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Old Jun 26th, 2012, 4:07:12 PM   #5
mostwanted
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Join Date: Jul 2011
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Standard RU: Practice Team

Credit to Honus (Karpman)


Entei @ Leftovers
Trait: Pressure
EVs: 172 HP / 120 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Lava Plume
- Hidden Power [Grass]

The main focus of this team is SubCM Entei, a Pokemon I've really wanted to use in RU. I slightly altered the EVs on the site for a good amount of bulk and speed, which are ideal for SubCM Pokemon, the fact that Entei has a high base HP and speed only make it better at filling this role. Lava Plume is my main STAB that I chose over Flamethrower for the good burn rate that it offers. Hidden Power Grass is there for extra coverage to hit stuff like bulky waters, Omastar, etc that normally wall me and my fire STAB. Finally, the 216 Speed EVs outspeed Max+ Base 95s and gives me a jump point. Between Entei and Uxie with their Toxic Spikes support, one of them should be able to get a sweep or finish where the other started and break through my opponent's team, which is what I aimed for when making this team.


Drapion (F) @ Black Sludge
Trait: Battle Armor
EVs: 244 HP / 248 SDef / 16 Spd
Careful Nature (+SDef, -SAtk)
- Crunch
- Toxic Spikes
- Whirlwind
- Taunt

This was originally a qwifish but I wanted another Pokemon to take special hits with a good defensive typing for doing so. Drapion was that Pokemon and like Entei, I love to use it in RU. Toxic Spikes are there to both wear down enemy Pokemon and facilitate the sweeps of my SubCM Pokemon: Entei and Uxie by slowly wearing down Pokemon that come in to beat them while I accumulate boosts behind a Sub. Toxic Spikes also wear down all ghosts bar Rotom so Sandslash can spin easier and keep SR off the field for Entei. Whirlwind just grants me extra phazing to rack up more damage and create discord within my opponents team while I use Taunt to prevent other Hazard-setters from laying their spikes and some walls from recovering. Crunch is there for my main and only STAB and actually does a decent amount of damage, while the 16 speed EVs let me outspeed Max Speed base 65's with a neutral nature.


Rotom @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Thunderbolt
- Will-O-Wisp

I wanted to use Rotom but went for a slightly different set in SubWisp. While it does conflict with Toxic Spikes a bit, it still hits many Pokemon immune to Toxic Spikes and makes it a lot easier for me to wreak havoc behind a Sub. EVs are just for maximum power and speed while Leftovers let me recover the health I lose from a Substitute. Shadow Ball and Thunderbolt provide exceptional coverage and do a ton of damage as well thanks to my heavy Special Attack investment. I knew I needed a spinblock for this team to protect my hazards and Rotom seems like it's the right one. Levitate is an incredibly useful ability because unlike every other spinblocker, I have an immunity to all the hazards bar Stealth Rock, which gives me a big advantage against stall teams, who can't use hazards to weaken me and facilitate their own ability to spin.


Sandslash (M) @ Leftovers
Trait: Sand Veil
EVs: 248 HP / 248 Def / 12 Spd
Bold Nature (+Def, -Atk)
- Stealth Rock
- Toxic
- Earthquake
- Rapid Spin

After looking at the current spinners, Sandslash seemed to excite me the most. While it lacks Levitate like Cryogonal and the formerly RU Claydol, it still has great durability and Physically Defensive bulk, not to mention I needed a Pokemon to set Stealth Rock. The 12 speed EVs are simply just for speed creeping, as I know many Base 65 Pokemon run 4 or 8 speed EVs. Instead of SD Sandslash, I went for a more Defensive set in order to check more Pokemon, so Earthquake is my only real attacking move, unless you want to count Rapid Spin. Toxic is there simply to spread the status to levitating Pokemon, namely Rotom and Cryogonal, so that I can 'win the hazards war' per se. I'm pretty happy with Sandslash and I feel it's a really underrated spinner.


Meganium (F) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 104 Def / 136 SDef / 16 Spd
Sassy Nature (+SDef, -Spd)
- Giga Drain
- Leech Seed
- GrassWhistle
- Dragon Tail

After seeing Heist's Meganium set I immediately wanted to use it, not to mention that Meganium is among my favorite Pokemon. Anyways this set works really well for the team in that Grasswhistle can almost permanently take a Pokemon out of the game [if it hits] since I can just phaze it out and reset the sleep counter via Dragon Tail, not to mention I can spread the Toxic Spikes and hit my opponent's Pokemon with Stealth Rock more often when I phaze. Meganium has fantastic bulk and I can abuse it's ability to stay in the game for a while with Leech Seed and Giga Drain, which only keep it alive longer while whittling down the health of my foes so that my SubCMers can pull off a sweep later in the game. Meganium acts as a much needed mixed wall and phazer for the team and can take a hit when she needs to.


Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 40 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Substitute
- Psychic
- Thunderbolt

Finally we have Uxie. Like Entei I went for a spread that gave me both bulk and speed, as well as a bit of power. Uxie is a great Pokemon and its fantastic Defenses just make it easier for me to take hits behind a Sub and set up. Uxie may not be the most powerful Pokemon, but after it gets a few boosts going, then it truly is a force to be reckoned with, as its great Psychic-Thunderbolt coverage is enough to decimate most teams once I'm at +3 or so, not to mention they grant me a nice SpD drop or Paralysis every so often. Overall, between Uxie and Entei, offensive and defensive teams alike should be overwhelmed and helpless to stop their onslaught, after being drained by Poison/Burn/Leech Seed damage.
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