Battle Hall Challenge - Texas Cloverleaf

Texas Cloverleaf

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Seed Bomb ~ Earthquake ~ Seed Bomb
If Iron Defense, Surf all current and future actions
If Bide, Screech ~ Screech ~ Seed Bomb from the point of Bide


repost munchlax pls
 

Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 3
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Body Slam

Double-Edge
Pursuit
Whirlwind
Counter
Gunk Shot
Ice Punch
Seed Bomb
Selfdestruct
Sleep Talk
Superpower
Thunderpunch

Brick Break
Earthquake
Fire Blast
Rest
Rock Slide
Shadow Ball
Sleep Talk
Surf
Total Moves: 28






!!!


Stone Edge -> Waterfall -> Stone Edge



120 HP
100 EN
3/2/3/3/4


90 HP
100 EN
3/4/3/2/19


Action 1

Slash used Stone Edge - 6 energy
To hit (7891) - Yes
To crit (762) - Yes
(10 + 3 + 3 + 1,5) = 17,5 damage

Munch used Seed Bomb - 6 energy
To crit (9867) - No
(8 - 1,5)*2,25 = 14,625 damage

Action 2

Slash used Waterfall - 5 energy
To crit (8170) - No
To flinch (4617) - No
(8 + 3 + 1,5) = 12,5 damage

Munch used Earthquake - 7 energy
To crit (7815) - No
(10 -1,5)*1,5 = 12,75 damage

Action 3

Slash used Stone Edge - 6 energy
To hit (1426) - Yes
To crit (8484) -No
(10 + 3 + 1,5) = 14,5 damage

Munch used Seed Bomb - 6 energy
To crit (8312) - No
(8 - 1,5)*2,25 = 14,625 damage





74 HP
81 EN
3/2/3/3/4


48 HP
83 EN
3/4/3/2/19


Stone Edge -> Brine -> Stone Edge


If damaging Grass type combo, use Protect that action
 

74 HP
81 EN
3/2/3/3/4


48 HP
83 EN
3/4/3/2/19


Slash used Stone Edge - 6 energy
To hit (1426) - Yes
To crit (8484) -No
(10 + 3 + 1,5) = 14,5 damage

Munch used Counter
21,75 damage!

Action 2

Slash used Brine
(13 + 3) = 16 damage

Munch used Seed Bomb
24 damage

Action 3

Slash used Stone Edge - 6 energy
To hit (1426) - Yes
To crit (8484) -No
(10 + 3 + 1,5) = 14,5 damage

Munch used Counter
21,75 damage!



29 HP
Not enough to faint EN
3/2/3/3/4


KO HP
KO EN
3/4/3/2/19
 
RNG: 3/5



Krang wants to battle!

Prepare to die, human!


Solosis (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice] (7)
Light Screen
Charm
Recover
Psyshock
Endeavor

Thunder
Thunder Wave
Shadow Ball

Confuse Ray
Imprison
Acid Armor


Ability: 1/3

Overcoat!
No pseudo Sturdy in Hall!

D:
 

Texas Cloverleaf

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Double-Edge ~ Body Slam ~ Double-Edge
If Recover and you are not at full HP, Snatch and pushback
If Acid Armor, Whirlwind and pushback
 


Gogogogogogogo!




Reflect -> Recover -> Confuse Ray




120 HP
100 EN
3/2/3/3/4


90 HP
100 EN
1/2/4/3/20


Action 1

Solosis used Reflect - 9 energy

Munch used Double Edge - 7 energy
To crit (9481) - No
(7 + 3 + 1,5) = 11,5 damage

3,8 recoil!

Action 2

Solosis used Recover - 11 energy

Munchlax used Snatch! - 18 energy
+3,8 HP to Munch!

Action 3

Solosis used Confuse Ray - 5 energy
Duration: 3/3
4 Actions!

Munch tries to use Body-Slam...
To hitself(1-5000=Yes) -> 4761 - Yes
-4 energy
(4 + 1,5) = 5,5 damage



114 HP
71 EN
3/2/3/3/4
Confused (2 Actions)


78 HP
75 EN
1/2/4/3/20
Reflect (3 Actions)




And now....



Psyshock -> Charm -> Psyshock


If Whirlwind, use Psyshock that action.
If Shadow Ball, use Light Screen that action.
 

114 HP
71 EN
3/2/3/3/4
Confused (2 Actions)


78 HP
75 EN
1/2/4/3/20
Reflect (3 Actions)


Awww, didnt end my sub :(

I gotta pay more attention and double-check whenever i order >_<


Action 1

Solosis used Light Screen 3 times - 39 EN total

Munchlax tries to use Shadow Ball....
To hitself *1-5000=Yes) -> 7892 - No
To crit (8471) - No
To lower (4551) - No
-6 energy
(4)*1,5 = 6 damage

Action 2

Munchlax tries to use Shadow Ball....
To hitself *1-5000=Yes) -> 2378 - No
-4 energy
(4 + 1,5) = 5,5 damage

Action 3

Munchlax used Shadow Ball - 6 energy
To crit (2445) - No
To lower SP.Def (7616) - No
(4)*1,5 = 6 damage



108 HP
55 EN
3/2/3/3/4

66 HP
36 EN
1/2/4/3/20
Light Screen (5 Actions)
 

Texas Cloverleaf

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Double-Edge ~ Chill ~ Double-Edge
If Recover and you are not at full HP, Snatch and pushback
(Non-Consecutive) If Acid Armor, Whirlwind and pushback
 
Psyshock -> Chill -> Psyshock




108 HP
55 EN
3/2/3/3/4

66 HP
36 EN
1/2/4/3/20
Light Screen (3 Actions)


Action 1

Munch used Double Edge - 7 energy
To crit (5140) - No
(14 + 3 + 1,5) = 18,5 damage

6,1 recoil!

Solosis used Psyshock - 5 energy
To crit (7853) - No
(8 + 3 + 3) = 14 damage

Action 2

Both mons chilled! +12 energy

Action 3


Action 1

Munch used Double Edge - 7 energy
To crit (2044) - No
(14 + 3 + 1,5) = 18,5 damage

6,1 recoil!

Solosis used Psyshock - 5 energy
To crit (6371) - No
(8 + 3 + 3) = 14 damage





68 HP
57 EN
3/2/3/3/4

29 HP
38 EN
1/2/4/3/20



Grrrrr.....


Recover -> Reflect -> Chill


If Snatch, use Psyshock that action the first time, Thunder the second and Psyshock the third, pushing back every single time.

If Shadow Ball, use Light Screen that action and push-back. Only activate this sub once(I remembered!)

 

68 HP
57 EN
3/2/3/3/4

29 HP
38 EN
1/2/4/3/20


Action 1

Solosis used Light Screen - 9 energy

Munch used Shadow Ball - 6 energy
To crit (3498) - No
To lower Sp.Def (7835) - No
(4)*1,5 = 6 damage

Action 2

Solosis used Recover - 11 energy

Munch used Double Slam - 19,5 energy
To crit (6874) - No
To para (487) - Yes
(23 + 3 + 1,5) = 27,5 damage

9,1 recoil!

Action 3

Solosis used Reflect - 9 energy



59 HP
31 EN
3/2/3/3/4

15 HP
9 EN
1/2/4/3/20
15% Para
Reflect (5 Actions)
Light Screen (3 Actions)
 

Texas Cloverleaf

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Press on!

Double-Edge ~ Body Slam ~ Double-Edge
If Recover and Solosis would not EN KO, Snatch and pushback
If Acid Armor, Whirlwind and pushback
 


How do you like that?!

Chill -> Recover -> Chill



59 HP
31 EN
3/2/3/3/4

15 HP
9 EN
1/2/4/3/20
15% Para
Reflect (5 Actions)

Light Screen (3 Actions)

Action 1

Solosis chilled +12 energy
To move (9857) - Yes

Munch used Double Edge - 7 energy

Action 2

Solosis used Recover - 11 energy
To move (3361) - Yes

Munch snatched! - 18 energy

Action 3

Munch used Body Slam - 5,6 energy

Munchlax fainted!
Solosis fainted!




79 HP
KO EN
3/2/3/3/4

KO HP
9 EN
1/2/4/3/20
15% Para
Reflect (5 Actions)

Light Screen (3 Actions)





My intellect prevails again!



Sorry, Texas, but your Hall has come to an end.

Texas: 14 CC
Hugabear: 14 HC

Gerard: 12 UC

Matezoide: 11 UC
 

Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 17
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Body Slam

Double-Edge
Pursuit
Whirlwind
Counter
Gunk Shot
Ice Punch
Seed Bomb
Selfdestruct
Sleep Talk
Superpower
Thunderpunch

Brick Break
Earthquake
Fire Blast
Rest
Rock Slide
Shadow Ball
Sleep Talk
Surf
Total Moves: 28
Hugabear, he... doesn't looks like it's too exited to go into the hall, but let's see what happens...







 
Baker Betsy would like to battle!


"The best buns are made in the heat of a Fire Pokemon's flames!"

RNG Roll (Pokemon): 4/5 - Growlithe

"Growlithe's Flamethrowers give my pastries the kick they need!"

RNG Roll (Ability): 2/3 - Flash Fire
"Whenever or wherever, he's ready to light me up real good!"

-Battle Hall Challenge; Rank 4 | Battle 1 VS. Arcanine-

Growlithe (M)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Bite
Roar
Ember
Leer
Oder Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Flame Burst
Agility

Wild Charge
Flame Charge
Fire Blast

Morning Sun
Flare Blitz
Close Combat

---

Let's get cooking!
 
Last edited:

"Let's show this cowboy how we make the best buns this side of Unova!"

Close Combat ~ Close Combat ~ Close Combat

---
Pre-Round
Thick Fat
HP: 120
EN: 100
3 / 2 / 3 / 3 | 1 / 5
4 Speed / -10 Evade
Boosts: -
Condition: -
Flash Fire

HP: 90
EN: 100
4 / 2 / 3 / 1 | 1 / 2
60 Speed
Boosts: -
Condition: -​
---
Calculations
A1
Growlithe used Close Combat!
8618 No Crit
Damage: (12 + 3) * 1.5 = 22.5
-8 En

Munchlax used Counter!
22.5 * 1.5 = 33.75
-17.25 En

A2
Growlithe used Close Combat!
6225 No Crit
Damage: (12 + 3) * 1.5 = 22.5
-8 En

Munchlax used Counter!
22.5 * 1.5 = 33.75
-21.25 En

A3
Growlithe used Close Combat!
1092 No Crit
Damage: (12 + 3) * 1.5 = 22.5
-8 En

Munchlax used Counter!
22.5 * 1.5 = 33.75
-25.25 En

Growlithe fainted!

---
Post-Round
Thick Fat
HP: WIN!
EN: WIN!
3 / 2 / 3 / 3 | 1 / 5
4 Speed / -10 Evade
Boosts: -
Condition: -
Flash Fire

HP: KO'd
EN: 0
4 / 2 / 3 / 1 | 1 / 2
60 Speed
Boosts: -
Condition: -​
---


"Our...buns..."

---
Congratulations! You have won your first battle!

Texas, you may select your next contender of the following types:







---
Good luck!
 
Stoner Finn would like to battle!


"Bruhhhh..."

RNG Roll (Pokemon): 4/5 - Delibird

"Me and Delibird go way back..."

RNG Roll (Ability): 1/3 - Vital Spirit
"We pretty much just chill, bruh..."

-Battle Hall Challenge; Rank 2 | Battle 2 VS. Delibird-

Delibird (F)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Vital Spirit:
(Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Attacks:
Present

Brick Break
Fly
Protect

Ice Punch
Fake Out
Aurora Beam

---

"Let's go bruhhh!"
 

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