Thread: RNG Research View Single Post
 Jul 28th, 2011, 7:42:35 PM #770 Kaphotics Remodeling Kitchens     Join Date: Apr 2009 Posts: 758 Berkeley, CA BW Battle RNG p4 Code: Sleep Duration ((SEED>>32)*3>>32)+1 = Sleep Counter (Turns Asleep) Returns 0-2 value, +1 ==> (1-3) turns asleep. Custom1: u32*3 Custom2: Custom1 >> 32 Custom3: Custom2 +1 For the move Spore, it calculates Hit and then Turns Asleep. Confusion Duration -- not completely sure ((SEED>>32)*4>>32)+1 = Confused Counter (Turns Confused) Returns 0-3 value, +2 ==> (1-4) turns confused. Custom1: u32*4 Custom2: Custom1 >>32 Custom3: Custom2 +1 For the move Confuse Ray, it calculates Hit and then Turns Confused. Code: Paralysis ((SEED>>32)*100>>32) = Paralysis Check If 0-24, Pokemon is Paralyzed for the Turn. If 25-99, Pokemon can move for the Turn. Infatuation ((SEED>>32)*100>>32) = Infatuation Check If 0-49, Pokemon is Infatuated for the Turn. If 50-99, Pokemon can move for the Turn. Confusion ((SEED>>32)*100>>32) = Confusion Check If 0-49, Pokemon is Confused for the Turn, and receives recoil. Inflict recoil damage with the next frame (damage). If 50-99, Pokemon can move for the Turn. Code: Protect ((SEED>>32)*(2^p))>>32 = Protect Check %p = protect counter, initially 0. If 0, Pokemon succeeds in Protecting. p = p+1 Else, Protect fails. p = 0 Code: Catching and Critical Capture Depending on how you calculate CC and CV, you will use different multiplications to the seed. First it calculates if critical capture, then the shake/capture values. If result < CV, pass check. Total of 4 for regular catch, 1 for CC. Escape Calculation Esc = ((SEED>>32)*0xFF), return 0-254. If Esc < F, then pass run away. Last edited by Kaphotics; Aug 9th, 2011 at 7:07:39 PM. Reason: typos