• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Two-Point Universal Attack-Nullification

Two-Point Direct-Attack Nullification

As a meddling bastard, I can't help but think of how to tweak established game-engines. Lately, Pokémon's been on my mind.

I was thinking of a mechanic to add to the battle-engine, and I can't quite imagine its whole effect. The idea is simple: instead of using your active monster's four commands, you can opt to either Dodge or Hide. Dodging nullifies physical attacks, while Hiding nullifies specials. If you guess the wrong sort of attack, the attack will hit with 40% more damage. If your opponent doesn't even attack, you end up unable to move on the next turn.

The first thing that gets hurt by the above is a one-attack staller. I have a Registeel with Curse, Rest, Sleep Talk, and Iron Head; and its game is largely reduced to a 50/50 between stat-boosting and hitting, when it's awake: I suppose the chance of getting Rest, during Sleep Talk, make things interesting, but I'm still not sure my Regi' will hold. (I've been focusing on building entirely UU-tier teams, by the way.) Any kind of focused sweeper is screwed, too: you may luck-out, and your opponent could "stumble" on an opening stat-boost; but I don't know how focused sweeping will be largely affected. I imagine that supporters would be unphased by 2DAN. Protect would still be useful, since it'd block both sorts of attacks, and not risk losing a turn.

It's a matter of course, that some commands will circumvent nullification: Double Team could make Dodging impossible, instead of raising evasion, for example: Lock-On could cancel-out nullification: Future Sight could ignore Hiding. Indirect damage would be entirely the same as before; and I suppose that status-attacks, such as Toxic and Hypnosis, could be exempt from the new mechanic: the Dodge/Hide wouldn't stumble, though.

Every scenario I run makes 2DAN seem interesting. I'm far, far, far from being an expert player; so my perspective on the issue cannot be wholly trusted (even with my personal bias notwithstanding). I really want to resolve the issue of internally canning or accepting the idea, and your input is greatly appreciated. My intent, with 2DAN, is not to abolish the tier-system; as I actually believe breaking the increasingly large roster into separate pools is a great way to make them all viable: the more metagames I can get concurrently, the better, really! I simply want to enrich the engine, and I'm worried that my method may just homogenize it to ruin.

***​

If you can give a demonstrative example with your argument, I'll understand you much more quickly. I look forward to reading your response! My thanks, in advance!
 
Back
Top