Greetings! My name is Jarc, and this is my RU RMT. I arrived to the competitive pokemon scene not too long ago, and decided to give RU a try. Since it is one of my favorite pokemon and a resident of RU, I decided to base my team around SD Drapion. When team building was complete, I tried the team on PS and it was surprisingly good after I worked out some kinks. Now I ask you to review my team and see how I can make it better. So here it is:
Drapion
Item: Lum Berry
Ability: Sniper
Nature: Jolly
EV's: 4 hp/252 atk/252 spe
-Swords Dance
-Taunt
-Crunch
-Earthquake
This is the star of the show. Drapion is fantastic after a swords dance, easily sweeping teams while taking hits also thanks to its impressive natural bulk. Swords Dance's purpose is obvious, as drapion is rather weak without it and it allows it to punch holes in walls and murder everything else. Taunt is extremely useful, as Drapion is the only user of it in my team and it allows him to shut down opposing taunters, set up sweepers, and prevents hazards. Crunch is my main move, dealing awesome damage to anything that doesn't resist it after a boost. Last, but maybe not least, Earthquake is my coverage move, taking out steels that resist Crunch and other pokemon that are weak to ground. Lum Berry gives Drapion a little bit of insurance against burn and paralasis. Meanwhile, 252 speed EV's with a jolly nature allows it to outrun many threats like Nidoqueen, Rotom, and Moltres, and 252 att gives it a lot of bite.
Tangrowth
Item: Life Orb
Ability: Regenerator
Nature: Modest
EV's: 112 hp/252 spa/144 spd
-Sleep Powder
-Leaf Storm
-Hidden Power Rock
-Focus Blast
The physical tank. Tangrowth takes physical attacks like few others can, thanks to gigantic base HP and defense, and dishes them out like a boss too. It slows Physical attackers like Kabutops, Crawdaunt, and Hitmonlee to a screeching halt, while hitting back hard. It also likes to put the opponents pokemon to a good night's sleep with Sleep Powder (when it doesn't miss...). Leaf Storm is a very powerful STAB move that KO's many things, and is useful for threatening stuff like Kabutops. Hidden Power Rock hits all of Tangrowth's weakness's bar Poison for SE damage, meaning they can't just waltz in on the vine monster. Finally, Focus Blast allows me to damage guys like Boufalount(did I spell that right?) harder than my other moves, unfortunantly it does have a 30% chance of missing though. Finally, the Modest nature and Life Orb along with full investment in special attack allow the vine monster to dish out hits like a boss, with Regenerator and 114 hp+144spd making Tangrowth very hard to take out.
Kabutops
Item: Life Orb
Ability: Weak Armor
Nature: Adamant
EV's: 4 hp/252 att/252 spe
-Waterfall
-Aqua Jet
-Stone Miss(edge)
-Rapid Spin
Kabutops, Drapion's partner in physical sweeping crime, and the second part of my F/W/G trio. Kabutops is my other sweeper and also acts as a spinner to get those cursed rocks and spikes out of the field. Waterfall is a powerfull STAB move that takes out the likes of fire, ground, and rock types, and doesn't miss. Aqua Jet brings very useful priority, and gets a STAB boost. Stone Miss(edge) brings a second STAB to the table and is powerful...when it hits. Rapid Spin is needed to remove those rocks and spikes that hinder it and its teammates. If this badboy gets hit by a physical hit, weak armor activates, allowing it to pull off a sweep. Life Orb and an Adamant nature, with 252 attack and speed allow Kabutops to hit as hard and fast as possible.
Entei
Item: Choice Band
Ability: Pressure
Nature: Adamant
EV's: 4 hp/252 att/252 spe
-Flare Blitz
-ExtremeSpeed
-Stone Edge
-Will-O-Wisp/Toxic/Sleep Talk?
Entei, the volcano pokemon, is also the final part of my F/W/G core and brings immediate power to the table, along with more priority, with this set. With a choice band under its belt, Entei KO's most of the tier with it's holy nuke, Flare Blitz. ExtremeSpeed is very useful for nabbing those fast, but frail pokemon, or anything sufficiently weakened, thanks to its priority. Stone Edge is here for extra coverage. Due to comments, I'm not quite sure what to put in the last slot, whether it be Will-O-Wisp, Toxic, or Sleep Talk. Adamant is required due to the event for Flare Blitz and E-Speed, and 252 attack and speed allow it to hit, like Kabutops, as hard and fast as possible.
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Uxie
Item: Leftovers
Ability: Levitate
Nature: Timid
EV's: 252 hp/4 spa/252 spe
-Steath Rock
-Thunder Wave
-U-Turn
-Psychic
Uxie replaces Accelgor before it as my support lead. It is ridiculously bulky and checks Nidoqueen, who is arguably the biggest threat in RU ATM. Also Levitate allows it to aid my very ground-weak teamby switching into EQ's. Stealth Rock is awesome for making opposing Moltres and other SR weak poke's lives miserable. Thunder Wave aids against fast pokes' like sceptile and Accelgor. U-turn can scout for switches to make momentum in my favor, which is always a huge plus. Psychic ia my STAB attack, and murders the some pokes walled by Uxie, specifically Nidoqueen and Fighting types. 252 hp brings bulk to the table, allowing Uxie to take hits better, and 252 spe+Timid nature allows it to get SR up fast.
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Primeape
Item: Choice Scarf
Ability: Vital Spirit
Nature: Jolly
EV's: 4 hp/252 att/252 spe
-U-Turn
-Close Combat
-Stone Edge
-Ice Punch
This guy is the third to occupy this slot. He is my replacement revenge killer, and I came up with the idea to put him here. He scouts with U-Turn and can stop dangerous sweepers like Sceptile and revenge weakened pokes like Nidoqueen. Close Combat provided powerful STAB and hits lots of poke's hard. Stone Edge and Ice Punch provide coverage, especially against those guys with feathers that give Primeape trouble. Vital Spirit is cool for switching in on guys like Amoonguss and Sleep Powder's. EV's are standard.
Props to morningsun, col49, TheStriker, Yonko7, and A dude for rates :)
So how do you like my team and what do you think i can change to improve it? Thanks :)
Drapion
Item: Lum Berry
Ability: Sniper
Nature: Jolly
EV's: 4 hp/252 atk/252 spe
-Swords Dance
-Taunt
-Crunch
-Earthquake
This is the star of the show. Drapion is fantastic after a swords dance, easily sweeping teams while taking hits also thanks to its impressive natural bulk. Swords Dance's purpose is obvious, as drapion is rather weak without it and it allows it to punch holes in walls and murder everything else. Taunt is extremely useful, as Drapion is the only user of it in my team and it allows him to shut down opposing taunters, set up sweepers, and prevents hazards. Crunch is my main move, dealing awesome damage to anything that doesn't resist it after a boost. Last, but maybe not least, Earthquake is my coverage move, taking out steels that resist Crunch and other pokemon that are weak to ground. Lum Berry gives Drapion a little bit of insurance against burn and paralasis. Meanwhile, 252 speed EV's with a jolly nature allows it to outrun many threats like Nidoqueen, Rotom, and Moltres, and 252 att gives it a lot of bite.
Tangrowth
Item: Life Orb
Ability: Regenerator
Nature: Modest
EV's: 112 hp/252 spa/144 spd
-Sleep Powder
-Leaf Storm
-Hidden Power Rock
-Focus Blast
The physical tank. Tangrowth takes physical attacks like few others can, thanks to gigantic base HP and defense, and dishes them out like a boss too. It slows Physical attackers like Kabutops, Crawdaunt, and Hitmonlee to a screeching halt, while hitting back hard. It also likes to put the opponents pokemon to a good night's sleep with Sleep Powder (when it doesn't miss...). Leaf Storm is a very powerful STAB move that KO's many things, and is useful for threatening stuff like Kabutops. Hidden Power Rock hits all of Tangrowth's weakness's bar Poison for SE damage, meaning they can't just waltz in on the vine monster. Finally, Focus Blast allows me to damage guys like Boufalount(did I spell that right?) harder than my other moves, unfortunantly it does have a 30% chance of missing though. Finally, the Modest nature and Life Orb along with full investment in special attack allow the vine monster to dish out hits like a boss, with Regenerator and 114 hp+144spd making Tangrowth very hard to take out.
Kabutops
Item: Life Orb
Ability: Weak Armor
Nature: Adamant
EV's: 4 hp/252 att/252 spe
-Waterfall
-Aqua Jet
-Stone Miss(edge)
-Rapid Spin
Kabutops, Drapion's partner in physical sweeping crime, and the second part of my F/W/G trio. Kabutops is my other sweeper and also acts as a spinner to get those cursed rocks and spikes out of the field. Waterfall is a powerfull STAB move that takes out the likes of fire, ground, and rock types, and doesn't miss. Aqua Jet brings very useful priority, and gets a STAB boost. Stone Miss(edge) brings a second STAB to the table and is powerful...when it hits. Rapid Spin is needed to remove those rocks and spikes that hinder it and its teammates. If this badboy gets hit by a physical hit, weak armor activates, allowing it to pull off a sweep. Life Orb and an Adamant nature, with 252 attack and speed allow Kabutops to hit as hard and fast as possible.
Entei
Item: Choice Band
Ability: Pressure
Nature: Adamant
EV's: 4 hp/252 att/252 spe
-Flare Blitz
-ExtremeSpeed
-Stone Edge
-Will-O-Wisp/Toxic/Sleep Talk?
Entei, the volcano pokemon, is also the final part of my F/W/G core and brings immediate power to the table, along with more priority, with this set. With a choice band under its belt, Entei KO's most of the tier with it's holy nuke, Flare Blitz. ExtremeSpeed is very useful for nabbing those fast, but frail pokemon, or anything sufficiently weakened, thanks to its priority. Stone Edge is here for extra coverage. Due to comments, I'm not quite sure what to put in the last slot, whether it be Will-O-Wisp, Toxic, or Sleep Talk. Adamant is required due to the event for Flare Blitz and E-Speed, and 252 attack and speed allow it to hit, like Kabutops, as hard and fast as possible.
Uxie
Item: Leftovers
Ability: Levitate
Nature: Timid
EV's: 252 hp/4 spa/252 spe
-Steath Rock
-Thunder Wave
-U-Turn
-Psychic
Uxie replaces Accelgor before it as my support lead. It is ridiculously bulky and checks Nidoqueen, who is arguably the biggest threat in RU ATM. Also Levitate allows it to aid my very ground-weak teamby switching into EQ's. Stealth Rock is awesome for making opposing Moltres and other SR weak poke's lives miserable. Thunder Wave aids against fast pokes' like sceptile and Accelgor. U-turn can scout for switches to make momentum in my favor, which is always a huge plus. Psychic ia my STAB attack, and murders the some pokes walled by Uxie, specifically Nidoqueen and Fighting types. 252 hp brings bulk to the table, allowing Uxie to take hits better, and 252 spe+Timid nature allows it to get SR up fast.
Primeape
Item: Choice Scarf
Ability: Vital Spirit
Nature: Jolly
EV's: 4 hp/252 att/252 spe
-U-Turn
-Close Combat
-Stone Edge
-Ice Punch
This guy is the third to occupy this slot. He is my replacement revenge killer, and I came up with the idea to put him here. He scouts with U-Turn and can stop dangerous sweepers like Sceptile and revenge weakened pokes like Nidoqueen. Close Combat provided powerful STAB and hits lots of poke's hard. Stone Edge and Ice Punch provide coverage, especially against those guys with feathers that give Primeape trouble. Vital Spirit is cool for switching in on guys like Amoonguss and Sleep Powder's. EV's are standard.
Props to morningsun, col49, TheStriker, Yonko7, and A dude for rates :)
So how do you like my team and what do you think i can change to improve it? Thanks :)