Battle Hall Challenge - Faylion

Milotic:
Rest ~ Sleep Talk (Water Pulse, Aqua Ring, Surf, Confuse Ray) ~Sleep Talk (Water Pulse, Surf, Ice Beam, Dragon Pulse)
*If Dig A2 or A3, use (Haze, Aqua Ring, Refresh, Chill)
*If Awoken, use Surf
 
frontnormal-mcolossoil.png

HP: 86
EN: 58
Other: Badly poisoned
350.gif

HP: 55
EN: 43
Other: -1 Defense

Fake Out - Earthquake - Earthquake + Earthquake

Action One:

Colossoil used Fake Out!
(-4 EN)
Crit chance: 908/10000 (NO)
Damage: (4 + 1.5 + 2) + 1.75 = 9.25

Milotic flinched!

Action Two:

Colossoil used Earthquake!
(-6 EN)
Crit chance: 1397/10000 (NO)
Damage: (10 + 1.5 + 3 + 2) + 1.75 = 18.25

Milotic used Sleep Talk!
(-3 EN)
But it failed!

Action Three:

Milotic used Sleep Talk!
(-7 EN)
But it failed!

Colossoil used Earthshatter!
(-41 EN)
Crit chance: --
Damage: ((10 * 2.25) + 1.5 + 3 + 2) = 29

Milotic fainted!

Faylion: 2 CC
Milotic: 2 KOC
EspyOwner: 5 UC

Faylion your Battle Hall challenge has ended. You may challenge again in one week.
 
Only users: King Serperior and Faylion should be posting in this thread.

Faylion will be using Lucario with Inner Focus:
448.gif

Nature:
Naive (+Spe, -SpD)

Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Bullet Punch
Counter
Detect
Dig
Drain Punch
Extreme Speed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch


Special:
Aura Sphere
Dark Pulse
Flash Cannon
Focus Blast


Support:
Agility
Copycat
Endure
Foresight
Heal Pulse
Magnet Rise
Me First
Metal Sound
Nasty Plot
Screech
Substitute
Sword Dance

Faylion, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck
 
300px-Waspinatorbw.jpg

Predacon Waspinator would like to battle!!

"Waspinator will watch you blow up! Hahaha!!"

RNG Pokemon: 2/5
"Youzzzzz will perish!!"

RNG Ability: 3/3
"Waspinator will gain much pleasure from this battle!!"

473.png

Mamoswine (F)
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item: Expert Belt

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Take Down
Mist
Earthquake
Flail
Blizzard
Amnesia
AncientPower
Peck
Horn Attack
Ice Fang
Fury Attack
Thrash
Hail
Double Hit

Stone Edge
Light Screen
Dig

Icicle Crash
Avalanche
Double-Edge

Superpower
Endeavor

"You will learn what it means to be defeated by the great Waspinator. Yes, you will!!"
 


"SHUT YOUR MANDIBLES WORTHLESS GNAT!"

Lucario: Aura Sphere ~ Force Palm ~ Aura Sphere
*If Mamoswine uses Damaging Ground move, use Magnet Rise
*If Mamoswine uses Damaging Ground move in Combo with Ice Shard, use Bullet Punch + Magnet Rise
 
300px-Waspinatorbw.jpg

"Waspinator not a worthless Knat!! He is brave, strong, and handsome!!"

Mud Bomb ~ Mud Bomb ~ Mud Bomb

-----------------------------------------------------------------------------------------------
448.gif

100HP | 100en
4/3/4/2
104spd (+12%acc)
3SC | 4WC
Inner Focus
Status: None
Round Actions: Aura Sphere ~ Force Palm ~ Aura Sphere
*If Mamoswine uses Damaging Ground move, use Magnet Rise
*If Mamoswine uses Damaging Ground move in Combo with Ice Shard, use Bullet Punch + Magnet Rise

VS

473.png

110HP | 100en
5/3/2/2
92spd (+10%acc)
5SC | 7WC
Thick Fat
Status: None
Round Actions: Mud Bomb ~ Mud Bomb ~ Mud Bomb

--------------------------------------------------------------------------------------------------
Action 1:
Lucario used Magnet Rise!!
(-6 Energy)
Lucario rose on Electromagnitism!!
Lucario is immune to seismic attacks (Next 6a)!!​

Mamoswine used Mud Bomb!!
(-4 Energy)
Hit Chance: 1403/10000 (Yes)
Crit Chance: 2769/10000 (No)
Damage: [(7 + 3 + 3 - 3) * 1.5] = 15 Damage!!
Effect Chance: 9327/10000 (No)​

Action 2:
Lucario used Magnet Rise!!
(-10 Energy)
But it failed!!​

Mamoswine used Mud Bomb!!
(-8 Energy)
Hit Chance: 1914/10000 (Yes)
Crit Chance: 8196/10000 (No)
Damage: [(7 + 3 + 3 - 3) * 1.5] = 15 Damage!!
Effect Chance: 8597/10000 (No)​

Action 3:
Lucario used Magnet Rise!!
(-14 Energy)
But it failed!!​


Mamoswine used Mud Bomb!!
(-12 Energy)
Hit Chance: 9300/10000 (Yes)
Crit Chance: 3745/10000 (No)
Damage: [(7 + 3 + 3 - 3) * 1.5] = 15 Damage!!
Effect Chance: 9706/10000 (No)​

----------------------------------------------------------------------------------------------------
448.gif

55HP | 70en
4/3/4/2
104spd (+12%acc)
3SC | 4WC
Inner Focus
Status: Magnet Rise (4a)
Round Actions: Aura Sphere ~ Force Palm ~ Aura Sphere
*If Mamoswine uses Damaging Ground move, use Magnet Rise
*If Mamoswine uses Damaging Ground move in Combo with Ice Shard, use Bullet Punch + Magnet Rise​


VS


473.png

110HP | 76en
5/3/2/2
92spd (+10%acc)
5SC | 7WC
Thick Fat
Status: None
Round Actions: Mud Bomb ~ Mud Bomb ~ Mud Bomb


---------------------------------------------------------------------------------------------------
300px-Waspinatorbw.jpg

"Waspinator will not lose to Lion-boy!! No he will not!!"​

Superpower ~ Mud Bomb ~ Mud Bomb
Sub1: If Counter is used when you would use Superpower, use Mud Bomb that action and Push back.
Sub2: If Aura Sphere, in a Combo, is issed, use Light Screen (ONCE) that action, and push back.
 
448.gif

55HP | 70en
4/3/4/2
104spd (+12%acc)
3SC | 4WC
Inner Focus
Status: Magnet Rise (4a)
Round Actions: High Jump Kick x3


VS



473.png

110HP | 76en
5/3/2/2
92spd (+10%acc)
5SC | 7WC
Thick Fat
Status: None
Round Actions: Superpower ~ Mud Bomb ~ Mud Bomb
Sub1: If Counter is used when you would use Superpower, use Mud Bomb that action and Push back.
Sub2: If Aura Sphere, in a Combo, is issed, use Light Screen (ONCE) that action, and push back.

----------------------------------------------------------------------------------------------------
Action 1:
Lucario used Hi Jump Kick!!
(-7 Energy)
Crit Chance: 4016/10000 (No)
Damage: [(13 + 3 + 6 - 4.5) * 1.5] = 26.25 Damage!!​

Mamoswine used Superpower!!
(-8 Energy)
Crit Chance: 8717/10000 (No)
Damage: [(12 + 7.5 - 4.5) * 1.5] = 22.5 Damage!!
Mamoswine's attack and defense fell!!​

Action 2:
Lucario used Hi Jump Kick!!
(-11 Energy)
Crit Chance: 9760/10000 (No)
Damage: [(13 + 3 + 6 - 4.5) * 1.5] + (1 * 1.75) = 28 Damage!!​

Mamoswine used Mud Bomb!!
(-4 Energy)
Hit Chance: 9549/10000 (No)​

Action 3:
Lucario used Hi Jump Kick!!
(-15 Energy)
Crit Chance: 8991/10000 (No)
Damage: [(13 + 3 + 6 - 4.5) * 1.5] + (1 * 1.75) = 28 Damage!!​

Mamoswine used Mud Bomb!!
(-8 Energy)
Hit Chance: 596/10000 (Yes)
Crit Chance: 3883/10000 (No)
Damage: [(7 + 3 + 3 - 3) * 1.5] = 15 Damage!!
Effect Chance: 6257/10000 (No)​

-------------------------------------------------------------------------------------------------
448.gif

18HP | 37en
4/3/4/2
104spd (+12%acc)
3SC | 4WC
Inner Focus
Status: Magnet Rise (1a)
Round Actions: High Jump Kick x3​



VS




473.png

28HP | 56en
5/3/2/2
92spd (+10%acc)
5SC | 7WC
Thick Fat
Status: None
Round Actions: Superpower ~ Mud Bomb ~ Mud Bomb
Sub1: If Counter is used when you would use Superpower, use Mud Bomb that action and Push back.
Sub2: If Aura Sphere, in a Combo, is issed, use Light Screen (ONCE) that action, and push back.
 
300px-Waspinatorbw.jpg

"You will Lozzzeee and Waspinator will win!!"

Endure ~ Earthquake ~ Hail

-----------------------------------------------------------------------------------------------
448.gif

18HP | 37en
4/3/4/2
104spd (+12%acc)
3SC | 4WC
Inner Focus
Status: Magnet Rise (1a)
Round Actions: Bullet Punch+Close Combat ~ CD ~ Chill
*If Endure A1, use Endure ~ Chill ~ Chill



VS





473.png

28HP | 56en
5/3/2/2
92spd (+10%acc)
5SC | 7WC
Thick Fat
Status: None
Round Actions: Endure ~ Earthquake ~ Hail

--------------------------------------------------------------------------------------
Action 1:
Lucario used Endure!!
(-15 Energy)​

Mamoswine used Endure!!
(-15 Energy)​

Action 2:
Lucario Chilled!!
(+12 Energy)​

Mamoswine used Earthquake!!
(-6 Energy)
Crit Chance: 6254/10000 (No)
Damage: [(10 + 3 + 7.5 - 4.5) * 1.5] = 24 Damage!!
Lucario Endured the Hit!!​

Action 3:
Lucario Chilled!!
(+12 Energy)​

Mamoswine used Hail!!
(-9 Energy)
It started to Hail!!​

Hail continues to fall!!
-2HP Lucario​

Lucario fainted!!!​

--------------------------------------------------------------------------------------------
448.gif

KOHP | KOen
4/3/4/2
104spd (+12%acc)
3SC | 4WC
Inner Focus
Status: KO
Round Actions: Bullet Punch+Close Combat ~ CD ~ Chill
*If Endure A1, use Endure ~ Chill ~ Chill​




VS






473.png

28HP | 26en
5/3/2/2
92spd (+10%acc)
5SC | 7WC
Thick Fat
Status: None
Round Actions: Endure ~ Earthquake ~ Hail

-----------------------------------------------------------------------------------
300px-Waspinatorbw.jpg

"Come back again when you are ready to be slagged by the great and powerful Waspinator. Waspinator would rather you bow, Lion-boy, but Waspinator knows that you don't deserve such an honor."​

Faylion: 2CC
Lucario: 2UC​

King Serperior: 3 + 2 = 5UC​

Come back in a week's time!!​
 
Only Matezoide and Faylion may post and etc.

Name: Faylion
Challenge Thread: Battle Hall
Rank: 4
Pokemon Name: Lucario
Pokemon Ability: Inner Focus
Pokemon Info:

448.gif

Nature:
Naive (+Spe, -SpD)

Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Bullet Punch
Counter
Detect
Dig
Drain Punch
Extreme Speed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch


Special:
Aura Sphere
Dark Pulse
Flash Cannon
Focus Blast


Support:
Agility
Copycat
Endure
Foresight
Heal Pulse
Magnet Rise
Me First
Metal Sound
Nasty Plot
Screech
Substitute
Sword Dance


Best of luck!


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
The fight for your realm is ON!

WELCOME

TO

MORTAL

KOMBAT!


subzeroblackflashz.jpg


Sub-Zero wants to battle!


RNG: 3/5


frontnormal-msyclant.png

Syclant (M)
Nature: Hasty (+15% Spe, +23% Acc, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Item: Life Orb

Attacks:
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Hail
Icy Wind
X-Scissor
Avalance
Icicle Crash
Bug Buzz
Ice Beam
Sheer Cold

Blizzard
Taunt
Dig

Earth Power
Counter
Superpower

Electroweb
Giga Drain

Ability: 2/3

Mountaineer!
 


"I will fight you if I must!"

Flash Cannon ~ Aura Sphere ~ Flash Cannon
*If Dig and Lucario is not Taunted, use Magnet Rise once and push back
*If Superpower, use Counter once and push back
 
subzeroblackflashz.jpg


Freeze!



Earthpower -> Taunt -> Dig


448.gif

100 HP
100 EN
4/3/4/2/104
+12% Accuracy

frontnormal-msyclant.png

100 HP
100 EN
4/2/4/3/140
+23% Accuracy

Action 1

Scylant used Earthpower - 7 energy
To crit (6850) - No
To lower Sp.Def (4818) - No
(9 + 3)*1,5 = 18 damage

Virtus used Flash Cannon - 5 energy
To crit (2554) - No
To lower Sp.Def (9918) - No
(8 + 1,5 + 3)*1,5 = 18,75 damage

Action 2

Scylant used Taunt - 10 energy

Virtus used Aura Sphere - 6 energy
To crit (5444) - No
(8 + 3 + 1,5) = 12,5 damage

Action 3

Scylant used Dig - 10 energy
To crit (4819) - No
(8 + 1,5)*1,5 = 14,25 damage

Virtus used Flash Cannon - 5 energy

448.gif

68 HP
84 EN
4/3/4/2/104
+12% Accuracy

frontnormal-msyclant.png

69 HP
73 EN
4/2/4/3/140
+23% Accuracy


mortalkombatsubzeroving.jpg


Why dont you....cooldown?



Earth-Power*3


If damaging Steel type move AND you did not use Dig last action, use Dig that action
If damaging rock-type move AND you did not use Dig last action, use Dig that action
 
448.gif

68 HP
84 EN
4/3/4/2/104
+12% Accuracy

frontnormal-msyclant.png

69 HP
73 EN
4/2/4/3/140
+23% Accuracy

Action 1

Lucario used Bullet Punch - 3 energy
To crit (9587) - No
(4 + 3 + 3)*1,5 = 15 damage

Scylant used Earthpower - 7 energy
To crit (8330) - No
To lower Sp.Def (6274) - No
(9 + 3)*1,5 = 18 damage


Action 2


Lucario used Bullet Punch - 7 energy
To crit (5905) - No
(4 + 3 + 3)*1,5 = 15 damage

Scy used Dig - 10 energy
To crit (6688) - No
(8 + 1,5)*1,5 = 14,25 damage

Action 3


Scylant used Earthpower - 7 energy
To crit (8330) - No
To lower Sp.Def (6274) - No
(9 + 3)*1,5 = 18 damage

Lucario used Combo - 28 energy
To hit (2675) - Yes
To crit (5229) - No
(18 + 3)*2,25 = 47,25 damage

Scy fainted!

448.gif

18 HP
46 EN
4/3/4/2/104
+12% Accuracy

frontnormal-msyclant.png

KO HP
KO EN
4/2/4/3/140
+23% Accuracy

subzeroportraitbyjoshwm.jpg


You did.....what you had to....




NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
sektorversuspose.png


Sektor wants to battle!


You will DIE!


379.png

Registeel (U)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 (-)
Size Class: 3
Weight Class: 6 [5 Light Metal]
Base Rank Total: 23

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Item: Leftovers

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
AncientPower
Iron Defense
Amnesia
Zap Cannon
Charge Beam
Flash Cannon
Lock-On
Hammer Arm

Ice Punch
Iron Head

Earthquake
Focus Punch
Substitute

Ability: 2/2
Light Metal
 


This ends here!

Force Palm ~ Aura Sphere ~ Force Palm
*If Earthquake, use Magnet Rise once and push back
*If Zap Cannon and Lucario doesn't have a Substitute up, use Substitute (15) and push back
 
Sektor%27s_Pulse_Blades.jpg


I will kill you, Cyrax!



Hammer Arm -> Hammer Arm -> Hammer Arm



448.gif

100 HP
100 EN
4/3/4/2/104
+12% Accuracy


379.png

100 HP
100 EN
4/6/3/6/43
-10% Evasion


Action 1

Virtus used Force Palm - 4 energy
To crit (2897) - No
To para (1782) - Yes
Registeel is paralysed! (20%)
(6 + 3 - 1,5 - 1)*1,5 = 9,75 damage

Registeel tries to use Hammer Arm
To move (1626) - No

Registeel's paralysis fell!

Action 2

Virtus used Aura Sphere - 6 energy
To crit (7664) - No
(8 + 3 - 1 - 1,5)*1,5 = 12,75 damage

Registeel tries to use Hammer Arm
To move (8716) - Yes
-7 energy
To hit (2075) - Yes
To crit (5339) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 3

Virtus used Force Palm - 4 energy
To crit (6131) - No
To renew the para (8817) - No
(6 + 3 - 1,5 - 1)*1,5 = 9,75 damage


Registeel tries to use Hammer Arm
To move (2891) - Yes
-11 energy
To hit (338) - Yes
To crit (2009) - No
(10 + 1,5)*1,5 = 17,25 damage



448.gif

65 HP
86 EN
4/3/4/2/104
+12% Accuracy


379.png

68 HP
82 EN
4/6/3/6/43
-10% Evasion
Paralised (10%)

Earthquake -> Hammer Arm -> Earthquake


If Magnet Rise, use Focus Punch that action.
If Substitute, use Focus Punch that action
 
448.gif

65 HP
86 EN
4/3/4/2/104
+12% Accuracy


379.png

68 HP
82 EN
4/6/3/6/43
-10% Evasion
Paralised (10%)


Action 1

Virtus used Jump Kick - 6 energy
To crit (9087) - No
(10 + 3 - 1 - 1,5)*1,5 = 15,75 damage

Registeel tries to use Earthquake - 7 energy
To move (276) - Yes
To crit (4761) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 2

Virtus used HIGH Jump Kick - 7 energy
To crit (6814) - No
(13 + 3 - 1 - 1,5)*1,5 = 20,25 damage

Registeel tries to use Hammer Arm - 7 energy
To move (9981) - Yes
To hit (7200) - Yes
To crit (3716) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 3


Registeel tries to use Earthquake - 7 energy
To move (7534) - Yes
To crit (5411) - No
(10 + 1,5)*1,5 = 17,25 damage


Virtus used combo - 30,5 energy
To crit (6128) - No
(22,5 + 3 - 1 - 1,5)*1,5 = 34,5 damage

448.gif

13 HP
43 EN
4/3/4/2/104
+12% Accuracy


379.png

KO HP
KO EN
4/6/3/6/43
-10% Evasion
Paralised (10%)


cyraxhitssektorbyrevan4.jpg


This can not be! I had you cornered!


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
 
Back
Top