Standard OU RMT

I took a 1 year+ break from Pokes and recently started playing again. This is the team I eventually came up with after some initial trial and error.

Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Fire Blast
- Stealth Rock

Standard LeadTran. My lead, clearly. Usually gets rocks up at least, which is all I really care about. If I predict a Taunt, I just attack. If it's a Roserade (which I see a lot of?) and I predict a Sleep Powder I switch to Cune to take it then normally switch back to Tran. That's about it.

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Bounce
- Stone Edge
- Waterfall

Once again, standard physical Gyara. I try to save him for late game or just whenever I can get him in to set up safely when I can, but normally he just ends up being used for Intimidate and stuff, so really he's expendable. However, if I can save him for late game and he can set up he's obviously a best. Also, EQ over Bounce or leave as is? Assuming he even stays..

Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 160 HP/252 Atk/96 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Tail
- Crunch
- Pursuit
- Stone Edge

Standard CBTran. I prefer this so much more than ScarfTar. I think everyone knows what this thing does. Usually switch in when I can and make use of his overall bulkiness on special attackers. Then just use the appropriate move based on what I know of the team I'm facing. Just such a beast. <3

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Overheat
- Shadow Ball

Standard Defensive Rotom-h. A defensive pokemon, finally. This thing has many times played a large part on my team in dealing with severals threats. Only problem is lack of real recovery. Despite this he stilll is almost always useful in every battle. Overheat is there almost excursively for Scizor.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Rest
- Sleep Talk
- Surf

Another defensive Pokemon, CroCrune. Like Gyara, I try to save him for late-game when I know he can set up. I honestly don't think I need to spend much time talking about what he does, since everyone knows.. let's just say he's won several games for me by himself. If his threats can be eliminated, he's the most threatening on this team.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Seismic Toss
- Softboiled
- Flamethrower

Pretty standard Blissey. My special wall. I'd noticed fewer people were using her, but why? She's still as beastly as ever, and quite effective with her use of Thunder Wave. I choose flamethrower for Scizor and so that I'm not stuck with only Seismic Toss as the only attacking move, since that means I can't hit ghosts. (Gengar/Rotom forms)


Open to any and all suggestions/changes. Like I said, having not played for over a year I expect the game has changed a lot, and some of this stuff may be any good when I start playing some really good people.
 
First of all, wassup D3FAULT!

Pretty solid team. I think you should go Bulky on Gyarados. Without Rotom-H and with Stealth Rocks up Breloom will be a pain. Flygon can have some fun with this team when Rotom and Suicune is out of play.


Open to any and all suggestions/changes. Like I said, having not played for over a year I expect the game has changed a lot, and some of this stuff may be any good when I start playing some really good people.
 
Hey D3FAULT,

Solid team and I don't see anything you are majorly weak to as a result you don't have to change pokemon but a few move sets can be edited. There are certain sets you could change on your pokemon to deal with current threats better. You have a slight lucario weakness and your team is to slow and needs immediate speed to beat sd lucario and dragon dance gyarados.

If you haven't noticed the increase of machamp anti leads which beat heatran unless you opt to use explode which isn't the right move since you don't get the chance to set up your stealth rocks. So I would suggest you to switch heatrans nature to modest and use life orb over heat stealth rock set. You don't exactly have a safe switch into machamp. You even state yourself that you save gyarados for late game so switching him into machamp isn't exactly an option. "I try to save him for late game" Two reasons to alter the move set because it ohko's machamp and gives you the chance to save heatran and set up rocks later.

Like I said you have a slight lucario weakness and a dragon dance gyarados problem that is because you lack the use of a scarfer. Sure rotom-h can take a +1 waterfall but there is also the chance of a crit and / or a flinch. So I would highly suggest you use a scarf rotom with trick. This you can easily switch into most of lucario's moves and do 75% with thunderbolt or revenge kill after a spD drop from close combat. So I would highly opt for you to switch your awkward rotom spread into scarf set.

Rotom@Choice Scarf
4 Hp/252spA/252speed / Timid
Thunderbolt / Trick / Shadow Ball / Willow - Wisp

As for the other move sets I would suggest for you to use taunt on gyarados over stone edge because after sr +1 bounce kills mence.

Anyway D3FAULT!
Gl with your team.
 
hi there, i was really intrigued by this team because it literally started out offensive as possible (boom/sr tran) and every pokemon became more defensive and more defensive. there is absolutely nothing wrong with this but with this team, i think changing 2 sets to a more offensive mindset could really help you out putting pressure on teams lategame.

First, i have to agree with changing rotom-h to choice scarf rotom-h but with overheat over wow - he still counters scizor but he provides a much more safer answer to probably the most threatening pokemon to this team - sd lucario (who sets up on locked cb ttar on anything not aqua tail, crocune while resting (i hope to fix this =0) and even on switchouts, (like blissey to gyarados). Your only real answer is gyarados (really hurt by sr and exspeed, as you have no spinner) and rotom-h and suicune as last resorts (but they are so easy to lose to crunch/cc). Rotom-h also gives a much better answer to the odd cm jirachi, lo hp starmie, opposing offensive cune (who really hurt you), etc. I suggest overheat over wisp because unfortunately, just going out with wisp can prove costly vs pokemon like specs tran or nape, and unless you know they have a pursuit tar, there isn't really much use to it other than getting lucky catching maybe mence on the switch (not likely to switch anyway). overheat provides a solid ko on scizor and lucario, as well as a great final revenge to magnezone and jirachi.

There are just too many speedy threats for a scarf rotom to deal with alone though, so my other suggestion is changing cune to an offensive varient, as a safer check to gyarados other than scarf rotom (who loses health without lefties + your ss) and can be an even safer answer to mence with ice beam, as well as lucario thanks to outspeeding and doing a ton with surf or hydro pump.

i was going to suggest changing gyarados to jolly, but that fully depends on your experience vs lucario, jolteon, and aerodactyl. jolly with no dd outspeeds the former, while the 2 latter are outsped after a dd. however, the loss in power does hurt, so this is an optional change that i would think about, but advise you to do whatever you think is best.

good luck man!
 
The heatran leads looks solid, simple but effective and what you expect from a heatran, it's good, as for the switching to stop the sleep, i don't see so much of it but it's always nice to be prepared for everything, I like it

On the gyarados, i often found when i ran bounce that the turn before you attack leaves your opponent a turn to do whatever they like with, plus you are screwed against anything that has protect/detect, i would definately suggest running earthquake on it instead, but obviously seems as it will be used as a counter to electrics, you want to make sure you know when you will go first and when you won't, nothing worse than thinking you just blasted an electric type for it to zap you with some unexpected speed and screw up your plans. Also if you find that the life orb recoils is a problem, which you probs won't but just in case, muscle band is almost as useful on such an all physical set and you lose the recoil for a slight loss in power.

CBTar is fairly standard, it works well, not much to say tbh

Same goes for the rotom and the Suicune really, i have used both before, I know how they work, and they work well.

The Blissey, also looks standard except for the flamethrower, I can see where you are coming from though, if you get taunted and faced with a ghost you are screwed, although switching would be the best plan if that did happen anyway, so maybe something more conventional like wish/heal bell/aromatherapy, maybe even protect

Overall as a team: I quite like what you have with it, not much in the way of physical walling but you have stuf to deal with any physical threat without one anyway, the only thing I can see is that Blissey is your only real hold on strong electric types such as HP fighting Jolteon (picking the biggest threat, there are more) as it destroys everything else, this may cause you a lot of problems, this is where something like the scarf on the t-tar would come in great, or something with immunity to electricity, most run shadow ball so not even rotom is safe. All other threats i can see where highlighted well by Scimjara

Hope I helped, feel free to ignore anything you disagree with, you may have plans that i haven't seen properly in there and Good Luck
 
So Gyrdos is expendable, you seem to have Luke weak, and what seems to be a scarfTar weakness. How about swapping Gyrados for Scarf Jirachi? DUe to its auspicous typing, it can switch in on Scizor's bps/take Lucario's extremespeeds and dish back fire punch. U-turn would keep your offensive firepower up while scouting, and iron head would help against Tyranitars. Ice punch could help keep dragons down.

I hope that helps.
 
okay, so many suggestions here, I don't know where to start.

I don't know how I should even go about addressing these proposed changes. lol. I'll just pick out stuff that I agree with and like from what has been said so far. I'll update the first post when I find the changes I like.

btw, I actually made an entirely new team that works a lot better than this one... but I'll try changing the team in the OP and see how it works.

Thanks everyone.

edit: I made some changes suggested in this thread, but honestly I find my new team that I haven't posted to be much more effective.
 
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