Everyday I'm drizzleing
Hi everybody, before talking about my team I would like to tell something about me. It's my first RMT so please let me know how to improve this and not only the team; I also need to improve my English so be patient if I made mistake and feel free to highlight them. I started playing competitive just a couple of months ago and I'm not that good playing yet. I decided first of all to try different teams and different strategy that I found on this forum, to figure out what was the best one for me ( for example I understood that I'm not good with stall teamXD). After that I decided to learn how to build a decent team and after a lot of experiment I finally build something that I consider decent and that works for me.
Team at a glance
Team In-Depth
Politoed@Choice Specs
Trait: Drizzle
EV's: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Perish song
- Hydro Pump
- Ice Beam
- HP [grass]
Politoed@Choice Specs
Trait: Drizzle
EV's: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Perish song
- Hydro Pump
- Ice Beam
- HP [grass]
Politoed is an obvious lead for a drizzle team. I tried different but in the end this one was the one that gives me more synergy with the rest of the team. STAB Hydro pump is devastating and whoever does not kill politoed in one hit ( or does not outspeed him) is hit hard by this move. In the weather war this guys works increadibly well:
- under the rain he can OHKOs all the other weather setter with STAB hydro pump ( exept Abomsnow);
- in the sun he still 2HKOs Ninetales ( OHKO with previous stealth rock damage);
- non-defensive Tyranitar even in sandstorm has 37% to get OHKOed by my frog, all other set still gets 2HKOed;
- Hippowdow can't deal at all with this Politoed even in sandstorm;
- Abomasnow can be annoyng but the other team members can deal very well with him.
Ice beam gives me the chance to hit hard dragons ( after having paralyzed them) and HP [grass] deal with some annoying poke like Gastrodon, Swampert, Quagsire, and so on.
Focus blast was an available option to deal better with Tyranitar but I hate its lack of accuracy and as I already said Hydro Pump does a great job.
In the last slot perish song is a beutyfull move that completely cut off baton pass team and sometimes is also a nice way to deal with opponents last poke.
Jirachi@Leftovers
Trait: Serene Grace
EV's: 252 HP / 224 SDef / 32 Spd
Carefull Nature (+SDef, -SAtk)
- Body slam
- Iron Head
- U-turn
- Wish
Jirachi in this team is a real core pokemon. He covers different and very important role and he does it very well.
First of all he's the first part of my defensive core; thanks to his great typeing and his bulk he can take very well special attack and if you don't have a ground moves, under the rain is really hard to take this guy down.
Jirachi laughs at dragons who think to sweep with draco meteor and can also face quite well tornadus hurricane that can 3HKO him. Jirachi anyway after having taken a hit does not stare to his opponents without doing anything; I usually use Twave as soon as I can and if this attack lands then the opponent poke is dead. Iron head on a paralyzed poke looks like a deth sentence and while the opponents flich I regain hp thanks to leftovers.
Spreading paralysis in order to kill the opponent or to slow him down is a role that jirachi cover increadibly well even on poke that has already set up or that are banded, scarfed,...
I used to play body slam over thunder wave as this move can deal a little damage and, thanks to serene grace, has 30% to spread par but I realized that I often need to be sure to have my opponent slowed to death so I moved to thunder wave. Even if I can't paralyze ground poke I'm really satisfied by the result of this choice.
Jirachi has also a support role thanks to wish. This move gives me 3 interesting possibilities:
- I can use wish to heal jirachi if I want him to stay on the field longer;
- I can use this and then switch out safely regardless entry hazard or opponent move as the pokemon who will came in will be healed;
- It also works pretty well when I use wish, switch out for a poke that is immune/resistent to opponent pokemon move and get him healed ( usually I use this on Politoed or Virizion).
In the last slot U-turn is a great moves that allows me to scout and sometimes it also gives me the chance to hit hard some pokemon.
- under the rain he can OHKOs all the other weather setter with STAB hydro pump ( exept Abomsnow);
- in the sun he still 2HKOs Ninetales ( OHKO with previous stealth rock damage);
- non-defensive Tyranitar even in sandstorm has 37% to get OHKOed by my frog, all other set still gets 2HKOed;
- Hippowdow can't deal at all with this Politoed even in sandstorm;
- Abomasnow can be annoyng but the other team members can deal very well with him.
Ice beam gives me the chance to hit hard dragons ( after having paralyzed them) and HP [grass] deal with some annoying poke like Gastrodon, Swampert, Quagsire, and so on.
Focus blast was an available option to deal better with Tyranitar but I hate its lack of accuracy and as I already said Hydro Pump does a great job.
In the last slot perish song is a beutyfull move that completely cut off baton pass team and sometimes is also a nice way to deal with opponents last poke.
Jirachi@Leftovers
Trait: Serene Grace
EV's: 252 HP / 224 SDef / 32 Spd
Carefull Nature (+SDef, -SAtk)
- Body slam
- Iron Head
- U-turn
- Wish
Jirachi in this team is a real core pokemon. He covers different and very important role and he does it very well.
First of all he's the first part of my defensive core; thanks to his great typeing and his bulk he can take very well special attack and if you don't have a ground moves, under the rain is really hard to take this guy down.
Jirachi laughs at dragons who think to sweep with draco meteor and can also face quite well tornadus hurricane that can 3HKO him. Jirachi anyway after having taken a hit does not stare to his opponents without doing anything; I usually use Twave as soon as I can and if this attack lands then the opponent poke is dead. Iron head on a paralyzed poke looks like a deth sentence and while the opponents flich I regain hp thanks to leftovers.
Spreading paralysis in order to kill the opponent or to slow him down is a role that jirachi cover increadibly well even on poke that has already set up or that are banded, scarfed,...
I used to play body slam over thunder wave as this move can deal a little damage and, thanks to serene grace, has 30% to spread par but I realized that I often need to be sure to have my opponent slowed to death so I moved to thunder wave. Even if I can't paralyze ground poke I'm really satisfied by the result of this choice.
Jirachi has also a support role thanks to wish. This move gives me 3 interesting possibilities:
- I can use wish to heal jirachi if I want him to stay on the field longer;
- I can use this and then switch out safely regardless entry hazard or opponent move as the pokemon who will came in will be healed;
- It also works pretty well when I use wish, switch out for a poke that is immune/resistent to opponent pokemon move and get him healed ( usually I use this on Politoed or Virizion).
In the last slot U-turn is a great moves that allows me to scout and sometimes it also gives me the chance to hit hard some pokemon.
Ferrothorn@Leftovers
Trait: Iron Barbs
EV's: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+SDef, -SAtk)
- Thunder Wave
- Stealth Rock
- Gyro Ball
- Power Whip
What can I say on this pokemon that everyone does not know already? He's an incredible wall and whatever is not supereffective almost does not hit him. I often throw him in the field wall all the world, use thunder wave, lay down stealth rock, drink a coffe and then switch out or start dealing damage. Thunder wave gives me synergy with Jirachi and opponent does not expect me to use it most of the time so I preferred this over leech seed. Sometimes is a good idea to splash a gyro ball once Ferrothorn switch in to deal with opponents switch that can bring in pokemon like Espeon or with moves like magic bounce ( it does not happen often).
Gyro ball and Power whip are powerfull moves that allow me to deal massive damage to some quiet common pokemon.
Starmie@Choice Scarf
Trait: Natural Cure
EV's: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice beam
- Thunder
- Hydro Pump
- Rapid Spin
Starmie is a wonderfull pokemon and the best spinner in my opinion. I was using a standard set with leftovers and thunder wave over ice beam and I was quite stisfied by the result but after when I move from a choice scarf to a choice specs politoed I realized that I was in need of a revenge killer able to outspeed common scarfed pokemon and I decided to try with starmie. I will never go back to the previous set. This thing is a beast; it outspeed almost everything even after a speed boost and it allow me to deal with an incredible variety of very common pokemon. Scarfed Landourus, scarfed ( or not) Terrakion, scarfed Latios, scarfed moxiemence, DDdragonite ( after one DD dance), Tornadus ( also T form), Thundurus-T ( with hydro pump) and many other are totally owned by this starmie set that can outspeed them and OHKO them. It's also usefull against sun team as he outspeed even under the sun Venusaur, Lilligant and other Clorophyll user. Volcarona after one quiery dance is still slower than starmie and gets OHKOed in the rain and almost always 2HKOed under the sun.
If I need to spin I just switch, use rapid spin and then switch out as Starmie is healed from status on the switch thanks to natural cure and I can restore its hp with a wise played wish.
Tornadus-T@Choice Specs
Trait: Regenerator
EV's: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- U-turn
- Focus blast
- Sleep talk
Kneel before the almighty power of tornadus-t!
After the defensive-core I started searching for two pokemon that could sweep away opponents and bring me to victory.
I tried different pokemon ( dragonite, volcarona, latios, ...) but when I finally tried him I understood he was perfect for the job. STAB Hurricane with choice specs can't be taken easily by anyone no matter what. Thanks to his incredible speed stats Tornadus-t is able to hit fast and hit hard whoever comes in ( ferrothorn and forretress get 2HKOed too) with a few exeption. I'm not afraid to take damage from entry hazard or from one non supereffective hit as I will regain life on the switch thanks to regenerator.
Focus blast allow me to hit hard Chansey and Blissey that resist well to hurricane and also give me the opportunity to OHKO standard Tyranitar set ( without chople berry) which is great for the weather war.
U-turn is used to keep the attack momentum up and scout and works really well with regenerator.
Sleep talk in the fourth slot can sound like a strange choice but works incredibly well. With this even if I take spore by breloom or some other attack that put me to sleep Tornadus-t does not loose the chance to sweep. I have 1/3 chance to use Hurricane and we know what this means, 1/3 chance to go with focus blast that can deal decent damage and 1/3 chance to U-turn out....not that bad!
Virizion@Lum Berry
Trait: Justified
EV's: 4 HP / 252 Atk / 252 Spd
JollyNature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leafe Blade
- Stone Edge
Virizion is the guy who complete the team; he fears what my other pokemon deals with and he deals with what my other pokemon fear.
He can easily set up thanks to his speed and his decent bulk and then he start to hit hard who comes in. Annoying pokemon like Ferrothorn, Gastrodon,... are OHKOed by STAB close combat and STAB leafe blade. In order to set up Lum Berry is a huge help as ofte happen that the oppponent try to paralyze or burn Virizion while setting up.
Thanks to his movepool Virizion can hit almost everything in the meta and deal good damage. Stone edge gives me a nice coverage and allow Virizion to stay on the field and keep on smashing opponents pokemon instead of switch out.
Trait: Iron Barbs
EV's: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+SDef, -SAtk)
- Thunder Wave
- Stealth Rock
- Gyro Ball
- Power Whip
What can I say on this pokemon that everyone does not know already? He's an incredible wall and whatever is not supereffective almost does not hit him. I often throw him in the field wall all the world, use thunder wave, lay down stealth rock, drink a coffe and then switch out or start dealing damage. Thunder wave gives me synergy with Jirachi and opponent does not expect me to use it most of the time so I preferred this over leech seed. Sometimes is a good idea to splash a gyro ball once Ferrothorn switch in to deal with opponents switch that can bring in pokemon like Espeon or with moves like magic bounce ( it does not happen often).
Gyro ball and Power whip are powerfull moves that allow me to deal massive damage to some quiet common pokemon.
Starmie@Choice Scarf
Trait: Natural Cure
EV's: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice beam
- Thunder
- Hydro Pump
- Rapid Spin
Starmie is a wonderfull pokemon and the best spinner in my opinion. I was using a standard set with leftovers and thunder wave over ice beam and I was quite stisfied by the result but after when I move from a choice scarf to a choice specs politoed I realized that I was in need of a revenge killer able to outspeed common scarfed pokemon and I decided to try with starmie. I will never go back to the previous set. This thing is a beast; it outspeed almost everything even after a speed boost and it allow me to deal with an incredible variety of very common pokemon. Scarfed Landourus, scarfed ( or not) Terrakion, scarfed Latios, scarfed moxiemence, DDdragonite ( after one DD dance), Tornadus ( also T form), Thundurus-T ( with hydro pump) and many other are totally owned by this starmie set that can outspeed them and OHKO them. It's also usefull against sun team as he outspeed even under the sun Venusaur, Lilligant and other Clorophyll user. Volcarona after one quiery dance is still slower than starmie and gets OHKOed in the rain and almost always 2HKOed under the sun.
If I need to spin I just switch, use rapid spin and then switch out as Starmie is healed from status on the switch thanks to natural cure and I can restore its hp with a wise played wish.
Tornadus-T@Choice Specs
Trait: Regenerator
EV's: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- U-turn
- Focus blast
- Sleep talk
Kneel before the almighty power of tornadus-t!
After the defensive-core I started searching for two pokemon that could sweep away opponents and bring me to victory.
I tried different pokemon ( dragonite, volcarona, latios, ...) but when I finally tried him I understood he was perfect for the job. STAB Hurricane with choice specs can't be taken easily by anyone no matter what. Thanks to his incredible speed stats Tornadus-t is able to hit fast and hit hard whoever comes in ( ferrothorn and forretress get 2HKOed too) with a few exeption. I'm not afraid to take damage from entry hazard or from one non supereffective hit as I will regain life on the switch thanks to regenerator.
Focus blast allow me to hit hard Chansey and Blissey that resist well to hurricane and also give me the opportunity to OHKO standard Tyranitar set ( without chople berry) which is great for the weather war.
U-turn is used to keep the attack momentum up and scout and works really well with regenerator.
Sleep talk in the fourth slot can sound like a strange choice but works incredibly well. With this even if I take spore by breloom or some other attack that put me to sleep Tornadus-t does not loose the chance to sweep. I have 1/3 chance to use Hurricane and we know what this means, 1/3 chance to go with focus blast that can deal decent damage and 1/3 chance to U-turn out....not that bad!
Virizion@Lum Berry
Trait: Justified
EV's: 4 HP / 252 Atk / 252 Spd
JollyNature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leafe Blade
- Stone Edge
Virizion is the guy who complete the team; he fears what my other pokemon deals with and he deals with what my other pokemon fear.
He can easily set up thanks to his speed and his decent bulk and then he start to hit hard who comes in. Annoying pokemon like Ferrothorn, Gastrodon,... are OHKOed by STAB close combat and STAB leafe blade. In order to set up Lum Berry is a huge help as ofte happen that the oppponent try to paralyze or burn Virizion while setting up.
Thanks to his movepool Virizion can hit almost everything in the meta and deal good damage. Stone edge gives me a nice coverage and allow Virizion to stay on the field and keep on smashing opponents pokemon instead of switch out.
Credits
I build this team after having tried almost a hundred of team I found on this forum and this allowed me to build this team so I need to thank almost every smogonian who posted a team here.
Special thanks goes to:
- August for choice specs on tornadus-t and sleep talk in the fourth slot ( they works great);
- Expert physics for Jirachi EVs spread, U-turn in the forth slot and Lum berry over Expert belt to Virizion;
- Earthduster for choice specs politoed idea;
- Whoever rated my team till now.
N.B. Threats and team history list will be write as soon as I can.
I build this team after having tried almost a hundred of team I found on this forum and this allowed me to build this team so I need to thank almost every smogonian who posted a team here.
Special thanks goes to:
- August for choice specs on tornadus-t and sleep talk in the fourth slot ( they works great);
- Expert physics for Jirachi EVs spread, U-turn in the forth slot and Lum berry over Expert belt to Virizion;
- Earthduster for choice specs politoed idea;
- Whoever rated my team till now.
N.B. Threats and team history list will be write as soon as I can.









