Quick Training! WaterWarrior VS DFrog

Status
Not open for further replies.
BEAT THE BELDUM II

1v1 Training Singles (bring a strong Fire-type mon or something)
1 Day DQ
No recovers /chills
Items = On
No subs (you won't need them)
All abilities
ASB arena

For convenience:

Beldum (Cyborg) -
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks: (4 total)
Physical:
Headbutt
Iron Head
Take Down
Zen Headbutt

Special:

Status:
In
For convenience:
Gary [Pyroak] @ Exp Share

Pyroak [Gary] M

Nature: Brave
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-10 Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


Abilities:

Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.​

Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.​

Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

EC: 9/9
DW: 5/5
MC: 0

Moves:
Flare Blitz
Wood Hammer
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Heat Crash
Leaf Tornado
Energy Ball
Dragon Breath
Earth Power
Aromatherapy
Psywave
Fire Blast
Reflect
Brick Break
Substitute
Sunny Day
Dragon Tail
Will-o-Wisp​
Waterwarrior Attaches an item (Training only).
DFrog Orders
Waterwarrior counter-orders.
I ref.

Let's do this!
 
Pre-Battle:
@Lucky Egg
Cyborg (Beldum)
HP: 90
Energy: 100
Ranks: 2/3/3/2
Speed: 26
Size/Weight Classes: 1/4
Abilities: Clear Body/Levitate
Status: -10% Evasion, +1 EC/DC

@Exp. Share
Gary (Male Pyroak)
HP: 120
Energy: 100
Ranks: 4/4/3/3
Speed: 52
Size/Weight Classes: 4/5
Abilities: Rock Head/Battle Armor/Chlorophyll
Status: -10% Evasion, +1 MC


Calculations:
Speed Order: Pyroak, Beldum

Action 1:

Pyroak used Flare Blitz! (-9 Energy)
Crit: 06967<00625=NORMAL
Damage: (15+3+6-4.5)*1.5=29.25 Damage
Status: 06141<01000=No Burn

Beldum used Take Down! (-8 Energy)
Hit: 06698<09500=HIT
Damage: (10+3-6)=7 Damage
Beldum took 1.75 in recoil! (31 Total)

Action 2:

Pyroak used Fire Blast! (-7 Energy)
Hit: 01657<09500=HIT
Crit: 00575<00625=OUCH!
Damage: (12+3+3+4.5-3)*1.5=29.25 Damage (60.25 Total)
Effect: 06674<01000=No Burn

Beldum used Take Down! (-12 Energy)
Hit: 06007<09500=HIT
Damage: (10+3-6)=7 Damage (14 Total)
Beldum took 1.75 in recoil! (62 Total)

Action 3:

Pyroak is charging a deadly combo!

Beldum used Take Down! (-16 Energy)
Hit: 01696<09500=HIT
Damage: (10+3-6)=7 Damage (21 Total)
Beldum took 1.75 in recoil! (63.75 Total)

Pyroak used Fatal Flames! (-41 Energy)
Crit: 09331<00625=NORMAL
Damage: (33.75+3+6-4.5)*1.5=57.375 Damage (121.125 Total)
Effect: N/A

BELDUM FAINTED! (+1 KOC Pyroak)


Battle End!
@Lucky Egg
Cyborg (Beldum)
HP: KO
Energy: 64
Ranks: 2/3/3/2
Speed: 26
Size/Weight Classes: 1/4
Abilities: Clear Body/Levitate
Status: -10% Evasion, +1 EC/DC, Knocked Out

@Exp. Share
Gary (Male Pyroak)
HP: 99
Energy: 43
Ranks: 4/4/3/3
Speed: 52
Size/Weight Classes: 4/5
Abilities: Rock Head/Battle Armor/Chlorophyll
Status: -10% Evasion, +1 MC, +1 KOC, Cooldown (1 Action)


Rewards:
Waterwarrior: 1 CC
Cyborg: 1 EC, 2 MC, 1 DC, 1 Additional EC or DC

DFrog: 1 CC
Gary: 4 MC, 1 KOC

Eternal Drifter: 2 UC


Thanks for a quick battle!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top