Battle Subway Challenge: Gerard

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
PRIZES

GERARD
1 (Battle 1 Win)+2 (Battle 2 Win)+3 (Battle 3 Win)+5 (Emmet Win)=11 CC
Vogue: 12 MC, 5 KOC
Lamarche: 12 MC, 4 KOC
Christine: 3 MC
Fantine: 3 MC, 1 KOC

ITS_A_RANDOM
2 (Baseline)+4 (Battle 1)+4 (Battle 2)+4 (Battle 3)+9 (Emmet)+2.5 (KO Bonus)=25 UC

You may re-challenge the Battle Subway immediately.

Cheers!
Its_A_Random
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 6

.
"I think we should troll the sub once again :3"

Mode: Doubles!
Thread: Hi Hi!
Current Streak: 4

Pokemon 1: Vogue (Starmie) @ Expert Belt
Pokemon 2: Lamarche (Mollux) @ Charcoal
Pokemon 3: Kirot (Metagross) @ Zoom Lens
Pokemon 4: Fantine (Kitsunoh) @ Brightpower

Abilities:
Pokemon 1: Illuminate
Pokemon 2: Illuminate
Pokemon 3: Light Metal
Pokemon 4: Limber

Starmie (Vogue) {O}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic



  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 133
(+)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 0
DC: 5/5



Attacks: 55

Aurora Beam
Barrier
Bide
Blizzard
Brine
Camouflage
Confuse Ray
Cosmic Power
Dive
Double Team
Dream Eater
Endure
Flash Cannon
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Refect Type
Reflect
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
Twister
Water Gun
Zap Cannon
Lamarche (Mollux) {♂}
Nature:Bold (+1 Def, -1 Atk)
Type: Fire / Poison


  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

  • Fire: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:


  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
  • Illuminate: (Innate)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
Stats:

HP: 100
Atk:
1 (-)
Def:
4 (+)
SpA:
5
SpD: 4

Spe: 76
SC: 3
WC: 3
BST: 20


EC: -.-
MC: 0
DC: 5/5


Attacks: 40

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Heat Wave
Recover
Eruption
Acid Armor
Toxic Spikes
Inferno
Gunk Shot
Final Gambit

Heal Pulse

Healping Hand
Rapid Spin
Bug Bite

Gastro Acid
Heal Bell
Sleep Talk
Snatch

Flamethrower

Fire Blast
Sludge Bombs
Thunderbolt
Thunder
Sludge Wave
Will-o-Wisp
Protect
Substitute
Thunder Wave
Sunny Day
Rain Dance
Snatch
Double Team
Solarbeam
Venoshock

Metagross (Kirot) {O}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel / Psychic


  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: 5
Def:
5
SpA: 4 (+)
SpD: 3
Spe:
61 (-)
SC: 4
WC: 9
BST: 22


EC: 9/9
MC: 0

DC:
5/5


Attacks: 62

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Flash
Flash Cannon
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire 7
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psychic
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Fantine (Kitsunoh) {♀}

Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost/Steel



  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:


  • Frisk: (Can be Activated)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Innate)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:


HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BST: 19



EC: 6/6
MC: 0
DC: 5/5


Attacks: 45

Aerial Ace
Copycat
Curse
Dig
Double Team
Earthquake
Endeavour
Faint Attack
Fake Out
Foul Play
Giga Impact
Ice Punch
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Metal Claw
Meteor Mash
Odor Sleuth
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Substitute
Super Fang
Superpower
Tail Whip
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Will-o-Wisp
Yawn

Battle 5

Format: 2v2 Doubles
Adjust: 2%

RNG Pokemon: 28/50, 19/50
RNG Ability: —, 3/3

Linebacker Dan would like to fight!
"Ready, set, charge!"

Scraggy (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Shed Skin

Item:
Rocky Helmet

Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD+: 4
Spe: 48
SC: 1
WC: 2
BST: 15

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Counter
Fire Punch
Ice Punch

Low Kick
Snatch

Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Torment
Facade
Rest
Incinerate
Rock Slide
Dragon Tail
Substitute
Snarl


Sawk (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Muscle Band

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 98
SC: 3
WC: 4
BST: 19

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Dual Chop
Ice Punch

Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Substitute
Strength


"Come on, let's go!"

Scraggy: Payback (Vogue) - Payback (Vogue) - Payback (Vogue)
IF (Vogue uses Double Team) THEN (Use Snatch (Vogue) instead and push actions back)
IF (Vogue uses Damaging Evasive Action) THEN (Use Swagger (Lamarche) the first time and Rock Slide the rest and push actions back)
IF (Vogue faints) THEN (Use Rock Slide instead)

Sawk: Payback (Vogue) - Earthquake - Payback (Vogue)
IF (Vogue uses a Damaging Evasive Attack) THEN (Use Stone Edge (Lamarche) and push actions back)
IF (Vogue uses Protective / Evasive Action) THEN (Use Stone Edge (Lamarche) instead and push actions back)
 

.
"Sawk still Sawks (also, you're a fat)"

Vogue: [Illuminate] Psychic (Sawk) ~ Psychic (Sawk) ~ Psychic (Sawk)

Lamarche: [Illuminate] Eruption ~ Heat Wave ~ Eruption
*If Earthquake Miss A2 then use Eruption A2 and A3
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Lamarche (M) | Vogue (—)
HP: 100 | 90
EN: 100 | 100
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A

Scraggy (F) | Sawk (M)
HP: 90 | 100
EN: 100 | 100
SPE: 48 (—) | 98 (+11)
RNK: 3/3/1/4/1/2 | 5/3/1/3/3/4
ABL: Shed Skin | Mold Breaker
STA: N/A | N/A
OTR: N/A | N/A

==

Vogue's Illuminate activated!
Sawk's accuracy fell!
Scraggy's accuracy fell!
-5 EN

Lamarche's Illuminate activated!
Sawk's accuracy fell!
Scraggy's accuracy fell!
-5 EN

==

Vogue used Psychic on Sawk!
RNG Roll (To-Crit) (<=425 Yes) 5168 (No)
RNG Roll (SpD Dec) (<=800 Yes) 7337 (No)
(10 + 3 + 1.5 + 2) * 1.5 = 24.75 DMG
-6 EN

Sawk used Payback on Vogue!
RNG Roll (To-Hit) (<=7300 Yes) 1460 (Yes)
RNG Roll (To-Crit) (<=825 Yes) 1486 (No)
(10 + 3 + 1) * 1.5 = 21 DMG
-7 EN

Lamarche used Eruption!
RNG Roll (To-Crit Sa, Sc) (<=425 Yes) 6924, 5208 (No)
(11.25 + 3 + 3) * 1 + 4 = 21.25 DMG (Sa)
(11.25 + 3 + 1.5) * 1 + 4 = 19.75 DMG (Sc)
-9 EN

Scraggy used Payback on Vogue!
RNG Roll (To-Hit) (<=6200 Yes) 634 (Yes)
RNG Roll (To-Crit) (<=825 Yes) 3739 (No)
(10 + 3) * 1.5 = 19.5 DMG
-6 EN

==

Vogue used Psychic on Sawk!
RNG Roll (To-Crit) (<=425 Yes) 5168 (No)
RNG Roll (SpD Dec) (<=800 Yes) 7337 (No)
(10 + 3 + 1.5 + 2) * 1.5 = 24.75 DMG
-10 EN

Sawk used Earthquake!
RNG Roll (To-Hit V, L) (<=7300 Yes) 952, 1599 (Yes)
RNG Roll (To-Hit Sc) (<=6900 Yes) 1152 (Yes)
RNG Roll (To-Crit V, L) (<=825 Yes) 5215, 7997 (No)
RNG Roll (To-Crit Sc) (<=425 Yes) 5828 (No)
(7.5 + 3 + 1) * 1 = 11.5 DMG (V)
(7.5 + 1.5 + 1) * 2.25 = 22.5 DMG (L)
(7.5 + 1.5 + 1) * 1 = 10 DMG (Sc)
-7 EN

Lamarche used Heat Wave!
RNG Roll (To-Hit Sa, Sc) (<=8800 Yes) 6114, 4914 (Yes)
RNG Roll (To-Crit Sa, Sc) (<=425 Yes) 3230, 3826 (No)
RNG Roll (To-BRN Sa, Sc) (<=800 Yes) 2255, 6230 (No)
(7.5 + 3 + 3) * 1 + 4 = 17.5 DMG (Sa)
(7.5 + 3 + 1.5) * 1 + 4 = 16 DMG (Sc)
-6 EN

Scraggy used Payback on Vogue!
RNG Roll (To-Hit) (<=6200 Yes) 7449 (No)
The attack missed!
-10 EN

==

Vogue used Psychic on Sawk!
RNG Roll (To-Crit) (<=425 Yes) 1096 (No)
RNG Roll (SpD Dec) (<=800 Yes) 6263 (No)
(10 + 3 + 1.5 + 2) * 1.5 = 24.75 DMG
-14 EN

Sawk fainted!

Lamarche used Eruption!

RNG Roll (To-Crit) (<=425 Yes) 7956 (No)
(8.71875 + 3 + 1.5) * 1 + 4 = 17.21875 DMG
-9 EN

Scraggy used Payback on Vogue!
RNG Roll (To-Hit) (<=6200 Yes) 4706 (Yes)
RNG Roll (To-Crit) (<=825 Yes) 6694 (No)
(10 + 3) * 1.5 = 19.5 DMG
-14 EN

==

Lamarche (M) | Vogue (—)
HP: 77 | 18
EN: 71 | 65
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A

Scraggy (F) | Sawk (M)
HP: 27 | -13
EN: 70 | 86
SPE: 48 (—) | 98 (+11)
RNK: 3/3/1/4/1/2 | 5/3/1/3/3/4
ABL: Shed Skin | Mold Breaker
STA: N/A | N/A
OTR: -2 Acc | N/A
 

.
"I want to see that lizard fall into the ground, burning into it's so-called pants, getting thorned by the flames after being sayed by out little combiation of chemicals"

Vogue: Hydro Pump (Scraggy) ~ Hydro Pump (Scraggy) ~ Hydro Pump (Scraggy)

Lamarche: Flamethrower (Scraggy) ~ Flamethrower (Scraggy) ~ Flamethrower (Scraggy)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"You calling me fat? I'm going to smash your face!"

Scraggy: Sand-Attack (Lamarche) - Payback (Vogue) - Sand-Attack (Lamarche)

==

Lamarche (M) | Vogue (—)
HP: 77 | 18
EN: 71 | 65
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A

Scraggy (F) | Sawk (M)
HP: 27 | -13
EN: 70 | 86
SPE: 48 (—) | 98 (+11)
RNK: 3/3/1/4/1/2 | 5/3/1/3/3/4
ABL: Shed Skin | Mold Breaker
STA: N/A | N/A
OTR: -2 Acc | N/A

==

Vogue used Hydro Pump!
RNG Roll (To-Hit) (<=9800 Yes) 1070 (Yes)
RNG Roll (To-Crit) (<=425 Yes) 895 (No)
(12 + 3) * 1 = 15 DMG
-7 EN

Lamarche used Flamethrower!
RNG Roll (To-Crit, To-BRN) Irrelevant
(10 + 3 + 1.5) * 1 + 4 = 18.5 DMG
-6 EN

Scraggy fainted!

==

Lamarche (M) | Vogue (—)
HP: 77 | 18
EN: 55 | 59
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A

Scraggy (F) | Sawk (M)
HP: -7 | -13
EN: 70 | 86
SPE: 48 (—) | 98 (+11)
RNK: 3/3/1/4/1/2 | 5/3/1/3/3/4
ABL: Shed Skin | Mold Breaker
STA: N/A | N/A
OTR: N/A | N/A

==

"What? No!"

Gerard may cheer and/or comment.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Battle 6

Format: 2v2 Doubles
Adjust: 2%

Backers Ai and Sue would like to fight!
"Gary, Gary, he's the man! If he can't do it, no one can! Wait, we're the ones fighting?"

RNG Pokemon: 19/50, 20/50
RNG Ability: 1/3, 2/3


Sawk (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Muscle Band

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 98
SC: 3
WC: 4
BST: 19

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Dual Chop
Ice Punch

Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Substitute
Strength


Leavanny (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Item:
Occa Berry

Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 4
SpD: 3
Spe-: 80
SC: 2
WC: 2
BST: 19

Attacks:
False Swipe
Tackle
String Shot
Bug Bite
Razor Leaf
GrassWhistle
Protect
Struggle Bug
X-Scissor
Swords Dance
Bug Buzz

Air Slash
Me First
Razor Wind

Electroweb
Helping Hand

Sunny Day
Light Screen
Solarbeam
Reflect
Energy Ball
Substitute


"What? We don't fight! Aaaah!"

Sawk: Earthquake - Earthquake - Earthquake
IF (Lamarche uses Bide [Hold]) THEN (Replace that action with Payback (Vogue))
IF (Lamarche uses a Protective / Evasive Action) THEN (Use Payback (Vogue) instead)

Leavanny: Light Screen - Electroweb - Helping Hand (Sawk)
IF (Snatch is used on you) AND (You are to use Light Screen) THEN (Swap your current action with your next action)
 

.
"Alright, we kicked sawk once we'll do it again"

Vogue: [Illuminate] Hidden Power (Leavanny) ~ Icy Wind ~ Psychic (Sawk)

Lamarche: [Illuminate] Eruption ~ Fire Blast (Leavanny) ~ Protect
*If Earthquake causes a Critical Hit agains you then use Fire Blast (Leavanny) A2

 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Lamarche (M) | Vogue (—)
HP: 100 | 90
EN: 100 | 100
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A
[
3]

Leavanny (F) | Sawk (M)
HP: 100 | 100
EN: 100 | 100
SPE: 80 (-10) | 98 (+11)
RNK: 4/3/4/3/2/2 | 5/3/1/3/3/4
ABL: Chlorophyll | Sturdy
STA: N/A | N/A
OTR: N/A | N/A

==

Vogue's Illuminate activated!
Sawk's accuracy fell!
Leavanny's accuracy fell!
-5 EN

Lamarche's Illuminate activated!
Sawk's accuracy fell!
Leavanny's accuracy fell!
-5 EN

==

Vogue used Hidden Power on Leavanny!
Leavanny's Occa Berry reduced Hidden Power's power!
RNG Roll (To-Crit) (<=425 Yes) 3635 (No)
(7 + 1.5) * 1.5 = 12.75 DMG
-5 EN

Sawk used Earthquake!
RNG Roll (To-Hit V, La) (<=7300 Yes) 5482, 4823 (Yes)
RNG Roll (To-Hit Le) (<=6900 Yes) 1024 (Yes)
RNG Roll (To-Crit V, La) (<=825 Yes) 3899, 8152 (No)
RNG Roll (To-Crit Le) (<=425 Yes) 5301 (No)
(7.5 + 3 + 1) * 1 = 11.5 DMG (V)
(7.5 + 1.5 + 1) * 2.25 = 22.5 DMG (La)
(7.5 + 3 + 1) * 4/9 = 5.11 DMG (Le)
-7 EN

Leavanny used Light Screen!
Light Screen raised the opponent's team's Special Defense!
-8 EN

Lamarche used Eruption!
RNG Roll (To-Crit S, Le) (<=425 Yes) 3380, 580 (No)
Leavanny's Occa Berry weakened Eruption's power!
(5.8125 + 3 + 3 - 1) * 1 + 4 = 14.81 DMG (S)
(5.8125 + 3 + 3) * 1.5 + 4 = 21.72 DMG (Le)
-9 EN

==

Vogue used Icy Wind!
RNG Roll (To-Crit S, Le) (<=425 Yes) 959, 1827 (No)
(3 + 1.5 - 1) * 1 = 3.5 DMG (S)
(3 + 2 + 1.5) * 1.5 = 9.75 DMG (Le)
Sawk's Speed fell!
Leavanny's Speed fell!
-5 EN

Sawk used Earthquake!
RNG Roll (To-Hit V, La) (<=7300 Yes) 9949, 6345 (No | Yes)
RNG Roll (To-Hit Le) (<=6900 Yes) 2384 (Yes)
RNG Roll (To-Crit La) (<=825 Yes) 5341, 5408 (No)
RNG Roll (To-Crit Le) (<=425 Yes) 8591 (No)
(7.5 + 1.5 + 1) * 2.25 = 22.5 DMG (La)
(7.5 + 3 + 1) * 4/9 = 5.11 DMG (Le)
-11 EN

Leavanny used Electroweb!
RNG Roll (To-Hit V, La) (<=5900 Yes) 6215, 5074 (No | Yes)
RNG Roll (To-Crit La) (<=825 Yes) 5517 (No)
(4.5) * 1 = 4.5 DMG (La)
Lamarche's Speed fell!
-6 EN

Lamarche used Fire Blast on Leavanny!
RNG Roll (To-Hit) (<=9300 Yes) 6827 (Yes)
RNG Roll (To-Crit) (<=425 Yes) 9233 (No)
RNG Roll (To-BRN) (<=800 Yes) 7161 (No)
Leavanny's Occa Berry weakened Fire Blast's power!
(8 + 3 + 3) * 1.5 + 4 = 25 DMG
-7 EN

==

Lamarche used Protect!
-7 EN

Leavanny used Helping Hand on Sawk!
Leavanny is ready to help Sawk!
-14 EN

Vogue used Psychic on Sawk!

RNG Roll (To-Crit) (<=425 Yes) 2049 (No)
RNG Roll (SpD Dec) (<=800 Yes) 4633 (No)
(6.67 + 3 + 1.5 + 2 - 1) * 1.5 = 18.25 DMG
-6 EN

Sawk used Payback on Vogue!
RNG Roll (To-Hit) (<=7300 Yes) 1824 (Yes)
RNG Roll (To-Crit) (<=825 Yes) 2392 (No)
(20 + 3 + 1) * 1.5 = 36 DMG
-7 EN

==

Lamarche (M) | Vogue (—)
HP: 49 | 42
EN: 77 | 84
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: -1 Spe | N/A
OTR: N/A | N/A
[
0]

Leavanny (F) | Sawk (M)
HP: 21 | 63
EN: 72 | 75
SPE: 80 (-10) | 98 (+11)
RNK: 4/3/4/3/2/2 | 5/3/1/3/3/4
ABL: Chlorophyll | Sturdy
STA: -2 Acc, -1 Spe | -2 Acc, -1 Spe
OTR: Light Screen (3a) | Light Screen (3a)
 

.
"Now I feel dumb for ignoring that Occa Berry, well, we still have them dizzy, nothing they can do about that, but we can still win these"

Vogue: Blizzard~ Psychic (Sawk) ~ Psychic (Sawk)
*If Leavanny uses Protect A1 then use Psychic (Sawk) and push actions
*If Leavanny has been KOed & Sawk uses Payback (not in a combo) against you then use Dive (Sawk) and push actions

Lamarche: Helping Hand (Vogue) ~ Helping Hand (Vogue)~ Heal pulse (Vogue)
*If Leavanny uses Protect A1 then use Flamethrower (Sawk) and push actions
*If Vogue is Untargetable then use Fire Blast (Sawk) and push actions
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"What do we do...?"

Sawk: Earthquake - Earthquake - Earthquake
IF (Lamarche faints) THEN (Use Payback (Vogue) instead for remaining actions)

Leavanny: Protect (Sawk) - Helping Hand + Helping Hand (Sawk) - cooldown / Helping Hand (Sawk)

==

Lamarche (M) | Vogue (—)
HP: 49 | 42
EN: 77 | 84
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: -1 Spe | N/A
OTR: N/A | N/A
[
0]

Leavanny (F) | Sawk (M)
HP: 21 | 63
EN: 72 | 75
SPE: 80 (-10) | 98 (+11)
RNK: 4/3/4/3/2/2 | 5/3/1/3/3/4
ABL: Chlorophyll | Sturdy
STA: -2 Acc, -1 Spe | -2 Acc, -1 Spe
OTR: Light Screen (3a) | Light Screen (3a)

==

Vogue used Psychic on Sawk!
RNG Roll (To-Crit) (<=425 Yes) 820 (No)
RNG Roll (SpD Dec) (<=800 Yes) 6664 (No)
(6.67 + 3 + 1.5 + 2 - 1) * 1.5 = 18.25 DMG
-10 EN

Sawk used Earthquake!
RNG Roll (To-Hit V, La) (<=7300 Yes) 2363, 1201 (Yes)
RNG Roll (To-Hit Le) (<=6900 Yes) 4339 (Yes)
RNG Roll (To-Crit V, La) (<=825 Yes) 2588, 358 (Yes)
A critical hit!
(7.5 + 3 + 1) * 1 = 11.5 DMG (V)
(7.5 + 1.5 + 1 + 3) * 2.25 = 29.25 DMG (La)
RNG Roll (To-Crit Le) (<=425 Yes) 4875 (No)
(7.5 + 3 + 1) * 4/9 = 5.11 DMG (Le)
-7 EN

Leavanny used Protect on Sawk!
Sawk was protected!
-7 EN

Lamarche used Flamethrower on Sawk!
RNG Roll (To-Crit) (<=425 Yes) 2500 (No)
(5 + 3 + 3 - 1) * 1 + 4 = 14 ~ 0 DMG
Leavanny lost 6 EN!
-6 EN

==

Leavanny used Mega Helping Hand on Sawk!
Leavanny is really ready to help Sawk out!
-91 EN

Leavanny fainted due to exhaustion!

Lamarche used Helping Hand on Vogue!

Lamarche is ready to help Vogue out!
-16 EN

Vogue used Blizzard!
RNG Roll (To-Hit S) (<=8800 Yes) 4285 (Yes)
RNG Roll (To-Crit S) (<=425 Yes) 6681 (No)
RNG Roll (To-FRZ S) (<=800 Yes) 9974 (No)
(16 + 1.5 - 1) * 1 = 16.5 DMG
-8 EN

Sawk used Earthquake!
RNG Roll (To-Hit V, La) (<=7300 Yes) 3843, 4463 (Yes)
RNG Roll (To-Crit V, La) (<=825 Yes) 938, 8542 (No)
(30 + 3 + 1) * 1 = 34 DMG (V)
(30 + 1.5 + 1) * 2.25 = 73.125 DMG (La)
-11 EN

Vogue fainted!
Lamarche fainted!

Backers Ai and Sue won the match!

==

Lamarche (M) | Vogue (—)
HP: -53 | -4
EN: 55 | 66
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A
[
0]

Leavanny (F) | Sawk (M)
HP: 21 | 28
EN: -32 | 57
SPE: 80 (-10) | 98 (+11)
RNK: 4/3/4/3/2/2 | 5/3/1/3/3/4
ABL: Chlorophyll | Sturdy
STA: N/A | N/A
OTR: Light Screen (1a) | Light Screen (1a)

==

"We won... how did we do that?"

==

Rewards:

Gerard
1 CC
Vogue
6 MC, 1 KO
Lamarche
6 MC, 2 KO

Engineer Pikachu
2+(4+4) = 10 UC.

Cheers, and perhaps you might not want the Sawk next time!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 7


"Here we go again, it's show time!"

Mode: Doubles!
Thread: YippyYayM...

Pokemon 1: Vogue (Starmie) @ Expert Belt
Pokemon 2: Lamarche (Mollux) @ Charcoal
Pokemon 3: Christine (Dragonite) @ Zoom Lens
Pokemon 4: Fantine (Kitsunoh) @ Focus Sash

Abilities:
Pokemon 1: Illuminate
Pokemon 2: Illuminate
Pokemon 3: Multiscale
Pokemon 4: Limber

Starmie (Vogue) {O}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic



  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 133
(+)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 0
DC: 5/5



Attacks: 61

Aurora Beam
Barrier
Bide
Blizzard
Brine
Camouflage
Confuse Ray
Cosmic Power
Dive
Double Team
Dream Eater
Endure
Flash
Flash Cannon
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Refect Type
Reflect
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
Twister
Water Gun
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Lamarche (Mollux) {♂}
Nature:Bold (+1 Def, -1 Atk)
Type: Fire / Poison


  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

  • Fire: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:


  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
  • Illuminate: (Trait)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
Stats:

HP: 100
Atk:
1 (-)
Def:
4 (+)
SpA:
5
SpD: 4

Spe: 76
SC: 3
WC: 3
BST: 20


EC: -.-
MC: 0
DC: 5/5


Attacks: 40

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Heat Wave
Recover
Eruption
Acid Armor
Toxic Spikes
Inferno
Gunk Shot
Final Gambit

Heal Pulse

Healping Hand
Rapid Spin
Bug Bite

Gastro Acid
Heal Bell
Sleep Talk
Snatch
Knock Off
Stealth Rock
Fire Spin
Trick

Flamethrower

Fire Blast
Sludge Bombs
Thunderbolt
Thunder
Sludge Wave
Will-o-Wisp
Protect
Substitute
Thunder Wave
Sunny Day
Rain Dance
Overheat
Double Team
Solarbeam
Venoshock

Light Screen
Hidden Power Ice [7]

Flame Charge
Hyper Beam

Christine (Dragonite) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying


  • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Multiscale: (Innate)
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk:
5
Def:
3
SpA: 5
(+)
SpD:
4
Spe: 69
(-)
SC: 4
WC: 6
BST: 22


EC: 9/9
MC: 0
DC: 5/5


Attacks: 40

Agility
Aqua Tail
Blizzard
Brick Break
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
ExtremeSpeed
Fire Punch
Flamethrower
Fly
Focus Blast
Heat Wave
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rock Slide
Roost
Safeguard
Slam
Stone Edge
Superpower
Surf
Tailwind
Thunder Wave
Thunderbolt
Thunderpunch
Twister
Wrap

Fantine (Kitsunoh) {♀}

Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost/Steel



  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:


  • Frisk: (Can be Activated)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Innate)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:


HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BST: 19



EC: 6/6
MC: 1
DC: 5/5


Attacks: 52

Aerial Ace
Copycat
Curse
Dig
Double Team
Earthquake
Endeavour
Faint Attack
Fake Out
Foul Play
Foul Play
Giga Impact
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Substitute
Sucker Punch
Super Fang
Superpower
Tail Whip
Taunt
Thunder Punch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn
Battle 1

RNG Adjust: 0%

Boss Trainer Benga would like to fight!
"I HAVE COOL HAIR :O"

RNG PKMN: 25/50, 13/50
RNG ABIL: 1/3, 3/3


Krokorok (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Item:
Muscle Band

Stats:
HP: 90
Atk+: 4
Def: 2
SpA-: 1
SpD: 2
Spe: 74
SC: 2
WC: 3
BST: 14

Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger

Beat Up
Counter
Fire Fang

Aqua Tail
Iron Tail

Hone Claws
Roar
Taunt
Earthquake
Dig
Brick Break
Sandstorm
Low Sweep
Embargo
Shadow Claw
Payback
Stone Edge
Bulldoze
Rock Slide

Audino (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz (DW):
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Item:
Expert Belt

Stats:
HP: 110
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 42
SC: 2
WC: 3
BST: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Encore
Heal Bell
Yawn

Low Kick
Signal Beam

Psyshock
Calm Mind
Hidden Power Rock 7
Ice Beam
Hyper Beam
Thunderbolt
Psychic
Shadow Ball
Flamethrower
Incinerate
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf


"GO GUYS GO"

Krokorok: Earthquake - Earthquake - Earthquake
IF (Lamarche AND Vogue use Protective / Evasive Action) THEN (Use Hone Claws instead)
IF (Lamarche begins Bide) THEN (Use Bite (Vogue) - Bite (Vogue) instead)

Audino: Trick Room - Heal Pulse (Krokorok) - Heal Pulse (Krokorok)
IF (Krokorok has at least 70 HP on A2 or A3) THEN (Use Hyper Beam (Lamarche) the first instance, Hidden Power (Lamarche) the second)
IF (Lamarche uses Protective / Evasive Action) AND (You are to target it) THEN (Use Thunderbolt (Vogue) instead)
IF (Krokorok is KOed) AND (You are to use Heal Pulse) THEN (Hidden Power (Lamarche) instead)
 

We would have fall for that last time, but now...


Vogue: [Illuminate] Telekinesis (Lamarche) ~ Hydro Pump (Krokorok) ~ Hydro Pump (Krokorok)

Lamarche: [Illuminate] Heat Wave ~ Eruption ~ Flamethrower (Audino)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Lamarche (M) | Vogue (—)
HP: 100 | 90
EN: 100 | 100
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A

Krokorok (M) | Audino (M)
HP: 90 | 110
EN: 100 | 100
SPE: 74 (—) | 42 (-10)
RNK: 4/2/1/2/2/3 | 2/3/3/3/2/3
ABL: Intimidate | Klutz (D)
STA: N/A | N/A
OTR: N/A | N/A

==

Vogue's Illuminate activated!
Krokorok's accuracy fell!
Audino's accuracy fell!
-5 EN

Lamarche's Illuminate activated!
Krokorok's accuracy fell!
Audino's accuracy fell!
-5 EN

Krokorok's Intimidate activated!
Vogue's Attack fell!
Lamarche's Attack fell!

==

Vogue used Telekinesis!
Lamarche floats in the air!
-6 EN

Lamarche used Heat Wave!
RNG Roll (To-Hit K) (<=9000 Yes) 3350 (Yes)
RNG Roll (To-Crit K, A) (<=625 Yes) 397, 7632 (Yes, No)
RNG Roll (To-BRN K, A) (<=1000 Yes) 8904, 3323 (No)
A critical hit!
(7.5 + 3 + 3 + 4.5) * 1 + 4 = 22 DMG (K)
(7.5 + 3 + 3) * 1 + 4 = 17.5 DMG (A)
-6 EN

Krokorok used Earthquake!
It doesn't affect Lamarche...
RNG Roll (To-Hit V, A) (<=6000 Yes) 1092, 3592 (Yes)
RNG Roll (To-Crit V, A) (<=625 Yes) 2584, 9549 (No)
(7.5 + 3 + 1.5 + 1) * 1 = 13 DMG (V)
(7.5 + 3 + 1.5 + 1) * 1 = 13 DMG (A)
-6 EN

Audino used Trick Room!
Audino twisted the dimensions!
-10 EN

==

Audino used Heal Pulse on Krokorok!
Krokorok restored 20 HP!
-14 EN

Krokorok used Earthquake!
It doesn't affect Lamarche...
RNG Roll (To-Hit V, A) (<=6000 Yes) 7706, 9813 (No)
Vogue avoided the attack!
Audino avoided the attack!
-10 EN

Lamarche used Eruption!
RNG Roll (To-Crit K, A) (<=625 Yes) 9753, 9841 (No)
(11.25 + 3 + 4.5) * 1 + 4 = 22.75 DMG (K)
(11.25 + 3 + 3) * 1 + 4 = 21.25 DMG (A)
-9 EN

Vogue used Hydro Pump on Krokorok!
RNG Roll (To-Crit) (<=625 Yes) 7787 (No)
(12 + 3 + 3 + 2) * 1.5 = 30 DMG
-7 EN

==

Audino used Heal Pulse on Krokorok!
Krokorok restored 20 HP!
-18 EN

Krokorok used Earthquake!
It doesn't affect Lamarche...
RNG Roll (To-Hit V, A) (<=6000 Yes) 9245, 8390 (No)
Vogue avoided the attack!
Audino avoided the attack!
-14 EN

Lamarche used Flamethrower on Audino!
RNG Roll (To-Crit) (<=625 Yes) 9245 (No)
RNG Roll (To-BRN) (<=1000 Yes) 888 (Yes)
(10 + 3 + 3) * 1 + 4 = 20 DMG
-6 EN

Audino was burned!

Vogue used Hydro Pump on Krokorok!
RNG Roll (To-Crit) (<=625 Yes) 8919 (No)
(12 + 3 + 3 + 2) * 1.5 = 30 DMG
-11 EN

Audino was hurt by its burn!
2 DMG

==

Lamarche (M) | Vogue (—)
HP: 100 | 77
EN: 79 | 76
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: -1 Atk (P) | -1 Atk (P)
OTR: Telekinesis (3a) | N/A

Krokorok (M) | Audino (M)
HP: 25 | 38
EN: 70 | 58
SPE: 74 (—) | 42 (-10)
RNK: 4/2/1/2/2/3 | 2/3/3/3/2/3
ABL: Intimidate | Klutz (D)
STA: -2 Acc (3a) | BRN, -2 Acc (3a)
OTR: N/A | N/A

ARENA: Trick Room (3r)

==

"GO DIE IN A HOLE"
 

Is it called hax when it's "good" for you?
(If somehow unwanted)


Vogue: Brine (Krokorok) ~ Hydro Pump (Krokorok) ~ Brine (Krokorok)
* If Krokorok uses a Damaging Evasive Move then use Brine (Audino)
* If Krokorok faints then redirect all remaining actions to Audino

Lamarche: Eruption ~ Heat Wave ~
Eruption
* If Krokorok uses a Damaging Evasive Move then use SolarBeam (Krokorok) and push actions
* If you're Tormented then replace the remaining actions with Fire Blast (Krokorok)
* If Krokorok faints then change all remaining actions with Fire Blast (Audino) and push actions
.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Alright, we've got to try!"

Krokorok: Rock Slide - Rock Slide - Rock Slide
Audino: Helping Hand (Krokorok) - Heal Pulse (Krokorok) - Helping Hand (Krokorok)
IF (Krokorok is KOed on A2) THEN (Use Signal Beam (Vogue) - Surf instead)
IF (Krokorok is KOed on A3 AND NOT A2) THEN (Use Signal Beam (Vogue) instead)

==

Lamarche (M) | Vogue (—)
HP: 100 | 77
EN: 79 | 76
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: -1 Atk (P) | -1 Atk (P)
OTR: Telekinesis (3a) | N/A

Krokorok (M) | Audino (M)
HP: 25 | 38
EN: 70 | 58
SPE: 74 (—) | 42 (-10)
RNK: 4/2/1/2/2/3 | 2/3/3/3/2/3
ABL: Intimidate | Klutz (D)
STA: -2 Acc (3a) | BRN, -2 Acc (3a)
OTR: N/A | N/A

ARENA: Trick Room (3r)

==

Audino used Helping Hand on Krokorok!
Audino is ready to help Krokorok out!
-11 EN

Krokorok used Rock Slide!
RNG Roll (To-Hit L, V) (<=5400 Yes) 304, 8622 (Yes | No)
RNG Roll (To-Crit L) (<=625 Yes) 1242 (No)
RNG Roll (To-Flinch L) (<=3000 Yes) 9660 (No)
(12 + 1) * 1.5 = 16.5 DMG
-6 EN

Lamarche used Eruption!
RNG Roll (To-Crit K, A) (<=625 Yes) 7322, 6621 (No)
(9.39375 + 3 + 4.5) * 1 + 4 = 20.89375 DMG (K)
(9.39375 + 3 + 3) * 1 + 4 = 19.39375 DMG (A)
-9 EN

Vogue used Brine on Krokorok!
enough damage
-7 EN

Krokorok fainted!

Audino was hurt by its burn!
2 DMG

==

Audino used Signal Beam on Vogue!
RNG Roll (To-Crit) (<=625 Yes) 3971 (No)
RNG Roll (To-CNF) (<=1000 Yes) 3771 (No)
(8 + 2) * 1.5 = 15 DMG
-6 EN

Lamarche used Heat Wave!
RNG Roll (To-Crit) (<=625 Yes) 2661 (No)
(10 + 3 + 3) * 1 + 4 = 20 DMG
-6 EN

Audino fainted!

==

Lamarche (M) | Vogue (—)
HP: 83 | 62
EN: 64 | 69
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: -1 Atk (P) | -1 Atk (P)
OTR: Telekinesis (1a) | N/A

Krokorok (M) | Audino (M)
HP: KO | -4
EN: 64 | 58
SPE: 74 (—) | 42 (-10)
RNK: 4/2/1/2/2/3 | 2/3/3/3/2/3
ABL: Intimidate | Klutz (D)
STA: -2 Acc (3a) | BRN, -2 Acc (3a)
OTR: N/A | N/A

ARENA: Trick Room (2r)

==

"Yeah so much for being lucky..."

==

Battle 2

RNG Adjust: 0%

Galactic Grunt Happy would like to fight!
"Look I'm a zombie!"

RNG PKMN: 5/50, 41/50
RNG ABIL: 2/2, 1/1

Dewott (M)

Nature: Naughty
+1 Atk, -1 SpD

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Item:
Wacan Berry

Stats:
HP: 100
Atk+: 4
Def: 2
SpA: 3
SpD-: 1
Spe: 60
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Hydro Pump

Air Slash
Brine
Screech

Iron Tail
Icy Wind

Hidden Power Electric 7
Taunt
Ice Beam
Rain Dance
Scald
X-scissor
Work Up
Grass Knot
Waterfall

Eelektrik (M)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Expert Belt

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 3
SpD: 3
Spe-: 34
SC: 2
WC: 2
BST: 17

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Crunch
Coil

Aqua Tail
Bounce
Iron Tail

Hidden Power Ice 7
Thunderbolt
Acrobatics
Flash Cannon
Wild Charge


"Uhh..."

Dewott: Icy Wind - Waterfall (Lamarche) - Waterfall (Lamarche)
IF (Speed-Reducing Move is ordered at all) THEN (Use Waterfall (Lamarche) - Razor Shell (Lamarche) - Waterfall (Lamarche) instead)
IF (Lamarche uses Protective / Evasive Action successfully) THEN (Use X-Scissor (Vogue) instead)

Eelektrik: Spark (Vogue) - Aqua Tail (Lamarche) - Aqua Tail (Lamarche)
IF (Lamarche uses Bide on A2) THEN (Use Bounce (Vogue) - Thunderbolt (Vogue) instead and ignore the bottom substitution)
IF (Your target uses a Protective / Evasive Action successfully) THEN (Use Thunderbolt on the other Pokemon instead)
 

I see a Storm approaching...


Vogue: [Illuminate] Dive (Dewoot) ~ Thunder (Dewoot) ~ Thunderbolt (Dewoot)

Lamarche: [Illuminate] Bug Bite (Dewoot) ~ HyperBolt [Hyper Beam + Thunderbolt Combo] (Dewoot)
~ Cooldown [Thunderbolt (Dewoot)]
* If Dewoot is Paralysed A2 then replace A2 & A3 with Thunderbolt (Dewoot)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Lamarche (M) | Vogue (—)
HP: 100 | 90
EN: 100 | 100
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A
[
3]

Dewott (M) | Eelektrik (M)
HP: 90 | 100
EN: 100 | 100
SPE: 60 (—) | 34 (-10)
RNK: 4/2/3/1/2/2 | 4/3/3/3/2/2
ABL: Shell Armor | Levitate
STA: N/A | N/A
OTR: N/A | N/A

==

Vogue's Illuminate activated!
Krokorok's accuracy fell!
Audino's accuracy fell!
-5 EN

Lamarche's Illuminate activated!
Krokorok's accuracy fell!
Audino's accuracy fell!
-5 EN

==

Vogue dove underwater!

Lamarche used Bug Bite on Dewott!
RNG Roll (To-Crit) (<=625 Yes) 6335 (No)
(6 - 1.5) * 1 = 4.5 DMG
Lamarche stole and ate Dewott's Wacan Berry!
-4 EN

Dewott used Icy Wind!
Vogue avoided the attack!
RNG Roll (To-Hit L) (<=5700 Yes) 5670 (Yes)
RNG Roll (To-Crit L) (<=625 Yes) 9499 (No)
(4.5 - 1.5) * 2/3 = 2 DMG (L)
Lamarche's Speed fell!
-5 EN

Eelektrik used Spark on Vogue!
The attack missed!
-4 EN

Vogue used Dive on Dewott!
RNG Roll (To-Crit) (<=625 Yes) 1261 (No)
(8 + 3) * 2/3 = 7.33 DMG
-9 EN

==

Vogue used Thunder on Dewott!
RNG Roll (To-Hit) (<=9000 Yes) 9339 (No)
The attack missed!
-8 EN

Dewott used Waterfall on Mollux!
RNG Roll (To-Hit) (<=6000 Yes) 7365 (No)
The attack missed!
-5 EN

Eelektrik used Aqua Tail on Lamarche!
RNG Roll (To-Hit) (<=5400 Yes) 6930 (No)
The attack missed!
-7 EN

Lamarche used MEGABOLT on Dewott!
RNG Roll (To-Hit) (<=9500 Yes) 5184 (No)
RNG Roll (To-Crit) (<=625 Yes) 6837 (No)
RNG Roll (To-PRZ) (<=1000 Yes) 3387 (No)
(25 + 6) * 1.5 = 46.5 DMG
-26 EN

==

Vogue used Thunderbolt on Dewott!
RNG Roll (To-Crit) (<=625 Yes) 1116 (No)
RNG Roll (To-PRZ) (<=1000 Yes) 6162 (No)
(10 + 4.5) * 1.5 = 21.75 DMG
-7 EN

Dewott used Waterfall on Mollux!
RNG Roll (To-Hit) (<=6000 Yes) 4543 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4598 (No)
(8 + 3) * 1.5 = 16.5 DMG
-5 EN

Eelektrik used Aqua Tail on Mollux!
RNG Roll (To-Hit) (<=5400 Yes) 6080 (No)
The attack missed!
-11 EN

Mollux must recharge!

==

Lamarche (M) | Vogue (—)
HP: 81 | 90
EN: 70 | 76
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A
[
—]

Dewott (M) | Eelektrik (M)
HP: 10 | 100
EN: 81 | 78
SPE: 60 (—) | 34 (-10)
RNK: 4/2/3/1/2/2 | 4/3/3/3/2/2
ABL: Shell Armor | Levitate
STA: N/A | N/A
OTR: N/A | N/A

==

"There are people that say missing five actions in the first two rounds on average isn't broken? Pfft."
 

I refuse to believe there's a connection!

Vogue: Psychic (Dewoot) ~ Hydro Pump (Eelektrik) ~ Scald (Eelektrik)
* If Eelektrik is in the middle of using a damaging evasive move when you target him then use Reflect (First use) & Thunder (Subsequent uses)

Lamarche: Flamethrower (Eelektrik) ~ Fire Blast (Eelektrik) ~ Flamethrower (Eelektrik)
* If Vogue is Paralysed & Is not targeted by a paralysis inducing move afterwards then use Heal Bell
* If Eelektrik is in the middle of using a damaging evasive move when you target him then use SolarBeam (Eelektrik) and push actions
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Yeah, right. You're deluding yourself."

Dewott: SUPERSWAG [Dodge + Taunt] (Lamarche) - cooldown - Waterfall (Lamarche)
Eelektrik: Spark (Vogue) - Spark (Vogue) - Spark (Vogue)

==

Lamarche (M) | Vogue (—)
HP: 81 | 90
EN: 70 | 76
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A
[
—]

Dewott (M) | Eelektrik (M)
HP: 10 | 100
EN: 81 | 78
SPE: 60 (—) | 34 (-10)
RNK: 4/2/3/1/2/2 | 4/3/3/3/2/2
ABL: Shell Armor | Levitate
STA: N/A | N/A
OTR: N/A | N/A

==

Dewott used LAST DITCH SWAG on Lamarche!
Lamarche fell for the Taunt!
-23 EN

Vogue used Psychic on Dewott!
-5 EN

Dewott fainted!

Lamarche used Flamethrower on Eelektrik!
RNG Roll (To-Crit) (<=625 Yes) 6976 (No)
RNG Roll (To-BRN) (<=1000 Yes) 4267 (No)
(10 + 3 + 3) * 1 + 4 = 20 DMG
-6 EN

Eelektrik used Spark on Vogue!
RNG Roll (To-Hit) (<=6000 Yes) 5338 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2715 (No)
RNG Roll (To-PRZ) (<=3000 Yes) 1902 (Yes)
(7 + 3 + 1.5 + 2) * 1.5 = 20.25 DMG
-5 EN

Vogue was paralyzed! It may be unable to move!

==

Lamarche used Heal Bell!
But it failed!
-0 EN

RNG Roll (Full PRZ) (<=2000 Yes) 988 (Yes)
Vogue is paralyzed! It can't move!

Eelektrik used Spark on Vogue!
RNG Roll (To-Hit) (<=6000 Yes) 6990 (No)
The attack missed!
-9 EN

==

Lamarche used Struggle on Eelektrik!
RNG Roll (To-Crit) (<=625 Yes) 3307 (No)
(5 - 3) * 1 = 2 DMG
Lamarche took 0.8 DMG in recoil!
-5 EN

RNG Roll (Full PRZ) (<=1500 Yes) 2879 (No)
Vogue used Scald on Eelektrik!
RNG Roll (To-Crit) (<=625 Yes) 9990 (No)
RNG Roll (To-BRN) (<=3000 Yes) 4827 (No)
(8 + 3 + 1.5) * 1 = 12.5 DMG
-5 EN

Eelektrik used Spark on Vogue!
RNG Roll (To-Hit) (<=6000 Yes) 4827 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 841 (No)
RNG Roll (To-PRZ) (<=3000 Yes) 6486 (No)
(7 + 3 + 1.5 + 2) * 1.5 = 20.25 DMG
-13 EN

==

Lamarche (M) | Vogue (—)
HP: 80 | 49
EN: 59 | 66
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | PRZ [10] (3a)
OTR: Taunt (3a) | N/A
[
—]

Dewott (M) | Eelektrik (M)
HP: KO | 67
EN: 58 | 51
SPE: 60 (—) | 34 (-10)
RNK: 4/2/3/1/2/2 | 4/3/3/3/2/2
ABL: Shell Armor | Levitate
STA: N/A | N/A
OTR: N/A | N/A

==

"Die. Die fast."

Eelektrik: Thunder Wave (Lamarche) - Spark (Vogue) - Spark (Vogue)
IF (Vogue uses Damaging / Protective / Evasive Action on A2 or A3) THEN (Use Aqua Tail (Lamarche) instead)
 

I see Death, but not one you'll be peased with!

Vogue: Hydro Pump (Eelektrik) ~ Brine (Eelektrik) ~ Brine (Eelektrik)

Lamarche: Flamethrower (Eelektrik) ~ Fire Blast (Eelektrik) ~ Flamethrower (Eelektrik)

 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Lamarche (M) | Vogue (—)
HP: 80 | 49
EN: 59 | 66
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | PRZ [10] (3a)
OTR: Taunt (3a) | N/A
[
—]

Dewott (M) | Eelektrik (M)
HP: KO | 67
EN: 58 | 51
SPE: 60 (—) | 34 (-10)
RNK: 4/2/3/1/2/2 | 4/3/3/3/2/2
ABL: Shell Armor | Levitate
STA: N/A | N/A
OTR: N/A | N/A

==

Lamarche used Flamethrower on Eelektrik!
RNG Roll (To-Crit) (<=625 Yes) 6261 (No)
RNG Roll (To-BRN) (<=1000 Yes) 6537 (No)
(10 + 3 + 3) * 1 + 4 = 20 DMG
-6 EN

RNG Roll (Full PRZ) (<=1000 Yes) 4775 (No)
Vogue used Hydro Pump on Eelektrik!
RNG Roll (To-Crit) (<=625 Yes) 3274 (No)
(12 + 3 + 1.5) * 1 = 16.5 DMG
-7 EN

Eelektrik used Thunder Wave on Lamarche!
-6 EN

Lamarche is paralyzed! It may be unable to move!

==

RNG Roll (Full PRZ) (<=1000 Yes) 2352 (No)
Vogue used Brine on Eelektrik!
RNG Roll (To-Crit) (<=625 Yes) 7403 (No)
(13 + 3 + 1.5) * 1 = 17.5 DMG
-7 EN

Eelektrik used Spark on Vogue!
RNG Roll (To-Crit) (<=625 Yes) 4880 (No)
RNG Roll (To-PRZ) (<=3000 Yes) 8772 (No)
(7 + 3 + 1.5 + 2) * 1.5 = 20.25 DMG
-4 EN

RNG Roll (Full PRZ) (<=2500 Yes) 9491 (No)
Lamarche used Fire Blast on Eelektrik!
RNG Roll (To-Hit) (<=9500 Yes) 1328 (Yes)
RNG Roll (To-Crit, To-BRN) Irrelevant
(12 + 3 + 3) * 1 + 4 = 22 DMG
-7 EN

Eelektrik fainted!

==

Lamarche (M) | Vogue (—)
HP: 80 | 29
EN: 46 | 52
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: PRZ [20] | PRZ [5] (1a)
OTR: Taunt (1a) | N/A
[
—]

Dewott (M) | Eelektrik (M)
HP: KO | -9
EN: 58 | 41
SPE: 60 (—) | 34 (-10)
RNK: 4/2/3/1/2/2 | 4/3/3/3/2/2
ABL: Shell Armor | Levitate
STA: N/A | N/A
OTR: N/A | N/A

==

"Yeah, I'm not very pleased..."

==

Battle 3
RNG Adjust:
1%

Jogger John would like to fight!
"I'm the fastest runner in the world!"

RNG PKMN: 48/50, 46/50
RNG ABIL: 3/3, 1/2

Stunfisk (F)

Nature: Relaxed
+1 Def, -15% Speed, -10% Evasion

Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Item:
Focus Band

Stats:
HP: 110
Atk: 3
Def+: 4
SpA: 3
SpD: 4
Spe-: 27
SC: 1
WC: 2
BST: 19

Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge

Pain Split
Sleep Talk
Yawn

Electroweb
Foul Play

Toxic
Hidden Power Ice 7
Thunderbolt
Earthquake
Dig
Sludge Wave
Sludge Bomb
Sandstorm
Scald
Payback
Stone Edge
Thunder Wave
Rock Slide
Surf

Durant (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Item:
Muscle Band

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 1
SpD: 2
Spe: 109
SC: 1
WC: 3
BST: 18

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Crunch

Faint Attack
Rock Slide
Thunder Fang

Dig
Rock Tomb
Facade
Shadow Claw
Giga Impact
Stone Edge
X-Scissor


"I also have the laziest Pokemon in the world..."

Stunfisk: Electroweb - Earthquake - Earthquake
IF (Vogue uses a Damaging Evasive Action on Electroweb) THEN (Use Mud Shot (Lamarche) and push actions back)
IF (Vogue uses Telekinesis on Lamarche) THEN (Replace all instances of Earthquake with Mud Bomb (Lamarche))

Durant: Rock Slide - Faint Attack (Vogue) - Rock Slide
IF (Vogue is under the effects of a Protective / Damaging Evasive Action on A2) THEN (Use Bite (Lamarche) instead)
 

I have been waiting for some time for my revenge against you dirty bug.

Vogue: [Iluminate] Hydro Pump (Stunkfish) ~ Scald (Stunkfish) ~ Hydro Pump (Stunkfish)

Lamarche: [Iluminate] Eruption ~ Eruption ~ Heat Wave
* If Durant faints & Stunkfish is Not Burned then change remaining action to Will-o-Wisp (Stunkfish)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Lamarche (M) | Vogue (—)
HP: 100 | 90
EN: 100 | 100
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A

Stunfisk (F) | Durant (M)
HP: 110 | 100
EN: 100 | 100
SPE: 27 (-10) | 109 (-10)
RNK: 3/4/3/4/1/2 | 5/4/1/2/1/3
ABL: Sand Veil | Swarm
STA: N/A | N/A
OTR: N/A | N/A

==

Vogue's Illuminate activated!
Durant's accuracy fell!
Stunfisk's accuracy fell!
-5 EN

Lamarche's Illuminate activated!
Durant's accuracy fell!
Stunfisk's accuracy fell!
-5 EN

==

Vogue used Hydro Pump on Stunfisk!
RNG Roll (To-Crit) (<=525 Yes) 1150 (No)
(12 + 3 + 2) * 1.5 = 25.5 DMG
-7 EN

Durant used Rock Slide!
RNG Roll (To-Hit L, V) (<=5500 Yes) 2365, 2342 (Yes)
RNG Roll (To-Crit L, V) (<=725 Yes) 4582, 8325 (No)
RNG Roll (To-Flinch L) (<=3100 Yes) 3230 (No)
(6 + 1.5 + 1) * 1.5 = 12.75 DMG (L)
(6 + 3 + 1) * 1 = 10 DMG (V)
-6 EN

Lamarche used Eruption!
RNG Roll (To-Crit S, D) (<=525 Yes) 4873, 601 (No)
(9.815625 + 3 + 1.5) * 1 + 4 = 18.32 DMG (S)
(9.815625 + 3 + 4.5) * 2.25 + 4 = 42.96 DMG (D)
-9 EN

Stunfisk used Electroweb!
RNG Roll (To-Hit L, V) (<=5800 Yes) 148, 5162 (Yes)
RNG Roll (To-Crit L, V) (<=725 Yes) 9195, 8981 (No)
(4.5 + 3 - 1.5) * 1 = 6 DMG (L)
(4.5 + 3) * 1.5 = 11.25 DMG (V)
Lamarche's Speed fell!
Vogue's Speed fell!
-4 EN

==

Durant used Faint Attack on Vogue!
RNG Roll (To-Crit) (<=725 Yes) 1890 (No)
(6 + 3 + 1) * 1.5 = 15 DMG
-4 EN

Vogue used Scald on Stunfisk!
RNG Roll (To-Crit) (<=525 Yes) 743 (No)
RNG Roll (To-BRN) (<=2900 Yes) 7641 (No)
(8 + 3 + 2) * 1.5 = 19.5 DMG
-5 EN

Lamarche used Eruption!
RNG Roll (To-Crit S, D) (<=525 Yes) 2028, 2523 (No)
(9.815625 + 3 + 1.5 - 2) * 1 + 4 = 16.32 DMG (S)
(9.815625 + 3 + 4.5) * 2.25 + 4 = 42.96 DMG (D)
-13 EN

Stunfisk used Earthquake!
RNG Roll (To-Hit L, V) (<=6100 Yes) 666, 1185 (Yes)
RNG Roll (To-Hit D) (<=5900 Yes) 3104 (Yes)
RNG Roll (To-Crit L, V) (<=725 Yes) 2861, 4805 (No)
RNG Roll (To-Crit D) (<=525 Yes) 6442 (No)
(7.5 + 3 - 1.5) * 2.25 = 20.25 DMG (L)
(7.5 + 3) * 1 = 10.5 DMG (V)
(7.5 + 3 - 1.5) *1 = 9 DMG (D)
-6 EN

Durant fainted!

==

Vogue used Hydro Pump on Stunfisk!
RNG Roll (To-Crit) (<=525 Yes) 3688 (No)
(12 + 3 + 2 - 2) * 1.5 = 22.5 DMG
-7 EN

Lamarche used Will-O-Wisp on Stunfisk!
RNG Roll (To-Hit) (<=8400 Yes) 2490 (Yes)
Stunfisk was burned!
-6 EN

Stunfisk used Earthquake!
RNG Roll (To-Hit L, V) (<=6100 Yes) 3974, 3147 (Yes)
RNG Roll (To-Crit L, V) (<=725 Yes) 4575, 6740 (No)
(7.5 + 3 - 1.5) * 2.25 = 20.25 DMG (L)
(7.5 + 3) * 1 = 10.5 DMG (V)
-10 EN

Stunfisk was hurt by its burn!
2 DMG

==

Lamarche (M) | Vogue (—)
HP: 41 | 33
EN: 72 | 81
SPE: 76 (—) | 133 (+20)
RNK: 1/4/5/4/3/3 | 2/3/4/3/2/4
ABL: Illuminate | Illuminate
STA: N/A | N/A
OTR: N/A | N/A

Stunfisk (F) | Durant (M)
HP: 6 | -5
EN: 80 | 90
SPE: 27 (-10) | 109 (-10)
RNK: 3/4/3/4/1/2 | 5/4/1/2/1/3
ABL: Sand Veil | Swarm
STA: N/A | N/A
OTR: N/A | N/A
 

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