I think hazards are a curious case in Doubles. Unlike VGC where you are making very few switches, 6 v 6 forces you to use your whole team. If you need to restart your weather or if your scarfer is locked into an unfavorable move, you'll definitely be switching. Stealth Rock in particular keeps Volcarona at bay and annoys the shit out of Ninetales and Abomasnow. I'll likely try a Heatran set of Stealth Rock / Heat Wave / Earth Power / Protect|Sub and see how it works out.
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Originally Posted by Fat Melee Mewtwo
If RBY Cloyster didn't have Clamp hax, would you stick your dick in that?
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