Battle Hall Challenge - Fire Blast

Before Round 1:

HP: 100
Energy: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: None


HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None

Action 1:

Budew uses Sleep Powder
RNG Roll for hit: 1/100 (yes)
RNG Roll for sleep length: 3/3
Energy: 7
Hedwig fell asleep (3 Actions)

Hedwig is fast asleep...

Hedwig is asleep (2 Actions)

Action 2:

Budew uses Toxic
RNG Roll for hit: 78/100 (yes)
Energy: 7
Hedwig is Badly Poisoned

Hedwig is fast asleep...

Hedwig is asleep (1 Action)

Hedwig takes 1 DMG (Bad Poison)

Action 3:

Budew uses Venoshock
RNG Roll for hit: 4/100 (yes)
RNG Roll for crit: 16/16 (no)
Damage: 13+3+1.5(2-3)=14.5~15
Energy: 9

Hedwig is fast asleep...

Hedwig is asleep (0 Actions)

Hedwig takes 1 DMG (Bad Poison)

After Round 1:

HP: 83
Energy: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Asleep (0 Actions), Bad Poison (to deal 2 DPA)


HP: 90
Energy: 77
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None
 
Before Round 2:

HP: 83
Energy: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Asleep (0 Actions), Bad Poison (to deal 2 DPA)


HP: 90
Energy: 77
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None

Action 1:

Budew uses Sleep Powder
RNG Roll for hit: 49/100 (yes)
RNG Roll for sleep length: 3/3 (2 turns)
Energy: 7
Hedwig falls asleep (2 Actions)

Hedwig is fast asleep... (2 Actions)

Hedwig takes 2 DMG (Bad Poison)

Action 2:

Budew uses Venoshock
RNG Roll for hit: 94/100 (yes)
RNG Roll for crit: 11/16 (no)
Damage: 13+3+1.5(2-3)=14.5~15
Energy: 9

Hedwig is fast asleep... (1 Action)

Hedwig takes 2 DMG (Bad Poison)

Action 3:

Budew uses Stun Spore
RNG Roll for hit: 74/100 (yes)
Energy: 7
Hedwig is Paralyzed (25%)

Hedwig wakes up
Hedwig uses Pluck
RNG Roll for hit: 84/100 (yes)
RNG Roll for crit: 11/16 (no)
Damage: (6+3)*1.5=13.5~14
Energy: 5

Hedwig takes 2 DMG (Bad Poison)


HP: 62
Energy: 95
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 3 DPA), Paralysis (25%)


HP: 76
Energy: 54
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None
 

"We can keep this up! This our last chance to put it to sleep, so make it count!"

Sleep Powder ~ Venoshock ~ Venoshock
 
Before Round 3:

HP: 62
Energy: 95
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 3 DPA), Paralysis (25%)


HP: 76
Energy: 54
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None
Action 1:

Budew uses Sleep Powder
RNG Roll for hit: 57/100 (yes)
RNG Roll for sleep length in turns: 2/3 (2)
Energy: 7
Hedwig fell asleep... (2 Actions)

Hedwig is fast asleep... (1 Action)

Hedwig takes 3 DMG (Bad Poison)

Action 2:

Budew uses Venoshock
RNG Roll for hit: 38/100 (yes)
RNG Roll for crit: 7/16 (no)
Damage: 13+3+1.5(2-3)=14.5~15
Energy: 9

Hedwig is fast asleep... (0 Actions)

Hedwig takes 3 DMG (Bad Poison)

Action 3:

Budew uses Venoshock
RNG Roll for hit: 33/100 (yes)
RNG Roll for crit: 15/16 (no)
Damage: 13+3+1.5(2-3)=14.5~15
Energy: 9+4=13

Hedwig wakes up!
Hedwig uses Roost
RNG Roll for Full Paralysis: 73/100 (no)
Energy: (100/10)+2=12
Hedwig recovers 20 HP

Hedwig takes 3 DMG (Bad Poison)

After Round 3:

HP: 43
Energy: 83
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 4 DPA), Paralysis (20%)


HP: 76
Energy: 25
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None
 
Before Round 4:

HP: 43
Energy: 83
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 4 DPA), Paralysis (20%)


HP: 76
Energy: 25
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None

Action 1:

Budew Chills
+12 Energy

Hedwig uses Air Slash
RNG Roll for full paralysis: 26/100 (no)
RNG Roll for hit: 6/100 (yes)
RNG Roll for flinch: 84/100 (no)
RNG Roll for crit: 9/16 (no)
Damage: (8+3+1.5(3-3))*1.5=16.5~17
Energy: 6

Hedwig takes 4 DMG (Bad Poison)

Action 2:

Budew uses Venoshock
RNG Roll for hit: 58/100 (yes)
RNG Roll for crit: 8/16 (no)
Damage: 13+3+1.5(2-3)=14.5~15
Energy: 9

Hedwig uses Air Slash
RNG Roll for full paralysis: 89/100 (no)
RNG Roll for hit: 4/100 (yes)
RNG Roll for flinch: 56/100 (no)
RNG Roll for crit: 8/16 (no)
Damage: (8+3+1.5(3-3))*1.5=16.5~17
Energy: 6+4=10

Hedwig takes 4 DMG (Bad Poison)

Action 3:

Budew Chills
+12 Energy

Hedwig uses Air Slash
RNG Roll for full paralysis: 67/100 (no)
RNG Roll for hit: 48/100 (yes)
RNG Roll for flinch: 98/100 (no)
RNG Roll for crit: 15/16 (no)
Damage: (8+3+1.5(3-3))*1.5=16.5~17
Energy: 6+4+4=14

After Round 4:

HP: 16
Energy: 53
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 5 DPA), Paralysis (15%)


HP: 25
Energy: 40
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None
 
Before Round 5:

HP: 16
Energy: 53
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 5 DPA), Paralysis (15%)


HP: 25
Energy: 40
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None

Action 1:

Budew uses Venoshock
RNG Roll for hit: 1/100 (yes)
RNG Roll for crit: 1/100 (yes)
Damage: 13+3+3+1.5(2-3)=17.5~18 (KO)
Energy: 9

After Round 5:

HP: -2
Energy: 53
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Boosts/Drops: None
Status Conditions: Faint

HP: 25
Energy: 31
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Boosts/Drops: None
Status Conditions: None



Rewards:

Fire Blast: 3 TC, 3 BP
Hedwig: 6 HC
Hall Counters act as KOC.

Terrador14: 8 BT

See you next time!
 
Only users: deadfox081 and Fire Blast should be posting in this thread.

Fire Blast will be using Yoshitsune the Nohface with Levitate to challenge Rank 2:

Nohface [Yoshitsune] (M)

Nature: Adamant

Type: Ghost/Steel

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 1/6
MC: 0
DC: 1/5

Abilities:

Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStirke
Revenge

Yawn
Meteor Mash
Foul Play
Magic Coat
Super Fang
Pain Split
Rock Slide

Dig
Taunt
Return
Rest
Toxic


Fire Blast, you may choose your first type. Your options are:








Good luck!
 

Nursery Aide Marj wants to fight!
"A nice battle after a long day of running after little kids is a good way to relax."

RNG roll for Pokemon: 3/5
RNG roll for ability: 1/3

"The kiddies love this one, I'm sure you will too. Plus its so fat it makes my figure look amazing!"

Spheal (M)

Nature: Quiet

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Ice Beam
Earthquake
Hail

Signal Beam
Yawn
Rock Slide
 
Fake Out~Super Fang~Rock Slide

IF
Spheal uses Yawn on Action 2 or 3 AND you have not used Magic Coat previously in the round, THEN use Magic Coat and push actions back.
 

Yoshitsune (M)
Ability: Levitate
HP: 100
EN: 100
SPEED: 10
STAT: N/A
OTHER: N/A

VS.


Spheal (M)
Ability: Thick Fat
HP: 100
EN: 100
SPEED: 21
STAT: -10% Eva (Nature)
OTHER: N/A

Action 1
Yoshitsune used Fake Out
CRIT [<=63] 392/1000: NO
(4 + (3-2)*1.5) = 5.5 = 6
[6 DMG] [4 EN]

Spheal flinched!

Action 2
Spheal used Ice Ball
HIT [<=900] 864/1000: YES
CRIT [<=63] 294/1000: NO
(4 + 3 + (2-3)*1.5)*0.67 = 3.685 = 4
[4 DMG] [4 EN]

Yoshitsune used Super Fang
94/5 = 18.8 = 19
[19 DMG] [13 EN]

Action 3
Spheal used Ice Ball
HIT [<=900] 293/1000: YES
CRIT [<=63] 216/1000: NO
(7 + 3 + (2-3)*1.5)*0.67 = 5.695 = 5
[6 DMG] [5 EN]

Yoshitsune used Rock Slide
CRIT [<=63] 518/1000: NO
(8 + (3-2)*1.5)*1.5 = 14.25 = 14
[14 DMG] [6 EN]


Yoshitsune (M)
Ability: Levitate
HP: 90
EN: 77
SPEED: 10
STAT: N/A
OTHER: N/A

VS.


Spheal (M)
Ability: Thick Fat
HP: 61
EN: 91
SPEED: 21
STAT: -10% Eva (Nature)
OTHER: N/A

Nursery Aide Marj issues actions
Fire Blast issues actions
Referee
 

"Might as well keep the ball rolling."

Ice Ball > Ice Ball > Ice Ball
IF you ever fail to hit with an Ice Ball THEN change all remaining actions to Ice Beam
 

Yoshitsune (M)
Ability: Levitate
HP: 90
EN: 77
SPEED: 10
STAT: N/A
OTHER: N/A

VS.


Spheal (M)
Ability: Thick Fat
HP: 61
EN: 91
SPEED: 21
STAT: -10% Eva (Nature)
OTHER: N/A

Action 1
Spheal used Ice Ball
HIT [<=900] 367/1000: YES
CRIT [<=63] 704/1000: NO
(10 + 3 + (2-3)*1.5)*0.67 = 7.705 = 7
[7 DMG] [6 EN]

Yoshitsune used Revenge
CRIT [<=63] 101/1000: NO
(12 + (3-2)*1.5)*1.5 = 20.25 = 20
[20 DMG] [8 EN]

Action 2
Spheal used Ice Ball
HIT [<=900] 984/1000: NO
CRIT [<=63] 370/1000: NO
Spheal missed!
[7 EN]

Yoshitsune used Revenge
CRIT [<=63] 506/1000: NO
(6 + (3-2)*1.5)*1.5 = 11.25 = 11
[11 DMG] [12 EN]

Action 3
Spheal used Ice Beam
CRIT [<=63] 252/1000: NO
FREEZE [<=100] 974/1000: NO
(10 + 3 + (3-3)*1.5)*0.67 = 8.71 = 9
[9 DMG] [6 EN]

Yoshitsune used Yawn
Spheal got drowsy!
[7 EN]


Yoshitsune (M)
Ability: Levitate
HP: 76
EN: 50
SPEED: 10
STAT: N/A
OTHER: N/A

VS.


Spheal (M)
Ability: Thick Fat
HP: 30
EN: 72
SPEED: 21
STAT: -10% Eva (Nature)
OTHER: Drowsy (2a)

Fire Blast issues actions
Nursery Aide Marj issues actions
Referee
 

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