toshimelonhead
Honey Badger don't care.
This is probably my best team to date, helping me get to a CRE around 1350. While it’s not terrible, I think it might need some tweaking to get it beyond 1400 and possibly on the leaderboard.
Current rating with adjusted team is 1440.
At a glance:
Team building Process:
I started with Specs Latias, arguably the strongest threat in the game on the special side. Originally I led off with this because it could OHKO Swampert with Draco Meteor, but I ended up getting trapped by Pursuit users Tyranitar and Scizor. I kept the same set but moved it out of its lead position because it can't set up Stealth Rock and could be used as more of a revenge killer.
The next member I added was Scizor, as it is one of the best complements to Latias. Scizor can take down Tyranitar, deal with Blissey (although I prefer to Trick these with either Jirachi or Latias), and serve as a revenge killer for mid game.
Rotom-H was added at first to avoid getting swept by physical sweepers like DD Gyara, Lucario, Scizor, as well as bulky water types. This is probably the best Breloom counter in the game, too. Later I changed Rotom-H to Zapdos because Zapdos can cover the same types Rotom-H can offensively while having a reliable recovery move and better defenses. More discussion on this will come later.
Suicune is my other physical wall, mainly for DD Mence and other Dragon types and covering whatever Zapdos leaves behind. It can also cover the fire weaknesses of Jirachi and Scizor. When Manaphy is moved back to OU, it will take back Suicune's spot, as they can run an identical set.
Originally, I had my last spot being a defensive Celebi with Leech Seed, Thunder Wave, Recover, and Grass Knot, but switched this to Jirachi for Stealth Rock purposes and to better set up Latias. Especially with Zapdos, Celebi doesn’t have much of a purpose now. Thanks to Epic Cherubi, this is now Metagross with the spread he suggested. I really like this change as it takes down more than Jirachi did.
I like to have Lucario as my “ace in the hole” as with Extremespeed and Close Combat it cleans up the mess my other team members leave. After looking at my threat list, I switched this to a physical Infernape to cover CM Rachi, Magnezone, and Skarmbliss.
And now for a commercial break…
Perfect Pushup (Metagross) @ Lum Berry
Ability: Clear Body
EVs: 232 HP/232 Atk/44 Spd
Adamant nature (+Atk, -SAtk)
- Iron Head
- Earthquake
- Bullet Punch
- Stealth Rock
[Analysis] Thanks to Epic Cherubi, this team has more power and stamina to take down even more leads. The Perfect Pushup outspeeds opposing Metagross for the 2HKO. Iron Head can cause flinchhax on frail leads to make sure they don't set up rocks. Earthquake is amazing on this thing. In one match, I Earthquaked instead of switched on a Heatran, outspeeding it and landing a OHKO. The only change I might make here is to put Ice Punch for Gliscor and Salamence because Dragons switch in a lot on this set, even though Metagross takes an EQ beforehand.
How does the Perfect Pushup do against other leads?
Azelf- Iron head + Bullet Punch always KOs.
Metagross- Earthquake for a 2HKO. The extra speed will normally outrun the opponent.
Jirachi-Earthquake it until it dies. You 2HKO while max attack Adamant Fire Punch only 4HKOs. It can't even burn you.
Aerodactyl- Iron Head + Bullet Punch
Swampert- switch to Latias
Smeargle- Iron head + Bullet Punch always KOs.
Infernape- Switch to Latias
Roserade- Iron head + Bullet Punch always KOs. Random Hidden Powers never KO and Sleep Powder fails.
Ninjask- Iron Head + Bullet Punch normally brings it down, if it Baton Passes early Explode on the recipient.
Heatran- switch to Latias
Magic Bullet (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
[Analysis] It’s the Best Selling Magic Bullet! It slices and dices teams with one easy motion. Its recently added Bullet Punch has revolutionized the metagame. The Choice Band, Technician ability, and Adamant nature ensure extra power. It can also U-Turn to get out of the way of evil Magnezones trying to ruin its day. I remember someone on the chats saying that CB BP Scizor changed the metagame in about a week. They are right, as it moved Azelf and Gengar to lead only positions (unless they carry protect) and moved the metagame to more bulky offense because anyone not able to survive a Bullet Punch won't last in this current metagame for long.
Samurai Shark (Latias) (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
[Analysis] Introducing the ultra powerful Samurai Shark, the knife sharpener that allows knives to cut through even the toughest of walls! The secret is the Choice Specs, which improves its power by 50 percent. When you don’t need the power, trick it away onto your favorite Blissey or Snorlax to lock them up for good! Call now for more slicing and dicing pleasures!
I had Timid at one point, but I think for a Specs Latias having a Modest nature is vital for a better chance to OHKO Swampert. Most of the time Latias dies by Pursuit and/or priority moves so more speed isn't necessarily more helpful.
Air Hog (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunder Wave
- Thunderbolt
- Roost
- Heat Wave
[Analysis] Welcome to the Air Hog, the new RC plane that can fly forwards, backwards, upside down, and even sideways to wall opponents in their tracks! This Bold new version takes hits better than the leading competitor, Rotom-H! (more on this later) It also has a rechargeable battery and can slow down opponents to a crawl.
The Zapdos v Rotom H debate:
Originally, I had the standard Rotom-H in this spot (with Shadow Ball, Will-o-Wisp, Thunderbolt, and Overheat) with 4 extra speed EVs to outspeed other Rotom forms. In general, Rotom-H has seen lots more usage than Zapdos, and I’m not quite sure why.
Here are Rotom H’s stats: 304 HP, 320 DEF, 231 SPEED, 246 SPA, 250 SPD
Here are Zapdos’ stats: 383 HP, 289 DEF, 244 SPEED, 286 SPA, 216 SPD
While Rotom may have better Defense and Special Defense, Zapdos’ HP and special attack are much higher. Both carry the same type coverage offensively except Rotom-H has Shadow Ball for opposing Ghost and Psychic types. Defensively, both cover the same things except Rotom has immunity to Normal types (but in return he is Pursuit bait). What separates Zapdos from Rotom-H is a reliable recovery move in Roost. Roost can keep Zapdos to full health with Thunder Wave magic on occasion.
The 32 speed Evs outspeed Breloom.
Shamwow (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Speed/40 SPA
Timid nature (+Spe, -Atk)
- Surf
- Calm Mind
- Ice Beam
- HP Electric
[Analysis] Are you tired of using paper thin defensive pokemon like Azelf and Gengar who can never take a Bullet Punch even if they tried? Try the new Shamwow! This shamwow has 80 percent more surface area than the leading competitor and can wash itself again and again! It actually gets stronger after more cleanings due to the exciting new Calm Mind feature, which can take you from down 5-0 all the way back to win! The Shamwow has an exclusive two turn warranty. Call now before supplies last at 1-800-SWEEP!
Manaphy can run this identical set, so once allowed back to OU it can reclaim Suicune's place.
Why these EVs: I have tweaked the EVs once again. 252 HP evs are for max survivability on a DD Outrage from Sala or Gyarados, both which could run through this team otherwise. 216 speed evs put it at 286 speed, outspeeding Jolly Mamoswine. The rest is put into Special Attack to ensure a OHKO on Salamence. Gyarados gets a OHKO with Stealth Rock up.
With Manaphy, I run the exact same set, with a possible exception of Tail Glow over Calm Mind. EV spread is 252 HP, 160 DEF, 96 Speed with Timid nature. This also puts Manaphy at 404 HP and 286 speed with 10 more defense points overall.
Gorilla Glue (Infernape) (M) @ Leftovers
Ability: Blaze
EVs: 4 HP/252 ATK/252 SPE
Adamant nature (+Atk, -SAtk)
- Overheat
- Close Combat
- Mach Punch
- Stone Edge
[Analysis] Have you ever tried to glue a team together with that one final pokemon but realized your team had way too many holes? Try covering them with Gorilla Glue! Gorilla Glue is the strongest product on the market, and dries your opponent with little or no setup needed. It’s Mach Punch mode helps when you are in need of a quick fix. This unique version can outspeed the Standard CM Jirachi and OHKO it with Flare Blitz, as well as handle Skarmbliss with no problems.
The EV’s for this set have been fixed to a more generic 4/252/252 version.
This was the last addition I made to the team before posting. At first I couldn’t make a team without Jolly Lucario because Extremespeed was so great at cleaning up at the end. However, I couldn’t stop CM Jirachi and Magnezone could take out half of my team. The only type coverage I lose here is that I can’t KO DD Kingdra as easily lategame.
This is the set suggested from animenagai, with leftovers instead of LO. I ended up facing against animenagai on the ladder one day and the difference was having Leftovers over LO (along with some Ice Beam luck on my part freezing his Latias). I ended up winning 2-0 in a somewhat flukish match.
Feel free to change anything. Rate or take. Thanks for reading!
Final glance:
Threat list is coming as soon as I can post it.
Current rating with adjusted team is 1440.
At a glance:
Team building Process:
I started with Specs Latias, arguably the strongest threat in the game on the special side. Originally I led off with this because it could OHKO Swampert with Draco Meteor, but I ended up getting trapped by Pursuit users Tyranitar and Scizor. I kept the same set but moved it out of its lead position because it can't set up Stealth Rock and could be used as more of a revenge killer.
The next member I added was Scizor, as it is one of the best complements to Latias. Scizor can take down Tyranitar, deal with Blissey (although I prefer to Trick these with either Jirachi or Latias), and serve as a revenge killer for mid game.
Rotom-H was added at first to avoid getting swept by physical sweepers like DD Gyara, Lucario, Scizor, as well as bulky water types. This is probably the best Breloom counter in the game, too. Later I changed Rotom-H to Zapdos because Zapdos can cover the same types Rotom-H can offensively while having a reliable recovery move and better defenses. More discussion on this will come later.
Suicune is my other physical wall, mainly for DD Mence and other Dragon types and covering whatever Zapdos leaves behind. It can also cover the fire weaknesses of Jirachi and Scizor. When Manaphy is moved back to OU, it will take back Suicune's spot, as they can run an identical set.
Originally, I had my last spot being a defensive Celebi with Leech Seed, Thunder Wave, Recover, and Grass Knot, but switched this to Jirachi for Stealth Rock purposes and to better set up Latias. Especially with Zapdos, Celebi doesn’t have much of a purpose now. Thanks to Epic Cherubi, this is now Metagross with the spread he suggested. I really like this change as it takes down more than Jirachi did.
I like to have Lucario as my “ace in the hole” as with Extremespeed and Close Combat it cleans up the mess my other team members leave. After looking at my threat list, I switched this to a physical Infernape to cover CM Rachi, Magnezone, and Skarmbliss.
And now for a commercial break…
Perfect Pushup (Metagross) @ Lum Berry
Ability: Clear Body
EVs: 232 HP/232 Atk/44 Spd
Adamant nature (+Atk, -SAtk)
- Iron Head
- Earthquake
- Bullet Punch
- Stealth Rock
[Analysis] Thanks to Epic Cherubi, this team has more power and stamina to take down even more leads. The Perfect Pushup outspeeds opposing Metagross for the 2HKO. Iron Head can cause flinchhax on frail leads to make sure they don't set up rocks. Earthquake is amazing on this thing. In one match, I Earthquaked instead of switched on a Heatran, outspeeding it and landing a OHKO. The only change I might make here is to put Ice Punch for Gliscor and Salamence because Dragons switch in a lot on this set, even though Metagross takes an EQ beforehand.
How does the Perfect Pushup do against other leads?
Azelf- Iron head + Bullet Punch always KOs.
Metagross- Earthquake for a 2HKO. The extra speed will normally outrun the opponent.
Jirachi-Earthquake it until it dies. You 2HKO while max attack Adamant Fire Punch only 4HKOs. It can't even burn you.
Aerodactyl- Iron Head + Bullet Punch
Swampert- switch to Latias
Smeargle- Iron head + Bullet Punch always KOs.
Infernape- Switch to Latias
Roserade- Iron head + Bullet Punch always KOs. Random Hidden Powers never KO and Sleep Powder fails.
Ninjask- Iron Head + Bullet Punch normally brings it down, if it Baton Passes early Explode on the recipient.
Heatran- switch to Latias
Magic Bullet (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
[Analysis] It’s the Best Selling Magic Bullet! It slices and dices teams with one easy motion. Its recently added Bullet Punch has revolutionized the metagame. The Choice Band, Technician ability, and Adamant nature ensure extra power. It can also U-Turn to get out of the way of evil Magnezones trying to ruin its day. I remember someone on the chats saying that CB BP Scizor changed the metagame in about a week. They are right, as it moved Azelf and Gengar to lead only positions (unless they carry protect) and moved the metagame to more bulky offense because anyone not able to survive a Bullet Punch won't last in this current metagame for long.
Samurai Shark (Latias) (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
[Analysis] Introducing the ultra powerful Samurai Shark, the knife sharpener that allows knives to cut through even the toughest of walls! The secret is the Choice Specs, which improves its power by 50 percent. When you don’t need the power, trick it away onto your favorite Blissey or Snorlax to lock them up for good! Call now for more slicing and dicing pleasures!
I had Timid at one point, but I think for a Specs Latias having a Modest nature is vital for a better chance to OHKO Swampert. Most of the time Latias dies by Pursuit and/or priority moves so more speed isn't necessarily more helpful.
Air Hog (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunder Wave
- Thunderbolt
- Roost
- Heat Wave
[Analysis] Welcome to the Air Hog, the new RC plane that can fly forwards, backwards, upside down, and even sideways to wall opponents in their tracks! This Bold new version takes hits better than the leading competitor, Rotom-H! (more on this later) It also has a rechargeable battery and can slow down opponents to a crawl.
The Zapdos v Rotom H debate:
Originally, I had the standard Rotom-H in this spot (with Shadow Ball, Will-o-Wisp, Thunderbolt, and Overheat) with 4 extra speed EVs to outspeed other Rotom forms. In general, Rotom-H has seen lots more usage than Zapdos, and I’m not quite sure why.
Here are Rotom H’s stats: 304 HP, 320 DEF, 231 SPEED, 246 SPA, 250 SPD
Here are Zapdos’ stats: 383 HP, 289 DEF, 244 SPEED, 286 SPA, 216 SPD
While Rotom may have better Defense and Special Defense, Zapdos’ HP and special attack are much higher. Both carry the same type coverage offensively except Rotom-H has Shadow Ball for opposing Ghost and Psychic types. Defensively, both cover the same things except Rotom has immunity to Normal types (but in return he is Pursuit bait). What separates Zapdos from Rotom-H is a reliable recovery move in Roost. Roost can keep Zapdos to full health with Thunder Wave magic on occasion.
The 32 speed Evs outspeed Breloom.
Shamwow (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Speed/40 SPA
Timid nature (+Spe, -Atk)
- Surf
- Calm Mind
- Ice Beam
- HP Electric
[Analysis] Are you tired of using paper thin defensive pokemon like Azelf and Gengar who can never take a Bullet Punch even if they tried? Try the new Shamwow! This shamwow has 80 percent more surface area than the leading competitor and can wash itself again and again! It actually gets stronger after more cleanings due to the exciting new Calm Mind feature, which can take you from down 5-0 all the way back to win! The Shamwow has an exclusive two turn warranty. Call now before supplies last at 1-800-SWEEP!
Manaphy can run this identical set, so once allowed back to OU it can reclaim Suicune's place.
Why these EVs: I have tweaked the EVs once again. 252 HP evs are for max survivability on a DD Outrage from Sala or Gyarados, both which could run through this team otherwise. 216 speed evs put it at 286 speed, outspeeding Jolly Mamoswine. The rest is put into Special Attack to ensure a OHKO on Salamence. Gyarados gets a OHKO with Stealth Rock up.
With Manaphy, I run the exact same set, with a possible exception of Tail Glow over Calm Mind. EV spread is 252 HP, 160 DEF, 96 Speed with Timid nature. This also puts Manaphy at 404 HP and 286 speed with 10 more defense points overall.
Gorilla Glue (Infernape) (M) @ Leftovers
Ability: Blaze
EVs: 4 HP/252 ATK/252 SPE
Adamant nature (+Atk, -SAtk)
- Overheat
- Close Combat
- Mach Punch
- Stone Edge
[Analysis] Have you ever tried to glue a team together with that one final pokemon but realized your team had way too many holes? Try covering them with Gorilla Glue! Gorilla Glue is the strongest product on the market, and dries your opponent with little or no setup needed. It’s Mach Punch mode helps when you are in need of a quick fix. This unique version can outspeed the Standard CM Jirachi and OHKO it with Flare Blitz, as well as handle Skarmbliss with no problems.
The EV’s for this set have been fixed to a more generic 4/252/252 version.
This was the last addition I made to the team before posting. At first I couldn’t make a team without Jolly Lucario because Extremespeed was so great at cleaning up at the end. However, I couldn’t stop CM Jirachi and Magnezone could take out half of my team. The only type coverage I lose here is that I can’t KO DD Kingdra as easily lategame.
This is the set suggested from animenagai, with leftovers instead of LO. I ended up facing against animenagai on the ladder one day and the difference was having Leftovers over LO (along with some Ice Beam luck on my part freezing his Latias). I ended up winning 2-0 in a somewhat flukish match.
Feel free to change anything. Rate or take. Thanks for reading!
Final glance:
Threat list is coming as soon as I can post it.