Battle Arcade Challenge: rickheg

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Hey, what's this place?

No prior thread
Singles;

fancywatt_zps922f90c2.gif

Krilowatt (Sir Wattson) M
Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Imprison
Aqua Jet
Counter
Mirror Coat
Detect
Zap Cannon
Thunder
Hydro Pump
Volt Switch

Egg Moves:
Metronome
Sheer Cold

Tutors:
Electroweb
Icy Wind
Helping Hand

5th Gen TMs:
Toxic
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team
rick2p.png

Necturna (Rosalina) F
Nature: Rash (Adds one to Special Attack; Subtracts one from Special Defense)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4(-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

Attacks
Level-Up:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Power Whip
Shadow Ball
Horn Leech

Egg:
Sketch
Leaf Blade
Giga Drain

Tutor:
Trick

TM:
Energy Ball
Psychic
Protect
Stone Edge
Double Team

Raid Only
Shadow Mend
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(Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Focus Punch

Egg
Counter
Drain Punch
Wide Guard

Tutor
Fire Punch
Ice Punch
ThunderPunch

TM
Stone Edge
Poison Jab
Brick Break
Protect
Earthquake

Krilowatt; Magic Guard
Necturna; Forewarn
Conkeldurr; Iron Fist


RNG: 36/125


192.png

Sunflora(M)

Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature
Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Pound
Growth
Razor Leaf
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Bullet Seed
Worry Seed
Sunny Day
Endeavor

Hidden Power Fire 7
Hyper Beam
Light Screen
Giga Drain
SolarBeam
Sludge Bomb

Encore
Ingrain
Bide
Morning Sun

It will have Solar Power as ability.

Roulette!

4/5/17/21
11/1/18/7
5/3/4/10
6/8/2/2

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 4/4


4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle

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Zzzzzzzzzz



Solarbeam -> Giga Drain -> Solarbeam


If Mirror Coat, use Sunny Day the first action, Ingrain the second and push back
If Ice Beam A3, use Light Screen A2 and push-back.
 
I'm so glad we have the natures we do.

Icy Wind > Sheer Cold+Ice Beam > Icy Wind

Fun fact; I calc 92% accuracy for that combo after nature modifiers.
 
Fun fact; I calc 92% accuracy for that combo after nature modifiers.

So do i.


fancywatt_zps922f90c2.gif

125 HP
100 EN
2/3/3/3/121
+17% Accuracy
Magic Guard

192.png

100 HP
100 EN
3/2/5/3/26
-10% Evasion
Solar Power


Action 1

Sir used Icy Wind - 5 energy
To crit (895) - No
(6)*1,5 = 9 damage
-1 Speed

Sunflora is asleep <3

Action 2

Sunflora used Giga Drain - 11 energy
To crit (4432) - No
(8 + 3 + 3)*1,5 = 21 damage
+10,5 HP to Sunflora!

Sir used combo! - 37,5 energy
To hit (359) - Yes
To crit (7651) - Yes
To freeze (5700) - No
(35)*1,5 = 52,5 damage

Action 3

Sunflora used Solarbeam - 7 energy
To crit (8798) - No
(12 + 3 + 3)*1,5 = 27 damage


fancywatt_zps922f90c2.gif

77 HP
57 EN
2/3/3/3/121
+17% Accuracy
Magic Guard

192.png

47 HP
82 EN
3/2/5/3/26
-10% Evasion
Solar Power
 
Icy Wind > Sheer Cold+Ice Beam > Ice Beam
IF solar beam A1, mirror coat.
IF combo involving FIFA Drain A1, mirror coat.

That should cover it, I think.
 
192.png

Sunfloraaaaaaaaaaaaaaaaaaaaa!

Giga Drain -> Giga Drain -> Hyper Solarbeam (Solar Beam + Hyper Beam Combo)




fancywatt_zps922f90c2.gif

77 HP
57 EN
2/3/3/3/121
+17% Accuracy
Magic Guard

192.png

47 HP
82 EN
3/2/5/3/26
-10% Evasion
Solar Power


Action 1

Sir used Icy Wind - 5 energy
To crit (4596) - No
(6)*1,5 = 9 damage
-1 Speed


Sunflora used Giga Drain - 11 energy
To crit (4432) - No
(8 + 3 + 3)*1,5 = 21 damage
+10,5 HP to Sunflora!

Action 2


Sunflora used Giga Drain - 15 energy
To crit (4432) - No
(8 + 3 + 3)*1,5 = 21 damage
+10,5 HP to Sunflora!


Sir used combo! - 37,5 energy
To hit (457) - Yes
To crit (6116) - No
To freeze (316) - Yes
(35)*1,5 = 52,5 damage

Duration: 1/3
1 Action!


fancywatt_zps922f90c2.gif

35 HP
14 EN
2/3/3/3/121
+17% Accuracy
Magic Guard

192.png

6 HP
56 EN
3/2/5/3/26
-10% Evasion
Solar Power




FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU


Morning Sun -> Morning Sun -> Giga Drain
 
KO!

Rickheg is a lucky bastard!


RNG: 81/125

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Shieldon (F)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: 3(+)
Def: 4
SpA: 1(-)
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Abilities:

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
AncientPower

Smack Down
Iron Tail
Earthquake
Dig
Stone Edge
Rock Slide

Body Slam
Counter
Double-Edge
Rock Blast
It will have Sturdy

12/20/5/10
23/10/18/15
19/12/16/19
11/7/5/3

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
:P

4/4


15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)

Thats gonna be usefull!

Earthquake -> Earthquake -> Mega Quake


If damaging Water type move, use Swagger that action, i guess.
 
I love you so much Rick <3 <3 <3 xoxo ;3 ;3

fancywatt_zps922f90c2.gif

125 HP
100 EN
2/3/3/3/121
+17% Accuracy
Magic Guard


410.png

90 HP
100 EN
3/4/1/3/30

Action 1

Shell used Earthquake - 7 energy
To crit (8471) - No
(10)*1,5 = 15 damage

Counter! - 13,5 energy
22,5 damage to Shell

Action 2


Shell used Earthquake - 11 energy
To crit (5817)- No
(10)*1,5 = 15 damage

Counter! - 17,5 energy
22,5 damage to Shell

Action 3

Shell used MegaQuake - 59,5 energy
(22,5)*1,5 = 33,75 damage

Counter! - 24,875 energy
50,625 damage

Shell fainted!

fancywatt_zps922f90c2.gif

61 HP
44 EN
2/3/3/3/121
+17% Accuracy
Magic Guard


410.png

KO HP
KO EN
3/4/1/3/30
 
RNG: 71/125

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Sealeo(M)
Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Abilities:

Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Attacks:
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Hail
Hidden Power Grass 7
Ice Beam
Blizzard
Brine
Surf

Aqua Ring
Signal Beam
Stockpile
Yawn

13/8/17/15
7/10/15/11
1/8/12/8
4/22/7/21

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Why cant i ever roll something that stands a chance? ;-;
 
RNG: 3/4


13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Fawk!

Ok, select your berries.

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry

Cant order until you do so :x
 
fancywatt_zps922f90c2.gif

125 HP
100 EN
2/3/3/3/121
+17% Accuracy
Magic Guard

364.png

100 HP
100 EN
1/3/4/3/45
Ice Body

Action 1

Sir used Thunderbolt - 6 energy
To crit (4918) - No
To para (8471) - No
(10 + 3)*1,5 = 19,5 damage

Sealeo used Hidden Power - 5 energy
To crit (1331) - No
(7 + 1,5)*1,5 = 12,75 damage

Action 2

Sir used Thuder - 7 energy
To hit (7731) - Yes
To crit (931) - No
To para (9716) - No
(12 + 3)*1,5 = 22,5 damage

Sealeo used Hidden Power - 9 energy
To crit (1331) - No
(7 + 1,5)*1,5 = 12,75 damage

Action 3

Sir used Thunderbolt - 6 energy
To crit (4918) - No
To para (8471) - No
(10 + 3)*1,5 = 19,5 damage

Sealeo used Hidden Power - 13 energy
To crit (1331) - No
(7 + 1,5)*1,5 = 12,75 damage


fancywatt_zps922f90c2.gif

87 HP
81 EN
2/3/3/3/121
+17% Accuracy
Magic Guard

364.png

38 HP
73 EN
1/3/4/3/45
Ice Body
 
Spr_Pt_Dahlia.png


Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:
Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch

"Choose which Pokemon you will lead with ^^''
 
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