Battle Hall Challenge - rickheg

ScratchetM.png


I have an idea!

Taunt > Brick Break > Brick Break
IF Fake Out A1, use Taunt A2

This still works for me.
 
derpyhoovesbyfreak0uod5.png


Your struggle ends here lol


Taunt -> Counter -> Counter


ScratchetM.png

90 HP
100 EN
4/3/0/3/40


215.png

90 HP
100 EN
4/2/1/3/115


Shaman used Brick-Break - 4 energy
(8 + 3 + 3)*2,25 = 31,5 damage

Sneasel used Counter - Something energy
47,25 damage

Shaman used Brick-Break - 8 energy
(8 + 3 + 3)*2,25 = 31,5 damage

Sneasel used Counter - Something + 4 energy
47,25 damage

Shaman fainted!

ScratchetM.png

KO HP
KO EN
4/3/0/3/40


215.png

27 HP
??? EN
4/2/1/3/115


Making use of Shaman's own power against him, the young Scratchet fell.....

ScratchetM.png


I cant....feel my.....legs.....


Male-073.png


I am so sorry, Shaman.....i failled you.....and the world....

As Rick said that, however, a Slaking blocked a random strike. Rick decides to look for the source of such a beast.

Male-073.png


Simon.....


ASBSpriteGuitar.png


Ya gotta get up, dude, we got a job to do!


''You are right'', said Rick as he unleashed his Sableye. He knew this war is far too important and that mourning wont bring Shaman back.



Sorry Rickheg, your challenge has come to an end.

Rick: 4 CC
Shaman: 4 HC

Matezoide: 8 UC


 
Male-073.png

Remember us?

Link

Rank 2
Prankster
ScratchetM.png

Shaman (Scratchet) M
Nature: Adamant (Adds 1 to Atk; Subtracts 1 from SpA)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level-UpScratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt

Egg
Confuse Ray
Roost
Yawn

TM
Toxic
Bulldoze
Rock Slide
Brick Break

Rickheg, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Black_Knight.jpg

The Black Knight wants to battle!!

"Get out!!"

RNG Pokemon: 1/5 (Rebble)
"Leave this place!!"
RNG Ability: 2/3 (Technician)
"This is your last warning!!"

Gempre1.png

Rebble (U)
Nature: Mild (+1 SpA, -1 Def)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Paleo Wave
Head Smash
Earth Power

Calm Mind
Fire Blast
Energy Ball

"That is it. You are doomed!!"
 
Its even -def. Thank you very much.

Brick Break > Bulldoze > Brick Break
IF disable, use Taunt and push back, but only once.
 
Black_Knight.jpg

"You will get what you deserve!"

Fire Blast ~ Earth Power ~ Fire Blast
Sub1: If Fire Blast misses, use it again and push back.

--------------------------------------------------------------------------------------------
ScratchetM.png

90HP | 100en
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Brick Break > Bulldoze > Brick Break
IF disable, use Taunt and push back, but only once

VS

Gempre1.png

90HP | 100en
2/1/4/2
90spd
1SC | 2WC
Technician
Status: None
Round Actions: Fire Blast ~ Earth Power ~ Fire Blast
Sub1: If Fire Blast misses, use it again and push back.​

-----------------------------------------------------------------------------------------------------
Action 1:
Rebble used Fire Blast!!
(-8 Energy)
Hit Chance: 8027/10000 (Yes)
Crit Chance: 8154/10000 (No)
Damage: [(12 + 6 - 4.5)] = 13.5 Damage!!
Effect Chance: 2688/10000 (No)​

Scratchet used Brick Break!!
(-5 Energy)
Crit Chance: 4751/10000 (No)
Damage: [(8 + 3 + 6 - 1.5) * 1.5] = 23.25 Damage!!​

Action 2:
Rebble used Earth Power!!
(-7 Energy)
Crit Chance: 2653/10000 (No)
Damage: [(9 + 6 - 4.5)] = 10.5 Damage!!
Effect Chance: 3091/10000 (No)​

Scratchet used Bulldoze!!
(-5 Energy)
Crit Chance: 8623/10000 (No)
Damage: [(6 + 6 - 1.5) * 1.5] = 15.75 Damage!!
Rebble's speed was lowered!!
Rebble's new speed: 90 => 51 speed​

Action 3:
Rebble used Fire Blast!!
(-8 Energy)
Hit Chance: 3000/10000 (Yes)
Crit Chance: 6888/10000 (No)
Damage: [(12 + 6 - 4.5)] = 13.5 Damage!!
Effect Chance: 2147/10000 (No)​


Scratchet used Brick Break!!
(-5 Energy)
Crit Chance: 8492/10000 (No)
Damage: [(8 + 3 + 6 - 1.5) * 1.5] = 23.25 Damage!!​

---------------------------------------------------------------------------------------------
ScratchetM.png

52HP | 85en
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Brick Break > Bulldoze > Brick Break
IF disable, use Taunt and push back, but only once​


VS


Gempre1.png

27HP | 77en
2/1/4/2
90spd
1SC | 2WC
Technician
Status: None
Round Actions: Fire Blast ~ Earth Power ~ Fire Blast
Sub1: If Fire Blast misses, use it again and push back.
----------------------------------------------------------------------------------------------------
Black_Knight.jpg

"NO! I cannot be defeated!!"

Fire Blast ~ Earth Power ~ Fire Blast
Sub1: If Fire Blast misses, use it again and push back.​
 
ScratchetM.png

52HP | 85en
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Bulldoze > Brick Break > Brick Break

VS



Gempre1.png

27HP | 77en
2/1/4/2
90spd
1SC | 2WC
Technician
Status: None
Round Actions: Fire Blast ~ Earth Power ~ Fire Blast
Sub1: If Fire Blast misses, use it again and push back.​

--------------------------------------------------------------------------------------------------------
Action 1:
Rebble used Fire Blast!!
(-12 Energy)
Hit Chance: 9647/10000 (No)​

Scratchet used Bulldoze!!
(-5 Energy)
Crit Chance: 6426/10000 (No)
Damage: [(6 + 6 - 1.5) * 1.5] = 15.75 Damage!!
Rebble's speed was lowered!!
Rebble's new speed: 90 => 51 speed​

Action 2:
Rebble used Earth Power!!
(-7 Energy)
Crit Chance: 6622/10000 (No)
Damage: [(9 + 6 - 4.5)] = 10.5 Damage!!
Effect Chance: 5563/10000 (No)​

Scratchet used Brick Break!!
(-5 Energy)
Crit Chance: 5177/10000 (No)
Damage: [(8 + 3 + 6 - 1.5) * 1.5] = 23.25 Damage!!​

Rebble Fainted!!​

-----------------------------------------------------------------------------------------
ScratchetM.png

41HP | 75en
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Bulldoze > Brick Break > Brick Break


VS




Gempre1.png

KOHP | KOen
2/1/4/2
90spd
1SC | 2WC
Technician
Status: KO
Round Actions: Fire Blast ~ Earth Power ~ Fire Blast
Sub1: If Fire Blast misses, use it again and push back.
--------------------------------------------------------------------------------------------
180px-J._Wickles.jpg

"And I would have gotten away with it to if it wasn't for you meddling kid and your dumb Pokemon too!!"​
 
300px-Ghost_of_Captain_Cutler.png

The Ghost of Captain Cutler would like to battle!!

*glows creepily*

RNG Pokemon: 5/5 (Syclar)
*Raises his arm and points as you*
RNG Ability: 3/3 (Technician)
"Leave......"

Syclar.png

Syclar (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Attacks:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail

Ice Beam
Brick Break
Dig

Tail Glow
Counter
Signal Beam

"Go away....."
 
Male-073.png


Alright, I think I see how to win this one.

ScratchetM.png

Then what are we waiting for?

Focus Energy > Rock Slide > Rock Slide
IF Counter A2 or A3, use Yawn the first time, chill the second.
IF Dig, use Rock Slide+Rock Slide.
 
300px-Ghost_of_Captain_Cutler.png

*Makes a scary groan*

Focus Energy ~ Ice Beam ~ Ice Beam

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ScratchetM.png

90HP | 100en
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Focus Energy > Rock Slide > Rock Slide
IF Counter A2 or A3, use Yawn the first time, chill the second.
IF Dig, use Rock Slide+Rock Slide.

VS
Syclar.png

90HP | 100en
3/2/4/2
79spd (-10% evasion)
1SC | 2WC
Technician
Status: None
Round Actions: Focus Energy ~ Ice Beam ~ Ice Beam​

----------------------------------------------------------------------------------------------
Action 1:
Scratchet used Focus Energy!!
(-12 Energy)
Scratchet is getting pumped (6a)!!​

Syclar used Focus Energy!!
(-12 Energy)
Syclar is getting pumped (6a)!!​

Action 2:
Syclar used Ice Beam!!
(-6 Energy)
Crit Chance: Focus Energy
Damage: [(10 + 3 + 3 + 4 - 4.5)] = 20.5 Damage!!
Effect Chance: 9110/10000 (No)​

Scratchet used Rock Slide!!
(-6 Energy)
Crit Chance: Focus Energy
Damage: [(8 + 3 + 6 - 3) * 2.25] = 31.5 Damage!!​

Action 3:
Syclar used Ice Beam!!
(-10 Energy)
Crit Chance: Focus Energy
Damage: [(10 + 3 + 3 + 4 - 4.5)] = 20.5 Damage!!
Effect Chance: 6561/10000 (No)​

Scratchet used Rock Slide!!
(-10 Energy)
Crit Chance: Focus Energy
Damage: [(8 + 3 + 6 - 3) * 2.25] = 31.5 Damage!!​

---------------------------------------------------------------------------------------------------------
ScratchetM.png

49HP | 72en
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Focus Energy > Rock Slide > Rock Slide
IF Counter A2 or A3, use Yawn the first time, chill the second.
IF Dig, use Rock Slide+Rock Slide.


VS
Syclar.png

27HP | 72en
3/2/4/2
79spd (-10% evasion)
1SC | 2WC
Technician
Status: None
Round Actions: Focus Energy ~ Ice Beam ~ Ice Beam
-----------------------------------------------------------------------------------------------
300px-Ghost_of_Captain_Cutler.png

"Leave me...."

Ice Shard + Icy Wind ~ Cooldown (Ice Shard + Icy Wind) ~ Ice Shard
Sub1: If P/E action, Chill and push back.​
 
ScratchetM.png

49HP | 72en
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Rock Slide > chill > Rock Slide

VS
Syclar.png

27HP | 72en
3/2/4/2
79spd (-10% evasion)
1SC | 2WC
Technician
Status: None
Round Actions: Ice Shard + Icy Wind ~ Cooldown (Ice Shard + Icy Wind) ~ Ice Shard
Sub1: If P/E action, Chill and push back.
-------------------------------------------------------------------------------------------
Action 1:
Ice Shard + Icy Wind doesn't deal nearly enough to KO.

Rock Slide KOs.

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180px-Captain_Cutler.jpg

"And I would have gotten away with it too if it weren't for you meddling trainer and your dumb pokemon too!"​
 
Ghosthassle.jpg

The Phantom would like to battle!!

*Laughs creepily*

RNG Pokemon: 3/5 (Sneasel)
*Laugher increases in intensity*
RNG Ability: 2/3 (Keen Eye)
*Floats through a wall*

215.png

Sneasel (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up

Brick Break
Dig
Torment

Ice Punch
Fake Out
Counter

*Tries to scare you by floating through the wall behind you*
 
ScratchetM.png

Not you again. I learned from last time!

Taunt > Brick Break > Brick Break
IF Taunt A2 or A3, use Toxic the first time, Focus Energy the second
 
Ghosthassle.jpg

*Laughs a lot*
"You fell for the same trick as you did before!!"

Fake Out ~ Counter ~ Counter

---------------------------------------------------------------------------------------------------
ScratchetM.png

90HP | 100en
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Taunt > Brick Break > Brick Break
IF Taunt A2 or A3, use Toxic the first time, Focus Energy the second

VS
215.png

90HP | 100en
4/2/1/3
115
2SC | 3WC
Keen Eye
Status: None
Round Actions: Fake Out ~ Counter ~ Counter​

---------------------------------------------------------------------------------------------------
Action 1:
Sneasel used Fake Out!!
(-4 Energy)
Crit Chance: 510/10000 (Yes)
Damage: [(4 + 3 + 6 - 4.5)] = 8.5 Damage!!​

Scratchet flinched!!​

Action 2:
Scratchet used Brick Break!!
(-5 Energy)
Crit Chance: 3555/10000 (No)
Damage: [(8 + 3 + 6 - 3) * 2.25] = 31.5 Damage!!​

Sneasel used Counter!!
(-21.75 Energy)
Damage: [(31.5 * 1.5)] = 47.25 Damage!!​

Action 3:
Scratchet used Brick Break!!
(-9 Energy)
Crit Chance: 6507/10000 (No)
Damage: [(8 + 3 + 6 - 3) * 2.25] = 31.5 Damage!!​

Sneasel used Counter!!
(-25.75 Energy)
Damage: [(31.5 * 1.5)] = 47.25 Damage!!​

Scratchet fainted!!​

----------------------------------------------------------------------------------------
ScratchetM.png

KOHP | KOen
4/3/0/3
40spd
1SC | 2WC
Prankster
Status: None
Round Actions: Taunt > Brick Break > Brick Break
IF Taunt A2 or A3, use Toxic the first time, Focus Energy the second


VS
215.png

27HP | 48en
4/2/1/3
115
2SC | 3WC
Keen Eye
Status: None
Round Actions: Fake Out ~ Counter ~ Counter
-------------------------------------------------------------------------------------------
Ghosthassle.jpg

*Laughs as you run away in fear*

-------------------------------------------------------------------------------------------
Prizes:
King Serperior: [(3 * 3) + 2] = 11UC
Rickheg: 6CC
Scratchet: 6KOC

Come on back in a weeks time
 
Only users ZhengTann and rickheg should be posting in this thread unless specified otherwise.

Rickheg returns with his Prankster Shaman for Rank 2:
ScratchetM.png

Shaman (Scratchet) M
Nature: Adamant (Adds 1 to Atk; Subtracts 1 from SpA)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 6
DC: 0/5

Attacks
Level-UpScratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt

Egg
Confuse Ray
Roost
Yawn
Rapid Spin

TM
Toxic
Bulldoze
Rock Slide
Brick Break
Take your pick, rick:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Vampire Hunter Duncan slips a stake back to his belt.
"Searching for vengeance? So am I."

RNG Roll (HALL): 334/10000 (HOUNDOUR)
RNG Roll (ABILITY): 3825/10000 (EARLY BIRD)

"Look out! Here comes a hellhound!"

228.png

Houndour (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Fire Blast
Sunny Day
SolarBeam

Counter
Will-O-Wisp
Sucker Punch

 
ScratchetM.png

But I wanted Sneasel. How am I supposed to get revenge now?

Taunt > Brick Break > Brick Break
IF Counter A2 or A3, Toxic the first time, Yawn the second.
 
" 'ware the poisonous fumes and the flaming breath!"
Smog + Will-o-Wisp {Houndour's Morning Breath} > cooldown (Fire Blast) > Fire Blast


Hall Duncan’s team:
228.png

HP: 90
En: 100
Spe: 65
Ranks: 2/2/4/1
Status: N/A
Stats: N/A
Other: N/A

rickheg's team:
ScratchetM.png

HP: 90
En: 100
Spe: 40
Ranks: 4/3/0/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Scratchet used Taunt!
(+1 Priority Prankster)
Houndour is taunted into a rage!
Other changes: Taunt 6a (Houndour)
-10 energy
Houndour used Houndour's Morning Breath!
(-2 Priority Combo, Smog + Wil-o-Wisp)
RNG Roll (CRIT) [<=625 CRIT]: 8943/10000 (NO)
4+3+(6-1.5) = 8.5 damage (Scratchet)
Scratchet is badly poisoned and burned!
Status changes: BPSN, BRN (Scratchet)
-15 energy

Post Action:
-1 HP due to Bad Poison (Scratchet)
-2 HP due to Burns (Scratchet)

Action 2:
Scratchet used Brick Break!
RNG Roll (CRIT) [<=625 CRIT]: 710/10000 (NO)
[8+3-3+(6-3)]*1.5 = 16.5 damage (Houndour)
-5 energy
Houndour is cooling down!
Combo cooldown (Smog + Will-o-Wisp)

Post Action:
-1 HP due to Bad Poison (Scratchet)
-2 HP due to Burns (Scratchet)

Action 3:
Scratchet used Brick Break!
RNG Roll (CRIT) [<=625 CRIT]: 3331/10000 (NO)
[8+3-3+(6-3)]*1.5 = 16.5 damage (Houndour)
-9 energy
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 1831/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2123/10000 (NO)
12+3+(6-4.5) = 16.5 damage (Scratchet)
-7 energy

Post Action:
-1 HP due to Bad Poison (Scratchet)
-2 HP due to Burns (Scratchet)

Post Round:

Houndour: -33 HP, -22 EN
Scratchet: -34 HP, -24 EN

Hall Duncan’s team:
228.png

HP: 57
En: 78
Spe: 65
Ranks: 2/2/4/1
Status: N/A
Stats: N/A
Other: N/A

rickheg's team:
ScratchetM.png

HP: 56
En: 76
Spe: 40
Ranks: 4/3/0/3
Status: BPSN, BRN
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Your vengeance will mean nothing if the hound gets the better of you!"
Fire Blast >
Solarbeam > Fire Blast
IF Scratchet uses damaging Fighting-type move, THEN replace that action with Counter ONCE.
IF Scratchet uses damaging Ground-type move, THEN replace that action with Counter ONCE.
 
"Why are you delaying the battle?"

Hall Duncan’s team:
228.png

HP: 57
En: 78
Spe: 65
Ranks: 2/2/4/1
Status: N/A
Stats: N/A
Other: Taunt 3a

rickheg's team:
ScratchetM.png

HP: 56
En: 76
Spe: 40
Ranks: 4/3/0/3
Status: BPSN, BRN
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Scratchet used Roost!
(+1 Priority Prankster)
Scratchet recovered some lost vitality!
+20 HP (Scratchet)
-11 energy
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 8707/10000 (NO)
But it missed Scratchet!
-11 energy

Post Action:
-2 HP due to Bad Poison (Scratchet)
-2 HP due to Burns (Scratchet)

Action 2:
Scratchet used Fury Swipes!
RNG Roll (HIT) [<=8000 HIT]: 2863/10000 (HIT)
RNG Roll (MULTI-HIT) [1,2 TWO ; 3,4 THREE ; 5 FOUR ; 6 FIVE]: 1 (TWO)
RNG Roll (CRIT) [<=625 CRIT]: 6053/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 3599/10000 (NO)
2*2+3+(6-3) = 10 damage (Houndour)
-3 energy
Houndour used Solarbeam!
(+1 Priority Charge)
But it was disrupted by Scratchet's attack!
-8 energy

Post Action:
-2 HP due to Bad Poison (Scratchet)
-2 HP due to Burns (Scratchet)

Action 3:
Scratchet used Yawn!
(+1 Priority Prankster)
Houndour started to feel drowsy!
RNG Roll (DROWSY) [1 SLIGHT ; 2 SEVERE ; 3 INTENSE]: 2 (SEVERE)
Other changes: Drowsy 1a (Houndoom)
-6 energy
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 6206/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 890/10000 (NO)
12+3+(6-4.5) = 16.5 damage (Scratchet)
-7 energy

Post Action:
-2 HP due to Bad Poison (Scratchet)
-2 HP due to Burns (Scratchet)
Other changes: Taunt 0a (Houndour)

Post Round:

Houndour: -10 HP, -26 EN
Scratchet: -8.5 HP, -20 EN

Hall Duncan’s team:
228.png

HP: 47
En: 52
Spe: 65
Ranks: 2/2/4/1
Status: N/A
Stats: N/A
Other:N/A

rickheg's team:
ScratchetM.png

HP: 47
En: 56
Spe: 40
Ranks: 4/3/0/3
Status: BPSN, BRN
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Hurry and finish it before your luck runs out!"
 
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