Turbo...Flora...mode....ACTIVATE
The Challenge and Contenders
Challenging TheWolfe to a superfast 2v2 dubs!
DQ 1 Day
2 subs
Training Items
Training match
ASB Arena
<Flarelm> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 3/5
Attacks:(20)
Absorb
Bullet Seed
Ember
Fire Spin
Flame Wheel
Giga Drain
Growth
Lava Plume
Leech Seed
Petal Dance
Sweet Scent
Synthesis
Blaze Kick
Counter
GrassWhistle
Energy Ball
Fire Blast
Sunny Day
Toxic
Will-o-Wisp
<Grotle> [Thadural] (Male)
Nature: Brave
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Grotle
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 31(-)(-10 evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 2
DC: 1/5
Attacks:(13)
Absorb
Bite
Curse
Mega Drain
Razor Leaf
Tackle
Withdraw
Sand Tomb
Superpower
Worry Seed
Protect
Reflect
Toxic
GOOOOOOOOOOOOOOOOOOOOOOOApproving the above match.
Items = Training
Abilities = All
Substitutions = One
Potato - Darumaka (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type: Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 1
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (Dream World) LOCKED.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 58 + 8 accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 1/5
Attacks:
-Brick Break
-Dig
-Encore
-Endure
-Facade
-Fire Fang
-Fire Punch
-Flare Blitz
-Headbutt
-Incinerate
-Rage
-Rollout
-Tackle
-Taunt
-U-Turn
-Uproar
-Work Up
-Yawn
Total Moves: 18
Frostbite - Scylant (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 4
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
-Acrobatics
-Blizzard
-Brick Break
-Bug Bite
-Counter
-Earth Power
-Focus Energy
-Hone Claws
-Ice Shard
-Icicle Crash
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Scratch
-Sheer Cold
-Silver Wind
-Slash
-Stone Edge
-Substitute
-Taunt
Total Moves: 23