We missed you <3
You're forgetting the party. Too bad I forgot it too.
And now, begin the slugfest!
Ullar sends out mons with items
PWnemon sends out mons with items and orders
Ullar orders
I ref
DIS BITCH BE BACK AND HE BE CHALLENGIN PWNEMON
2v2 Middlemon Doubles
1 day DQ
1 recover, 2 chills per 'mon
ASB arena
Training Items, please.
BATTLE OF THE DEUCERS
switch = ok
abilities = all
2 subs
i feel like we're forgetting something
You're forgetting the party. Too bad I forgot it too.
Pwnemon said:![]()
Porygon2 (N) River Tam
Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 3
DC: 3/5
Attacks:
Defense Curl
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Magic Coat
Tri Attack
Zap Cannon
Endure
Ice Beam
Swift
SolarBeam
Thunder Bolt
Hyper Beam
Psyshock![]()
Kirlia (M) Derrial Book
Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
EC: 5
MC: 0
DC: 5
Nature: Impish (+Def, -SpA)
Stats:
HP: 90
ATK: 2
DEF: 3 (+)
SPA: 2 (-)
SPD: 2
SPE: 50
SIZE: 1
WEIGHT: 2
BRT: 13
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Encore
Will-O-Wisp
Disable
Shadow Sneak
Reflect
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
UllarWarlord said:![]()
<Metang> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Type: Innate) [DW, Unlocked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-, 10% flat evasiveness drop)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16
EC: 7/9
MC: 0
DC: 5/5
Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic
Substitute
Protect
Flash Cannon
Shadow Ball
Headbutt
Iron Defense
Iron Head
Zen Headbutt![]()
<Wartortle> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish: (Type: Innate) [DW, Locked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-, 10% flat decrease in evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 3/5
Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Skull Bash
Hydro Pump
Aqua Jet
Aqua Ring
Refresh
Dive
Substitute
Gyro Ball
Brick Break
Ice Beam
And now, begin the slugfest!
Ullar sends out mons with items
PWnemon sends out mons with items and orders
Ullar orders
I ref