Lets train some NFEs!
Doubles battle of either 3v3, 4v4 or 5v5 (acceptor can choose)
2 Day DQ
2 Recover / 5 Chill
Arena: I really don't care. Lets just make it an open field with a pond in the middle.
And if you could also keep it to NFEs, that would be good.
Accepting (3v3)
Switch=KO
All Abilities
Items disabled
The small field was peaceful. There were pichu chasing each other around, slowpoke basked in the pond, while Ponyta grazed on the luscious grass. However, this tranquil scene is now disturbed as two trainers make their way into the middle. The wild pokemon scurry into their dens for safety as the trainers reach for their pokeballs, preparing for battle.
jas61292's team:

Pansage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment
Leaf Storm
Low Kick
Nasty Plot
Dig
Energy Ball
Shadow Claw

Remoraid (Oddity) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (65/1.15)
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Water Gun
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Acid Spray
Rock Blast
Water Spout
Fire Blast
Charge Beam
Waterfall
Psychic

Roggenrola (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15
EC: 1/9
MC: 2
DC: 1/5
Attacks:
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Smack Down
Curse
Heavy Slam
Magnitude
Double Team
Sandstorm
Substitute
Chieliee's team:

Nohface(*) [Diablo] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
EC: 2/6
MC:0
DC: 1/5
Attacks:
Level-up moves:
Tackle (*)
Iron Defense (*)
Lick (*)
Leer (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Scratch (*)
Odor Sleuth (*)
Fake Out
ShadowStrike
Egg moves:
Yawn (*)
FeatherDance (*)
Meteor Mash (*)
TM/HM moves:
Return (*)
Trick Room (*)
Substitute (*)

Pawniard (*) [Quantum Ranger] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Innate) (Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level-up moves:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash
Egg moves:
Sucker Punch (*)
Psyco Cut (*)
Stealth Rock (*)
TM/HM moves:
Brick Break (*)
Rock Polish (*)
Swords Dance (*)
Dratini [Kairyu] (F)
Nature: Naive (+15% speed, +11% Accuracy, Subtracts one (1) Rank from Special Defense)
Type: Dragon
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
EC: 0/9
MC: 0
DC: 0/5
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (50 × 1.15) (+)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate, Locked) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Moves:
Level-up Moves
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Egg Moves
ExtremeSpeed
Dragon Dance
Dragon Rush
TM/HM Moves:
Waterfall
Return
Substitute
Nature: Naive (+15% speed, +11% Accuracy, Subtracts one (1) Rank from Special Defense)
Type: Dragon
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
EC: 0/9
MC: 0
DC: 0/5
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (50 × 1.15) (+)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate, Locked) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Moves:
Level-up Moves
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Egg Moves
ExtremeSpeed
Dragon Dance
Dragon Rush
TM/HM Moves:
Waterfall
Return
Substitute
Battle order:
Jas sends out first pokemon
Chieliee sends out pokemon and orders
Jas orders
I ref