Training 1v1! Dogfish's Tynamo vs DarksoulSp's Ralts!

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RULES:
ASB Arena
No Items
All abilities
24 hour DQ
Items = Off
Switch = N/A

TEAMS:
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Ralts (Yin)
Male
Nature: Serious (neutral nature)
Type: Psychic

What Fighting is to physical prowess, Psychic is to mental. Psychic types sense opponents energy in addition to any visual or hearing confirmation, allowing them to strike opponents from a great distance with their mental assaults and strike them even if they are physically blinded or inhibited. The same is not true if their mental concentration is disrupted through aggravating sounds. They also have a great deal of their own support moves, rivaling those of the Normal type. Psychic Pokemon are deep into mental energy, and thus they can also use ki attacks fairly effectively. Psychic types have intensely strong minds, and can fling opponents with Psychic attacks that their non-Psychic counterparts cannot.

Psychic-type attacks are not godlike, however. Most of them are simple mental assaults that tap into one of the opponents fears or memories. Extrasensory for example taps into memories that frighten the Pokemon, causing them to flinch. Psychic recalls moments of weakness that can lead to a lowering of special defense, and confusion using attacks generally just garble memories. While Psychic (the attack) can redirect energy attacks somewhat, it must be focused on the attack, not the Pokemon issuing it in order to have any function to that effect.

Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats


HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 0/9
MC: 0
DC: 0/5

Growl *
Confusion *
Double Team *
Teleport *
Lucky Chant *
Calm Mind *
Heal Pulse *


Confuse Ray *
Encore *
Shadow Sneak *

Thunder Wave *
Will-o-Wisp *
Light Screen *

Total: 13 Attacks

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Tynamo [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Tynamo
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (60/1.15 = 52.173913) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 2
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

Total moves: 4

1. Dogfish44 posts first
 
Ok Yin, start off with a good Light Screen, followed by a Double Team with 4 clones. Finally, we'll Encore that Charge Beam.
 
Tynamo hurts things, gets powered up, but then hits the wrong ralts. Unfortunately, he stops exponentially losing energy due to encore.

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Tynamo
HP: 90
EN: 73
Stuff: +2 Special Attack, Encore (2A)

vs

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Yin
HP: 73
EN: 67
Stuff: Light Screen (3A), Double Team (3 Clones)
 
DarksoulSP wants to be mean and me look up how every single status in the game works, while Dogfish goes for the energy KO...on his own Tynamo. Spark hit and paralyzed, the other two charge beams failed because of double team and confusion.

602.png

Tynamo
HP: 84
EN: 43
Stuff: +1 Special Attack, Confused (1A), Paralyzed (20%), Burn

vs

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Yin
HP: 61
EN: 55
Stuff: Paralyzed (15%)
 
Yin, Teleport the hell outta there and avoid the Spark. Then Confuse Ray and Confusion. If Teleport is parahaxed, Confuse Ray 2nd and replace Confusion with Teleport. If Confuse Ray is parahaxed, replace Confusion with it.
 
Basically Teleport was useless because Ralts is slower, no parahax or confusehax at all.

602.png

Tynamo
HP: 70
EN: 7
Stuff: +1 Special Attack, Confused (2A), Paralyzed (15%), Burn

vs

280.png

Yin
HP: 31
EN: 44
Stuff: Paralyzed (10%)
 
Yin, 4 Double Team clones! Then let's Light Screen and Confuse Ray.
If Double Team is parahaxed, do it again next turn. If Light Screen is parahaxed, ignore it and just Confuse Ray.
 
Dogfish got lucky, and made it through the parafusion. Energy KO.

602.png

Tynamo
HP: 70
EN: 0
Stuff: +1 Special Attack, Confused (2A), Paralyzed (15%), Burn

vs

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Yin
HP: 31
EN: 44
Stuff: Paralyzed (10%)

Rewards:
Dogfish 44 gets two TC. Tynamo gets 1 EC, 2 MC.
DarksoulSP gets two TC. Ralts gets 1 EC, 2 MC, 1 DC, 1 KOC.
I get two RC.
 
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