Battle Hall Challenge - MK Ultra

Before Round 1:
375.png

HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

169.png

HP: 100
Energy: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Boosts/Drops: None
Status Conditions: None

Action 1:

Crobat uses Hypnosis
RNG Roll for hit: 53/100 (yes)
RNG Roll for sleep length in actions: 1/3 (1)
Energy: 7
Majora fell asleep (1 Action)

Majora is fast asleep... (0 Actions)

Action 2:

Crobat uses Super Fang
RNG Roll for hit: 100/100 (yes)
Damage: 90/5=18
Energy: (18/2)+3=12

Majora woke up!
Majora uses Psyshock
RNG Roll for hit: 32/100 (yes)
RNG Roll for crit: 9/16 (no)
Damage: (8+3)*1.5=16.5~17
Energy: 6-1=5

Action 3:

Crobat uses Confuse Ray
RNG Roll for hit: 73/100 (yes)
RNG Roll for confuse length in actions: 2/3 (3)
Energy: 7

Metang is Confused (3 Actions)
Metang uses Psychic
RNG Roll for self-hit: 6/100 (yes)
Metang hit itself in confusion!
Damage: 4+1.5(3-4)=2.5~3
Energy: 3

After Round 1:
375.png

HP: 69
Energy: 92
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Confused (1 Action), Sleep-Resistant

169.png

HP: 83
Energy: 74
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Boosts/Drops: None
Status Conditions: None
 
Before Round 2:
375.png

HP: 69
Energy: 92
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Confused (1 Action), Sleep-Resistant

169.png

HP: 83
Energy: 74
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Boosts/Drops: None
Status Conditions: None

Action 1:

Crobat uses Super Fang
RNG Roll for hit: 2/100 (yes)
Damage: 69/5=13.8~14
Energy: 14/2+3=10

Majora uses Psyshock
RNG Roll for self-hit: 17/100 (yes)
Metang hit itself in confusion!
Damage: 4+1.5(3-4)=2.5~3
Energy: 3

Action 2:

Majora snapped out of confusion!

Crobat uses Confuse Ray
RNG Roll for hit: 97/100 (yes)
RNG Roll for confusion length in actions: 3/3 (3)
Energy: 5
Majora is Confused (3 Actions)

Majora uses Psychic
RNG Roll for self-hit: 31/100 (yes)
Metang hit itself in confusion!
Damage: 4+1.5(3-4)=2.5~3
Energy: 3

Action 3:

Majora is confused (1 Action)

Crobat uses Giga Impact
RNG Roll for hit: 87/100 (yes)
RNG Roll for crit: 14/16 (no)
Damage: 15/1.5=10
Energy: 10

Majora snapped out of confusion!

Majora uses Psyshock
RNG Roll for hit: 28/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: (8+3)*1.5=16.5~17
Energy: 6-1=5

After Round 2:
375.png

HP: 39
Energy: 81
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Sleep-Resistant

169.png

HP: 66
Energy: 49
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Boosts/Drops: None
Status Conditions: None
 
Before Round 3:
375.png

HP: 39
Energy: 81
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Sleep-Resistant

169.png

HP: 66
Energy: 49
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Boosts/Drops: None
Status Conditions: None

Action 1:

Crobat uses Confuse Ray
RNG Roll for hit: 61/100 (yes)
RNG Roll for confusion length in actions: 2/3 (3)
Energy: 7
Majora is confused!

Majora uses Psychic
RNG Roll for self-hit: 18/100 (yes)
Majora hit itself in confusion!
Damage: 4+1.5(3-4)=2.5~3
Energy: 3

Action 2:

Crobat uses Zen Headbutt
RNG Roll for hit: 91/100 (yes)
RNG Roll for flinch: 99/100 (no)
RNG Roll for crit: 13/16 (no)
Damage: 8/2.25=3.555...~4
Energy: 6-1=5

Majora uses Psyshock
RNG Roll for self-hit: 90/100 (no)
RNG Roll for hit: 67/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: (8+3)*1.5=16.5~17
Energy: 6-1=5

Action 3:

Crobat uses Giga Impact
RNG Roll for hit: 7/100 (yes)
RNG Roll for crit: 1/16 (yes)
Damage: (15+3)/1.5=12
Energy: 10

Majora snapped out of confusion!
Majora uses Psychic
RNG Roll for hit: 57/100 (yes)
RNG Roll for drop: 61/100 (no)
RNG Roll for crit: 16/16 (no)
Damage: (9+3)*1.5=18
Energy: 7-1=6

After Round 3:
375.png

HP: 20
Energy: 67
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Sleep-Resistant

169.png

HP: 31
Energy: 27
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Boosts/Drops: None
Status Conditions: None
 
Before Round 4:
375.png

HP: 20
Energy: 67
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Sleep-Resistant

169.png

HP: 31
Energy: 27
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Boosts/Drops: None
Status Conditions: None

Action 1:

Crobat uses Confuse Ray
RNG Roll for hit: 58/100 (yes)
RNG Roll for confusion length in actions: 2/3 (3)
Energy: 7

Majora uses Psyshock
RNG Roll for self-hit: 22/100 (yes)
Majora hit itself in confusion!
Damage: 4+1.5(3-4)=2.5~3
Energy: 3

Action 2:

Crobat uses Giga Impact
RNG Roll for hit: 21/100 (yes)
RNG Roll for crit: 15/16 (no)
Damage: (15+3)/1.5=12
Energy: 10

Majora snapped out of confusion!
Majora uses Psychic
RNG Roll for hit: 78/100 (yes)
RNG Roll for drop: 68/100 (no)
RNG Roll for crit: 10/16 (no)
Damage: (9+3)*1.5=18
Energy: 7-1=6

Action 3:

Crobat uses Zen Headbutt
RNG Roll for hit: 63/100 (yes)
RNG Roll for flinch: 67/100 (no)
RNG Roll for crit: 13/16 (no)
Damage: 8/2.25=3.555...~4
Energy: 6-1=5

Majora uses Psyshock
RNG Roll for hit: 66/100 (yes)
RNG Roll for crit: 1/16 (yes)
Damage: (8+3+3)*1.5=21 (KO)
Energy: 6-1=5

After Round 4:
375.png

HP: 3
Energy: 53
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Sleep-Resistant

169.png

HP: -8
Energy: N/A
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Boosts/Drops: N/A
Status Conditions: Faint

Choose your next type from the following:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
DragonType.png

BugType.png
GhostType.png
DarkType.png

SteelType.png
 
Spr_BW_Veteran_M.png

Veteren Emilio would like to battle!

RNG Roll for Pokemon: 4/5
"I've been around the block, kid; I can even beat you with a Pokemon like this!"
RNG Roll for Ability: 1/3
"You can't freeze this snail!"

219.png

Magcargo (M)

Nature: Modest

Type:

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Ancientpower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Sunny Day
SolarBeam
Hidden Power [Flying] (7)

Earth Power
Stockpile
Swallow

AncientPower
 
Before Round 1:
375.png

HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

219.png

HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Boosts/Drops: None
Status Conditions: None

Action 1:

Majora uses Meteor Mash
RNG Roll for hit: 77/100 (yes)
RNG Roll for boost: 44/100 (no)
RNG Roll for crit: 13/16 (no)
Damage: 10+3+1.5(3-4)=11.5~12
Energy: 7-1=6

Magcargo uses Yawn
RNG Roll for hit: 37/100 (yes)
Energy: 7
Majora is Drowzy (2 Actions)

Action 2:

Majora uses Iron Head
RNG Roll for hit: 6/100 (yes)
RNG Roll for flinch: 96/100 (no)
RNG Roll for crit: 13/16 (no)
Damage: 8+3+1.5(3-4)=9.5~10
Energy: 5-1=4

Magcargo uses Earth Power
RNG Roll for hit: 54/100 (yes)
RNG Roll for drop: 87/100 (no)
RNG Roll for crit: 15/16 (no)
Damage: (9+1.5(4-3))*1.5=16
Energy: 7

Action 3:

Majora uses Meteor Mash
RNG Roll for hit: 7/100 (yes)
RNG Roll for boost: 15/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: 10+3+1.5(3-4)=11.5~12
Energy: 7-1=6
Majora's Attack rises a stage!

Magcargo uses Recover
+20 HP
Energy: 2+(90/10)=11

Majora falls asleep
RNG Roll for sleep length: 3/3 (2A)

After Round 1:
375.png

HP: 74
Energy: 84
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Asleep (2 Actions)

219.png

HP: 76
Energy: 75
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Boosts/Drops: None
Status Conditions: None
 
Before Round 2:
375.png

HP: 74
Energy: 84
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: +1 Atk
Status Conditions: Asleep (2 Actions)

219.png

HP: 76
Energy: 75
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Boosts/Drops: None
Status Conditions: None

Action 1:

Majora is fast asleep... (1 Action)

Magcargo uses Flamethrower
RNG Roll for hit: 100/100 (yes)
RNG Roll for burn: 50/100 (no)
RNG Roll for crit: 2/16 (no)
Damage: 10+3+1.5(4-3)*1.5=21.75~22
Energy: 7-1=6

Action 2:

Majora wakes up!
Majora uses Meteor Mash
RNG Roll for hit: 41/100 (yes)
RNG Roll for boost: 43/100 (no)
RNG Roll for crit: 1/16 (yes)
Damage: Damage: 10+3+1.5(3-4)+3+1.5=16
Energy: 7-1=6

Magcargo uses Earth Power
RNG Roll for hit: 76/100 (yes)
RNG Roll for drop: 32/100 (no)
RNG Roll for crit: 7/16 (no)
Damage: (9+1.5(4-3))*1.5=16
Energy: 7

Action 3:

Majora uses Meteor Mash
RNG Roll for hit: 79/100 (yes)
RNG Roll for boost: 89/100 (no)
RNG Roll for crit: 9/16 (no)
Damage: 10+3+1.5(3-4)+1.5=13
Energy: 7-1+4=10

Magcargo uses Flamethrower
RNG Roll for hit: 88/100 (yes)
RNG Roll for burn: 93/100 (no)
RNG Roll for crit: 7/16 (no)
Damage: 10+3+1.5(4-3)*1.5=21.75~22
Energy: 7-1=6

After Round 2:
375.png

HP: 14
Energy: 68
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: +1 Atk
Status Conditions: Sleep-Resistant

219.png

HP: 47
Energy: 56
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Boosts/Drops: None
Status Conditions: None
 
Before Round 3:
375.png

HP: 14
Energy: 68
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: +1 Atk
Status Conditions: Sleep-Resistant

219.png

HP: 40
Energy: 56
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Boosts/Drops: None
Status Conditions: None

Action 1:

Majora uses Iron Head
RNG Roll for hit: 60/100 (yes)
RNG Roll for flinch: 20/100 (yes)
RNG Roll for crit: 5/16 (no)
Damage: 8+3+1.5(3-4)+1.5=11
Energy: 6-1=5

Magcargo flinches!

Action 2:

Majora uses Iron Head
RNG Roll for hit: 55/100 (yes)
RNG Roll for flinch: 21/100 (yes)
RNG Roll for crit: 7/16 (no)
Damage: 8+3+1.5(3-4)+1.5=11
Energy: 6-1+4=9

Magcargo flinches!

Action 3:

Majora uses Iron Head
RNG Roll for hit: 41/100 (yes)
RNG Roll for flinch: 53/100 (no)
RNG Roll for crit: 14/16 (no)
Damage: 8+3+1.5(3-4)+1.5=11
Energy: 6-1+4+4=13

Magcargo uses Flamethrower
RNG Roll for hit: 62/100 (yes)
RNG Roll for burn: 25/100 (no)
RNG Roll for crit: 7/16 (no)
Damage: (10+3+1.5(4-3))*1.5=21.75~22 (KO)
Energy: 7-1=6

After Round 3:
375.png

HP: -8
Energy: 41
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: N/A
Status Conditions: Faint

219.png

HP: 7
Energy: 50
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Boosts/Drops: None
Status Conditions: None

Rewards:
iiMKUltra: 2 TC, 2 BT
Majora the Metang: 4 HC

Terrador: 2+2+2=6 BT
 
I'll also issue a challenge of my own:
Name: MK
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3450550&page=2
Rank and format: Rank 2 Singles
Pokemon #1: Togetic
Pokemon #1 Ability: Serene Grace
Pokemon #1 Info:
176.png

Togetic [Gabriel] (F)
Nature: Modest (+Spa, -Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40

EC: 6/9
MC: 0
DC: 4/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Super Luck (DW Locked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Moves:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Foresight
Psycho Shift

Thunder Wave
Flamethrower
Shadow Ball

Wish
Safeguard
Psyshock
Toxic
Hidden Power Ground 7

(iiM)KUltra, pick your type for your first battle.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
BugType.png
GhostType.png

DarkType.png
SteelType.png
[/
 
DP_Bug_Catcher.png


Bug Catcher Ultra wants to battle!

"Bugs > (iiM)KUltra!"

RNG Roll for Pokemon: 2/5

267.png

Beautifly (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56 (-)

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).


Attacks:

Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Mega Drain
Whirlwind

Acrobatics
Roost
Shadow Ball

Quiver Dance
Bug Buzz
Giga Drain

RNG Roll For Ability: 1/2

"Use Swarm!"
 
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