Espeon65 vs Geodude6 in Unown Alphabet Soup

3v3 Triples; 2 NFE, 1 LC
Switch = lol
Items = Training
Abilities = All
2 Day DQ
5 Chills/Recovers
2 Subs
Arena: Unown Soup


Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


Flarelm (M)
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
HP: 100
Atk: 4.5
Def: 4.5
SpA: 4.5
SpD: 3
Spe: 55
Size Class: 3
Weight Class: 4

Prinplup (M)
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
HP: 100
Atk: 4.5
Def: 4.5
SpA: 6
SpD: 4.5
Spe: 43
Size Class: 2
Weight Class: 2

Taillow (F)
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1

Combusken (F)
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
HP: 90
Atk: 6
Def: 3
SpA: 4.5
SpD: 1.5
Spe: 55
Size Class: 2
Weight Class: 2

Shelgon (M)
+12% Accuracy
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 100
Atk: 4.5
Def: 4.5
SpA: 3
SpD: 3
Spe: 58
Size Class: 2
Weight Class: 5

Cupra (F)
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
HP: 90
Atk: 3
Def: 3
SpA: 6
SpD: 1.5
Spe: 44
Size Class: 1
Weight Class: 1


Espeon65's Team


Flarelm (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 1
DC: 2/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Lava Plume

Blaze Kick
Inferno
Seed Bomb

Flamethrower
SolarBeam
Swords Dance
Sunny Day
Energy Ball


Prinplup [Pauly] (M)
Nature: Quiet (+1 SpA, -15% Spe)

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (Innate) (DW;Locked): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-15%, -10 evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 5/9
MC: 2
DC: 2/5

Pound
Growl
Bubble
Water Sport
Peck
Bide
Fury Attack
BubbleBeam
Tackle
Metal Claw

Hydro Pump
Icy Wind
Mud Slap

Ice Beam
Double Team
Surf
Scald



Taillow (F)
Nature: Serious
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW; LOCKED) (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 3
DC: 1/5

Moves:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Brave Bird
Roost
Steel Wing

Return
Facade
U-Turn


Geodude6's Pokemon

Combusken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 5/9
MC: 1
DC: 5/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Flamethrower
Sky Uppercut
Flare Blitz

Baton Pass
Night Slash
Reversal

Fire Blast
Shadow Claw
Swords Dance

Dual Chop
Fire Pledge
Thunderpunch

Shelgon (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
 
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3-
SpA: Rank 2
SpD: Rank 2
Spe: 58+
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5


Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragon Claw

Dragon Dance
Hydro Pump
Thrash

Brick Break
Fire Blast
Rock Slide
Substitute

Draco Meteor
Outrage

Wish

Cupra (F)

Nature: Rash (+Sp Atk, -SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (DW LOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4+
SpD: 1-
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Psychic
Double Team
Substitute

Feint
Megahorn
Hydro Pump





Flarelm
100|100

Prinplup
100|100


Taillow
90|100



Combusken
90|100


Shelgon
100|100


Cupra (F)
90|100

Orders:
Espeon65 sends out pokemon and equips
Geodude6 sends out pokemon, equips, and orders
Espeon65 orders
I ref
 

Geodude6

Look at my shiny CT!

"So this is the new kid?"


"Yup."

"..."


"Don't worry, kid. You'll do just fine."

Shelgon @ Nothing
Combusken @ Nothing
Cupra @ Amulet Coin

Shelgon: Unown D Dark Void~Rock Slide
IF Unown D is already used by the time you would use it AND Unown B is available THEN use Unown B Bolt Strike Taillow
IF Taillow uses Dark Void A1 THEN use Unown D Detect
Combusken: Unown F Fake Out Taillow~Thunderpunch Taillow
IF Taillow uses Detect A1 THEN use Unown F Feint A1
IF Unown F is already used by the time you would use it, THEN use Unown P Paleo Wave instead.
Cupra: Substitute (25)~Double Team (4)
 
(I've actually been here longer than you I just quit for a while...)
Anyway...

Taillow: Unown D (Detect)~Brave Bird (Cupra)
Flarelm: Unown F (Fake Out) (Shelgon)~Flamethrower (Cupra)
Pauly: Ice Beam (Shelgon)~Scald (Combusken)
 


Flarelm
100|100

Prinplup
100|100


Taillow
90|100



Combusken
90|100


Shelgon
100|100


Cupra
90|100


Action 1
Taillow's Detect
EN Check: 7 + 15.75/2.5 = 13.3

Flarelm's Fake Out on Shelgon
Crit Check (625): 4521 (NO)
Damage: (4 + 4.5 - 4.5) = 4
EN Check: 4
Shelgon Flinched

Combusken's Paleo Wave on Taillow
Crit Check (625): 2437 (NO)
Effect Check (2000): 9858 (NO)
-Ignore- Damage: (9 + 4.5 - 3) * 1.5 = 15.75
EN Check: 7

Cupra's Substitute
EN Check: 24

Prinplup's Ice Beam on Shelgon
Crit Check (625): 7829 (NO)
Effect Check (1000): 3122 (NO)
Damage: (10 + 6 - 3) * 1.5 = 19.5
EN Check: 7

Action 2
Taillow's Brave Bird on Cupra
Crit Check (625): 6930 (NO)
Damage: (10 + 1 + 3 + 3 - 3) * 1.5 = 21
Recoil: 21 * (1/3) = 7
EN Check: 7 + 1/2 - 1 = 6.5

Shelgon's Rock Slide
-on Taillow
Crit Check (625): 9304 (NO)
Damage: (8 * 0.75 + 4.5 - 3) * 1.5 = 11.25

-On Flarelm
Effect Check (3000): 6994 (NO)
Damage: (8 * 0.75 + 4.5 - 4.5) * 1.5 = 9

-On Prinplup
Crit Check (625): 4618 (NO)
Effect Check (3000): 7806 (NO)
Damage: (8 * 0.75 + 4.5 - 4.5) = 6
EN Check: 6

Speed Tie (5000): 5427 (Combusken)
Combusken's ThunderPunch on Taillow
Crit Check (625): 6971 (NO)
Effect Check (1000): 7903 (NO)
Damage: (8 + 6 - 3) * 1.5 = 16.5
EN Check: 6

Flarelm's Flamethrower on Cupra
Crit Check (625): 5107 (NO)
Effect Check (1000): 3376 (NO)
Damage: (10 + 3 + 4.5 - 1.5) * 1.5 = 24
EN Check: 7 - 1 = 6

Cupra's Double Team
EN Check: 16

Prinplup's Scald on Combusken
Crit Check (625): 4910 (NO)
Effect Check (3000): 5017 (NO)
Damage: (8 + 3 + 6 - 1.5) * 1.5 = 23.25
EN Check: 6 - 1 = 5

Combusken boosts its Speed


Flarelm
HP: 100 - 9 = 91
EN: 100 - (6 + 4) = 90

Prinplup
HP: 100 - 6 = 94
EN: 100 - (5 + 7) = 88

Taillow
HP: 90 - (7 + 11.25 + 16.5) = 55.25 rounded to 55
EN: 100 - (13.3 + 6.5) = 80.2 rounded to 80

Combusken
HP: 90 - 23.25 = 66.75 rounded to 67
EN: 100 - (6 + 7 + 2) = 85
Status: +1 Speed

Shelgon
HP: 100 - (4 + 19.5) = 76.5 rounded to 76
EN: 100 - 6 = 94

Cupra (F)
HP: 90 - 25 = 65
EN: 100 - (24 + 16) = 60
Status: 4 Clones




Flarelm
91|90

Prinplup
94|88


Taillow
55|80



Combusken
67|87
Status: +1 Speed


Shelgon
76|94


Cupra
65|60
Status: 4 Clones

Orders:
Espeon65 orders
Geodude6 orders
I ref
 
Flarelm: Lava Plume~Flamethrower (Cupra)
Pauly: FREEZE BEAM! (Ice Beam combo) (Shelgon)~Cooldown (Scald) (Combusken)
If Shelgon uses Protect A1, redirect to Cupra.
Taillow: Wing Attack (Combusken)~Unown A (Aerial Ace) (Combusken)
 

Geodude6

Look at my shiny CT!
Thank you for not DQing me.

Shelgon: Unown S Spore Prinplup~Rock Slide+Rock Slide
Combusken: Unown A Aerial Ace Flarelm~Thunderpunch Taillow
Cupra: Psychic Flarelm~Unown H Heal Order
 


Flarelm
91|90

Prinplup
94|88


Taillow
55|80



Combusken
67|87
Status: +1 Speed


Shelgon
76|94


Cupra (F)
65|60
Status: 4 Clones


Action 1
Combusken's Aerial Ace on Flarelm
Damage: (6 + 6 - 4.5) * 1.5 = 11.25
EN ChecK: 4

Taillow's Wing Attack on Combusken
Crit Check (625): 5340 (NO)
Damage: (6 + 3 + 3 - 3) * 1.5 = 13.5
EN Check: 4 - 1 = 3

Shelgon's Spore on Prinplup
Intensity Check: 14 (LIGHT)
EN Check: 8

Flarelm's Lava Plume
-On Combusken
Crit Check (625): 313 (CRIT)
Damage: (8 * 0.75 + 3 + 3 + 4.5 - 1.5) * 0.67 = 10.05

-On Taillow
Crit Check (625): 6510 (NO)
Effect Check (3000): 233 (BURN)
Damage: (8 * 0.75 + 3 + 4.5 - 3) = 10.5

-On Shelgon
Crit Check (625): 8640 (NO)
Effect Check (3000): 395 (BURN)
Damage: (8 * 0.75 + 3 + 4.5 - 3) * 0.67 = 7.035

-On Prinplup
Crit Check (625): 7970 (NO)
Effect Check (3000): 1455 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 4.5) * 0.67 = 6.03

-On Cupra
Real Check (2000): 288 (HIT)
Crit Check (625): 8414 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 1.5) * 1.5 = 18
EN Check: 6 - 1 = 5

Cupra's Psychic on Flarelm
Crit Check (625): 4749 (NO)
Effect Check (1000): 8186 (NO)
Damage: (6 + 4 + 3 + 6 - 3) = 16
EN Check: 5 + 4/2 - 1 = 6

Prinplup is asleep

-2 HP Taillow
-2 HP Shelgon

Action 2
Combusken's ThunderPunch on Taillow
Crit Check (625): 3589 (NO)
Effect Check (1000): 9781 (NO)
Damage: (8 + 6 - 3) * 1.5 = 16.5
EN Check: 6

Taillow idles

Flarelm's Flamethrower on Cupra
Crit Check (625): 5376 (NO)
Damage: (10 + 3 + 4.5 - 1.5) * 1.5 = 24
EN Check: 7 - 1 = 6

Cupra's Heal Order
Heal: 20
EN Check: 90/10 + 2 - 1 = 10

Prinplup woke up
Prinplup's Scald on Combusken
Crit Check (625): 577 (CRIT)
Damage: (8 + 3 + 3 + 6 - 1.5) * 1.5 = 27.75
EN Check: 6 - 1 = 5

Shelgon's Rockstrike
-On Taillow
Crit Check (625): 7143 (NO)
Damage: (8 * 2.25 * 0.75 + 4.5 - (3 + 3) * 1.5 = 18

-On Flarelm
Damage: (8 * 2.25 * 0.75 + 4.5 - (3 + 4.5) * 1.5 = 15.75

-On Prinplup
Crit Check (625): 7718 (NO)
Damage: (8 * 2.25 * 0.75 + 4.5 - (3 + 4.5) = 10.5
EN Check: (6 + (6 + 4)) * 1.75 = 28

Combusken boosts its speed
EN Check: 2

-2 HP Shelgon
-2 HP Taillow


Flarelm
HP: 91 - (11.25 + 16 + 15.75) = 48
EN: 90 - (5 + 6) = 79

Prinplup
HP: 94 - (6.03 + 10.5) = 77.47 rounded to 77
EN: 88 - 5 = 83

Taillow
HP: 55 - (10.5 + 2 + 16.5 + 18 + 2) = 6
EN: 80 - 3 = 77
Status: Burned

Combusken
HP: 67 - (13.5 + 10.05 + 27.75) = 15.7 rounded to 16
EN: 85 - (4 + 6 + 2) = 73
Status: +2 Speed

Shelgon
HP: 76 - (7.035 + 2 + 2) = 64.965 rounded to 65
EN: 94 - (8 + 28) = 58
Status: Burned

Cupra (F)
HP: 65 - 18 + 20 - 24 = 43
EN: 60 - (10 + 6) = 44
Status:




Flarelm
48|79

Prinplup
77|83


Taillow
6|77
Status: Burned



Combusken
16|73
Status: +2 Speed


Shelgon
65|58
Status: Burned


Cupra (F)
43|44


Orders:
Geodude6 orders
Espeon65 orders
I ref
 

Geodude6

Look at my shiny CT!
Shelgon: Unown Q Quick Attack Taillow~Draco Meteor Prinplup
IF Unown Q is unavailable when you would use it AND Taillow is not under the effects of protective/evasive action THEN replace that action with Unown E Extremespeed Taillow.
IF Taillow uses protective/evasive action A1 THEN use Unown B Bolt Strike Prinplup.
Combusken: Thunderpunch+Sky Uppercut Prinplup~Cooldown (Thunderpunch)
Cupra: Megahorn+Unown F Fury Attack Prinplup~Cooldown (Megahorn)
IF Taillow is under the effects of protective/evasive action A1 THEN replace that action with Feint Taillow.
 
Flarelm: Unown B (Blizzard)~Flamethrower combo (Cupra)
Taillow: Unown E (ExtremeSpeed) + Facade (Shelgon)~Cooldown (Facade)
Prinplup: Ice Beam (Shelgon)~Scald (Combusken)
IF Shelgon faints before Pauly has a chance to attack, use Scald (Combusken) A1 and Scald (Cupra) A2.
 


Flarelm
48|79

Prinplup
77|83


Taillow
6|77
Status: Burned



Combusken
16|73
Status: +2 Speed


Shelgon
65|58
Status: Burned


Cupra (F)
43|44

Action 1
Taillow's ExtremeSpeed + Facade combo on Shelgon
Crit Check (625): 9209 (NO)
Damage: (14 + 8 + 2 + 3 + 3 - 4.5) = 25.5
EN Check: (8 + 6) * 1.75 - 1 = 23.5

Shelgon's Quick Attack on Taillow
Crit Check (625): 8974 (NO)
Damage: (4 + 4.5 - (3 + 3)) = 2.5
EN Check: 3

Flarelm's Blizzard
-On Combusken
Accuracy Check (7000): 1648 (HIT)
Crit Check (625): 5166 (NO)
Effect Check (1000): 9788 (NO)
Damage: (12 * 0.75 + 4.5 - 1.5) * 0.67 = 8.04

-On Shelgon
Accuracy Check (7000): 3642 (HIT)
Crit Check (625): 9446 (NO)
Effect Check (1000): 5844 (NO)
Damage: (12 * 0.75 + 4.5 - 3) * 1.5 = 15.75

-On Cupra
Accuracy Check (7000): 2272 (HIT)
Crit Check (625): 9923 (NO)
Effect Check (1000): 9547 (NO)
Damage: (12 * 0.75 + 4.5 - 1.5) = 12
EN Check: 8

Prinplup's Ice Beam on Shelgon
Crit Check (625): 2863 (NO)
Effect Check (1000): 2117 (NO)
Damage: (10 + 6 - 3) * 1.5 = 19.5
EN Check: 7

Combusken's Thunder Uppercut on Prinplup
Accuracy Check (9500): 7560 (HIT)
Crit Check (625): 3147 (NO)
Effect Check (1000): 2292 (NO)
Damage: (8 + 9 + 6 - 4.5) * 1.5 = 27.75
EN Check: (6 + (6 + 4)) * 1.75 = 28

Cupra's Ferocious Megahorn on Prinplup
Accuracy Check (8500): 5885 (HIT)
4 Hit Check (1250): 330 (HIT)
5 Hit Check (1250): 2237 (MISS)
Crit Check (625): 8777 (NO)
Damage: (12 + (2 * 4) + 3 + 3 - 4.5) = 21.5
EN Check: (8 + 4) * 1.75 - 1 = 20

-2 HP Taillow
-2 HP Shelgon

Action 2
Combusken cools down

Taillow cools down

Shelgon's Draco Meteor on Prinplup
Crit Check (625): 1696 (NO)
Damage: (14 + 3 + 3 - 4.5) = 15.5
EN Check: 10 - 1 = 9

Flarelm's Flamethrower combo on Cupra
Crit Check (625): 8535 (NO)
Damage: (10 * 2.25 + 3 + 4.5 - 1.5) * 1.5 = 42.75
EN Check: (7 + (7 + 4)) * 1.75 = 31.5

Cupra cools down

Prinplup's Scald on Combusken
Crit Check (625): 962 (NO)
Damage: (8 + 3 + 6 - 1.5) * 1.5 = 23.25
EN Check: 6 - 1 = 5

-2 HP Taillow
-2 HP Shelgon

Flarelm
HP: 48
EN: 79 - (8 + 31.5) = 39.5 rounded to 39
Status: 1 KOC

Prinplup
HP: 77 - (27.75 + 21.5 + 15.5) = 12.25 rounded to 12
EN: 83 - (7 + 5) = 71
Status: 2 KOC

Taillow
HP: 6 - (2.5 + 2 + 2) = -0.5 rounded to -1
EN: 77 - 23.5 = 53.5 rounded to 53
Status: KO

Combusken
HP: 16 - (8.04 + 23.25) = -15.29 rounded to -15
EN: 73 - 28 = 45
Status: KO

Shelgon
HP: 65 - (25.5 + 15.75 + 19.5 + 2 + 2) = 0.25 rounded to 0.
EN: 58 - (3 + 9) = 46
Status: KO
1 KOC

Cupra (F)
HP: 43 - (12 + 42.75) = -11.75 rounded to -12
EN: 44 - 20 = 24
Status: KO




Flarelm
48|39
Status: 1 KOC

Prinplup
12|71
Status: 2 KOC


Taillow
-1|53
Status: KO



Combusken
-15|45
Status: KO


Shelgon
0|46
Status: KO
1 KOC


Cupra (F)
-12|24
Status: KO


Payout:
Espeon65: 3 CC
-Flarelm: 1 EC/2 MC/1 DC + 1 KOC
-Prinplup: 1 EC/3 MC/1 DC + 2 KOC
-Taillow: 1 EC/2 MC/1 DC + 1 EC/DC
Geodude6: 3 CC
-Combusken: 1 EC/2 MC/1 DC
-Shelgon: 1 EC/2 MC/1 DC + 1 KOC
-Cupra: 1 EC/2 MC/1 DC
akela: 7 UC
 

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