DP Research Thread #1 ("Old")

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Cool list. Just some things that might need some clarification.

Life Orb: Physical attacks and special attacks are boosted by 30%, but user takes damage equal to 10% of your max HP. This "recoil" is not blocked by Rock Head. The damage does not stack when using multi-hit moves. The holder even takes damage using set damage moves like Seismic Toss. The attacker does not take damage when it attacks a Substitute, however.
What if you were to use a multi-hit move against a sub? Like icicle spear, where the first hit breaks the sub, and the remaining hits strike the pokemon... would you take recoil?

U-Turn: DOES allow you to escape trapping moves, and you do get to select who to switch to after the U-Turn user switches out.

If a Choice Item holder uses U-Turn to switch out to another Choice Item holder that knows U-Turn, the Pokemon switched in will only be able to use U-Turn.
Does this work the other way around? Like if you were to use U-Turn by a non-choice item pokemon and brought in a choice item user. I would assume yes, but it's good to make sure.

Expert Belt: Boosts super-effective moves by 1.2x.
Does this boost happen twice on 4x attacks?
 
Like if you were to use U-Turn by a non-choice item pokemon and brought in a choice item user.

Non-CB Staraptor uses U-Turn
Sent out CB Gliscor
Gliscor has U-Turn. It is stuck on U-Turn.

It's stuck on U-Turn.
 
Cool list. Just some things that might need some clarification.


What if you were to use a multi-hit move against a sub? Like icicle spear, where the first hit breaks the sub, and the remaining hits strike the pokemon... would you take recoil?


Does this work the other way around? Like if you were to use U-Turn by a non-choice item pokemon and brought in a choice item user. I would assume yes, but it's good to make sure.


Does this boost happen twice on 4x attacks?

Well in a battle i had, LO gengars sludge bomb broke sceptiles sub, but didnt get recoil.
 
I believe each of those traits work on the opponent that is directly opposite to them, as that's how it works for other traits like Trade.

I appreciate the idea, but even Trace doesn't work that way. Some easy testing reveals that Trace picks a random opponent.

I saved my game with Staraptor and Ralts (with Trace) in my party as I was about to rechallenge a Double Team with the Vs Seeker. The Double Team has a Gyarados and a Raichu. The first time I started the battle, it traced Static. The second time, it traced Intimidate. None of the Pokémon changed positions in battle. Hence, the Ability traced is random.
 
contact traits now activate before a pokemon faints (instead of after in advance) this only matters for traits like static effect spore flame body rough skin
 
From what I've seen so far, I'm nearly 100% sure that every pokemon that "Likes to thrash about" has 31 attack IVs. Extremely effective way of seeing if an egg that hatched is good (assuming it really is accurate); can anyone give a confirmation?
 
From what I've seen so far, I'm nearly 100% sure that every pokemon that "Likes to thrash about" has 31 attack IVs. Extremely effective way of seeing if an egg that hatched is good (assuming it really is accurate); can anyone give a confirmation?
It not certain that it is 31 IV's.
here is another thread somewhere that covers this, but here the list, the highest IV will be the one you see on your pokémon:
HP:
Loves to eat (0, 5, 10, 15, 20, 25, 30)
Often dozes off (1, 6, 11, 16, 21, 26, 31)
Often naps (2, 7, 12, 17, 22, 27)
Scatter things often (3, 8, 13, 18, 23, 28)
Likes to relax (4, 9, 14, 19, 24, 29)

Attack:
Proud of its power (0, 5, 10, 15, 20, 25, 30)
Likes to trash about (1, 6, 11, 16, 21, 26, 31)
A little quick tempered (2, 7, 12, 17, 22, 27)
Likes to fight (3, 8, 13, 18, 23, 28)
Hot tempered (4, 9, 14, 19, 24, 29)

Defense:
Sturdy body (0, 5, 10, 15, 20, 25, 30)
Capable of taking hits (1, 6, 11, 16, 21, 26, 31)
Highly persistent (2, 7, 12, 17, 22, 27)
Good endurance (3, 8, 13, 18, 23, 28)
Good perseverence (4, 9, 14, 19, 24, 29)

S.attack:
Highly curious (0, 5, 10, 15, 20, 25, 30)
Mischievous (1, 6, 11, 16, 21, 26, 31)
Thoroughly cunning (2, 7, 12, 17, 22, 27)
Often lost in thought (3, 8, 13, 18, 23, 28)
Very finiky (4, 9, 14, 19, 24, 29)

S. Defense:
Strong willed (0, 5, 10, 15, 20, 25, 30)
Somewhat vain (1, 6, 11, 16, 21, 26, 31)
Strongly defiant (2, 7, 12, 17, 22, 27)
Hates to lose (3, 8, 13, 18, 23, 28)
Somewhat stubborn (4, 9, 14, 19, 24, 29)

Speed:
Likes to run (0, 5, 10, 15, 20, 25, 30)
Alert to sounds (1, 6, 11, 16, 21, 26, 31)
Impetuous and silly (2, 7, 12, 17, 22, 27)
Somewhat of a clown (3, 8, 13, 18, 23, 28)
Quick to flee (4, 9, 14, 19, 24, 29)
 
Okay; thanyou for clearing that up for me; that is extremely helpful.
Do you know what it says if you have two or more stats tied for highest (such as both Attack and Speed with 31, etc)?
 
Also, is there any difference between "Scatters things often" and "Often scatters things"? I've seen both, strangely enough. If I get more rare candies I'll check the IVs myself to find out...
 
This is a pretty pointless finding, but since I couldn't find it mentioned anywhere else in the forums...

Power Herb turns dig into a 1-turn move- a Bibarel in battle tower dug down, power herb activated, and he attacked immediately. I presume it works with fly, bounce, dive, and shadow force as well.
 
"Type-Boosting Items (Charcoal, Magnet, Aruseus' Plates, etc.): Now boost 20% instead of the old 10%."

I would just like to verify a couple of things.

Firstly, can any Pokemon gain the Plates boost or only Arceus?

Secondly, I heard the Plates give a 1.3x boost. Whether that's reliable or not is questionable (and I presume by it not being in this thread that its unreliable), but nonetheless, I'd like to be certain.

"Pursuit: If a Pokemon holding a Choice Band\Glasses\Scarf uses Pursuit against a Pokemon switching out (and ONLY against a Pokemon switching out), they can reselect a different move next turn if this happens on the Choice item holder's first turn in battle. This actually happened in Advance as well, but nobody noticed until now. Apparently only works this way in Japanese DP, and no longer works in the American DP."

Is the change to American D/P 100% confirmed? Also, how does this work for cross regional battling (Jpn D/P versus Eng D/P)?
 
Firstly, can any Pokemon gain the Plates boost or only Arceus?

I can confirm that they boost damage for Pokemon other than Arceus. I actually don't know if they boost damage for Arceus.

Secondly, I heard the Plates give a 1.3x boost. Whether that's reliable or not is questionable (and I presume by it not being in this thread that its unreliable), but nonetheless, I'd like to be certain.

All type boosting items boost by 1.2x. Mystic Water, Wave Incense, Splash Plate, Lustrous Orb, etc. All of them.

Is the change to American D/P 100% confirmed? Also, how does this work for cross regional battling (Jpn D/P versus Eng D/P)?

Pursuit is 100% confirmed to lock Choice items in the English version. The tests I did between an English and Japanese game were for local battling so I'm not 100% sure it applies to Wi-Fi as well. In my tests, Pursuit always locked Choice Band when battling between an English and Japanese game.
 
OK, I'm a new member, and I've joined mostly because I have quite a list of questions regarding D/P that I have yet to see answered anywhere. I've got somewhere around 30 questions, but I'll limit myself to 5 for the moment.

Before I start, it is worth noting that I do not yet have Diamond or Pearl, as I live in Australia and refuse to import.


1. Is there any chance that Flinging mushrooms, or perhaps Big Root causes Leech Seed or any other effect? Are there other items that have special effects (such as heart scale or destiny knot causing attraction, or red shard/fire stone causing fire-type damage or burn, or grip claw causing trapping, or razor claw critical-hitting or having higher Crit-hit rate, or shed shell causing switching, or Shoal Shell having an effect, or Electrizer or Deepseatooth or Protector doing things, or Amulet coin causing behaviour similar to Pay Day)?

2. If you U-turn, can you cancel the switch, and if so, does it count as a switch out/in, or just no switch? How would this affect Choice band/scarf?

3. Is there any effect of Shed Shell outside of allowing escape of trapping moves/abilities, such as an effect on Baton Passing or U-turning, or perhaps Pursuit?

4. Does Recycle work with Focus Sash? What about flung items?

5. Is Last Resort affected by Baton Passing? For instance, if you use three moves on one pokemon, including Baton Pass, will Last Resort work on the pokemon being brought in? Or does the Baton Passer need to use all of their attacks, as well as the pokemon with Last Resort?
 
I've got somewhere around 30 questions, but I'll limit myself to 5 for the moment.

Just post them all, I'll anwser as much as I know.


1. Is there any chance that Flinging mushrooms, or perhaps Big Root causes Leech Seed or any other effect? Are there other items that have special effects (such as heart scale or destiny knot causing attraction, or red shard/fire stone causing fire-type damage or burn, or grip claw causing trapping, or razor claw critical-hitting or having higher Crit-hit rate, or shed shell causing switching, or Shoal Shell having an effect, or Electrizer or Deepseatooth or Protector doing things, or Amulet coin causing behaviour similar to Pay Day)?

It's possible since Fling hasn't been tested very much.


2. If you U-turn, can you cancel the switch, and if so, does it count as a switch out/in, or just no switch? How would this affect Choice band/scarf?

Can't cancel.


3. Is there any effect of Shed Shell outside of allowing escape of trapping moves/abilities, such as an effect on Baton Passing or U-turning, or perhaps Pursuit?

I don't see why they would have an effect on Baton Pass or U-Turn. You can already use them to break Mean Look or Shadow Tag. As fas as I know, it has no effect on Pursuit either.


4. Does Recycle work with Focus Sash? What about flung items?

Haven't tried either. I'd try it now, but I don't have have access to my DS right now. Probably works for both.


5. Is Last Resort affected by Baton Passing? For instance, if you use three moves on one pokemon, including Baton Pass, will Last Resort work on the pokemon being brought in? Or does the Baton Passer need to use all of their attacks, as well as the pokemon with Last Resort?

Not sure. I'd say probably not.
 
I've got somewhere around 30 questions, but I'll limit myself to 5 for the moment.

Just post them all, I'll anwser as much as I know.

OK, I'll do that now.

Also, thanks for the replies so far.


6. Does Mold Breaker nullify Arceus's type? That is, if a Mold Breaker pokemon hits an Arceus holding the water-type plate with a fire type move, will it be "not very effective", or just normal effectiveness?

7. Has anything changed, regarding Skill Swap/Trace/Role Play and Wonder Guard? Are there any (other) abilities that can't be traced or accessed via Skill Swap/Role Play? (I've heard that Multitype can't, but there doesn't seem to be a consensus on it)

8. If Smeargle sketches Judgment, and is holding a plate, will Judgment be Normal like Smeargle, or the type of the plate? If the latter, will it get STAB? Similarly, if you Skill Swap/Role Play/Trace Multitype (assuming it's possible), and are holding a plate, how will it affect the pokemon? What if it's a dual-type? What happens if the Smeargle traces multitype (again, assuming it's possible) and uses Judgment? If Smeargle uses Conversion, will Judgment be considered a Normal type, or the same type as the plate?

9. For that matter, if a pokemon Skill-swaps Normalise, then uses Conversion, can it change into a type other than Normal?

10. Does Magic Guard protect against confused damage (when the pokemon hits itself in confusion)? How about Sticky Barb? What about self-inflicted effects such as Belly Drum or Substitute? What about Explosion/Self Destruct/Memento/Lunar Dance?

11. If a Technician pokemon uses a 60 or less base power attack that can be doubled by certain effects (such as Wake Up Slap on sleeping pokemon, or Assurance, Avalanche, or Payback), or altered by various things (such as Rollout, Fling, or Magnitude), when does it take effect? For instance, will Rollout do 45, 90, 120, or 45, 90, 180? If Magnitude hits 6, will it do more damage than if it hits 7? Does Wake Up Slap still double, or does it just increase to double the original base power?

12. If you Skill Swap Normalise onto another pokemon, does it still normalise, or does it actually change all moves to STAB? If a Ghost type pokemon is skill swapped Normalise, what happens with Curse (does it retain ghost effects, or does it become a stat-changing curse)? Does it override Hidden Power type or Natural Gift type, or other varying-type moves?

13. In 2 vs 2, if two Shadow Taggers are brought out on opposing teams, do they lock the other two pokemon in, or allow switching?

14. Do the various extention items (cold rock, for instance) have effects on other weather types (such as Wet Rock reducing the number of turns of Sunny Day)?

15. Does Black Sludge heal Poison Heal Breloom? What about Toxic Spikes?

16. If the Metronome item is used with Metronome, will it still boost the resulting move's power? What about Sleep Talk? Me First? Mimic?

17. Does Heal Block block ability-based health recovery (such as Rain Dish or Poison Heal) or move-based healing (such as Present or Aqua Ring)? What about Lunar Dance? Does it affect Endure?

18. How does Life Orb recoil stack with recoil moves? (for instance, does Life Orb override, or is it cumulative, or is it 10% of your max plus the recoil that it would have been without Life Orb's boost)

19. Do the pokemon-specific items (light ball or Stick, for instance) have any extra uses in D/P?

20. Do any of the abilities that are designed for out-of-battle effects (pickup, for instance) have any effects in battle (for instance, could pickup influence moves like Bug Bite or Thief)?

21. Does Charge's SpDef boost stack? That is, if you Charge twice, do you get two SpDef boosts? What causes the drop in the SpDef boost? Is it lost on the next turn, for instance?

22. Does Tailwind get factored in before, or after Trick Room?

23. If a Smeargle Converts to Flying type, then uses Roost, what will happen if a Ghost attack is used on it? (In other words, what are the weaknesses/strengths of a pure flying that has lost all of the flying strengths/weaknesses)

24. Does Gravity affect Sky Attack?

25. Are moves such as Morning Sun, Synthesis, and Moonlight affected by time of day?

26. Do normal Spikes or Toxic Spikes affect a pokemon that uses Roost? (that is, if the spikes are on the ground below them when they roost)

27. Does Follow Me or Helping Hand have any use during 1vs1 battles? (perhaps a stat change for that turn, for instance)

28. If a pokemon only has Last Resort (that is, it only has the one attack), can it use it? If not, is it forced to Struggle? (I've heard that it fails)

29. Is any advantage gained in moves with powerup (such as solarbeam or skull bash)? For instance, does Skull Bash have any effect on Defense while the head is tucked?

30. If a pokemon uses Wish, then switches out, which pokemon affects the healing amount, in terms of holding of the big root? The move-user, or the recipient of the healing? If Heal Block is used after Wish, does Wish fail? What if it is used on the turn that Heal Block is set to finish?

31. If a Ditto holding a Light Orb Transforms into a Pikachu, does it gain the boost? Of course, same question applies to other examples, such as transforming into Chansey with the Lucky Punch, or a Lati with the Soul Dew.

32. Does Gastro Acid affect Multitype, or other such abilities?

33. If a pokemon that can change types has Miracle Eye applied to it, and then it changes to Dark type, can psychic types hit it? Of course, same question applies to Foresight and Ghost/Normal/Fighting types.

34. If you Skill Swap Rivalry onto a genderless pokemon, does it have any effect at all?

35. Does Shed Shell interact with Shed Skin in any way?
 
These are the only ones I can answer:

10. Does Magic Guard protect against confused damage (when the pokemon hits itself in confusion)? How about Sticky Barb? What about self-inflicted effects such as Belly Drum or Substitute? What about Explosion/Self Destruct/Memento/Lunar Dance?

You still take damage if you hurt yourself in confusion. Sticky Barb has not been tested, but I doubt it would deal damage. Belly Drum, Substitute, Expolsion, Selfdestruct, Memento and Lunar Dance have not been tested, but I doubt Magic Guard has any effect on them.


13. In 2 vs 2, if two Shadow Taggers are brought out on opposing teams, do they lock the other two pokemon in, or allow switching?

Switching is allowed.


18. How does Life Orb recoil stack with recoil moves? (for instance, does Life Orb override, or is it cumulative, or is it 10% of your max plus the recoil that it would have been without Life Orb's boost)

Cumulative. You take recoil damage as normal, then lose 10% of your max HP to Life Orb damage.


19. Do the pokemon-specific items (light ball or Stick, for instance) have any extra uses in D/P?

You can Fling them. Nothing else as far as I know.


20. Do any of the abilities that are designed for out-of-battle effects (pickup, for instance) have any effects in battle (for instance, could pickup influence moves like Bug Bite or Thief)?

Not as far as I know.


21. Does Charge's SpDef boost stack? That is, if you Charge twice, do you get two SpDef boosts? What causes the drop in the SpDef boost? Is it lost on the next turn, for instance?

You get two SpDef boosts. I'm not sure exactly how the boosts are lost.


22. Does Tailwind get factored in before, or after Trick Room?

Before.


24. Does Gravity affect Sky Attack?

Nope.


25. Are moves such as Morning Sun, Synthesis, and Moonlight affected by time of day?

IIRC they aren't. I'm not even sure if they were in RSE.


26. Do normal Spikes or Toxic Spikes affect a pokemon that uses Roost? (that is, if the spikes are on the ground below them when they roost)

Nope.


27. Does Follow Me or Helping Hand have any use during 1vs1 battles? (perhaps a stat change for that turn, for instance)

Not as far as I know.


28. If a pokemon only has Last Resort (that is, it only has the one attack), can it use it? If not, is it forced to Struggle? (I've heard that it fails)

No and no. Last Resort will just fail and that's the only thing you can do.


29. Is any advantage gained in moves with powerup (such as solarbeam or skull bash)? For instance, does Skull Bash have any effect on Defense while the head is tucked?

Depends on the move. Skull Bash rises your Defense by 1 level when you charge. The boost is not lost until you switch, get hazed, etc. Solarbeam doesn't have anything special.


30. If a pokemon uses Wish, then switches out, which pokemon affects the healing amount, in terms of holding of the big root? The move-user, or the recipient of the healing? If Heal Block is used after Wish, does Wish fail? What if it is used on the turn that Heal Block is set to finish?

Most likely the recipient. I'm not sure how Heal Block effects Wish.


32. Does Gastro Acid affect Multitype, or other such abilities?

Effects Wonderguard, but not Multitype. Probably works on all Abilities except Multitype.


35. Does Shed Shell interact with Shed Skin in any way?

Not as far as I know.


I wasn't able to answer as many as I thought I'd be able to. I wish I had my DS so I could answer a few more of them. Anyways, hope this helps.
 
These are the only ones I can answer:

Thanks for all the answers you have already provided - I didn't expect many of them to be easy to answer.

13.Switching is allowed.
In that case, what happens if one of the other pokemon then uses mean look? Does the paired Shadow Tags cancel out all other locking moves? And in a similar question, if two pokemon use Mean Look on each other, do they cancel like Shadow Tag, or are both locked?

25. IIRC they aren't. I'm not even sure if they were in RSE.
I only ask because Morning Sun and Moonlight, from memory, healed differently depending on time of day in GSC, and I thought that with the return of times of day, it might also revert to that system in DP.


28. No and no. Last Resort will just fail and that's the only thing you can do.
In that case, what happens if the pokemon has other moves, but they're all out of PP? Does Last Resort still fail?


29. Depends on the move. Skull Bash rises your Defense by 1 level when you charge. The boost is not lost until you switch, get hazed, etc. Solarbeam doesn't have anything special.
Ah, I hadn't actually checked Skull Bash first. Anyway, I was thinking that maybe some of the other charge-up moves might have some temporary effect while charging, but it was just a thought.




I wasn't able to answer as many as I thought I'd be able to. I wish I had my DS so I could answer a few more of them. Anyways, hope this helps.
You've answered far more than I expected, this quickly. Thank you.
 
Firstly, can any Pokemon gain the Plates boost or only Arceus?

I can confirm that they boost damage for Pokemon other than Arceus. I actually don't know if they boost damage for Arceus.

Secondly, I heard the Plates give a 1.3x boost. Whether that's reliable or not is questionable (and I presume by it not being in this thread that its unreliable), but nonetheless, I'd like to be certain.

All type boosting items boost by 1.2x. Mystic Water, Wave Incense, Splash Plate, Lustrous Orb, etc. All of them.

Is the change to American D/P 100% confirmed? Also, how does this work for cross regional battling (Jpn D/P versus Eng D/P)?

Pursuit is 100% confirmed to lock Choice items in the English version. The tests I did between an English and Japanese game were for local battling so I'm not 100% sure it applies to Wi-Fi as well. In my tests, Pursuit always locked Choice Band when battling between an English and Japanese game.
Okay thank you.
 
if shedinja has a focus sash on, does that mean it will only be killed by toxic/burn/weather? since its max HP is already 1. can someone test this?
 
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