Battle Subway Challenge: Lord Jesseus

601.png

Klinklang (—)
HP: 61
Energy: 87%
Confused(2)
2nd degree burn

Spr_1b_093.png

Haunter(*) [Iota] (Female)
HP: 32
Energy: 15%

Round 1
Iota used Disable!
But it failed!
-6 energy

Klinklang used Thunderbolt!
RNG Roll-To Attack(<=490 no): 762 Yes
RNG Roll-To Crit(<=73 yes): 555 No
RNG Roll-To PAR(<=110 yes): 532 No
10=10 damage
-7 energy

Klinklang was hurt by its burn!

Round 2
Iota chilled out!
+12 energy

Klinklang used Gear Grind!
RNG Roll-To Attack(<=490 no): 610 yes
RNG Roll-To Crit(<=73 crit): 349 No
RNG Roll-To Crit(<=73 crit): 337 No
10+3-3+4.5=14.5~15 damage
-7 energy

Round 3
Iota used Thunderbolt!
RNG Roll-To Crit(<=53 crit): 358 No
RNG Roll-To PAR(<=90 yes): 93 No
10+1.5=11.5~12 damage
-7 energy

Klinklang used Gear Grind!
RNG Roll-To Crit(<=73 crit): 709 No
RNG Roll-To Crit(<=73 crit): 901 No
10+3-3+4.5=14.5~15 damage
-11 energy


601.png

Klinklang (—)
HP: 49
Energy: 62%
2nd degree burn

Spr_1b_093.png

Haunter(*) [Iota] (Female)
HP: KO
Energy: KO
 
Alright, it's time for Vengeance.
Sigma the Machoke, mess him up. Start by Opening up a fucking Fissure. If it misses, fuck that throw him in the hole with Vital Throw. Then, when makes his way out again Seismic Toss him back in.
At any point he's still in the Fissure of course, don't chase him down there just drop a Rock Slide on him.
 
601.png

Klinklang (—)
HP: 49
Energy: 62%
2nd degree burn

Spr_4d_067.png

Machoke(*) [Sigma] (Male)
HP: 100
Energy: 100%

Round 1
Machoke was hurt by Spikes!
10+3=13 damage

Klinklang used Volt Switch!
RNG Roll-To Crit(<=73 crit): 788 No
7=7 damage
-5 energy

Sigma used Fissure!
RNG Roll-To Hit(<=290 yes): 969 No
-14 energy

Klinklang was hurt by its burn!

Round 2
Klinklang used Protect!
Klinklang protected itself!

Sigma used Vital Throw!
Klinklang protected itself!
-5 energy(Sigma)
-13 energy(Klinklang)

Klinklang was hurt by its burn!

Round 3
Klinklang used Facade!
14+3-3=14 damage
-8 energy

Sigma used Seismic Toss!
10 damage
-6 energy

Klinklang was hurt by its burn!

Klinklang was KOed!

601.png

Klinklang (—)
HP: 33
Energy: 36
2nd degree burn
Switching out

Spr_4d_067.png

Machoke(*) [Sigma] (Male)
HP: 66
Energy: 75%
 
Spr_BW_Ingo.png


"Go my trusty Crustle!"

"Earthquake~Bulldoze~Earthquake! If Machoke uses DynamicPunch, use Counter on that action instead!"
 
558.png

Crustle (M)
HP: 100
Energy: 100%

Spr_4d_067.png

Machoke(*) [Sigma] (Male)
HP: 66
Energy: 75%

Round 1
Crustle used Earthquake!
RNG Roll-To Crit(<=73 crit): 429 No
10=10 damage
-7 energy

Sigma used Revenge!
RNG Roll-To Crit(<=53 crit): 679 No
12+3-1-1=13 damage
-7 energy
5 damage Sigma

Round 2
Crustle used Bulldoze!
RNG Roll-To Crit(<=73 crit): 567 No
6=6 damage
-5 energy
Sigma's Speed fell!

Sigma used Revenge!
RNG Roll-To Crit(<=53 crit): 592 No
12+3-1-1=13 damage
-11 energy
5 damage Sigma

Round 3
Crustle used Earthquake!
RNG Roll-To Crit(<=73 crit): 32 Crit
A critical hit!
10=13 damage
-7 energy

Sigma used Revenge!
RNG Roll-To Crit(<=53 crit): 847 No
12+3-1-1=13 damage
-15 energy
5 damage Sigma

558.png

Crustle (M)
HP: 61
Energy: 81%

Spr_4d_067.png

Machoke(*) [Sigma] (Male)
HP: 22
Energy: 42%
-1 Spe
 
Oh yeah that's right
Bug resists Fighting
fffuuuuuu
I've been thinking since the beginning about my plans to break crustle with my machoke...

edit: actually fuck it, fight to the bitter end
Spam Rock Slide, if he counters swap to Bulk Up
 
558.png

Crustle (M)
HP: 61
Energy: 81%

Spr_4d_067.png

Machoke(*) [Sigma] (Male)
HP: 22
Energy: 42%
-1 Spe

Round 1
Crustle used Giga Impact!
RNG Roll-To Crit(<=73 crit): 865 No
15=15 damage
-10 energy

Sigma used Rock Slide!
RNG Roll-To Crit(<=53 crit): 313 No
(8-1-1)*1.5=9 damage
-6 energy

Round 2
Crustle dug underground!
-6 energy

Sigma used Rock Slide!
RNG Roll-To Crit(<=53 crit): 466 No
RNG Roll-To Flinch(<=290 Yes): 741 No
(8-1-1)*1.5=9 damage
-6 energy

Crustle used Dig!
RNG Roll-To Crit(<=73 crit): 75 No
8=8 damage
-6 energy

Sigma was KO'd!

558.png

Crustle (M)
HP: 43
Energy: 65%

Spr_4d_067.png

Machoke(*) [Sigma] (Male)
HP: KO
Energy: KO
 
just curious: did you do a flinch check for rock slide?

Anyway, after considerable deliberation I've decided to send Kadabra into the fray.
 
Yeah, I did, just forgot to copy and paste it in. I'll do that presently.

Spr_BW_Ingo.png


"Crustle, let us make another attempt at differentiating our opponent! Bulldoze~Giga Impact~X-Scissor! If any attack were to fail, use Rock Slide!"
 
558.png

Crustle (M)
HP: 43
Energy: 65%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 90
Energy: 100%

Round 1
Tau was hurt by Spikes!
10+1.5=11.5~12 damage

Tau used Psychic!
RNG Roll-To Crit(<=53 crit): 836 No
RNG Roll-To Lower SpD(<=90 yes): 417 No
9+3+3-1=14 damage
-6 energy

Crustle used Bulldoze!
RNG Roll-To Crit(<=73 crit): 170 No
6+1.5=7.5~8 damage

Round 2
Tau used Psychic!
RNG Roll-To Crit(<=53 crit): 798 No
RNG Roll-To Lower SpD(<=90 yes): 200 No
Crustle's Special Defense fell!
9+3+3-1=14 damage
-10 energy

Crustle used Giga Impact!
RNG Roll-To Hit(<=90 miss): 416 Hit
RNG Roll-To Crit(<=73 crit): 563 No
15+1.5=16.5~17 damage
-10 energy

Round 3
Tau used Psychic!
RNG Roll-To Crit(<=73 crit): 359 No
RNG Roll-To Lower SpD(<=90 yes): 20 No
Crustle's Special Defense fell!
9+3+3-1=14 damage
-14 energy

Crustle used X-Scissor!
RNG Roll-To Crit(<=73 crit): 1000 No
(8+3+1.5)*1.5=18.75~19 damage
-5 energy

558.png

Crustle (M)
HP: 1
Energy: 50%
-1 SpD

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 34
Energy: 70%
-1 Spe
 
558.png

Crustle (M)
HP: 1
Energy: 50%
-1 SpD

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 34
Energy: 70%
-1 Spe

Round 1
Crustle used Endure!
Crustle braced itself for impact!
-15 energy

Tau used Charge Beam!
RNG Roll-To Hit(<=110 miss): 651 No
RNG Roll-To Crit(<=53 crit): 914 No
RNG Roll-To Raise SpA(<=690 yes): 679 Yes
Crustle endured the hit!
Tau's Special Attack went up!
-6 energy

Round 2
Tau used Charge Beam!
RNG Roll-To Hit(<=110 miss): 807 No
RNG Roll-To Crit(<=53 crit): 613 No
RNG Roll-To Raise SpA(<=690 yes): 387 Yes
Crustle endured the hit!
Tau's Special Attack went up!
-10 energy

Crustle used X-Scissor!
RNG Roll-To Crit(<=73 crit): 875 No
(8+3+1.5)*1.5=18.75~19 damage
-5 energy

Round 3
Crustle used X-Scissor!
RNG Roll-To Crit(<=73 crit): 368 No
(8+3+1.5)*1.5=18.75~19 damage
-9 energy

Tau was KOed!

Subway Challenger Lord Jesseus has lost!

558.png

Crustle (M)
HP: 1
Energy: 21%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: KO
Energy: KO
 
Final Streak: 3
Continuable?: No

Rewards

Kadabra: 4 EC, 8 MC, 4 DC, 3 KOC
Machoke: 1 EC, 2 MC, 1 DC
Haunter: 1 EC, 2 MC, 1 DC
Lord Jesseus=1+2+3=6 BP
Destiny Warrior: 2+2+2+6+2=14 BT
 
Once again, I am reiterating that the only people that should post in this thread are the referees and the user whose challenge thread this is.

Ok, I'm pretty sure I've waited enough.
My last team is preparing for a Raid so I'll pull out a different crew this time.

Mode: Singles
Thread: Subway Challenge

Abilities:
Marowak: Rock Head
Galvantula: Compoundeyes
Krillowatt: Magic Guard

Items:
Marowak: Thick Club
Galvantula: Pecha Berry
Krillowatt: Chesto Berry

596.png

Galvantula [Omicron] (Female)
Nature: Modest (+SpA, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electro Web
Bug Bite
Gastro Acid
Bug Buzz

Cross Poison
Disable
Faint Attack

Protect
Thunderbolt
Energy Ball
Thunder
Toxic
Volt Switch
Hyper Beam
Substitute
Struggle Bug
frontnormal-mkrilowatt.png

Krillowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 89 (-15%)

EC: 6/6
MC: 0
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump

Counter
Mirror Coat
Signal Beam

Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
105.png


Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

EC: 6/6
MC: 5
DC: 1/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash
Endure

Smack Down
Aerial Ace
Fire Blast
Stone Edge
Earthquake

Battle 1

Spr_BW_Pok%C3%A9Fan_M.png

Pokefan Daniel wants to fight!
"Oh I really am the number one fan of Pokemon!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
33/40

Pokemon:
603.png

Eelektrik (M)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Expert Belt

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 3
SpD: 3
Spe-: 34

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Crunch
Coil

Hidden Power Ice 7
Thunderbolt
Acrobatics
Flash Cannon
Wild Charge

Turn Order:

Lord Jesseus sends out the first Pokemon in his/her challenge list.
Pokefan Daniel sends out his Pokemon and issues actions.
Lord Jesseus issues actions.
REFEREE
 
iirc I don't actually have a choice but to send out Galvantula, so I'll do that.

Annoying too I actually wanted Marowak sent out first...
 
Spr_BW_Pok%C3%A9Fan_M.png

"Oh my, I love all Pokemon, but what a stupid looking Bug-type!"

603.png

Ability: Levitate
Item: Expert Belt

"Alright Eelektrik, let's own this puny bug!"

Acrobatics ~ Hidden Power Ice ~ Acrobatics
 
603.png

Eelektrik

HP: 100
EN: 100
SPE: 34
NATR: Brave
ABIL: Levitate
ITEM: Expert Belt
STAT: N/A
OTHR: N/A

596.png

Galvantula
HP: 100
EN: 100
SPE: 108
NATR: Modest
ABIL: Compoundeyes
ITEM: None
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Galvantula used Hyper Beam!
RNG Roll (To-Hit) [<=900 Yes]: 1/1000 (Yes) WOW! 1!!!
RNG Roll (To-Crit) [<=63 Yes]: 40/1000 (Yes) WOW another low roll!
15+3+3 = 21 damage to Eelektrik
- 10 energy
Eelektrik used Acrobatics!
RNG Roll (To-Crit) [<=63 Yes]: 106/1000 (No)
7+3 = 10 damage to Galvantula
- 7 energy

Action 2:

Galvantula used Disable!
Acrobatics was Disabled!
- 6 energy
Eelektrik used Hidden Power Ice!
RNG Roll (To-Crit) [<= 63 Yes]: 282/1000 (No)
7+1.5+2 = 12 damage to Galvantula
- 5 energy

Action 3:

Galvantula used Hyper Beam!
RNG Roll (To-Hit) [<=900 Yes]: 705/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 702/1000 (No) (Those two were close ones!)
15+3 = 18 damage to Eelektrik
- 10 energy
Eelektrik used Acrobatics!
But if failed!

603.png

Eelektrik

HP: 61
EN: 88
SPE: 34
NATR: Brave
ABIL: Levitate
ITEM: Expert Belt
STAT: N/A
OTHR: N/A

596.png

Galvantula
HP: 77
EN: 74
SPE: 108
NATR: Modest
ABIL: Compoundeyes
ITEM: None
STAT: N/A
OTHR: N/A

Arena: N/A

Lord Jesseus issues actions.
Pokefan Daniel issues actions.
REFEREE
 
Spr_BW_Pok%C3%A9Fan_M.png

"Hmm, that Bug-type is better than expected. Let's show that we're the better Electric-type, though!"

Charge Beam ~ Hidden Power Ice ~ Hidden Power Ice
 
Back
Top