Crazy 6v2v2v2! Temperantia v Texas Cloverleaf + PinkCaptainFalcon + Lyris1035!

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
6v2v2v2 Triples
All Abilities
No Items
Switch = KO
2 Day DQ (4 for me :D)
Tournament Arena

TEMPERANTIA:
180.png

Flaaffy(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW=Unlocked): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:

HP: 90
Atk: 2
Def: 2
SpA(+): 4
SpD: 2
Spe(-): 30 (35/1.15= 30.4.., truncated to 30)

EC: 7/9
MC: 1
DC: 5/5

Attacks:
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Signal Beam
Power Gem
Cotton Guard
Discharge
Thunder

Agility(*)
Body Slam(*)
Screech(*)

Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Hidden Power(Ice, 7)
114.png

Tangela- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
607.png

Litwick- Persephone (F)
Nature: Modest (Increase Sp Atk by *, decrease Atk by *)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk(-): 1
Def: 2
SpA(+): 4
Spd: 2
Spe: 20

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Pain Split

Haze
Heat Wave
Acid Armor

Shadow Ball
Solarbeam
Flamethrower
406.png

Budew- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [64^2/350= 12%]
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk(-): 1
Def: 2
SpA: 2
SpD: 3
Spe: 64 (55*1.15=63.25, rounded up)

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Giga Drain
Extrasensory

Sludge Bomb
Solarbeam
Venoshock
32.png

Nidoran- Goliath (M)
Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [50^2/350= 7%]
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA: 2
SpD(-): 1
Spe(+): 58 (50x1.15=57.5, rounded up)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Horn Attack
Helping Hand
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Toxic Spikes

Counter
Head Smash
Sucker Punch

Sludge Bomb
Thunderbolt
Ice Beam
90.png

Shellder- Boreas (M)
Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [46^2/500= 4%]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

Hp: 90
Atk: 3
Def(-): 3
SpA: 2
SpD: 1
Spe: 46 (40x1.15=46)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Aurora Beam
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Shell Smash
Hydro Pump

Rock Blast
Rapid Spin
Bubblebeam

Ice Beam
Surf
Payback
TEXAS:
Charmander
Spr_3f_004.png

Charmander, Zoan, Male
Nature: Lonely (+Atk, -Def)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Solar Power: Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
Charmander
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/9
MC:
DC: 0/5

Moves:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Dance
Flare Blitz
Crunch

Flamethrower
Rock Slide
Dragon Claw


Monohm.png

Monohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 3/9
MC: 1
DC: 2/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
LYRIS:
570.png

Zorua (*) Zorroa (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
Natue: Naive
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (65 * 1.15 = 74.75, which rounds up to 75.) (+)

EC: 2/6
MC: 0

Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze

Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch

Hone Claws (*)
Shadow Ball (*)
Snarl (if Valid) (*)
Aerial Ace
502.png

Dewott (*) Futachimaru (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Naughty
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45

EC: 4/9
MC: 0
DC: 3/5

Attacks
:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail

Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
PinkCaptainFalcon:
DeathStaryu-1.png

A mysterious Staryu that is rumored to have once been a piece of debri that broke off from
an ancient Battle Station in an explosion during a war a long long time ago
The debri eventually crashed into the ocean where it lay forgotten for many years.
Although at some point a group of Starmie must have gathered too close to its resting place
and it absorbed their Cosmic Energy, giving it new life as a Staryu with an unnerving dark aura and color.
Giving any Psychic attack this pokemon does with a color to it, a Greenish tint instead of whatever is normally is.
That is probably why it likes to destroy things and does not show mercy to pokemon that happen to be weaker than it
Staryu* Death Staryu
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])

Natural Cure: Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

DW Analyze: Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 85

EC: 5/6
MC: 0
DC: 3/5


Attacks:
Tackle*
Harden*
Water Gun*
Rapid Spin *
Recover*
Camouflage*
Swift*
Power Gem
Hydro Pump

Aurora Beam*
Barrier*
Supersonic*
Pain Split

Rain Dance*
Scald*
Thunder Wave*

236.png

Tyrogue Rocky (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

DW Vital Spirit: Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 35

EC: 5/6
MC: 5
DC: 3/5

Attacks:
Tackle
Helping Hand
Fake Out
Foresight

Hi Jump Kick
Mind Reader
Rapid Spin

Bulk Up
Protect
Earthquake

CaptainFalcon-1.png

Was a gift to PCF as a Machop from a mysterious man with odd clothes and a helmet.
Which later evolved into a mutant Machamp with the two arms instead of four.
It is very overconfident of its strength and will take on stronger opponents without a second thought to try and impress its current owner.
PCF was so impressed by that mysterious man that he has since fashioned himself after him, even donning a variation of the man's name as his own
Rumor has it that PCF admired that mysterious man so much he even named the Machop he was given after him

Machamp* Captain Falcon (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats:
HP: 100
Atk: 5 +1 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 55

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Vital Throw
Cross Chop
Dynamic Punch
Scary Face

Ice Punch*
Rock Slide*
Counter*
Magic Coat

Bulk Up*
Earthquake*
Payback*
Light Screen
Brick Break
PCF sends out mons, Temp sends out mons. Actions go as the following:
Temperantia, PCF, Lyris, Texas
 
Lenneth and Laharl arrive at the Tournament arena during the mid-round doldrum of activity. They see 3 other trainers gathered around in a semi-circle...

"So, if this match description is correct... It appears this battle will be us versus them. I wonder what exactly we did to earn the enmity of our fellow battlers?"

"Who cares, Laharl? This is gonna be fun!"

"Ok then, let's start with a strong Poison-Water-Grass Core! Boreas, Titania, go!"

"Goliath, make me proud!"

Goliath steels himself for battle, while Titania scurries out of her Poke Ball, terrified. Boreas just sits on the ground, presumably smiling and looking eagerly at his opponents.

"Titania, start with a Water Sport to dampen those Fire attacks! Then, Grow(th) yourself to get ready for the next round. Let's take the subtle approach..."

"Subtlety? Who need that? Goliath, Thunderbolt Futachimaru, then Sludge Bomb Tyrogue!"

"...Lenneth, you never do learn, do you? Oh well, Boreas, you'll be going all out this turn, too! Rock Blast and Hydro Pump Zoan!"

"Shell-Shellder!" cries the excited Bivalve Pokemon.
 
Its not enmity that fuels this fights Lenneth and Laharl, its the thrill of battle and the need to improve our skills and our pokemon.

So im going to try and play support this round, Start off with a Fake Out on Shellder
then get in shellders face and try to block that hydro pump with a Protect!

Also would i be out of place to suggest using Encore on that Water Sport to keep Budew out of commission for a little?
 
OOC: Just saying, getting in the way of an attack and using Protect require one action each.
I.e. you can either Protect or body-block, but not both.

EDIT: Also, no changing your actions now, Lyris. Muahaha!
 
Whoo, outsped by one point Zoan start by smashing that Budew with a Flare Blitz!

Then follow up by using an arena wide Smokescreen to obscure Temp's pokemons vision.
 
236.png
502.png
Spr_3f_004.png

Rocky (M) | Futachimaru (F) | Zoan (M)
HP: 90 | 90 | 90
Energy: 100 | 100 | 100

3 | 3 | 3
2 | 2 | 1
1 | 3 | 2
2 | 1 | 2
90.png
32.png
406.png

Boreas (M) | Goliath (M) | Titania (F)
HP: 90 | 90 | 90
Energy: 100 | 100 | 100
3 | 2 | 1
3 | 2 | 2
2 | 2 | 2
1 | 1 | 3
Turn Order: Futachimaru, Zoan, Titania, Goliath, Boreas, Tyrogue

Round One Start!
Welcome back to the Tournament Arena, where was have a strange battle going on today. Our master trainer, Temperantia, seems to have taken on three challengers at the same time! Let's see how this pans out...

Before anyone can react, Rocky hits Boreas with a blindingly fast strike, dealing some damage and shocking him into being unable to do anything this action! Remarkably nimble, Futachimaru uses a telekinetic force that flings Goliath to the ground, dealing significant damage. Zoan follows that up by wreathing himself in fire and tackling Titania, dealing a gigantic amount of damage. Already injured, Temperantia orders the team to fight back, and they do. Though Boreas can't really do anything, Titania sprays water all over the field, reducing the power of Fire-type moves aimed at them, while Goliath strikes Futachimaru with a rather powerful lightning bolt. It seems that Futachimaru takes less damage than usual, though... what's that? It turns out that Futachimaru was an Illusion! Zorroa emerges from the dust, smiling snarkily.

Happy that her ruse worked, Zorroa uses that strange telekinetic force to knock another enemy down this time. Moments later, Titania gets back up rather painfully. Zoan takes a more supportive route, spreading a screen of black smoke that stretches all across the arena. However, this kind of backfires, as most of Temperantia's Pokemon can see through the smoke! Titania now forces her chloroplasts into overdrive, growing extra fast to raise her stats! Goliath follows that up by hurling a bomb of sludge at Rocky, dealing significant damage. Then, Boreas shoots an absolutely massive amount of water at Zoan. However, Boreas' aim is way off, causing the attack to hit multiple audience members! Rocky attempts to shield Zoan from the attack, but that's completely irrelevant now.
236.png
570.png
Spr_3f_004.png

Rocky (M) | Zorroa (F) | Zoan (M)
HP: 78 | 78 | 82
Energy: 89 | 84 | 89
3 | 3 | 3
2 | 2 | 1
1 | 3 | 2
2 | 1 | 2
90.png
32.png
406.png

Boreas (M) | Goliath (M) | Titania (F)
HP: 86 | 73 | 53
Energy: 93 | 87 | 89
Effects: None | None | +1 SpA, +1 Atk (2)
Water Sport on Team (3)
3 | 2 | 1
3 | 2 | 2
2 | 2 | 2
1 | 1 | 3
Arena Effects:
A smokescreen covers the field, reducing the Accuracy of every Pokemon by one stage (Poison and Dark-type Pokemon can see through the screen, so it affects Boreas, Rocky, and Zoan).

Texas, Lyris, PCF, Temp
 
hm? I thought you said to me when a contactmove strikes?
Anyways, Snatch ~ Foul Play @Shelder
;-) as Mischievous as Zorua, sorry teammates, LOL!
 
Alright well i figured that because Protect had prioity if i couldnt protect zoan
i would protect myself from the sludge
but whatever, Rocky likes getting hit with attacks.

Hi Jump Kick that Budew then Helping Hand that Rockslide
 
"Titania, Giga Drain Zorroa! It also seems our opponent has forgotten you resist Fighting moves; so after brushing that off, punish his partner, Zorroa, with a Sludge Bomb!"

"Goliath, you know what to do! Sludge Bomb Zoan to ruin his dance, then Counter his Rock Slide!"

"Boreas, you'll go on a mixed strategy here with both Offense and Defense! Start with a Rock Blast at Zoan, then Protect yourself from his rocks (and Zorua's weak trick.)"
 
236.png
570.png
Spr_3f_004.png

Rocky (M) | Zorroa (F) | Zoan (M)
HP: 78 | 78 | 82
Energy: 89 | 84 | 89
3 | 3 | 3
2 | 2 | 1
1 | 3 | 2
2 | 1 | 2
90.png
32.png
406.png

Boreas (M) | Goliath (M) | Titania (F)
HP: 86 | 73 | 53
Energy: 93 | 87 | 89
Effects: None | None | +1 SpA, +1 Atk (2)
Water Sport on Team (3)
3 | 2 | 1
3 | 2 | 2
2 | 2 | 2
1 | 1 | 3

Turn Order: Zorroa, Zoan, Titania, Goliath, Boreas, Rocky

Round Two Start!
Zorroa starts the second round by attempting to snatch some boosts off of Boreas, but fails, as Boreas just flat-out attacks later. Zoan is slightly more intelligent, performing a mystical dance that raises his speed and attack by one stage each. Cool! Titania sees Zorroa as the biggest threat for some reason, shooting a large red beam at her. The beam seems to steal some of Zorroa's life force, draining it back to Titania! Goliath follows this up by shooting another bomb of sludge towards Zoan, dealing a good amount of damage. The last team member, Boreas, uses the most devastating move of all, chucking five deadly rocks towards Zoan, who takes a large amount of damage. Lastly, Rocky jumps high into the air, slamming his foot into Titania as he kicks. It deals a surprising amount of damage.

Now faster than anyone else in the arena, Zoan prepares to launch some rocks at the three opponents. But what's that? It seems that Rocky is helping him out! How nice! The barrage of rocks deal significant damage to both Goliath and Titania. Boreas, however, doesn't take damage as he quickly hides behind a makeshift shield. Zorroa attempts to attack Boreas as well, but the makeshift shield proves hardy as Boreas hides safely underneath it! Titania retaliates by shooting a bomb of sludge (of her own) towards Zorroa, who takes significant damage. It even poisons her! Goliath takes the last action of the round, Countering the blow from the rocks, dealing significant damage to Zoan.
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Rocky (M) | Zorroa (F) | Zoan (M)
HP: 78 | 47 | 26
Energy: 75 | 71 | 82
Zoan: +1 Atk, +1 Spe (2)
Zorroa: PSN (2 DPA)
3 | 3 | 3
2 | 2 | 1
1 | 3 | 2
2 | 1 | 2
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Boreas (M) | Goliath (M) | Titania (F)
HP: 86 | 65 | 36
Energy: 66 | 65 | 72
Water Sport on Team (1)
3 | 2 | 1
3 | 2 | 2
2 | 2 | 2
1 | 1 | 3
Arena Effects:
A smokescreen covers the field, reducing the Accuracy of every Pokemon by one stage (Poison and Dark-type Pokemon can see through the screen, so it affects Boreas, Rocky, and Zoan).

PCF, Temp, Texas, Lyris
 
"Titania, we can hold out! Giga Drain Zorroa, then Water Sport again."

"Goliath, go for a Sludge Bomb at Zorroa, then a Thunderbolt at Zoan. Although if Zoan uses Rock Slide, Counter it."

"Boreas, use Hydro Pump to finish off that Zorua. If Zorua happens to be KO'd by your turn, Icicle Spear at Rocky instead. Finally, Rock Blast Zoan."
 
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Rocky (M) | Zorroa (F) | Zoan (M)
HP: 78 | 47 | 26
Energy: 75 | 71 | 82
Zoan: +1 Atk, +1 Spe (2)
Zorroa: PSN (2 DPA)
3 | 3 | 3
2 | 2 | 1
1 | 3 | 2
2 | 1 | 2
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406.png

Boreas (M) | Goliath (M) | Titania (F)
HP: 86 | 65 | 36
Energy: 66 | 65 | 72
Water Sport on Team (1)
3 | 2 | 1
3 | 2 | 2
2 | 2 | 2
1 | 1 | 3
Turn Order: Zorroa, Zoan, Titania, Goliath, Boreas, Rocky

Round Three Start!
Zorroa starts the round again, quickly punching Boreas like a sucker. It deals a good chunk of damage, and Boreas suddenly cringes. Let's hope that that doesn't matter. Zoan is hot on her heels, following that up with another fiery tackle. It deals quite a bit of damage to Titania, but her little shield of water absorbs much of the damage done. Retaliating, Titania shoots another red beam of light that drains Zorroa's life force, dealing damage and healing herself for some nice vitality. Goliath continues to dish out some pain, shooting another bomb of sludge towards Zorroa, dealing another chunk of damage. Boreas steps forward to take her out, shooting a large Hydro Pump, but he can't see due to the smoke and completely misses! Unnoticed, Rocky jumps high into the air again, kicking Titania hard in the bud. Ouch.

Before Zorroa can act, Rocky decides that he wants to help Zorroa again. With this small boost of friendship, Zorroa goes attacking again, slamming Goliath down with a powerful telekinetic force, dealing large amounts of damage. Zoan wreaths himself in fire again, tackling Goliath as well, dealing more damage. However, Temperantia's team starts fighting back. Titania scatters water all over herself and her teammates again, while Goliath launches a crackling Thunderbolt towards Zoan, who takes some more damage. Boreas is up again and prepares to launch five rocks at Zoan in quick succession. However, Boreas misses again!
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Rocky (M) | Zorroa (F) | Zoan (M)
HP: 78 | 15 | 12
Energy: 60 | 60 | 64

Zorroa: PSN (2 DPA)
3 | 3 | 3
2 | 2 | 1
1 | 3 | 2
2 | 1 | 2
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32.png
406.png

Boreas (M) | Goliath (M) | Titania (F)
HP: 75 | 23 | 16
Energy: 53 | 52 | 54
Water Sport on Team (5)
3 | 2 | 1
3 | 2 | 2
2 | 2 | 2
1 | 1 | 3
Arena Effects:
A smokescreen covers the field, reducing the Accuracy of every Pokemon by one stage (Poison and Dark-type Pokemon can see through the screen, so it affects Boreas, Rocky, and Zoan).

Lyris, Texas, Temp, PCF
 
NOW OR NEVER!
Fake Tears
@Budew ~ Extrasensory @Budew
This should be enough to KO Budew; if Budew is KO'd by the time action 2 arrives, redirect Extrasensory to Nidoran.
 
OOC: Thiis stupid Smokescreen has caused more than enough trouble for Boreas that it might as well have affected my whole team. :p /OOC

"Titania, this may be your last round, but we must hold fast! Giga Drain Zorroa, then, if your alive, Giga Drain Rocky."

"C'mon Goliath, let's finish this! End Zorroa with a Double Kick! Then, Sludge Bomb Rocky."

"Boreas, you can do this. Bubblebeam Zoan, then Shell Smash."
 
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