So, this is my first RMT, and the team itself seems to be working very well. I am having a couple of problems, so I hope the raters here can help me work out the kinks in the build. I designed this build to work in the Underused tier.
Changes are italicized.
This build centers around using Smeargle to pass Belly Drum to Medicham for a sweep at the end of the match. The rest of the team is designed to take out potential counters to the Medicham sweep, as well as setting up entry hazards to prevent Focus Sashes.
Electrode is a great lead - it out-speeds everything that's not Scarfed, and can easily throw a taunt to cripple other leads. Screech helps to wear down Normal-resistant pokemon for Explode, and Thunderbolt kills things until Electrode's sash is broken. When Electrode is no longer protected by the sash, he Explodes to guarantee at least one (and probably two) KOs.
Gastrodon is an amazing wall. Stockpile is easy to set up, because Gastrodon can take a hit from most attacks before he has one up. Stockpile and Recover are great to stall out enemies as they die from Toxic damage. Earthquake adds some STAB, and can attack Poison types that are immune to Toxic. With all 3 Stockpiles, Gastrodon can shrug off a STAB Energy Ball like it was nothing.
Uxie provides the necessary Stealth Rock support for this team, as well as Reflect and Light Screen to protect Medicham from priority attacks, and to ease Smeargle's set up. Memento is great for this team, because it easily forces switches - not much wants to stay around with -2 in both attacking stats - or it reduces the enemy's threat to Smeargle. After Memento, switch straight into Smeargle and start setting up the sweep.
Qwilfish adds Spike Support to the team, to make it even easier for Medicham to sweep if something goes wrong. He has two STAB attacks to take out foes himself, and can Explode if he needs to get rid of something.
Smeargle is critical for this team. He provides the Belly Drum and the speed boost to Medicham that is needed for the sweep to work. This set is very easy to use : Switch Smeargle in on a slow opponent or a foe that Uxie has Memento'd. Throw Spore on the foe (or whatever it switches to) to sleep it. As the Sleeping foe switches out, put up Substitute to protect Smeargle for the pass. Use Belly Drum next, as the opponent breaks the substitute (though, its better if they don't manage to break it, obviously). The Speed boost from your Salac Berry should activate now, letting you use Baton Pass to switch for Medicham.
Medicham is a beast when Smeargle has Baton-Passed everything to him. What move he uses depends largely on what the enemy has left at this point. Use Brick Break unless the enemy has a Ghost alive, and use Psycho Cut if they have a Ghost, but not a Dark type. Either of these attacks can OHKO absolutely anything in UU, including pokemon that 4x resist them. If the enemy has a Ghost and Dark, or if you don't know what some of their pokemon are, use Ice Punch - it will OHKO most anything in UU (as nothing 4x resists it), but certain resistant pokemon will give you trouble. Thunderpunch just provides coverage if something happens to Smeargle before the sweep. With the speed boost passed by Smeargle, it outspeeds everything besides Jumpluff with 2 speed boosts or other boosted Choice Scarfers.
This team has problems with Rain and Sunny Day teams, to some extent. Both teams have very fast pokemon (either from Chlorophyll or Swift Swim), and they can outspeed Smeargle most times, messing up the sweep. I'm not sure how I can prevent this.
This team also fears priority moves during the lategame period, and lacks a very effective way to deal with the deadly Ghost and Dark types that can impede the power of this sweep.
The only pokemon who are required for this team are Smeargle and Medicham, but Uxie is very helpful because of both Stealth Rock and Memento.
So, fellow Smogonites, please rate my team!
Changes are italicized.
Team Medisweep






This build centers around using Smeargle to pass Belly Drum to Medicham for a sweep at the end of the match. The rest of the team is designed to take out potential counters to the Medicham sweep, as well as setting up entry hazards to prevent Focus Sashes.
The Lead
Electrode @ Focus Sash
Ability: Static
EVs: 4 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Screech
- Taunt
- Thunderbolt
- Explosion

Electrode @ Focus Sash
Ability: Static
EVs: 4 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Screech
- Taunt
- Thunderbolt
- Explosion
Electrode is a great lead - it out-speeds everything that's not Scarfed, and can easily throw a taunt to cripple other leads. Screech helps to wear down Normal-resistant pokemon for Explode, and Thunderbolt kills things until Electrode's sash is broken. When Electrode is no longer protected by the sash, he Explodes to guarantee at least one (and probably two) KOs.
The Mixed Wall
Gastrodon (M) @ Leftovers
Ability: Sticky Hold
EVs: 252 HP/128 Def/128 SDef
Impish nature (+Def, -SAtk)
- Stockpile
- Recover
- Toxic
- Earthquake

Gastrodon (M) @ Leftovers
Ability: Sticky Hold
EVs: 252 HP/128 Def/128 SDef
Impish nature (+Def, -SAtk)
- Stockpile
- Recover
- Toxic
- Earthquake
Gastrodon is an amazing wall. Stockpile is easy to set up, because Gastrodon can take a hit from most attacks before he has one up. Stockpile and Recover are great to stall out enemies as they die from Toxic damage. Earthquake adds some STAB, and can attack Poison types that are immune to Toxic. With all 3 Stockpiles, Gastrodon can shrug off a STAB Energy Ball like it was nothing.
Screen Support
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/180 Def/76 Spd
Impish nature (+Def, -SAtk)
- Reflect
- Light Screen
- Memento
- Stealth Rock

Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/180 Def/76 Spd
Impish nature (+Def, -SAtk)
- Reflect
- Light Screen
- Memento
- Stealth Rock
Uxie provides the necessary Stealth Rock support for this team, as well as Reflect and Light Screen to protect Medicham from priority attacks, and to ease Smeargle's set up. Memento is great for this team, because it easily forces switches - not much wants to stay around with -2 in both attacking stats - or it reduces the enemy's threat to Smeargle. After Memento, switch straight into Smeargle and start setting up the sweep.
The Spiker
Qwilfish (M) @ Leftovers
Ability: Poison Point
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Spikes
- Waterfall
- Poison Jab
- Explosion

Qwilfish (M) @ Leftovers
Ability: Poison Point
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Spikes
- Waterfall
- Poison Jab
- Explosion
Qwilfish adds Spike Support to the team, to make it even easier for Medicham to sweep if something goes wrong. He has two STAB attacks to take out foes himself, and can Explode if he needs to get rid of something.
The Baton Passer
Smeargle (M) @ Salac Berry
Ability: Own Tempo
EVs: 244 HP/12 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Substitute
- Belly Drum
- Baton Pass

Smeargle (M) @ Salac Berry
Ability: Own Tempo
EVs: 244 HP/12 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Substitute
- Belly Drum
- Baton Pass
Smeargle is critical for this team. He provides the Belly Drum and the speed boost to Medicham that is needed for the sweep to work. This set is very easy to use : Switch Smeargle in on a slow opponent or a foe that Uxie has Memento'd. Throw Spore on the foe (or whatever it switches to) to sleep it. As the Sleeping foe switches out, put up Substitute to protect Smeargle for the pass. Use Belly Drum next, as the opponent breaks the substitute (though, its better if they don't manage to break it, obviously). The Speed boost from your Salac Berry should activate now, letting you use Baton Pass to switch for Medicham.
The Sweeper
Medicham (M) @ Life Orb
Ability: Pure Power
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brick Break
- Psycho Cut
- Thunderpunch
- Ice Punch

Medicham (M) @ Life Orb
Ability: Pure Power
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brick Break
- Psycho Cut
- Thunderpunch
- Ice Punch
Medicham is a beast when Smeargle has Baton-Passed everything to him. What move he uses depends largely on what the enemy has left at this point. Use Brick Break unless the enemy has a Ghost alive, and use Psycho Cut if they have a Ghost, but not a Dark type. Either of these attacks can OHKO absolutely anything in UU, including pokemon that 4x resist them. If the enemy has a Ghost and Dark, or if you don't know what some of their pokemon are, use Ice Punch - it will OHKO most anything in UU (as nothing 4x resists it), but certain resistant pokemon will give you trouble. Thunderpunch just provides coverage if something happens to Smeargle before the sweep. With the speed boost passed by Smeargle, it outspeeds everything besides Jumpluff with 2 speed boosts or other boosted Choice Scarfers.
Some Notes and Information
While most other teams are designed to switch pokemon in and out, this team follows a pretty fixed order. Electrode starts, and is followed by either Qwilfish or Uxie. Next comes the other support pokemon, or Gastrodon, depending on the enemy's pokemon. Whichever of the three hasn't fought yet comes in after that, and the Uxie switches in if it can to use Memento and refresh Stealth Rock or the screens. Smeargle comes in after Memento, and then passes to Medicham for the sweep.This team has problems with Rain and Sunny Day teams, to some extent. Both teams have very fast pokemon (either from Chlorophyll or Swift Swim), and they can outspeed Smeargle most times, messing up the sweep. I'm not sure how I can prevent this.
This team also fears priority moves during the lategame period, and lacks a very effective way to deal with the deadly Ghost and Dark types that can impede the power of this sweep.
The only pokemon who are required for this team are Smeargle and Medicham, but Uxie is very helpful because of both Stealth Rock and Memento.
So, fellow Smogonites, please rate my team!