Hello, Me again with my Second RMT, (with Another Terrible team).
殺人者! (Archeops) (M) @ Flying Gem
Trait: Defeatist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Acrobatics
- Stone Edge
- U-turn
- Earthquake
Archeops is great, its ability doesn't stop it (Much) from killing at least one Pokemon. No Hp Ev's along with a 31 HP IV Stat allows me to be at 51% after switching into Stealth Rock twice.
Acrobatics along with a Flying Gem is bound to hit everything in RU quite hard, except those who resist it. Stone Edge KO'es Moltres, and hits Entei pretty hard, whereas Earthquake round off the coverage, U-turn is for momentum.
He gets rid of almost anything slower than it, which makes it pretty great for an offensive rain team, especially with things like CB Escavalier, Nidoqueen, QD Lilligant (Provided you avoided sleep, and is at +0), And Moltres. (Stone Miss is a bit inaccurate though).
駆逐艦! (Kabutops) (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Aqua Jet/Rapid Spin
- Swords Dance/Rapid Spin
- Stone Edge
Well, this is my most debated Pokemon on my team, and for the sole reason of spinning. Should I ditch Aqua Jet for Rapid Spin? Or ditch Swords Dance,and go for an all-out-attacker with Rapid Spin, it's just troublesome, anyway..
Kabutops' main job is to punch holes and revenge kill in the rain. It hits an astonishing 518 speed in the rain, allowing it to outspeed most non-scarfed Pokemon.
It has great synergy with Uxie, as it can afford to set up in dual screens and turn 2HKO's into OHKO's with SR and Aqua Jet. But, due to Life Orb, Its always on a timer, meaning it has to dominate and grab as many kills/ steal the momentum, as quick as possible.
My Lawn (Rotom-Mow) @ Damp Rock
Trait: Levitate
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Leaf Storm
- Rain Dance
- Volt Switch
- Will-O-Wisp
Rotom-C is part of my Rain Setting Core, which it does pretty well, to be fair.
The Ev's give it decent bulk, but I am proposing for a bulkier spread, What do you guys think?
Rain Dance is self explanatory, Leaf Storm Dents most things hard, while Volt Switch can bluff a scarf set along with stealing momentum, and WoW can support the team by weakening physical attackers like Gallade and Crawdaunt. (Leaf Storm Nails Crawdaunt though).
Troll (Ludicolo) (M) @ Damp Rock
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump/Surf
- Giga Drain
- Rain Dance
- Ice Beam
You remember Ludicolo, well he's up for another round in BW2 RU. The Second Part of my Damp Rock Core.
Damp Rock Gives rain 8 Turns, which is a lot to work with already, And works well with Giga Drain as Ludicolo has no Recovery. Hydro Pump is For Power, but Surf is a Viable alternative. Ice Beam rounds off the coverage, by hitting Lilligant and Druddrigon super effectively.
Wall (Uxie) @ Light Clay
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Reflect
- Light Screen
- Stealth Rock
- U-turn
While Uxie might not be setting up the rain: It has an important job as a supporter, Setting up "Screens" which last for 8 Turns, along with the Omnipresent Stealth Rock. It has a lot to live up to, Physically Defensive allows it to live things like, CB Escavalier's Megahorn while in Reflect, or Scyther's Aerial Ace. U-turn grabs momentum and forms the Volt-Turn Combo with Rotom-C, which allows me to make setup Faster, and taking momentum easier.
Lancer (Escavalier) (M) @ Leftovers
Trait: Shell Armor
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
- Megahorn
- Knock Off
- Iron Head
- Toxic
The final member of the Rain Team, The Special Tank.
While one might not see it due to its overwhelming Base 135 Attack, and mostly used as a Choice Bander, it can function as a great Special Pivot, due to its typing and the Rain.
Megahorn deals a decent amount of damage to RU Pokemon even without investment, and Iron Head is for those stuff who resist Bug, and packs perfect accuracy, while Knock Off, takes away Eviolites, Scarves, Bands, Life Orbs, Etc, making it extensively useful for things like Munchlax and the like.
Toxic is just there to Cripple things like Moltres (on the switch in).
殺人者! (Archeops) (M) @ Flying Gem
Trait: Defeatist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Acrobatics
- Stone Edge
- U-turn
- Earthquake
Archeops is great, its ability doesn't stop it (Much) from killing at least one Pokemon. No Hp Ev's along with a 31 HP IV Stat allows me to be at 51% after switching into Stealth Rock twice.
Acrobatics along with a Flying Gem is bound to hit everything in RU quite hard, except those who resist it. Stone Edge KO'es Moltres, and hits Entei pretty hard, whereas Earthquake round off the coverage, U-turn is for momentum.
He gets rid of almost anything slower than it, which makes it pretty great for an offensive rain team, especially with things like CB Escavalier, Nidoqueen, QD Lilligant (Provided you avoided sleep, and is at +0), And Moltres. (Stone Miss is a bit inaccurate though).
駆逐艦! (Kabutops) (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Aqua Jet/Rapid Spin
- Swords Dance/Rapid Spin
- Stone Edge
Well, this is my most debated Pokemon on my team, and for the sole reason of spinning. Should I ditch Aqua Jet for Rapid Spin? Or ditch Swords Dance,and go for an all-out-attacker with Rapid Spin, it's just troublesome, anyway..
Kabutops' main job is to punch holes and revenge kill in the rain. It hits an astonishing 518 speed in the rain, allowing it to outspeed most non-scarfed Pokemon.
It has great synergy with Uxie, as it can afford to set up in dual screens and turn 2HKO's into OHKO's with SR and Aqua Jet. But, due to Life Orb, Its always on a timer, meaning it has to dominate and grab as many kills/ steal the momentum, as quick as possible.
My Lawn (Rotom-Mow) @ Damp Rock
Trait: Levitate
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Leaf Storm
- Rain Dance
- Volt Switch
- Will-O-Wisp
Rotom-C is part of my Rain Setting Core, which it does pretty well, to be fair.
The Ev's give it decent bulk, but I am proposing for a bulkier spread, What do you guys think?
Rain Dance is self explanatory, Leaf Storm Dents most things hard, while Volt Switch can bluff a scarf set along with stealing momentum, and WoW can support the team by weakening physical attackers like Gallade and Crawdaunt. (Leaf Storm Nails Crawdaunt though).
Troll (Ludicolo) (M) @ Damp Rock
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump/Surf
- Giga Drain
- Rain Dance
- Ice Beam
You remember Ludicolo, well he's up for another round in BW2 RU. The Second Part of my Damp Rock Core.
Damp Rock Gives rain 8 Turns, which is a lot to work with already, And works well with Giga Drain as Ludicolo has no Recovery. Hydro Pump is For Power, but Surf is a Viable alternative. Ice Beam rounds off the coverage, by hitting Lilligant and Druddrigon super effectively.
Wall (Uxie) @ Light Clay
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Reflect
- Light Screen
- Stealth Rock
- U-turn
While Uxie might not be setting up the rain: It has an important job as a supporter, Setting up "Screens" which last for 8 Turns, along with the Omnipresent Stealth Rock. It has a lot to live up to, Physically Defensive allows it to live things like, CB Escavalier's Megahorn while in Reflect, or Scyther's Aerial Ace. U-turn grabs momentum and forms the Volt-Turn Combo with Rotom-C, which allows me to make setup Faster, and taking momentum easier.
Lancer (Escavalier) (M) @ Leftovers
Trait: Shell Armor
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
- Megahorn
- Knock Off
- Iron Head
- Toxic
The final member of the Rain Team, The Special Tank.
While one might not see it due to its overwhelming Base 135 Attack, and mostly used as a Choice Bander, it can function as a great Special Pivot, due to its typing and the Rain.
Megahorn deals a decent amount of damage to RU Pokemon even without investment, and Iron Head is for those stuff who resist Bug, and packs perfect accuracy, while Knock Off, takes away Eviolites, Scarves, Bands, Life Orbs, Etc, making it extensively useful for things like Munchlax and the like.
Toxic is just there to Cripple things like Moltres (on the switch in).