Round 11
HP: 63 / 100
En: 88%
Speed: 82
Ranks: 4/3/3/3
Chills: 10 remaining
Status:
HP: 106 / 110
En: 89%
Speed: 80
Ranks: 1/3/5/2
Chills: 9 remaining
Status: Magnet Rise (4 actions)
HP: 99 / 100
En: 60%
Speed: 85
Ranks: 6/3/1/3
Chills: 9 remaining
Status:
Noncombat Turn
Terrence used Roost!
Terrence recovered 20 HP!
-12 En
Achilles used Stone Edge (Galvantula winch)!
The Galvantula corner of the machine was broken!
[box]Brilliantly, Achilles smashes a quarter of the mechanism.
The entire ceramic top comes off—of that section, anyway—revealing gears and gears beneath. Freed of the catch of the lever, they begin to spin rapidly as a chute opens in the carven relief on the wall.
From the wall begins a flood of spiders—Joltik—which approach you in a spread-out wave. Diminutive though they may be, they nevertheless present you with hostile intent. A new spider comes out on each crank of the gears until they finally spark, snap, and jam. No more Joltik are coming, but you're still outnumbered 2 : 1.
How do you respond?[/box]
HP: 83 / 100
En: 72%
Speed: 82
Ranks: 4/3/3/3
Chills: 10 remaining
Status:
HP: 106 / 110
En: 89%
Speed: 80
Ranks: 1/3/5/2
Chills: 9 remaining
Status: Magnet Rise (3 Actions)
HP: 99 / 100
En: 60%
Speed: 85
Ranks: 6/3/1/3
Chills: 9 remaining
Status:
HP: 90 / 90
En: 100%
Speed: 65
Ranks: 1/2/3/2
Status:
HP: 90 / 90
En: 100%
Speed: 65
Ranks: 1/2/3/2
Status:
HP: 90 / 90
En: 100%
Speed: 65
Ranks: 1/2/3/2
Status:
HP: 90 / 90
En: 100%
Speed: 65
Ranks: 1/2/3/2
Status:
HP: 90 / 90
En: 100%
Speed: 65
Ranks: 1/2/3/2
Status:
HP: 90 / 90
En: 100%
Speed: 65
Ranks: 1/2/3/2
Status:
Room 0: Rope Bridge - Connects to Room 1.
Room 1: Jungle Clearing - Connects to Rooms 0 and 3.
Room 2: ???
Room 3: Intricate Carving [iiMKUltra, Dogfish, Alchemator] Connects to Rooms 1 and 4.
Room 4: ??? (locked)