
Hydreigon: Modest
Item: Life Orb
252 Special Attack
252 Speed
4 HP
Surf
Dark Pulse
Dragon Pulse
Earth Power
My main pokes for special attacks. He will almost always be the lead on the team. His purpose is to hit hard and fast. Special Attack and Speed are maximized so he can cause considerable damage and make sure he's the first one attacking. Life Orb gives him the extra power boost. Both of the Pulse moves give him strong, reliable STAB moves to deal with many common threats. Surf and Earth Power are used for the extra coverage for Steel Types and for taking out Ground and Fire threats, protecting my Scizor and Infernape.

Infernape: Jolly
Item: Focus Sash
252 Attack
252 Speed
4 Special Defense
Flare Blitz
Close Combat
Earthquake
U-Turn
Fast and powerful. He is the heart of the team and has versatility to balance the team out. Bred for speed and power, he uses his strong STAB moves to hit quickly and deal massive damage/death to common threats. Earthquake has high base power and is used to deal with annoying electric pokes. U-Turn is used for getting out of there if the situation gets rough. Focus Sash lets him survive any OHKOs so he can keep on fighting.

Scizor: Adamant
Item: Life Orb
252 Attack
248 HP
8 Speed
Swords Dance
X-Scissor
Brick Break/Superpower
Bullet Punch
Comes in with a Swords Dance, then hits em with a Bullet Punch. Scizor is typically the finisher of the team, although he will sometimes lead and end up wiping out a whole team. X-Scissor provides a strong STAB move and Brick Break/Superpower deals with those nasty Steel Types. Attack is maximized with EVs and Life Orb so Bullet Punch is always hitting strong even without a Swords Dance. He also gets a nice HP boost with the EVs so he can feel a little safer when he's dancing. After initial setup, Scizor is the most deadly force on the team.

Haxorus: Adamant
Item: Choice Scarf
252 Attack
252 Speed
4 HP
Outrage
Earthquake
Brick Break/Superpower
Dual Chop
Deadly. His incredible speed and powerful attack make him my top Physical Sweeper. Focusing on power and speed, the EVs and Choice Scarf makes sure he outspeeds almost anything. Outrage is his go to move with Earthquake taking advantage of his ability and eliminating Electric threats to Skarmory. Brick Break/Superpower deals with the Ice threats and Steel Types while Dual Chop breaks substitutes and rips up others Focus Sash.

Gengar: Timid
Item: Focus Sash
252 Special Attack
252 Speed
4 HP
Shadow Ball
Thunderbolt
Focus Blast
Destiny Bond
Quick and powerful. When Hydreigon isn't holding it down, Gengar is the fast and furious special sweeper. He deals some nice damage with Shadow Ball and provides neutral coverage. Thunderbolt deals with the Water threats that seem to wall my team at times. Focus Blast takes out Ice threats letting my dragons have some breathing room. Destiny Bond is thrown in there just in case he meets a foe that he can't beat. If he goes down, he takes them with him. Focus Sash makes sure he stays in the battle after a hard hit.

Skarmory: Impish
Item: Rocky Helmet
252 HP
140 Defense
20 Speed
96 Attack
Roost
Whirlwind
Brave Bird
Spikes
Spiked defensive wall. When Infernape gets in trouble, he U-Turns it out of there and Skarmory comes out to play. Skarmory is typically thrown into battle when my other pokes are in trouble. My powerful wall can not only take a hit but also give one. He can take quite a beating and when he's getting low on health, Roost is there. If he encounters trouble, Whirlwind gets rid of any threats to him after a Spikes set up and Brave Bird is there to lay down the pain. Rocky Helmet punishes other pokes for daring to touch Skarmory. The defensive powerhouse of my team that stalls and hurts.
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So there's my team. I'm open to any and all suggestions to improve my team. Moves colored in red are ones that I'm still trying to figure out or am stuck on deciding between. Thanks guys!