Battle Hall Challenge - MK Ultra

You will be battling AnnoyedTrainer Bert.

2e16b0p.jpg.gif

"You're interrupting my book."

RNG (3/5)

"I'll sic my night owl buddy on you!"

163.png

Hoothoot (F)

Nature: Naive

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
+8% Accuracy

Abilities:

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:

Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Take Down

Dream Eater
Roost
Frustration

Sky Attack
FeatherDance
Supersonic

RNG (3/3)

"He has these rose-tinted glasses, you see."
 
2e16b0p.jpg.gif

"Go ahead and, uh, I dunno."

Hypnosis | Sky Attack | Sky Attack

prototrans.gif
HP: 80 / 80 En: 100% Speed: 95 Ranks: 2/1/3/0 Status:
163.png
HP: 90 / 90 En: 100% Speed: 58 Ranks: 2/2/2/1 Status:

Turn 1

Ahab used Charge!
Ahab gathered power!
Ahab's Sp. Defense increased!
-7 En

Hoothoot used Hypnosis!
Attack Roll: 6700 > 151
Ahab fell asleep!
Sleep Roll: 7869 (Deep Sleep)
-6 En

Turn 2

Ahab is fast asleep!

Hoothoot is glowing!

Hoothoot used Sky Attack!
Attack Roll: 9700 > 3005 (Hit)
Critical Roll: 1250 > 4420 (No)
Flinch Roll: 3000 > 9630 (No)
(14 + 3 + 3 - 1.5) = 18.5 ~ 18 Damage
Ahab was knocked out of sleep!
-9 En

Turn 3

Ahab woke up!
Ahab used Thunderbolt!
Critical Roll: 625 > 1871 (No)
Paralysis Roll: 1000 > 2399 (No)
(10 + 3 + 3 + 4.5 - 1.5) * 1.5 = 28.5 ~ 28 Damage
-6 En

Hoothoot is glowing!

Hoothoot used Sky Attack!
Attack Roll: 9700 > 9644 (Hit)
Critical Roll: 1250 > 659 (Yes)
Flinch Roll: 3000 > 2130 (No)
(14 + 3 + 3 +3 - 1.5) = 21.5 ~ 21 Damage
-13 En

prototrans.gif
HP: 41 / 80 En: 87% Speed: 95 Ranks: 2/1/3/0 Status:
163.png
HP: 62 / 90 En: 72% Speed: 58 Ranks: 2/2/2/1 Status:
2e16b0p.jpg.gif

"Just bird at it, I guess?"

Sky Attack| Sky Attack | Sky Attack
 
prototrans.gif
HP: 41 / 80 En: 87% Speed: 95 Ranks: 2/1/3/0 Status:
163.png
HP: 62 / 90 En: 72% Speed: 58 Ranks: 2/2/2/1 Status:

Turn 1

Ahab used Ice Beam!
Critical Roll: 625 > 3307
Paralysis Roll: 1000 > 7559
(10 + 4.5 - 1.5) * 1.5 = 19.5 ~ 19 Damage
-6 En

Hoothoot is glowing!

Hoothoot used Sky Attack!
Attack Roll: 9700 > 5644 (Hit)
Critical Roll: 1250 > 9584 (No)
(14 + 3 + 3 - 1.5) = 18.5 ~ 18 Damage
-17 En

Turn 2

Ahab used Thunderbolt!
Critical Roll: 625 > 7054
Paralysis Roll: 1000 > 7745
(10 + 3 + 3 + 4.5 - 1.5) * 1.5 = 28.5 ~ 28 Damage
-6 En

Hoothoot is glowing!

Hoothoot used Sky Attack!
Attack Roll: 9700 > 8726 (Hit)
Critical Roll: 1250 > 1153 (Crit)
(14 + 3 + 3 + 3 - 1.5) = 21.5 ~ 21 Damage
-21 En

Turn 3

Ahab used Thunderbolt!
Critical Roll: 625 > 9750
Paralysis Roll: 1000 > 362
(10 + 3 + 3 + 4.5 - 1.5) * 1.5 = 28.5 ~ 28 Damage
Hoothoot fainted!
-10 En

prototrans.gif
HP: 2 / 80 En: 65% Speed: 95 Ranks: 2/1/3/0 Status:
163.png
HP: 0 / 90 En: 34% Speed: 58 Ranks: 2/2/2/1 Status:

2e16b0p.jpg.gif

"..."

NormalType.png
FireType.png
FightingType.png

GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Please select your next type.
 
finally got the job

Spr_BW_Nursery_Aide.png

You will be battling Nursery Aide Colette
(yay for bulbapedia random page)

RNG = 3/5 (Mime Jr.) "I'll send out my assistant babysitter."

439.png

Mime Jr. (M)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

Abilities:

Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Thunderbolt
Shadow Ball
Thunder Wave

Hypnosis
Icy Wind
Confuse Ray

RNG 3/3: "He's great for technical work!"
 
Signal Beam-Signal Beam-Signal Beam

If Mime Jr uses Hypnosis and you don't have a Substitute up, Substitute (15).
 
Spr_BW_Nursery_Aide.png

"You're going directly to time out of you don't take your nap!"

Mime Jr. - Thunder Wave | Hypnosis | Encore

prototrans.gif
HP: 80 / 80 En: 100% Speed: 95 Ranks: 2/1/3/0 Status:
439.png
HP: 80 / 80 En: 100% Speed: 60 Ranks: 0/2/4/3 Status:

Turn 1

Ahab used Signal Beam!
Critical Roll: 625 > 9632 (No)
Confusion Roll: 1000 > 3399 (No)
(8 + 4.5 - 4.5) * 1.5 = 12 Damage
-6 En

Mime Jr. used Thunder Wave!
Ahab became paralyzed! (25%)
-7 En

Turn 2

Mime Jr. used Hypnosis!
Attack Roll: 6000 > 6226 (Miss)
Ahab avoided the attack!
-7 En

Ahab used Substitute [15]!
Paralysis Roll 2500 > 3423 (No)
-15 HP
Ahab made a Substitute!
-12 En

Turn 3

Mime Jr. used Encore!
Ahab received an Encore for Substitute [15]!
-10 En

Ahab used Substitute [15]!
Paralysis Roll: 2500 > 3293 (No)
Ahab already has a Substitute!
-12 En

Round 1 End
Ahab's paralysis degraded!


prototrans.gif
HP: 65 / 80 En: 70% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (20%), Encore (1 action)
439.png
HP: 68 / 80 En: 76% Speed: 60 Ranks: 0/2/4/3 Status:

Spr_BW_Nursery_Aide.png

"Keep their activities focused, if you let their attention wander then you're in for all sorts of trouble."

Mime Jr. - Light Screen | Mimic [Substitute] | Substitute [25 HP]
If Ahab uses Thunder Wave, Encore it and push actions down.
 
prototrans.gif
HP: 65 / 80 En: 70% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (20%), Encore (1 action)
439.png
HP: 68 / 80 En: 76% Speed: 60 Ranks: 0/2/4/3 Status:

Turn 1

Mime Jr. used Light Screen!
Mime Jr. set up a barrier!
-7 En

Ahab used Substitute [15]!
Paralysis Roll: 2000 > 7343 (No)
Ahab already has a Substitute!
-12 En
Ahab's Encore ended!

Turn 2

Mime Jr. used Mimic on Ahab's Substitute!
Mime Jr. learned Substitute!
-5 En

Ahab used Signal Beam!
Paralysis Roll: 2000 > 4825 (No)
Critical Roll: 625 > 9265 (No)
Confusion Roll: 1000 > 6155 (No)
(8 + 4.5 - 4.5 - 5) * 1.5 = 4.5 ~ 4 Damage
-6 En

Turn 3

Mime Jr. used Substitute!
-25 HP
Mime Jr. made a Substitute!
-24 En

Ahab used Signal Beam!
Paralysis Roll: 2000 > 6288 (No)
Critical Roll: 625 > 2613 (No)
Confusion Roll: 1000 > 3420 (No)
(8 + 4.5 - 4.5 - 5) * 1.5 = 4.5 ~ 4 Damage
-10 En

Round 2 End
Ahab's paralysis degraded!

prototrans.gif
HP: 65 / 80 En: 42% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (15%)
439.png
HP: 39 / 80 En: 45% Speed: 60 Ranks: 0/2/4/3 Status: Light Screen (3 actions), Substitute (21 HP)
 
you can tell mk is serious about a match when he capitalizes his orders

Spr_BW_Nursery_Aide.png


"He's getting tuckered out! Wind him down for his nap!"

Mime Jr. - Encore | Confusion | Chill

prototrans.gif
HP: 65 / 80 En: 42% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (15%), Substitute (15 HP)
439.png
HP: 39 / 80 En: 45% Speed: 60 Ranks: 0/2/4/3 Status: Light Screen (3 actions), Substitute (21 HP)

Turn 1

Mime Jr. used Encore!
Ahab received an Encore for Signal Beam!
-10 En

Ahab used Signal Beam!
Paralysis Roll: 1500 > 9069(No)
Critical Roll: 625 > 9794 (No)
(8 + 4.5 - 4.5 - 5) * 1.5 = 4.5 ~ 4 Damage
-6 En

Turn 2

Mime Jr. used Confusion!
Critical Roll: 625 > 7499 (No)
(7.5 + 3 + 6 + 1) = 17.5 ~ 17 Damage
Ahab's substitute faded!
-2 En

Ahab used Signal Beam!
Paralysis Roll: 1500 > 1521 (No)
Critical Roll: 625 > 3925 (No)
(8 + 4.5 - 4.5 - 5) * 1.5 = 4.5 ~ 4 Damage
-6 En
Ahab's encore ended!

Turn 3

Mime Jr. chills.
+12 En

Ahab used Thunderbolt!
Paralysis Roll: 1500 > 3208 (No)
Critical Roll: 625 > 8932 (No)
(10 + 3 + 4.5 - 4.5 - 5) = 8 Damage
-6 En

Round 3 End
Ahab's paralysis degraded!
Mime Jr.'s Light Screen faded!

prototrans.gif
HP: 65 / 80 En: 24% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (10%)
439.png
HP: 39 / 80 En: 45% Speed: 60 Ranks: 0/2/4/3 Status: Substitute (5 HP)

Spr_BW_Nursery_Aide.png


"He's not quite ready yet. Make sure he's fully exhausted!"

Mime Jr. - Encore | Light Screen | Substitute [15 HP]
If Ahab uses Substitute on action 3, use Confusion.
 
prototrans.gif
HP: 65 / 80 En: 24% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (10%)
439.png
HP: 39 / 80 En: 45% Speed: 60 Ranks: 0/2/4/3 Status: Substitute (5 HP)

Turn 1

Mime Jr. used Encore!
Ahab received an Encore for Thunderbolt!
-10 En

Ahab used Thunderbolt!
Paralysis Roll: 1000 > 2230 (No)
Critical Roll: 625 > 3256 (No)
(10 + 3 + 4.5 - 4.5) = 13 Damage
Mime Jr.'s Substitute faded!
-6 En

Turn 2

Mime Jr. used Light Screen!
Mime Jr. set up a barrier!
-7 En

Ahab used Thunderbolt!
Paralysis Roll: 1000 > 3208 (No)
Critical Roll: 625 > 8932 (No)
Infliction Roll: 1000 > 2007 (No)
(10 + 3 + 4.5 - 4.5 - 5) = 8 Damage
Ahab's Encore ended!
-6 En

Turn 3

Mime Jr. used Substitute [15 HP]
-15 HP
Mime Jr. made a Substitute!
-12 En

Ahab used Thunderbolt!
Paralysis Roll: 1000 > 2079 (No)
Critical Roll: 625 > 8430 (No)
(10 + 3 + 4.5 - 4.5 - 5) = 8 Damage
-10 En

Round 3 End
Ahab's paralysis degraded!

prototrans.gif
HP: 65 / 80 En: 2% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (5%)
439.png
HP: 16 / 80 En: 23% Speed: 60 Ranks: 0/2/4/3 Status: Light Screen (4 Actions), Substitute (7 HP)

Now, iiMKUltra gives orders.
 
Spr_BW_Nursery_Aide.png


"See? Battling's not so hard. It's a lot like babysitting."

Mime Jr. - Encore | Chill | Chill

prototrans.gif
HP: 65 / 80 En: 2% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (5%)
439.png
HP: 16 / 80 En: 23% Speed: 60 Ranks: 0/2/4/3 Status: Light Screen (4 Actions), Substitute (7 HP)

Turn 1

Mime Jr. used Encore!
Ahab received an Encore for Thunderbolt!
-10 En

Ahab used Thunderbolt!
Paralysis Roll: 1000 > 2079 (No)
Critical Roll: 625 > 8430 (No)
(10 + 3 + 4.5 - 4.5 - 5) * (10 / 2) = 1.6 ~ 1 Damage
-2 En
Ahab fainted!

prototrans.gif
HP: 0 / 80 En: 0% Speed: 95 Ranks: 2/1/3/0 Status: Paralyzed (5%)
439.png
HP: 16 / 80 En: 13% Speed: 60 Ranks: 0/2/4/3 Status: Light Screen (3 Actions), Substitute (6 HP)

Player lost to Nursery Aide Colette!

Spr_BW_Nursery_Aide.png


"Don't worry, you'll get the hang of it eventually! Just keep at it!"

iiMKUltra's challenge has ended.

Ahab earns 6 HC.
iiMKUltra earns 6 CC.

I get 8 UC.
 
Only users: jayjinde and iiMKUltra should be posting in this thread.

iiMKUltra will be using Heracross with Guts:
Spr_5b_214_m.png

Heracross [Achilles] (M)
Nature: Adamant (+Atk, -SAtk)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85

MC: 1
DC: 5/5

Abilities
:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Focus Punch
Pursuit

Earthquake
Shadow Claw
Stone Edge

Close Combat
Megahorn
Smack Down
Toxic
Vacuum Wave
Protect
Dig
Substitute
Swagger
Detect
Body Slam
Mimic

iiMKUltra, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
HGSS_Sage.png


Sage Thomas would like to battle

"Your intentions are not well, allow the spirits to correct them"

Pokemon Roll: 3/5 (Spiritomb)

Spiritomb (M)

Nature: Brave

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot

Taunt
Will-O-Wisp
Dark Pulse

Destiny Bond
Pain Split
Imprison

Icy Wind

Ability Roll: 1/2 (Pressure)

"Allow the spirits to enter your mind, else they find their own way in"

MK, actions
 
HGSS_Sage.png


"The spirits are quite impish tonight"

Substitute (25) ~ Ghost Curse ~ Pain Split

Heracross used Toxic
Hits (7981 <= 10000)
Spiritomb is Poisoned (1DPA)
-9 EN

Spiritomb used Substitute (25)
-25 HP
A substitute appeared (25 HP)
-24 EN

-1 HP Spiritomb

Heracross used Megahorn
Hits (5523 <= 9500), No Crit (3377 > 625)
(12 + 3 + 2.5) = 17.5 = 18 DMG (Sub)
-9 EN

Spiritomb used Ghost Curse
-45 HP
Heracross was Cursed (5DPA)
-26 EN

-1 HP Spiritomb
-5 HP Heracross

Heracross used Stone Edge
Hits (2188 <= 9000), No Crit (6218 > 1250)
(10 + 2.5) = 12.5 = 13 DMG (Sub)
The substitute faded
-9 EN

Spiritomb used Pain Split
(95 - 18) / 2 = 57 HP
-32 EN

-1 HP Spiritomb
-5 HP Heracross

442.png

HP: 56
EN: 18
Status: Toxic (2DPA)

Spr_5b_214_m.png

HP: 52
EN: 73
Status: Ghost Curse


HGSS_Sage.png


"The spirits did better than even I could have imagined"

Chill ~ Taunt ~ Confuse Ray
IF he uses Protect, Chill
 
Heracross used Megahorn
Hits (4501 <= 9500), No Crit (4666 > 625)
(12 + 3 + 2.5) = 17.5 = 18 DMG
-9 EN

Spiritomb used Chill
+12 EN

-2 HP Spiritomb
-5 HP Heracross

Heracross used Megahorn
Hits (2861 <= 9500), No Crit (8169 > 625)
(12 + 3 + 2.5) = 17.5 = 18 DMG
-13 EN

Spiritomb used Taunt
Heracross was Taunted (6A)
-9 EN

-2 HP Spiritomb
-5 HP Heracross

Heracross used Megahorn
No Hit (9817 > 9500)
-17 EN

Spiritomb used Confuse Ray
Heracross is Confused (3 Actions (4920))
-4 EN

-2 HP Spiritomb
-5 HP Heracross


442.png

HP: 14
EN: 17
Status: Toxic (3DPA)

Spr_5b_214_m.png

HP: 37
EN: 34
Status: Ghost Curse
 
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