The new face of Rain - Wifi RMT

Athenodoros

Official Smogon Know-It-All
So I've been posting here for a year or so now (I lurked for a bit before and after that, but never mind), but this is still my first RMT (don't worry though, I won't subject you to the 'Export to Text => Post' style of newbie RMTs). I decided that I should finally make a team centred around my favourite, Lapras. 5th gen wasn't kind to it, between it not getting the evolution I have waited for since RBY and the deluge of fighting types in the scene now, but it got the boost of Hydration, so I thought it was time. To put it into perspective, an uninvested Lapras is around as bulky as an uninvested Manaphy, and it has an arguably better boosting move in Dragon Dance. This led to the obvious Dragon Dancer + HydraRest strategy which was the foundation of the team:


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Lapras @ Life Orb
Jolly, 40 HP|252 Att|216 Spd
-Dragon Dance
-Rest
-Return
-Waterfall

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So I had a core Pokemon to build the team around, but quite clearly it needs infinite rain in order to function properly, because without it it is outclassed completely by Gyarados. This can only give us Politoed, which unfortunately limits the Rain Abusers thanks to Aldaron's Proposal passing, but oh well.

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So now we left the realm of necessities and moved into stuff that just looked like it would work. I had some huge holes in the two because of many common weaknesses (curse Lapras' Ice-typing) and I was also conscious that many people now only devote one pokemon to beating rain, now that it has been nerfed: Nattorei. One Pokemon solved all of these problems as well as adding a powerful STAB Thunder, which has helped a lot: Magnezone.

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Now I decided that with all the bulk I had, I would like a few entry hazards to help Lapras sweep, and potentially some TS to help with Stall if necessary. I also still had some big weaknesses to SS and Terakion and other physical sweepers because of weaknesses to Fighting and Rock attacks. For this reason, I decided on Skarmory, the age-old Spike Stacker, because of the reliable recovery which Nattorei doesn't have, as well as the ground immunity and neutral hit from Fighting-type moves.

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From here, I decided I needed Rapid Spin and the TS which Skarm didn't provide and which gave the full set of entry hazards. I also needed some special bulk and maybe a grounded poison, as well as another Fighting resist, which gave me Tentacruel.

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Finally, I decided on Scizor. Not due to any real need, although I did need help with Rankurusu, and he also some nice resists and that great U-Turn/Pursuit/Bullet Punch movepool, which the team was lacking. This gave me:

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So I tested it out and got thrashed. Lapras wasn't setting up because of all of its weaknesses, and the team had no real offense beside that, but it still wasn't really a stall team, because it was so easy to muscle through. I noticed a few big threats were countered by Skarmory being replaced by Nattorei:

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But it still had the same underlying problems. I tested for a bit longer and realised that the entry hazard team in the middle of Skarm/Tenta or Natt/Tenta was not really helping at all, and that the positions could be much better filled by others. So the first change was Latios instead of Tentacruel, because it took advantage of Nattorei being gone because of Zone, added some raw power and had nice resistances in conjunction with the rest of the team.

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This helped the team a lot, but I realised that Nattorei was still deadweight on the team. I needed something to have a greater offensive presence, while still walling physically and beating SS team reliably, as well as resisting Lapras' weaknesses, because I realised that not having a solid answer to them was what held back the team before. I considered Randurusu, but eventually decided on Gliscor, because of the superior healing and status immunity in Poison Heal and the higher defenses.

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And this is the team you will be reviewing today. And for those who like Marriland's type chart:
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This looks a lot better when you remember that everyone has a psuedo-Fire resistance due to the rain.

So on to the team proper. Changes from the original will be in bold. It is in no particular order:

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Politoed @ Choice Specs
Ability: Drizzle
Modest, 252 HP|252 SpA|4 SpD
-Hydro Pump
-Ice Beam
-Perish Song
-Toxic

Politoed is generally the lead I use, to try to get rain up early on, because of the large number of ways it helps my team. It is quite astounding how much power Hydro Pump gives, and it normally nets a KO per match, despite being intended as a support Pokemon. To be honest, Toxic and Perish Song are really fillers, so if you can think of anything better there then it would be welcome. There is not much more to say here except that I obviously play very cautiously with Politoed if there are opposing rain inducers, but even without I will generally not chance it beyond leaving it in for one turn to seriously dent switchins, because the synergy of the team can generally take most of those switchins. Towards the end of the game however, this acts as something of a clean-up sweeper before Lapras, because once Nattorei is taken care of by Magnezone, many teams are very exposed to Water-Type attacks. The EV spread is standard, to maximise Special Attack and then go for a bit of bulk.

In matches, Politoed is the standard switch-in to anything which can not hurt it: Skarmory/Bronzong, many weather inducers and Fire-Type attackers like Heatran, because it allows it to get off a Hydro Pump. It can also use Perish Song if it has to, but it never really does. It is just not really in the job description.

vs. 252/252 +SpD Tyranitar in Rain: OHKO
vs. 252/252 +SpD Tyranitar in Sand: 59.9% - 71.3%
vs. 0/0 Tyranitar in Sand: 98.5% - 116.1%
vs. 252/252 +SpD Hippowdon in Sand: OHKO
vs. 252/252 +SpD Ninetales in Sun: 52.0% - 61.7%
vs. 252/252 +SpD Ninetales in Rain: OHKO

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Magnezone @ Leftovers
Ability: Magnet Pull
Timid, 36 HP|252 SpA|220 Spe
-Substitute
-Hidden Power Fire
-Thunder
-Flash Cannon

This guy is a lot better in practice than I ever would have imagined him being. He generally tries to take out Nattorei before rain goes up, but still destroys Natt in the rain if he has to. A Nattorei which invests nothing in Attack can not break Zone's subs an is swiftly KO'd by Hidden Power, leaving Zone one last heavy-hitting attack before he has to switch out again. Zone brings some great resistances to the team and partners very well with Gliscor, as well as absorbing Electric- Grass- and Rock-Type attacks aimed at Lapras. The EV spread is to outrun Adamant, 252 Spe Scizor, Tyranitar Empoleon and such, but is really quite flexible. I'd be interested to see a better one, because I'm not sure this is doing much. I also decided on Lefties to restore some health after Substitutes and to enable a few more, because in the rain it takes to many hits to KO Nattorei for LO to be helpful, because of all the recoil damage, and this is the one thing that Zone does every single match (Seriously, how common is that thing now?).

Magnezone is the standard switch-in obviously to Nattorei, but also to some water types like Empoleon, as well as things which are throwing around Rock-Electric- or Grass- attacks which Zone can kill, like a weakened Tyranitar or the flying genies which the team hates so much.

vs. 252/0 Nattorei in Rain: 38.6% - 46.6%
vs. 252/252 +SpD Nattorei in Rain: 28.4% - 34.1%

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Gliscor @ Toxic Orb
Ability: Poison Heal
Impish, 252 HP|252 Def|4 Att
-Earthquake
-Ice Fang
-Toxic
-Protect

Gliscor checks so many threats it is ridiculous. It single-handedly beats many SS teams because it takes nothing from Dory or Sand Power Randorosu, and can check other physcial sweepers like Terrakion (if Scizor is out of action), which is obviously a problem for Lapras and its lower Defence. The EV spread, ability and item all add to the survivability of Gliscor, but Gliscor still has enough power to seriously threaten all of the things it counters with STAB earthquake and Ice Fang for all Randurusu or ballooning Dorys or Terakions. I use Toxic now because Fling is one-use, and often Gliscor really wants to Toxic a Natural Cure Pokemon every time or something, or Toxic more than one thing, like Hippowdon and Tyranitar in a match.

It is very simple to play with; switch in on Fighting-, Ground- or Rock-Type moves and protect to scout for a weird Hidden Power on Mons like Rand which often have them. After that, wall to kingdom come, Protecting to gain HP unless you predict a setup move. Gliscor is so solid at what it does, that it is generally one of the last to be KO'd in a loss, and is almost always around at the end of a win. It only ever really is beaten by a mispredict on my part.

Adamant Doryuuzu @ LO using Rock Slide: 20.9% - 24.9%
Jolly Randorosu @ LO using Stone Edge: 24.0% - 28.5%
+2 Jolly Terakion @ LO using Stone Edge: 73.7% - 86.7%

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Latios @ Choice Specs
Ability: Levitate
Timid, 252 SpA|252 Spe|4 HP
-Draco Meteor
-Thunder / Trick
-Surf
-Psycho Shock

Latios brings a bit of raw power to the team. Choice Specs Draco Meteor is disgustingly powerful, and with Psycho shock it can break through foes it previously had trouble with, like Blissey. The EV spread is to have as much speed and power as possible, with a Timid nature to outrun threats like the many Fighting-Type base-108 Speed Pokemon and other threats, because this Latios really doesn't need more power. The moveset used to be DM/Surf/Psycho Shock/Recover to get some health back from switch-ins and such, but I found that another powerful, 100% accurate Thunder on the team was very helpful, and often acts as a strong neutral hit as they switch in. I decided on Draco Meteor before Dragon Pulse because of the large power increase, and because Latios is not really a clean-up sweeper any way. He serves to punch holes and lure Pokemon like Nattorei.

Latios generally comes in on resisted special attacks, although he does have a passable Defence stat. Games are often won by Latios coming in, using Draco Meteor, switching out and repeating once Magnezone has taken care of their Steel-type. More often than not, though, Latios really just acts as the "Oh Shitsticks" Pokemon, used to take out anything which has been boosting a bit and is getting too hot to handle with one of his STAB moves. I generally play quite riskily with Latios, because one good prediction can cripple a team when you have that sort of power, especially when you look at a team and it looks very resistant to the kind of onslaught that Specs Latios normally brings. I have thought about going Modest + Scarf with Latios, because the team occasionally has trouble with faster sweepers once key members have gone or been weakened, but this seems to disrupt the team more than it helps, because of the amount I rely on Latios' raw power. Trick isn't used much, because Latios really likes the power, but it can be used in a worst case scenario.

vs. 252/252 +Def. Blissey using Psycho Shock: 50.0% - 58.8%
vs. 0/0 Tyranitar using Draco Meteor: 67.2% - 79.2%
vs. 252/252 +SpD Tyranitar using Draco Meteor: 40.8% - 48.3%
vs. 252/252 +SpD Skarmory using Thunder: OHKO
vs. 252/252 +SpD Bronzong using Surf: 44.4% - 52.4%
vs. 252/252 +SpD Nattorei using Draco Meteor: 31.5% - 37.2%

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Scizor @ Life Orb
Ability: Technitian
Adamant, 252 HP|252 Att|4 Spe
-Bullet Punch
-U-Turn
-Pursuit
-Roost

Scizor is the utility of the team. All four moves are something which the team really needed, but didn't have, and at the same time has nice resistances and solid STAB attacks. The EV spread aims to maximise Attack and the ability to take damage while it does so. Life Orb is there almost purely because it essentially ensures the KO on Reuniclus, and Roost is to preserve theglue of the team, because it does a lot of switching in and out because so many things are countered by it and can't really hit it that hard. Bullet punch partially solves the speed issue that the team has, and U-Turn helps to keep momentum in matches. It also does very well in the rain, because its one weakness is less of an issue.

In games, Scizor counters or checks a long list: Reuniclus, Lati@s, Tyranitar, Deoxys, fast boosting sweepers, opposing Scizor, any Ice/Rock Pokemon which come out of left field which the team can't handle and more. It acts as a crutch against many threats which would otherwise destroy the team. However, despite this I can't play too conservatively with it because it does need to check all of these, so I just try to Roost one switches as often as possible. Scizor acts as another 'Oh Shitsticks' Pokemon, because the power and priority of Bullet Punch can help the team out of many tight spots. I have considered Choice Band + Brick Break on this guy, but switching attacks is one of his greatest strengths, and he really needs the recovery to cover everything which he does.


vs. 0/0 Tyranitar using BP: 49.9% - 59.8%
vs. 0/0 Tyranitar using U-Turn: 88.6% - 104.4%
vs. 252/0 Reuniclus using U-Turn: 97.6% - 115.1%
vs. switching 0/0 Latias using Pursuit: 90.4% - 107.0%

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Lapras @ Leftovers
Ability: Hydration
Jolly, 148 Att|124 Sp Def|236 Spe
-Waterfall
-Return
-Dragon Dance
-Rest

So finally we get to the main man in the team. This set is designed to abuse HydraRest, with arguably a better boosting move than Manaphy had. For a point of comparison, an uninvested Lapras is around as bulky as an uninvested Manaphy, with its only curse being its horrible Ice-Typing. The EV spread enables it to outrun max speed base-111s, which obviously would be a problem for it now that Boruturusu is becoming popular and is a big problem for my team. The rest goes into Attack and into ensuring Kingdra cannot 2HKO with Dragon Pulse. Leftovers is also to help against Kingdra, and also to give a bit of bulk and thus get more boosts. Waterfall + Return is the best physical coverage it can get, which is why it is so vital that Nattorei is removed by Zone or Latios.

Lapras acts as the final clean-up sweeper, generally not coming out until late in the battle, except perhaps to absorb a status. It generally ends up sweeping 4+ of the opponent's Pokemon, or else doing nothing whatsoever. So far I have been very impressed by Lapras' admittedly average Attack Stat, because it can normally get up to around +3/+3 before it starts to sweep. This is the only thing I am not too willing to change, because it is the aim of the team as a whole.

LO Adamant Roobushin using Mach Punch: 58.1% - 69.5%


So that's the team. It's taken a while, but I think everything interesting is in there. I'm interested in all opinions on the team. It has had reasonable success, and is now hovering around a CRE of 1250. Excuse my jumbled together Japanese/English names, but it's that period and I think we're all doing it. If you can think of anything it needs more, then feel free to tell me. However, I won't do a threat list. There are just too many this generation, and because many of them do the same thing, they should have been covered in groups throughout the RMT and in the Team Building section. If it looks like I don't have counter to something, then I may not. For instance, I find I often have to resort to clever switching and prediction in order to beat Boruturusu @ Thunder/Focus Blast/Hidden Power Ice/U-Turn, but if I see it I generally just try to make my offense start before he has a chance to get going. Oh, and read the team-building section, because it has gone through a few iterations, and your suggestion may be in there, along with reasoning why I haven't gone that way with the team.

Oh yes, and thanks to Yilx for the great picture of the Lapras up the top, and www.pokemonelite2000.com for the sprites.

Also, following the recent thread in the Suggestion Box, here is the text file for the team if anyone is interested, kept up to date with the changes:

Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Perish Song
- Toxic
- Ice Beam

Scizor (M) @ Life Orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Roost

Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Draco Meteor
- Psycho Shock
- Thunder

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature (+Def, -SAtk)
- Protect
- Toxic
- Earthquake
- Ice Fang

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Hidden Power [Fire]
- Flash Cannon

Lapras (M) @ Leftovers
Trait: Hydration
EVs: 148 Atk / 124 SDef / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Return
- Dragon Dance
- Rest


Changelog:
-Changed the EV spreads to add in the final 4 EVs to the 252/252 spreads
-Changed to Toxic on Gliscor
-Added abilities
-Changed Zone's EV spread, to outrun Adamant Tyranitar by one point.
-Changed Politoed's Focus Blast to Perish Song
-Changed Zone's EV spread back, to allow it to sub before a potential Scizor Superpower.
-Slashed in Trick instead of Thunder, because I'm testing it.
-Changed Lapras' EV spread and Item, to survive two SpecsDra Dragon Pulses
 
This is a very solid and well built team. I would like to stress to you though that . . . even if you can't use Swift Swimmers, there's nothing stopping your opponent from doing so. Kingdra can destroy this team, and will probably one of the most popular anti-meta pokemon this next round. Specs Kingdra and Mix-Dra are both fantastic pokemon even outside of the rain, and will only see more popularity for their anti-rain properties.

It might be a wise idea to bring that Nattorei back over Scizor, and give it Thunder Wave. This will at least stop you from getting swept . . . as you said yourself, Scizor isn't necessarily doing much for the team other than "being here," and beating Ranku. Anyway, rain boosted water attacks should help you beat Ranku. It's also possible to try Empoleon over scizor, Empoleon being able to both beat Kingdra and smash Ranku with Rain boosted massive Hydro Pumps. Finally, using Trick instead of Psycho Shock on Latios is another possible Ranku check.
 
I know that there is a problem with Kingdra. Generally, if I see a Kingdra then I don't set up rain immediately, but play with the non-water types to try to lure it out. Thankfully, I don't see that many at the moment. Also, Lapras can help with it, because with Rest it can stall it out and boost when Kingdra misses or lowers its own Special Attack. There is no real way for a Specs Kingdra to beat Lapras, unless Lapras has taken prior damage. I'm not sure if it would be worth losing Scizor just to counter Kingdra completely.
 
First of all let me just say I love the formatting of this team, it's obviously had a lot of effort put in and looks much better for it than all the thrown together RMTs recently put up.

Anyway, this team looks very nice, so much so that there's little I can do but nitpick.

Politoed is missing 4 EVs, as are your other 252/252 spreads (not that it matters). Also, since FB would primarily be hitting TTar and you can already 2HKO him with Hydro Pump (only being outsped by Jolly or Scarf variants - but consider running Timid yourself just for insurance on this), I'd consider dropping it. However since your only other option is Psychic, try using something like HP Elec or Grass to hit things like Jellicent who may otherwise wall you. Toxic is fine as filler (unless you want to run 4 attacks) but consider Perish Song as a win condition, or Encore to force a double switch? He literally has no other options and Toxic is probably better, however.

I'd definitely keep the Spe on Mag to beat TTar at least, Scizor less so since so many carry U-turn. He sounds pretty good, I really like how so much of your team manages to abuse Rain.

I would certainly agree that Toxic>Fling on Gliscor when not using Acrobat. The minor damage and inability to be taunted is irrelevant when few people will be taunting a Poison Heal Scor anyway. If you don't need the poison, Knock Off, U-Turn, or Taunt are your other options. Taunt may be useful to lol at Reuniclus switching into you, but it's up to you.

Normally I recommend Latios run Trick over Psycho Shock, as beating Blissey can be done by this too, and can cripple many other things. Despite you having little else to beat Blissey, I'd recommend it here too - as physical Lapras pretty much hard counters her with Hydration and can use her as setup bait.

Scizor and Lapras are pretty much fine IMO, so no suggestions there aside from to include abilities on them and all your pokes just for ease of reading.

Hope this helps, and I'd be interested to hear how this team generally does against opposing weathers? It's something which often proves hard to guage when merely looking at the team.
 
Okay interesting team, I'm glad to see that rain isn't totally dead. I would normally ask you about that Lapras, but your avatar has been a Lapras for some time so I assume he's one of your faves and as such you want to keep him. The other thing I want to quickly comment is that you're missing some EVs on 4 of your Pokemon, so just through 4 into Hp or something.

Anyways, one thing you might want to consider would be changing Politoed's set. Doryuuzu and Randorusu will trouble you immensely if Gliscor is dead, which may seem unlikely; however, considering how predictable Doryuuzu's counters are, many teams will prepare for it by using complex lures. You also need to consider that with Poison Heal, you have no reliable recovery and as such, even if you survive a random Ice Beam or HP Ice, you'll be at very low health. I'd like you to try a similar set, but with a Scarf. This speed boost gives him the jump on a great many things like Doryuuzu, Randorusu, and even Virizion and surprises them for the kill. The lack of power may seem worrisome, but given that rain is boosting Hydro Pump the damage isn't terrible. Politoed will be set up on, but that is achieved by your current set anyway.

I also agree that running Trick on Latios would be beneficial for annoyances like stall teams, out of control sweepers or just for the sake of switching attacks when necessary. However, I think that running it over Thunder would be a much better idea. Yes, the rain boost is cool, but the only reason I can see for it is water types, which don't strike me as a problem anyway, if you'd even see one considering how uncommon rain is (at least in comparison). It seems to me that these are set up fodder for Lapras anyway.

Anyways that's all the advice I have, cool team. I hope this helps!
 
Thanks guys. I've changed many of your suggestions, really only leaving Politoed's set and Latios having Trick, which I'll think about. Just brainstorming:

Politoed has a movepool (essentially) of Hydro Pump, Ice Beam, Focus Blast, Toxic, Encore and Perish Song. Firstly, I find that only Nattorei sets up on Politoed, and tbh it really won't mind the Encore, because it will be setting up and switching out anyway. I also find that I rarely use anything but Hydro Pump and perhaps Toxic, so I'd say those definitely want to be on. Also, with all the Dragons unleashed on OU again, I really want a way to deal with them, because they can otherwise switch in and set up on resisted Hydro Pumps, so I think Ice Beam is the way to go. Finally, Perish Song does sound like a good idea. Only Bulky waters really wall the set, and they can be beaten (except Empoleon) with Toxic, so it will help against stall, and because the team has no phazers. I'll change it now, because I want to keep the quick, surprise KOs on the weather inducers. Hopefully, this will stop the Sand sweepers from being a problem too, although generally I play conservatively enough with Gliscor that they are not a problem.
 
Hmm, on second thoughts it may be a good idea to keep Maggy faster than Scizor so as to get a HP Fire off on it before it U-Turns or potentially Superpowers you. Of course since it doesn't seem like your team would be overtly troubled by Scizor initially, you may want to ignore this. (not sure if you are still hitting the speed to beat Scizor or if your edit changed that).

The Advice about Thunder on Latios from Smith is pretty good now that I think about it, but I'd still either change Psycho Shock to Psychic or a HP since you won't need it in order to beat Blissey anymore if you do choose to try Trick.
 
Now that I think about it, normally Scizor superpowers a bit, so it would want to be faster than Scizor to get the sub up. As for Trick, I can't think of anything thunder is really helping with, whereas Psycho Shock lets me take out all out all of the Fighting-types and special walls, which the team really appreciates, so I'll try replacing that. I'm just kind of wary of losing the power Specs brings to Latios.
 
I know that there is a problem with Kingdra. Generally, if I see a Kingdra then I don't set up rain immediately, but play with the non-water types to try to lure it out. Thankfully, I don't see that many at the moment. Also, Lapras can help with it, because with Rest it can stall it out and boost when Kingdra misses or lowers its own Special Attack. There is no real way for a Specs Kingdra to beat Lapras, unless Lapras has taken prior damage. I'm not sure if it would be worth losing Scizor just to counter Kingdra completely.

First off, neither Empoleon nor Nattorei counters Kingdra completely . . . Both have a hard time standing up to repeated Rain Hydro Pumps, and out of rain, it wouldn't be too odd for Kingdra to run Hidden Power Fire over surf (Hydro Pump, HP Fire, D-Meteor, Pulse is what I would run this meta . . .). They'd just be nice checks to have.

Specs Dragon Pulse does 45.8% - 53.9% to your Lapras, so it probably would not be a great bet to try to set up on Pulse. Also, Lapras obviously can't switch into Kingdra.

I'll be interested to see if other swift swimmers like Kabutops get any love in this meta, but most likely Kingdra will be the only Swift Swimmer abused by the non-rain teams.
 
That is basically what I was thinking. The only way I will be able to beat Specs Kingdra with a rain team is using prediction to switch to resisted attacks, and trying to set up before it can come in. This is essentially regardless of team, because even Nattorei is guaranteed to be 3HKOed by Hydro Pump.
 
Not really a rate, but I'm just going to see if I can tweak your Lapras a bit more. I really think you should capitalise on Lapras' bulk a lot more. It isn't known for its power, but its bulk. At the moment, Modest Specs Dragon Pulse from Kingdra 2HKOs you (50.37% - 59.26% actually). I'm going to suggest this EV spread to so you can avoid being 2HKOed by Dragon Pulse (Without SR obviously): 132 Atk / 124 SpD / 252 Spe Jolly and then change the item to Leftovers, which means you now take 52.62% damage at most, allowing you to survive two Dragon Pulses at full health thanks to Leftovers recovery, letting you set up on Specs Kingdra. Full Speed allows you to outspeed Ludicolo at +2 and if Dream World Jaroda ever gets released, that when you get to +1.

Some other moves you could probably consider in place of Return on Lapras can be Outrage or Toxic. Waterfall+Return means you're walled by Burungeru (although I guess you could stall it out if you really want to). Outrage gives you even better coverage than Return, although locking yourself in isn't that good (it does give a better chance at OHKOing Ludicolo at +2 and lets you kill Lati@s more easily, though, so you could probably consider it). Toxic and Waterfall has pretty good synergy, so you can use Waterfall to kill things, while stalling out resists (BURUNGERU!!!) with Toxic.

EDIT: Just wondering, has Hydration Lapras actually been released?? I got to go try it out =D.
 
Your team is priority weak. Also, replace Hidden Power fire on Magnezone with a different type of Hidden Power or Signal Beam unless there's a reason behind using fire (which I would like to be explained).
 
Your team is priority weak. Also, replace Hidden Power fire on Magnezone with a different type of Hidden Power or Signal Beam unless there's a reason behind using fire (which I would like to be explained).

Hidden power Fire is mainly just for nattorei, as it is still stronger than HP fighting. The other steel types die quickly to stab thunder
 
Not really a rate, but I'm just going to see if I can tweak your Lapras a bit more. I really think you should capitalise on Lapras' bulk a lot more. It isn't known for its power, but its bulk. At the moment, Modest Specs Dragon Pulse from Kingdra 2HKOs you (50.37% - 59.26% actually). I'm going to suggest this EV spread to so you can avoid being 2HKOed by Dragon Pulse (Without SR obviously): 132 Atk / 124 SpD / 252 Spe Jolly and then change the item to Leftovers, which means you now take 52.62% damage at most, allowing you to survive two Dragon Pulses at full health thanks to Leftovers recovery, letting you set up on Specs Kingdra. Full Speed allows you to outspeed Ludicolo at +2 and if Dream World Jaroda ever gets released, that when you get to +1.

Some other moves you could probably consider in place of Return on Lapras can be Outrage or Toxic. Waterfall+Return means you're walled by Burungeru (although I guess you could stall it out if you really want to). Outrage gives you even better coverage than Return, although locking yourself in isn't that good (it does give a better chance at OHKOing Ludicolo at +2 and lets you kill Lati@s more easily, though, so you could probably consider it). Toxic and Waterfall has pretty good synergy, so you can use Waterfall to kill things, while stalling out resists (BURUNGERU!!!) with Toxic.

EDIT: Just wondering, has Hydration Lapras actually been released?? I got to go try it out =D.

That EV spread and item is a great idea, except maybe for the speed EVs, because I haven't seen one Ludicolo, and I think people are only really going to use Kingdra. I'll change to it immediately other than that though, because being able to switch into Kingdra like that would be great. I also thought about Outrage, but Lapras really wants to fall back on that lovely STAB, Rain Waterfall. The only difference it makes is that you can hit Burungeru and it hits 20% harder, but you are open to being revenged by Steels. I think it isn't really worth it, because it really just wants to be one-hitting everything. Toxic is an interesting idea though. It is very good at stalling. I might try it.

And oh yes, it has been released. I was so happy.

Your team is priority weak. Also, replace Hidden Power fire on Magnezone with a different type of Hidden Power or Signal Beam unless there's a reason behind using fire (which I would like to be explained).

It is for Nattorei. I suppose another Hidden Power would work but the logic is that it means I own Nattorei outside of Rain. Hidden Power Fighting is possible, but I can't think of anything that it would hit that Zone finds itself up against all that often. It also does better against Scizor than Thunder outside of Rain.
 
Perish Song and Toxic on Specs Politoed seem kinda weird... I would recommend Focus Blast over Perish Song at least. Toxic may be okay, since I was going to suggest Psychic to deal with Toxicroak, but the rest of your team seems to handle Toxicroak well so I suppose Psychic's not really needed.
 
I used to run exactly that set on it: Fail Blast/Hydro Pump/Ice Beam/Toxic. However, given Nattorei is not really a problem and can be beaten down by continual Water-type attacks, Tyranitar is beaten by Hydro Pump anyway and STAB Rain Hydro Pump has more power than a super effective Fail Blast, there doesn't seem to be any point. Perish Song is 100% a filler move, in case the stall team I have yet to come up against somehow defeats everything else. It is also good to have at least one phazer, I suppose. Toxic is purely for burungeru, who otherwise walls some of the team.
 
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