6 v 6 Street Brawl, meaning 2 trainers (I'd have put 6 v 6 v 6 or more for a 3 player + Brawl).
Also... new match!
3 v 3 Triples
DQ: 1 Day Per Player, 3 Per Ref
Banned: Bide / Rest / Max 5 Chills / Max 1 Recovery
Arena: ASB Tourney Arena.
I'll take that battle Dogfish. Incoming rock-types, FE I assume?.
Switch=lol
Abilities=One
Items=no
Mr.L: Welcome to the ASB Tournament Arena!!!!!! I'm Mr.L, ASB Expert-in-the-Making, and I will be your referee for this match. I have with me Dexter, my Elgyem, to help out with the commentating. How are you today, Dexter?
Dexter: Shh...calculating the odds for each competitor. My predictions page has 11 followers, I MUST NOT FAIL THEM!
Mr.L: Okay then...well, today's match is held in this lovely foundation, the ASB Tournament arena. I don't think i have to explain myself, I hope... Dexter, how about you tell the viewers the teams (you've examined them to death).
Dexter: Of course.
In the Blue Corner, we have Dogfish44 with his legion of unevolved pokemon ready to prosper from this match.

Tynamo [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
Tynamo
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (60/1.15 = 52.173913) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: N/A
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Total moves: 4

Plicowatt [I=V/R] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Counter
Mirror Coat
Signal Beam
Ice Beam
Water Pulse
Thunderbolt
Total Moves: 11

Magnemite [Paul] (N/A)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 39 (45/1.15 = 39.130435) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Sonicboom
ThunderShock
Supersonic
Thunder Wave
Metal Sound
Spark
Lock-On
Zap Cannon
Magnet Rise
Light Screen
Thunderbolt
Flash Cannon
Total Moves: 13
In the red corner, we have Leethoof ready to bash the competition with Rock madness.

Bastiodon (Vanguard) (M)
Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 8 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 25 (30/1.15 = 25)
Wide Class: 3
Solid Armour Class: 5
Base Rank Total: 20
EC:6/6
MC:0
DC:5/5
Attacks:
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Stealth Rock*
Wide Guard*
Screech*
Earthquake*
Smack Down*
Sandstorm*
Heavy Slam
Metal Burst
Rock Blast
Thunderbolt
Flamethrower
Ice Beam
Flash Cannon
Toxic
Endure
Magnet Rise

Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Diameter Class: 2
Rock Class: 5
Rank Total: 17
EC: ...
MC: 0
DC: ...
Attacks:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Cosmic Power
SolarBeam
Explosion
Sunny Day
Will-o-wisp
Trick Room

Shieldon (Aegis) (M)
Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 26 (30/1.15 = 26)
Short Class: 1
Armour Class: 3
EC: 2/6
MC: 2
DC: 2/5
Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Metal Burst
Wide Guard
Counter
Stealth Rock
Flash Cannon
Ice Beam
Hidden Power Rock 7
Flamethrower
Thunderbolt
Dexter: Obviously, Leethoof is the better opponent in this match-up. He's going to win for sure!
Mr.L: But if Dogfish is using this opportunity to better his weaker pokemon, won't he be winning...he's getting exactly what he wants.
Dexter: ...I despise your logicless logic.
Mr.L: Anywho, here's the turn orders:
1337#00f Starts off strong
Puppyfish retaliates
I commentate the madness
Bowserfish makes his comeback
Izt001337 says lolno
I continue to decipher my own text and ref
Leethoof, What do?