Battle Hall Challenge - Orcinus Duo

Stratos

Banned deucer.
Focus energy ~ Thunderbolt ~ ominous wind
IF Thunderbolt paras then use Hex a3


HP: 72
EN: 67
OTHER: Burn
VS

HP: 96
EN: 66
OTHER: Rest (1a)​
Arena Notes: Sandstorm (3r)

Drifloon used Focus Energy!
IM PUMPED BITCHES
-12 EN

Sudowoodo shat himself!
+4 HP

dmgD = 4

Drifloon used Thunderbolt!
crit = 9720 = no
para = 1741 = no
dmgS = [10+3+2-2] = 13
-7 EN

sudowoodo used Rock Slide!
hit = 5743 = yes
crit = 6773 = no
dmgD = [8+3+4.5]*1.5 = 23.25
-5 EN

dmgD = 4

Drifloon used Ominous Wind!
crit = 9967 = no
+all = 1177 = no
dmgS = [6+3+3+2-2] = 12
-4 EN

Sudowoodo used Stone Edge!
hit = 6936 = yes
crit = 9128 = no
dmgD = [10+3+4.5]*1.5 = 26.25
-6 EN


HP: 10
EN: 44
OTHER: Burn
VS

HP: 75
EN: 55
OTHER: none​
Arena Notes: Sandstorm (2r)

destiny bond ~ ominous wind ~ thunderbolt

fuck
 

Stratos

Banned deucer.
YES IT IS THE REST STOP THAT

RNG for mon: 3/5 spheal
rng for ability: 1/3 thick fat


Spheal (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Ice Beam
Earthquake
Hail

Signal Beam
Yawn
Rock Slide
 

Orcinus Duo

Banned deucer.
Sandstorm-Rock Slide-Rock Slide
IF Yawn, Magic Coat and pushback
IF Encore, Rock Slide that action and pushback.
 

Stratos

Banned deucer.
well seeing as orcinus dbag quit asb i think i'll call this too

ME: 11 UC

orc: a dick down his throat
 
Challenge #holy shit Pwne got angry before

Orcy is challenging Rank 4 with Trace the Pyroak using Rock Head (assuming Items = Off)

Pyroak - Trace (M)
Nature:Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-) (-10% Evasion)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 1
DC: 5/5

Attacks:(63)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Flame Burst
Synthesis
Lava Plume
Wood Hammer
Flare Blitz
Iron Defense
Amnesia
Zap Cannon
Heat Crash

Counter
Aromatherapy
Blaze Kick
Earth Power
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Psybeam
Dragonbreath
Grasswhistle
Revenge
Block

Solarbeam
Flamethrower
Double Team
Toxic
Sunny Day
Facade
Flame Charge
Rock Slide
Grass Knot
Swagger
Protect
Flash Cannon
Substitute
Rest
Sleep Talk
Earthquake
Dragon Tail
Hyper Beam
Low Sweep
Incinerate
Endure
Stealth Rock
Fire Blast
Energy Ball
Hidden Power Ice 7
Light Screen
Will-o-Wisp
Roar


Please choose your first type:





 
Battle #1


Bug Catcher Fucking Hell Can You People Choose Any Other Type But Bug For Your First Battle would like to battle!

RNG roll (for Pokemon) 3/5

Armaldo (M)
Nature: Careful (+1 SpD, -1 SpA)
Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Item: Life Orb

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Slash
Rock Blast

X-Scissor
Stone Edge
Earthquake

Rock Slide
Knock Off
Iron Defense

Superpower
Low Kick

"My parents call me FHCYPCAOTBBFYFB for short!"

RNG roll (for ability) 1/2 = Battle Armor
"Let's do this!"
 

Orcinus Duo

Banned deucer.
Christ you suck.

Sunny Day-Flare Blitz-Flare Blitz
If ancient power, proceed as normal
If damaging rock type move, counter
 

"I was all set for this to rank so high on the Orcinus Rage-o-Meter..."
Megahorn -> Psychic -> Megahorn

Pre-Round stats:

Trace
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva

Armaldo
HP: 100
EN: 100
5/4/2/4/45

Action 1
Megahorn -> Trace (7 EN)
RNG roll (to hit, <=9500 hit) 2776 = hit
RNG roll (to crit, <=625 crit) 734 = no crit
(12+3+(5-4)1.4) = 16.5 DMG

Trace used Sunny Day! (9 EN)
Sun!

Action 2
Psychic -> Trace (4+(5/2) = 6.5 EN)
RNG roll (to crit) 1704 = no crit
RNG roll (to lower SpD) 9688 = no lower
(11+3+(4-3)1.5) = 15.5 DMG

Flare Blitz -> Armaldo (6+(5/2) = 8.5 EN)
RNG roll (to crit) 9457 = no crit
(15+3+3+(4-4)1.5)(1.5) = 31.5 DMG

Action 3
Megahorn -> Trace (7 EN)
RNG roll (to hit) 4301 = hit
RNG roll (to crit) 4078 = no crit
(12+3+(5-4)1.4) = 16.5 DMG

Flare Blitz -> "Armaldo" (10+(5/2) = 12.5 EN)
RNG roll (to crit) 7342 = no crit
(15+3+3+(4-4)1.5)(1.5) = 31.5 DMG


Post-Round stats:

Trace
HP: 71
EN: 70
4/4/3/3/52/ -10% Eva

Aurumoth
HP: 47
EN: 79
5/4/4/3/81/ -10% Eva

Sun (3 rounds)


"But then you just went and used Fire-type attacks instead of Wood Hammer..."
Megahorn -> Psychic -> Final Gambit
If Counter, Psychic
If successful P/E move, change that action to Wish the first time and Dragon Dance the second, pushing backeach time


Aurumoth (M)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

Abilities:
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

Item: Expert Belt

Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish

Focus Blast
Psychic
Overheat

Megahorn
Hydro Pump
Close Combat

Magic Coat
Zen Headbutt
 

"...It's totally not like I missed Synthesis is your movepool or something like that. I'll... I'll just bow out gracefully now."

Battle #2

Skier Marissa would like to battle!

RNG roll (for Pokemon) 4/5

Glaceon (F)
Nature: Calm (+1 SpD, -1 Atk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Item: Ice Rock

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Charm
Baton Pass
Double-Edge
Last Resort
Trump Card
Icy Wind
Ice Fang
Ice Shard
Barrier
Mirror Coat
Hail
Blizzard

Ice Beam
Shadow Ball
Hidden Power (Electric)

Yawn
Wish
Endure

Signal Beam
Mud-Slap

"Looks like we're up against a tough opponent, Glaceon!"

RNG roll (for ability) 2/2 = Ice Body
"But we can handle it!"
 

"Stupid items = off, making it almost impossible for us to have any chance..."
Barrier -> Mud-slap -> Blizzard

Pre-Round stats:

Trace
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva

Glaceon
HP: 100
EN: 100
1/4/5/4/65

Action 1
Glaceon used Barrier! (7 EN)
Glaceon's Def rose!

Flare Blitz -> Glaceon (8.5 EN)
RNG roll (to burn) 3444 = no burn
Barrier nullified the damage!

Action 2
Mud-slap -> Trace (3 EN)
RNG roll (to crit) 3478 = no crit
(4+(5-3)1.5) = 7 DMG
Trace's Acc fell!

Flare Blitz -> Glaceon (12.5 EN)
RNG roll (to hit) 3371 = hit
RNG roll (to crit) 551 = crit
RNG roll (to burn) 6302 = no burn
(15+3+3+(4-4)1.5)(1.5) = 31.5 DMG

Action 3
Blizzard -> Trace (7 EN)
RNG roll (to hit, <=8000 hit) 6129 = hit
RNG roll (to crit) 6061 = no crit
RNG roll (to freeze) 6674 = no freeze
(12+3+(5-3)1.5) = 18 DMG

Flare Blitz -> Glaceon (16.5 EN)
RNG roll (to hit) 4236 = hit
RNG roll (to crit) 9350 = no crit
RNG roll (to burn) 2475 = no burn
(15+3+(4-4)1.5)(1.5)-3.5 = 23.5 DMG


Post-Round stats:

Trace
HP: 95
EN: 62
4/4/3/3/52/ -10% Eva
-1 Acc

Glaceon
HP: 45
EN: 83
1/4/5/4/65
+1 Def


"What a great start..."
Mud-slap -> Blizzard -> Mud-slap
If Light Screen, change that action to Focus Energy
IF Sunny Day, change the following action to Hail
 

"Try to evade as much as possible!"

Post-Round stats:

Trace
HP: 95
EN: 62
4/4/3/3/52/ -10% Eva
-1 Acc

Glaceon
HP: 45
EN: 83
1/4/5/4/65
+1 Def

Action 1
Mud-slap -> Trace (4 EN)
RNG roll (to crit) 7673 = no crit
(4+(5-3)1.5) = 7 DMG
Trace's Acc fell!

Heat Wave -> Glaceon (6 EN)
RNG roll (to hit, <=5400 hit) 1152 = hit
RNG roll (to crit) 9468 = no crit
RNG roll (to burn) 7422 = no burn
(10+3+(3-4)1.5)(1.5) = 17.25 DMG

Action 2
Blizzard -> Trace (7 EN)
RNG roll (to hit, <=8000 hit) 1832 = hit
RNG roll (to crit) 5605 = no crit
RNG roll (to freeze, <=500 freeze) 3449 = no freeze
(12+3+(5-3)1.5) = 18 DMG

Flare Blitz -> Glaceon (8.5 EN)
RNG roll (to hit, <=6000 hit) 5363 = hit
RNG roll (to crit) 3396 = no crit
RNG roll (to burn) 2441 = no burn
(15+3+(4-4)1.5)(1.5)-1.75 = 25.25 DMG

Action 3
Mud-slap -> Trace (5 EN)
RNG roll (to crit) 392 = crit
(4+3+(5-3)1.5) = 10 DMG
Trace's Acc fell!

Heat Wave -> Glaceon (6 EN)
RNG roll (to hit) 5249 = miss
Glaceon avoided the attack!


Post-Round stats:

Trace
HP: 60
EN: 41
4/4/3/3/52/ -10% Eva
-2 Acc

Glaceon
HP: 2
EN: 67
1/4/5/4/65


"Oh boy..."
 

"Come ooooon, luck!"
Hail -> Blizzard -> Blizzard

Pre-Round stats:

Trace
HP: 60
EN: 41
4/4/3/3/52/ -10% Eva
-2 Acc

Glaceon
HP: 2
EN: 67
1/4/5/4/65

Action 1
Glaceon used Hail! (9 EN)
Wee ability fun!

Flame Burst -> Glaceon (5 EN)
RNG roll (to hit) 336 = FUCK
Glaceon fainted!


Post-Round stats:

Trace
HP: 60
EN: 36
4/4/3/3/52/ -10% Eva

Glaceon
HP: KO
EN: KO
1/4/5/4/65


"You're mean."

Please choose your next type:





 
Battle #3


Arcade Star Dahlia would like to battle!

RNG roll (for Pokemon) 5/5

Ludicolo (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Item: Water Stone

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Thief
BubbleBeam
Zen Headbutt
Uproar
Hydro Pump
Mist
Natural Gift
Rain Dance
Energy Ball

Brick Break
Scald
Surf

Leech Seed
Counter
Giga Drain

Mimic
Dive

"Hi darling! Bet you didn't expect to see me here~"

RNG roll (for ability) 3/3 = Own Tempo
"Now let's see how this unfolds!"
 

Orcinus Duo

Banned deucer.
That's so very gay.

Flame Charge-Wood Hammer-Wood Hammer
IF Counter, Heat Wave and pushback
IF Dive, Counter and pushback
 

"Hmm... what a tough opponent!"
Hydro Pump -> Surf -> Hydro Pump

Pre-Round stats:

Trace
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva

Ludicolo
HP: 100
EN: 100
2/3/4/4/70

Action 1
Hydro Pump -> Trace (7 EN)
RNG roll (to hit, <=9000 hit) 1798 = hit
RNG roll (to crit) 5298 = no crit
(12+3+(4-3)1.5) = 16.5 DMG

Flame Charge -> Ludicolo (3 EN)
RNG roll (to crit) 8856 = no crit
(5+3+(4-3)1.5) = 9.5 DMG

Action 2
Wood Hammer -> Ludicolo (6+(5/2) = 8.5 EN)
RNG roll (to crit) 2629 = no crit
(15+3+(4-3)1.5) = 19.5 DMG

Surf -> Trace (6 EN)
RNG roll (to crit) 6741 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Action 3
Wood Hammer -> Ludicolo (10+(5/2) = 12.5 EN)
RNG roll (to crit) 4706 = no crit
(15+3+(4-3)1.5) = 19.5 DMG

Hydro Pump -> Trace (7 EN)
RNG roll (to hit) 9 = hit
RNG roll (to crit) 2869 = no crit
(12+3+(4-3)1.5) = 16.5 DMG


Post-Round stats:

Trace
HP: 72
EN: 76
4/4/3/3/52/ -10% Eva
+1 Spe

Ludicolo
HP: 51
EN: 87
2/3/4/4/70


"Let's try to close this gap, Ludicolo!"
Hydro Pump -> Surf -> Hydro Pump
If Wood Hammer, change that action to Counter
If Flare Blitz, change that action to Counter
 

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