THE EINSTEIN THEORY



Hey guys, this is another RMT courtesy of me. After having built a rain team which was pretty successful in my eyes I decided to try a different play style in the form of a sun team. One of the biggest annoyance for a sun team to face is an opposing rain team so this team was built particularly to combat rain teams in general. Since it is was a sun team it had to have a Sunny Day Ninetales for permanent sun in the form of its ability drought. Next I decided to add two of the main sweepers in the sun on my team purely to destroy rain abuser such as keldeo and politoed so SD Sawsbuck and Mixed Venusaur joined the team as powerful weather sweepers in their own right. The weakness to other fire types was now evident so I added Special Defensive Magma Storm Toxic Stall Heatran to absorb fire moves easily thanks to flash fire. Looking at my team I needed a stealth rocker and a physical resist along with a rapid spinner since most sun teams don’t enjoy stealth rock so I added Physically Defensive Donphan to my team to do the mentioned jobs for the team. Last but not least I added Kingdra as an anti rain pokemon who abuses politoed’s drizzle to counter rain teams and pull off a late game rain sweep if I lose my weather. Now that we are done with the basic idea lets’ get into the team.
















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(Sawsbuck) (M) @ Life Orb

Trait: Chlorophyll
EVs: 112 HP / 248 Atk / 148 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Return
- Nature Power
Sawsbuck is one of my 2 main sun sweepers and in my opinion the best physical grass type attacker in the sun. Thanks to chlorophyll Sawsbuck is able to raise its decent speed to extremely high levels allowing it to sweep very easily under the sun. Under the sun, 148 Speed EVs allow Sawsbuck to get the jump on +1 base 108 Speed Pokemon, such as Choice Scarf Terrakion, as well as +2 Naive Cloyster, allowing it to effectively sweep whole teams. Outside of sun, Sawsbuck will still be able to outspeed max Speed Timid Politoed, allowing it to continue its sweep even against some rain teams. Swords Dance raises Sawsbuck's average Attack stat raises to a great 654, allowing it to take many bulky walls down. Return is the powerful attacking move with its high 102 Base Power and good coverage. After a Swords Dance, Return will always OHKO Latios, and will almost always KO max HP Celebi even without Stealth Rock or Spikes. Horn Leech is Sawsbuck's secondary STAB option, allowing Sawsbuck to OHKO frailer opponents or anything it hits super effectively and simultaneously restore health.
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Ninetales
(Ninetales) (M) @ Leftovers
Trait: Drought
EVs: 248 HP / 212 SDef / 48 Spd
Calm Nature (+SDef, -Atk)
- Sunny Day
- Will-O-Wisp
- Flamethrower
- Hidden Power Rock





(Ninetales) (M) @ Leftovers

Trait: Drought
EVs: 248 HP / 212 SDef / 48 Spd
Calm Nature (+SDef, -Atk)
- Sunny Day
- Will-O-Wisp
- Flamethrower
- Hidden Power Rock
Sunny Day ninetales is there on this team for one and one reason only. To get the sun up as the team depends heavily on sun to sweep opposing teams. Anything else that ninetales does for this team is an added bonus as ninetales is a very frail pokemon and would have probably been NU or RU if not for its ability Drought. I run a specially defensive set to take scalds from politoed all day and get the sun back up eventually forcing politoed to switch out. Sunny Day Deters other weather starters from switching in on me. If they do, I make their switch-in pointless with this move. Will-O-Wisp is good to hit opposing weather starters, mostly Tyranitar and Hippowdon so they can't OHKO me or lead terrakion as it sets up rocks thinking that I can’t touch it. Flamethrower is STAB that grants me enough power in the sun to break substitutes. HP rock allows me to hit volcarona which would otherwise be a huge pain to my team.
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(Heatran) (M) @ Leftovers

Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Magma Storm
- Taunt
- Toxic
- Protect
Heatran performs a number of roles on my team. Firstly it acts as a specially defensive wall sponging hurricanes all day long from Tornadus-T and Draco Meteors from dragons. Secondly it is my teams status inducer toxicing opponents and then stalling them out. Thirdly it stops Ferrothorn and other hazards setters cold with Taunt. Fourthly it acts as a Trapper with Magma Storm trapping Politoed so that one of my grass types can end him. Fifthly it acts as a sun counter and lastly it acts as a blissey/chansey bait and then proceeds to Magma Storm + Taunt + Toxic them to stall even the pink blobs out. Its steel/fire typing helps a lot to sponge powerful hits. Magma Storm acts as a strapping move to trap certain pokes or weather inducers to beat them allowing ninetales to set up drought safely. Taunt prevents pokemon from setting up/settting hazards. Toxic helps in stalling against pokemon who are trapped with Magma Storm. Protect helps me gain a bit of leftovers recovery while acting as a scouting move and also for stalling the opponent once toxiced.
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Donphan
(Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 80 Atk / 176 Def / 4 Spe
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off





(Donphan) (M) @ Leftovers

Trait: Sturdy
EVs: 248 HP / 80 Atk / 176 Def / 4 Spe
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
Donphan is my teams Stealth Rocker as well as my rapid spinner.Donphan also is my physical wall and my main answer to Terrakion which happens to be a threat to all teams in existance. Donphan performs wonderfully when used in sunlight, being able to remove entry hazards for sun abusers and stand up against common threats in sandstorm. Additionally, Donphan's Water-type weakness is removed. In return, its Grass- or Fire-type teammates can switch into Will-O-Wisp (and weakened Scalds to an extent) and wreak havoc with colossally powerful attacks. Rapid spin is there to remove entery hazards for the team. Stealth Rock is an essential entry hazard which every half decent team needs. Earthquake is a powerful stab while knock off is a surprise move which is not too common but still effective as it takes the opponents item away such as a scarf from a salamence. The current spread enables Donphan to always 2HKO Haxorus with Earthquake after Stealth Rock damage. Meanwhile, Donphan sacrifices about 5% in overall defensiveness, which isn't exactly a significant difference.
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(Venusaur) (M) @ Life Orb

Trait: Chlorophyll
EVs: 80 Atk / 252 SAtk / 176 Spd
Naive Nature (+Spd, -SDef)
- Growth
- Earthquake
- Hidden Power Ice
- Giga Drain
Venusaur is my second chlorophyll sweeper. I can’t describe to you the huge threat that Venusaur is under the sun with a Growth boost under its belt. We are going to begin with the spread. The current spread allows me to outspeed timid scarf latios while keeping max special attack and the rest is sent to attack to boost the power of Earthquake. Mix Venusaur with life orb is almost unstoppable mid/late game. Growth boosts my attack and special attack to insane level thus securing me the OHKO with a life orb boost. Earthquake is a physical move present to decimate steel types and hit its no.1 enemy heatran for an OHKO. Hidden power ice is used instead of HP fire to hit dragons which otherwise resist this set and then can fire stab Draco’s/Outrages to take me out. Giga Drain is a powerful STAB which allows me to hit quite a few pokemon for neutral/super effective damage and regain HP at the same time.
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(Kingdra) (M) @ Life Orb

Trait: Swift Swim
EVs: 40 HP/ 36 SAtk / 204 SAtk / 228 Spd
Rash Nature (+SAtk, -SDef)
- Dragon Pulse
- Waterfall
- Hydro Pump
- Draco Meteor
Kingdra is just the PERFECT counter against Rain teams. Kingdra takes advantage of the opponent’s rain just in case I lose my weather so that it can sweep through their team.. With Swift Swim at his disposal, this guy can obliterate pretty much anything that takes neutral STAB damage from Hydro Pump. Kingdra just dominates in the rain with rain boosted and Hydro Pump, Draco Meteor and Swift Swim at his disposal. The 40 HP EVs moves Kingdra up to the next highest stealth rock number while also giving me a life orb number of HP, The listed EV spread allows Kingdra to outrun up to base 130s such as scarf latios and gengar under rain. 36 Attack EV’s guarantee a 2HKO on blissey after rocks under the rain which otherwise has no problem walling Kingdra. Dragon Pulse is a Dragon type move with no side effects whatsoever so I can use it to take on weakened mons instead of spamming draco meteors and lowering my special attack. Hydro Pump is a powerful STAB under rain and can 2HKO most pokes. Draco Meteor is yet another powerful stab to take bulky dragons on while waterfall is present to make sure that dedicated special walls cannot wall Kingdra completely.


Code:
Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 112 HP / 248 Atk / 148 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Return
- Nature Power
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 248 HP / 212 SDef / 48 Spd
Calm Nature (+SDef, -Atk)
- Sunny Day
- Will-O-Wisp
- Flamethrower
- Hidden Power Rock
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Magma Storm
- Taunt
- Toxic
- Protect
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 80 Atk / 176 Def / 4 Spe
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 80 Atk / 252 SAtk / 176 Spd
Naive Nature (+Spd, -SDef)
- Growth
- Earthquake
- Hidden Power Ice
- Giga Drain
Kingdra (M) @ Life Orb
Trait: Swift Swim
EVs: 40 HP/ 36 SAtk / 204 SAtk / 228 Spd
Rash Nature (+SAtk, -SDef)
- Dragon Pulse
- Waterfall
- Hydro Pump
- Draco Meteor










