Shiraz vs darksoulSP in a Triples blowout!

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Let's get this match underway! It's a standard 3v3 match in every way possible, so don't try and get out of anyhting!

Shiraz's Team:

Dratini (Male)
Nature: Quiet
Type:
Dragon:

Rare and powerful, Dragon types have sturdy scales, excellent elemental resistance and affinity, and legendary vitality. Abilities vary based on the Dragon, with the Dragonite line capable of breathing underwater while the Kingdra line can breath on land. Dragons do not particularly like Ice, however all of them are warm-blooded. Dragon attacks are very powerful, and only Steel-type skin can truly reduce the might of their mystically backed attacks.

Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Rarity: 2

Abilities:
Ability 1: Shed Skin:

Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW)

Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 2
Spe: 44 (/1.15)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 2/5

Attacks:


Wrap *
Leer *
Agility *
Thunder Wave *
Dragon Rage *
Twister *
Slam *

Dragon Dance *
ExtremeSpeed *
LightScreen *

Surf *
Thunder *
Rain Dance *

total moves: 13



Sneasel (Sharingan) (Female)
Nature: Adamant
Type:
Dark:

Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, dark types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark types are very vengeful by nature and happily use retaliatory attacks. Dark types are also more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated.

Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.



Ice:

There are two varieties of Ice-type Pokemon. The first are more naturally occurring fauna or flora that have adapted to wintry conditions and the latter are Pokemon whose genetic structure chills the air around them to about 20 degrees Fahrenheit (Glalie/Froslass line, Regice, Vanilluxe line, Beartic line, and Cryogonal). Ice types of all kinds can break down any ice around their bodies and synthesize it into their skin, making them effectively immune to freezing. Hail has no effect on either their vision or their bodies, as they either synthesize it like all other ice or their bodies can even use it to regenerate. Additionally, Hail makes their Blizzards perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.

Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Keen Eye:

Type: Innate

This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 2: Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pickpocket (DW):

Type: Innate

This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Command: [Ability: Pickpocket (Ally Item Swap) ]
Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 3/6
MC: 4
DC: 2/5

Attacks:


Agility *
Faint Attack *
Screech *
Fury Swipe *
Scratch *
Taunt *
Leer *
Quick Attack *

Ice Punch *
Reflect *
Fake Out *

Brick Break *
Swords Dance *
Double Team *

Total Moves: 14




Gligar (Male)
Nature: Adamant
Type:
Ground:

Most Ground-type Pokemon have a strong attachment to deserts, caves, and other dry areas where they make their burrows. What few exceptions there are crave muddy wallows to call home. While Digging to evade an opponent, Ground-type Pokemon only suffer a 2 energy per action drain compared to the 3 energy per action drain experienced by opponents less in tune with the earth. Ground types are used to navigating underground in dark places, and thus have better vision in tunnels and underground caverns. This is unique from Dark-types, who can use total darkness or confusing half-light in any context, but are not particularly in tune with earth movements. Ground types require their surroundings to be largely tunnels and other earthen formations to be effective at utilizing their underground "night vision." While most Pokemon with wings or Levitate can avoid Ground's strongest physical attacks, Earthquake and Magnitude, Bone Club/Merang/Rush, Dig, Earth Power, Mud Bomb/Shot/Slap can still hit them effectively. True Flying types are the only Pokemon that seem to be able to intuit damaging Ground attacks perfectly and have the agility to dodge them. Ground types have thick, watertight skin that acts as a grounding agent against electric attacks, which never penetrate and instead just follow along the outside harmlessly into the ground. Although the skin is watertight, it must be kept dry because it cannot completely keep water out forever, and has a spongy quality when drenched. Rain alone will not agitate the skin enough to bring on this effect, although it does make Ground types uncomfortable. Ground types also have an excellent sense of the rock formations around them, and can easily use several Rock moves to augment their offense.

Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Flying:

Flying Pokemon are gifted with extraordinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil.

Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Rarity: 4

Abilities:
Ability 1: Sand Veil:

Type: Innate

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.



Ability 2: Hyper Cutter:

Type: Innate

This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Ability 3: Immunity: (DW) LOCKED

Type: Innate

This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18



Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*

Counter*
Agility*
Baton Pass*

Earthquake*
Sandstorm*
Toxic*

Total Moves: 13

darksoulSP's Team:

Vulpix [Nicole] Female
Rarity:2
dpmfa037.png


Nature: Timid (+15% Speed, + 13% Accuracy, -1 Atk)

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Flash Fire

Type: Innate

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

DW (locked): Drought

Type: Innate

When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.




Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)


Size: Class 1
Weight: Class 1

Total: 14

EC: 4/6
MC: 2
DC: 2/5



Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)

Hypnosis(*)
Hex(*)
Disable(*)

Substitute(*)
Energy Ball (*)
Attract (*)
Toxic

TOTAL: 18 Attacks

Ralts
280.png

Ralts (Yin)
Male
Nature: Serious (neutral nature)
Type: Psychic

What Fighting is to physical prowess, Psychic is to mental. Psychic types sense opponents energy in addition to any visual or hearing confirmation, allowing them to strike opponents from a great distance with their mental assaults and strike them even if they are physically blinded or inhibited. The same is not true if their mental concentration is disrupted through aggravating sounds. They also have a great deal of their own support moves, rivaling those of the Normal type. Psychic Pokemon are deep into mental energy, and thus they can also use ki attacks fairly effectively. Psychic types have intensely strong minds, and can fling opponents with Psychic attacks that their non-Psychic counterparts cannot.

Psychic-type attacks are not godlike, however. Most of them are simple mental assaults that tap into one of the opponents fears or memories. Extrasensory for example taps into memories that frighten the Pokemon, causing them to flinch. Psychic recalls moments of weakness that can lead to a lowering of special defense, and confusion using attacks generally just garble memories. While Psychic (the attack) can redirect energy attacks somewhat, it must be focused on the attack, not the Pokemon issuing it in order to have any function to that effect.

Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Abilities:

Synchronize
Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace
Type: Can be Activated

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

DW (Locked):
Telepathy
Type: Innate

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Command: (Ability: Trace (Target Ability) )



Stats


HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 3/9
MC: 1
DC: 2/5

Growl *
Confusion *
Double Team *
Teleport *
Lucky Chant *
Calm Mind *
Heal Pulse *


Confuse Ray *
Encore *
Shadow Sneak *

Thunder Wave *
Will-o-Wisp *
Light Screen *

Wish

Total: 14 Attacks

Gastly
Gastly (Shade)
Male
92.png


Type:

Poison
Poison shares a lot in common with Normal, at least as far as being generalist and having poor super-effective coverage. It's greatest advantage though is its complete immunity to toxins. Poison types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon, Poison types thrive. Poison types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.

Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Ghost:
Ghost Pokemon are the most enigmatic type. As a whole they possess a broad range of supernatural abilities from intangibility to various kinds of psychokinesis to mere illusion, however these effectiveness of these strange abilities largely depend on the individual Pokemon. Gastly, Haunter, and Gengar are the least tangible of any ghost, and can pass through walls for a brief period of time without exhausting themselves. Ghost types are particularly adept at a few other tricks, including the ghostly flames of Will-o-Wisp, employing the shock value of Sucker Punch, utilizing Telekinesis and Psychic, and various other Trick-ery.

Unfortunately, due to their build, Ghost types with secondary typings (bar Gastly, Haunter, and Gengar) cannot go through walls, however they can briefly become briefly intangible. Most types have evolved around the annoying habit of Ghosts to become intangible and have attached an energy signature to their attacks that strike ghosts in an intangible state. Normal and Fighting types remain the only Pokemon that rely on direct brute force, and Ghosts simply absorb the ki used in some fighting attacks without effect.

Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.



Nature: Timid (+ Speed, - Attack, + 29% Accuracy)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 0
DC: N/A


Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Dream Eater
Shadow Ball

Disable *
Will-o-Wisp *
Perish Song *

Hidden Power Fire (70) *
Thunderbolt *
Substitute *

Total: 16 Attacks


Now, here's how we're gonna throw this down:

Shiraz makes actions
darksoulSP makes actions
I ref this massacre
darksoulSP makes actions
Shiraz makes actions
I clean this up (Like dog shit)

Shiraz, you're up!
 
Sneasel: Taunt vulpix, then set up Swords dance
Gligar: Toxic ralts then quick attack vulpix
Dratini: Rain Dance, then Thunder Ghastly
 
Vulpix: Hit Sneasel with an Ember-Flamethrower combo to boost Flamethrower's damage.

Ralts: Hit that Sneasel with a Thunder Wave, and go for Will-o-Wisp on Gligar. And don't forget to Synch-up that Toxic you are getting hit by!

Gastly: Let's Hypnosis that Dratini (which won't miss, thanks to his -Speed Nature and your +Speed Nature!), then Substitute 25.
 
Pre-Round 1

Shiraz's Team

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Dratini / Sneasel / Gligar
HP: 90 / 90 / 100
Ene: 100 / 100 / 100
Spe: 44 / 115 / 85
Other: N/a / N/a / N/a

darksoulSP's Team:

dpmfa037.png
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Nicole / Yin / Shade
HP: 90 / 90 / 90
Ene: 100 / 100 / 100
Spe: 75 / 40 / 92
Other: N/a / N/a / N/a​

Flavor will be added as you do your actions

Post-Round 1

Shiraz's Team

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Dratini / Sneasel / Gligar
HP: 90 / 59 / 99
Ene: 92 / 84 / 86
Spe: 44 / 115 / 85
Other: N/a / Paralyzed (20%) / Toxic'd (2 DPA)

darksoulSP's Team:

dpmfa037.png
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Nicole / Yin / Shade
HP: 83 / 89 / 65
Ene: 86 / 86 / 69
Spe: 75 / 40 / 92
Other: Taunt (4a) / Toxic'd (2 DPA) / Sub (11)​

Taunt (Sneasel -> Vulpix)
Vulpix is Enraged! ; -9 Energy

Hypnosis (Gastly -> Dratini)
Dratini is Asleep (1a)! ; -7 Energy

Toxic (Gligar -> Ralts)
RNG to Hit [<=9000]: 2837 (Yes)
Ralts is Toxic'd! ; Gligar is Toxic'd! ; -7 Energy

Rain Dance (Dratini)
Dratini is fast asleep!

Thunder Wave (Ralts -> Sneasel)
Sneasel is Paralyzed (25%)! ; -7 Energy

Phlegmthrower (Vulpix -> Sneasel)
RNG to Crit [<=625]: 3973 (No)
RNG to burn [<=2000]: 9405 (No)
Damage: 31 Damage ; -14 Damage



Quick Attack (Gligar -> Vulpix)
RNG for Crit [<=625]: 8787 (No)
Damage: 7 Damage ; -3 Energy ; -1 HP (Gligar)

Substitute (Gastly)
Gastly set up a Substitute (25 HP)! ; -24 Energy

Thunder (Dratini -> Gastly)
RNG to hit [<=7000]: 793 (Yes)
RNG to paralyze [<=3000]: 6785 (No)
Damage: 14 Energy ; -8 Energy

Will-o-wisp (Ralts -> Gligar)
RNG to hit [<=7500]: 8814 (No)
Ralts missed! ; -7 Energy

Swords Dance (Sneasel)
RNG for Paralysis [<=2500]: 3207 (No)
Sneasel's Attack Sharply Rose! ; -7 Energy
 
Gastly: Hypnosis that Dratini, then HP Fire 70 that Sneasel.

Ralts: Trace Dratini's Shed Skin, then Will-o-Wisp Gligar. If you get Taunted, Confusion Dratini [stupid thing is Quiet and STILL outspeeds you... :'( ]

Vulpix: Fire Spin Sneasel to keep it in place, then Flamethrower it.
 
Dratini: Light Screen, Rain Dance
Sneasel: Faint Attack Ghastly, Taunt Ghastly
Gligar: Faint Attack ghastlyx2
 
Pre-Round 2

Shiraz's Team

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Dratini / Sneasel / Gligar
HP: 90 / 59 / 99
Ene: 92 / 84 / 86
Spe: 44 / 115 / 85
Other: N/a / Paralyzed (20%) / Toxic'd (2 DPA)

darksoulSP's Team:

dpmfa037.png
280.png
92.png

Nicole / Yin / Shade
HP: 83 / 89 / 65
Ene: 86 / 86 / 69
Spe: 75 / 40 / 92
Other: Taunt (4a) / Toxic'd (2 DPA) / Sub (11)​

Flavor will be added as you do your actions

Post-Round 2

Shiraz's Team

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Dratini / Sneasel / Gligar
HP: 90 / 19 / 95
Ene: 92 / 72 / 74
Spe: 44 / 115 / 85
Other: Asleep (Awakes Next Action) / Paralyzed (15%) / Toxic'd (3 DPA) ; Burned (2 DPA)

darksoulSP's Team:

dpmfa037.png
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Nicole / Yin / Shade
HP: 83 / 85 / 33
Ene: 77 / 79 / 57
Spe: 75 / 40 / 92
Other: Taunt (2a) / N/a / N/a​

Hypnosis (Gastly -> Dratini)
Dratini feel Asleep! (Intense Sleep) ; -7 Energy

Faint Attack (Gligar -> Gastly)
RNG to Crit [<=625]: 4975 (No)
Damage: 14 Damage ; -4 Energy ; -2 HP (Gligar) ; Gastly's Substitute Broke!

Fire Spin (Vulpix -> Sneasel)
RNG to hit [<=9800]: 9390 (Yes)
Damage: 8 Damage ; -3 Energy ; Sneasel's Trapped!

Light Screen (Dratini)
Dratini is fast asleep!

Trace (Ralts -> Dratini)
Ralts Traced Shed Skin! ; -2 HP (Ralts)

Faint Attack (Sneasel -> Gastly)
RNG for Paralysis [<=2000]: 7878 (No)
RNG to Crit [<=625]: 753 (No)
Damage: 18 Damage ; -3 Energy

Shed Skin (Dratini)
RNG to work [<=3333]: 8835 (No)
Dratini's Shed Skin Failed!

Shed Skin (Ralts)
RNG to work [<=3333]: 4701 (No)
Ralt's Shed Skin Failed to work!

Fire Spin (Sneasel)
Sneasel takes 2 Damage!



Hidden Power (Fire 7) (Gastly -> Sneasel)
RNG to Crit [<=625]: 4971 (No)
Damage: 13 Damage ; -5 Energy

Faint Attack (Gligar -> Gastly)
RNG to Crit [<=625]: 4213 (No)
Damage: 14 Damage ; -8 Energy ; -2 HP (Gligar)

Flamethrower (Vulpix -> Sneasel)
Vulpix released it's grasp on fire spin!
RNG to Crit [<=625]: 8008 (No)
RNG to Burn [<=1000]: 8362 (No)
Damage: 17 Damage ; -6 Energy

Rain Dance (Dratini)
Dratini is fast asleep!

Will-o-wisp (Ralts -> Gligar)
RNG to Hit [<=7500]: 1306 (Yes)
Gligar is burned! ; -7 Energy ; -2 HP (Ralts)

Taunt (Sneasel -> Gastly)
RNG for Paralysis [<=2000]: 3004 (No)
Gastly is Taunted! ; -9 Energy

Shed Skin (Dratini)
RNG to work [<=3333]: 4944 (No)
Dratini is still asleep!

Shed Skin (Ralts)
RNG to work [<=3333]: 1491 (Yes)
Ralts is cleansed!
 
Dratini: Light Screen, Rain Dance (if for some reason not able to light screen a1, do it a2)
Sneasel: Double Team(4), Faint Attack (ghastly)
Gligar: Agility, Faint Attack (ghastly)
 
Gastly: Dream Eat that Dratini, then Hypnosis Dratini again! No miss Hypnosis is too good to pass up!

Vulpix: Fire Spin it fast! Hopefully your Timid Nature will allow you to hit it this time. That should also get rid of the clones due to the way you trap and damage it. Then, Flamethrower its sorry ass.

Ralts: Heal Pulse our good friend Gastly, then Heal Pulse him again.
 
Pre-Round 3

Shiraz's Team

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Dratini / Sneasel / Gligar
HP: 90 / 19 / 95
Ene: 92 / 72 / 74
Spe: 44 / 115 / 85
Other: Asleep (Awakes Next Action) / Paralyzed (15%) / Toxic'd (3 DPA) ; Burned (2 DPA)

darksoulSP's Team:

dpmfa037.png
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92.png

Nicole / Yin / Shade
HP: 83 / 85 / 33
Ene: 77 / 79 / 57
Spe: 75 / 40 / 92
Other: Taunt (2a) / N/a / N/a​

Flavor will be added as you do your actions

Post-Round 3

Shiraz's Team

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Dratini / Sneasel / Gligar
HP: 77 / KO / 85
Ene: 74 / KO / 63
Spe: 44 / 115 / 85
Other: N/a / N/a / Toxic'd (4 DPA) ; Burned (2 DPA)
Team: Light Screen (4a)

darksoulSP's Team:

dpmfa037.png
280.png
92.png

Nicole / Yin / Shade
HP: 83 / 85 / 71
Ene: 68 / 47 / 57
Spe: 75 / 40 / 92
Other: N/a / Trace (Shed Skin (2a)) / Taunt (4a)​

Dream Eater (Gastly -> Dratini)
RNG to Crit [<=625]: 7696 (No)
Damage: 13 Damage ; +7 HP (Gastly) ; -12 Energy ; -5 HP (Gligar)

Agility (Gligar)
Gligar's Speed Sharply rose! ; -7 Energy

Fire Spin (Vulpix -> Sneasel)
RNG to hit [<=8500]: 4149 (Yes)
Damage: 8 Damage ; -3 Energy ; Sneasel's Trapped!

Light Screen (Dratini)
A Light Screen was formed! ; -8 Energy

Heal Pulse (Ralts -> Gastly)
Gastly is Healed (20HP)! ; -14 Energy

Double Team (Sneasel)
RNG for Paralulz [<=1500]: 5542 (No)
Sneasel's doubles are burned from Fire Spin! ; -2 HP ; -16 Energy



Faint Attack (Gligar -> Gastly)
RNG to Crit [<=625]: 9216 (No)
Damage: 9 Damage ; -4 Energy ; -5 HP (Gligar)

Hypnosis (Gastly -> Dratini)
FAIL! Gastly's Taunted!

Flamethrower (Vulpix -> Sneasel)
RNG to Crit [<=625]: 6790 (No)
RNG to Burn [1000]: 3460 (No)
Damage: 12 Damage ; -6 Energy ; Sneasel Fainted!

Rain Dance (Dratini)
A Downpour Started! ; -10 Energy

Heal Pulse (Ralts -> Gastly)
Gastly is Healed (20HP)! ; -18 Energy
 
Vulpix: take advantage of your +Speed and his -Speed and put Dratini asleep yet again. Then Flamethrower Gligar.

Ralts: Use Confuse Ray on Dratini and then Heal Pulse Gastly.

Gastly: Shadow Ball Gligar and Dream Eat Dratini.
 
Pre-Round 4

Shiraz's Team

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207.png

Dratini / Sneasel / Gligar
HP: 77 / KO / 85
Ene: 74 / KO / 63
Spe: 44 / 115 / 85
Other: N/a / N/a / Toxic'd (4 DPA) ; Burned (2 DPA)
Team: Light Screen (4a)

darksoulSP's Team:

dpmfa037.png
280.png
92.png

Nicole / Yin / Shade
HP: 83 / 85 / 71
Ene: 68 / 47 / 57
Spe: 75 / 40 / 92
Other: N/a / Trace (Shed Skin (2a)) / Taunt (4a)​

Thanks for drawing this out...

Post-Round 4

Shiraz's Team

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215.png
207.png

Dratini / Sneasel / Gligar
HP: 77 / KO / 52
Ene: 54 / KO / 52
Spe: 44 / 115 / 85
Other: Paralyzed (15%) / N/a / Toxic'd (5 DPA) ; Burned (2 DPA)
Team: Light Screen (2a)

darksoulSP's Team:

dpmfa037.png
280.png
92.png

Nicole / Yin / Shade
HP: 83 / 46 / 90
Ene: 55 / 28 / 45
Spe: 75 / 40 / 92
Other: N/a / Paralyzed (15%) / Taunt (2a)​

Faint Attack (Gligar -> Ralts)
RNG to Crit [<=625]: 6484 (No)
Damage: 11 Damage ; -8 Energy ; -6 HP (gligar)

Shadow Ball (Gastly -> Gligar)
RNG to Crit [<=625]: 8537 (No)
RNG to lower Sp.D [<=2000]: 48 (Yes)
Damage: 13 Damage ; -5 Energy

Hypnosis (Vulpix -> Dratini)
RNG to hit [<=8000]: 8043 (No)
Vulpix Missed! ; -7 Energy

Thunder (Dratini -> Ralts)
RNG to Crit [<=625]: 9802 (No)
RNG to Paralyze [<=3000]: 2727 (Yes)
Damage: 14 Damage ; -8 Energy ; Ralts is Paralyzed! (20%) ; Dratini is Paralyzed! (20%)

Confuse Ray (Ralts -> Gligar)
RNG for Paralysis [<=2000]: 4765 (No)
Gligar is Confused (2 actions)! ; -5 Energy

Shed Skin (Dratini)
RNG to work [<=3333]: 9755 (No)
Dratini's Shed Skin Stayed on!

Shed Skin (Ralts)
RNG to work [<=3333]: 5810 (No)
Ralts' Shed Skin Stayed on!



Faint Attack (Gligar -> Ralts)
RNG for Confusion [<=5000]: 1271 (Yes)
Damage: 1 Damage (Gligar) ; -3 Energy ; -6 HP (Gligar)

Dream Eater (Gastly -> Dratini)
Dratini's not asleep, doofus! ; -12 Energy

Flamethrower (Vulpix -> Gligar)
RNG to Crit [<=625]: 3623 (No)
RNG to Burn [<=1000]: 2926 (No)
Damage: 7 Damage ; -6 Energy

Thunder (Dratini -> Ralts)
RNG for Paralysis [<=2000]: 3406 (No)
RNG for Crit [<=625]: 5203 (No)
RNG for Paralysis [<=3000]: 4729 (No)
Damage: 14 Damage ; -12 Energy

Heal Pulse (Ralts -> Gastly)
RNG for Paralysis [<=2000]: 9188 (No)
Gastly is Rejuvinated! (19 HP) ; -14 Energy

Shed Skin (Dratini)
RNG to work [<=3333]: 9974 (No)
Dratini's Shit out of Luck!

Shed skin (Ralts)
RNG to work [<=3333]: 5924 (No)
So is Ralts...
 
is it possible to concede defeat?
dratini: Slam ralts ExtremeSpeed Ralts
gligar: faint attack ralts toxic vulpix
 
I'm sorry, life has been really hectic for me. I haven't had the chance to get to my computer long enough to actually do a good reffing. I'll try and get it done today if possible, but I don't even think I'ma manage to do that. If it's not on by the time you guys get back, just get a sub ref.

I'm awfully sorry, guys.
 
Pre-Round 5

Shiraz's Team

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Dratini / Sneasel / Gligar
HP: 77 / KO / 52
Ene: 54 / KO / 52
Spe: 44 / 115 / 85
Other: Paralyzed (15%) / N/a / Toxic'd (5 DPA) ; Burned (2 DPA)
Team: Light Screen (2a)

darksoulSP's Team:

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Nicole / Yin / Shade
HP: 83 / 46 / 90
Ene: 55 / 28 / 45
Spe: 75 / 40 / 92
Other: N/a / Paralyzed (15%) / Taunt (2a)​

----------------------

Gastly started by quickly unleashing a shadow ball that hit Dratini straight in the face. Gligar, not wanting to miss, hit Ralts with a Faint Attack for super effective damage. However, the burn limited his damage. Vulpix combined too powerful fire-type moves to create a powerful explosion of fire that hit Gligar, leaving him crippled. Dratini tried to Slam into Ralts, but missed! Ralts unleashed a super Confusion attack, messing up Dratini's mind for good. Gasly unleashed another Shadow Ball, and Dratini quickly slammed into Ralts at high speeds. Gligar sent poison flying at Vulpix, slowly depleting her health. Ralts and Vulpix rested from the powerful attack they unleashed last turn.

-----------------------

Post-Round 5

Shiraz's Team

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Dratini / Gligar
HP: 50 / 22
Ene: 43 / 41
Spe: 44 / 85
Other: Paralyzed (10%) / Toxic'd (6 DPA) ; Burned (2 DPA)
Team: N/A

darksoulSP's Team:

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280.png
92.png

Nicole / Yin / Shade
HP: 82 / 24 / 90
Ene: 41 / 9 / 31
Spe: 75 / 40 / 92
Other: Toxic'd (2 DPA) / Paralyzed (10%) / N/A​

Gastly used Shadow Ball! (-9 HP, -5 energy)
Gligar used Faint Attack! (-11 HP, -4 energy)
Vulpix used Ember + Flamethrower! (-16 HP, -14 energy)
Dratini used Slam! The attack missed! (-5 energy)
Ralts used Confusion + Confusion! (-9 HP, -19 energy)
Gligar was hurt by Toxic and Burn! (-7 HP)

Dratini used Extremespeeed! (-11 HP, -6 energy)
Gastly used Shadow Ball! (-9 HP, -9 energy)
Gligar used Toxic! Vulpix was badly poisoned! (-7 energy)
Vulpix rested!
Ralts rested!
Gligar was hurt by Toxic and Burn! (-7 HP)
Vulpix was hurt by Toxic! (-1 HP)
 
Gastly: Confuse Ray Dratini and then Shadow Ball it

Vulpix: Flamethrower Gligar, then Fire Spin Dratini.

Ralts: Confusion-Confusion combo on Dratini
 
Pre-Round 6

Shiraz's Team

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207.png

Dratini / Gligar
HP: 50 / 22
Ene: 43 / 41
Spe: 44 / 85
Other: Paralyzed (10%) / Toxic'd (6 DPA) ; Burned (2 DPA)
Team: N/A

darksoulSP's Team:

dpmfa037.png
280.png
92.png

Nicole / Yin / Shade
HP: 82 / 24 / 90
Ene: 41 / 9 / 31
Spe: 75 / 40 / 92
Other: Toxic'd (2 DPA) / Paralyzed (10%) / N/A​
darksoul wins!

Gastly used Confuse Ray! Dratini was Confused for 3 actions! (-5 energy)
Gligar used Earthquake! (-15 HP Vulpix) (-11 HP Ralts) Doesn't affect Gastly (-10 HP Dratini) (-6 energy)
Vulpix used Flamethrower! Critical Hit! (-15 HP, -6 energy)
Dratini used Thunder! Dratini hit himself! (-6 HP, -3 energy)
Ralts used Confusion + Confusion! (-9 HP, -19 energy)
Gligar was hurt by Toxic + Burn! Gligar fainted!

Gastly used Shadow Ball! (-14 HP, -5 energy)
Dratini used Thunder! Dratini hit himself! (-6 HP, -3 energy)
Vulpix used Fire Spin! Dratini was KOed!

Prizes: Everything gets 1/2/1 EC/MC/DC. The KOCs (3) all go to Vulpix. 2 TC for each trainer. Me and Mr. L split the RC 3/3.
 
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