1v1 Singles
1 Hour DQ, unless someone falls asleep, in which case 1 Day DQ
ASB Arena
Switch = OK
One Sub
All Abilites
vs
"Oh my, a poor ralts is in trouble! A deino just got sent out agai-Wait a minute that's a male ralts! KILL IT WITH FIRE!"
"Perv."
1 Hour DQ, unless someone falls asleep, in which case 1 Day DQ
ASB Arena
Switch = OK
One Sub
All Abilites
typon77 said:![]()
Deino [Siris] (M)
Nature: Hasty (+15% Spe, +7% Acc, -1 Def)
Type: Dark / Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15)
+7% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
Attacks: (14)
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Earth Power
Head Smash
Taunt
Protect
Thunder Wave
As stated earlier, favorite person
vs
EspyOwner said:![]()
Ralts [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (Dream World):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Change
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Shadow Sneak
Taunt
Torment
Will-O-Wisp

"Oh my, a poor ralts is in trouble! A deino just got sent out agai-Wait a minute that's a male ralts! KILL IT WITH FIRE!"

"Perv."