This is my attempt at a stall team:
I used to use an Electrode for the swift Taunt, and a boltbeam. Now I use a
Swampert @ Leftovers
Relaxed, Torrent
252 HP/Defence, 4 Spc. Attack
Stealth Rock
Ice Beam
Roar
Waterfall
Roar is for phazing - my only phazer. Stealth Rock punishes the flyers, Ice Beam and Waterfall are simply for damage. Waterfall is STAB, Ice Beam punishes grass types. Unfortunately, I likely need to catch them on the switch. Luckily, the Dragons are also punished by Ice Beam.
Salamence @ Leftovers
Timid, Intimidate
252 HP, 180 Defence, 76 Speed
Roost
Toxic EDIT: Hydro Pump EDIT: Dragon Dance
Flamethrower EDIT: Earthquake
Draco Meteor EDIT: Outrage
Mence Toxistalls and can bluff a Specs, until he attacks. The attacks are finishers, mostly. Toxistalling all the way! Mence was originally a Metagross, but I was too weak to Fire. Often, I already paralyzed the opponent, though. I originally used Metagross, but discovered the hard way that I was vulnerable to Fire attacks. So, I switched to Mence, who leave me with a Tyranitar weakness. Toxic and Roost let me toxistall to slowly KO opponents. Draco Meteor and Flamethrower provide me with useful type coverage. Flamethrower is quite uesefull against the Steel Types that block Toxic. Draco Meteor sometimes allows me to bluff a different set, because usualaly I have not yet revealed the rest of my stall team.
EDIT: I now run Hydro Pump over Toxic. This may be subject to further change, but I have enough status, apparently. Hydro Pump allows me to be a bulky special attacker. I'm considering Salamence and a finisher, now.
EDIT: I now use a bulky Mence for durability and a physical attacker. It can act as the finisher. It takes advantage of my stall, then smashes the stallbreaking opponent when they are unprepared, hopefully. If not, it still likely will work well.
EDIT: I used to use a Forretress (Rapid Spin, Gyro Ball, RestTalk) I have replaced it with
Rotom-h @ Leftovers
252 HP, 120 Defence, 136 Speed
Bold, Levitate
Will-O-Wisp
Thunderbolt
Shadowball EDIT: Rest
Overheat EDIT: Sleep Talk
EDIT: This guy is a spinblocker with decent attacking abilities. Will-O-Wisp helps blissy against Tyranitar, Thunderbolt is good for STAB and against Gyarados. Shadowball is STAB, and Overheat is for terminating Breloom, etc, though I have yet to use it for such.
EDIT: Rest and Sleep Talk helps me stall. The added bonus is that it helps my spinblocker block another day.
Porygon2 @ Leftovers
Modest, Trace
252 HP, 120 Defence, 132 Spc. Attack, 4 Spc. Defence
Recover
Gravity
Zap Cannon
Blizzard
I use gravity to boost the accuracy of Zap Cannon and Blizzard, but Zap Cannon has missed a bit too much for my taste. I'm considering Thunder instead of Zap Cannon because the prior is almost as powerfull, more accurate, and less likely to block Toxistall, though I have somethimes found the paralysis useful. Recover is for durability, always useful for stalling.
Skarmory @ Shed Shell
Impish, Keen Eye
252 HP, 72 Defence, 184 Speed EDIT: 252 HP, 48 Attack, 188 Defense, 20 Speed
EDIT AGAIN: 252 HP, 224 Defense, 32 Speed
Roost
Taunt
Toxic EDIT: Brave Bird
Spikes EDIT: Stealth Rock EDIT: Spikes again
I chose Skarmory for Taunt to shut down stat uppers, Toxic and Roost to stall my opponents out, and Spikes for entry hazards. Lately, Spikes have been less than useful, same as Taunt. I'm considering a Bronzong here for walling, or just a different moveset (one that can attack to finish off the enemy, or perhaps a whirlwinder, or both). Untill then, Skarmory is useful, but not useful enough.
EDIT: I run the new set to be able to damage opponents (Brave Bird), and Stealth rock because it is way more useful. The previous one was working not too well.
EDIT: I now run Spikes because I will soon be updating with a Swampert lead (using Stealth Rock). Spikes are to wear down the non-flyers.
Blissey @ Leftovers
Calm, Natural Cure
252 Defense, 80 Spc. Attack, 176 Spc. Defense
Toxic
Wish
Softboiled
Flamethrower
Ah, the infamous SkarmBliss. What stall team is complete without Blissey? Blissey's Wish and Softboiled seem redundant and have been less thatn usefull together. Protect should replace one, but I'm not sure which (likely Softboiled). However, I'm also considering Ice Beam or Thunderbolt instead of one of the recovery moves or instead of Flamethrower, or both. I need advice on this one.
I used to use an Electrode for the swift Taunt, and a boltbeam. Now I use a
Swampert @ Leftovers
Relaxed, Torrent
252 HP/Defence, 4 Spc. Attack
Stealth Rock
Ice Beam
Roar
Waterfall
Roar is for phazing - my only phazer. Stealth Rock punishes the flyers, Ice Beam and Waterfall are simply for damage. Waterfall is STAB, Ice Beam punishes grass types. Unfortunately, I likely need to catch them on the switch. Luckily, the Dragons are also punished by Ice Beam.
Salamence @ Leftovers
Timid, Intimidate
252 HP, 180 Defence, 76 Speed
Roost
Toxic EDIT: Hydro Pump EDIT: Dragon Dance
Flamethrower EDIT: Earthquake
Draco Meteor EDIT: Outrage
Mence Toxistalls and can bluff a Specs, until he attacks. The attacks are finishers, mostly. Toxistalling all the way! Mence was originally a Metagross, but I was too weak to Fire. Often, I already paralyzed the opponent, though. I originally used Metagross, but discovered the hard way that I was vulnerable to Fire attacks. So, I switched to Mence, who leave me with a Tyranitar weakness. Toxic and Roost let me toxistall to slowly KO opponents. Draco Meteor and Flamethrower provide me with useful type coverage. Flamethrower is quite uesefull against the Steel Types that block Toxic. Draco Meteor sometimes allows me to bluff a different set, because usualaly I have not yet revealed the rest of my stall team.
EDIT: I now run Hydro Pump over Toxic. This may be subject to further change, but I have enough status, apparently. Hydro Pump allows me to be a bulky special attacker. I'm considering Salamence and a finisher, now.
EDIT: I now use a bulky Mence for durability and a physical attacker. It can act as the finisher. It takes advantage of my stall, then smashes the stallbreaking opponent when they are unprepared, hopefully. If not, it still likely will work well.
EDIT: I used to use a Forretress (Rapid Spin, Gyro Ball, RestTalk) I have replaced it with
Rotom-h @ Leftovers
252 HP, 120 Defence, 136 Speed
Bold, Levitate
Will-O-Wisp
Thunderbolt
Shadowball EDIT: Rest
Overheat EDIT: Sleep Talk
EDIT: This guy is a spinblocker with decent attacking abilities. Will-O-Wisp helps blissy against Tyranitar, Thunderbolt is good for STAB and against Gyarados. Shadowball is STAB, and Overheat is for terminating Breloom, etc, though I have yet to use it for such.
EDIT: Rest and Sleep Talk helps me stall. The added bonus is that it helps my spinblocker block another day.
Porygon2 @ Leftovers
Modest, Trace
252 HP, 120 Defence, 132 Spc. Attack, 4 Spc. Defence
Recover
Gravity
Zap Cannon
Blizzard
I use gravity to boost the accuracy of Zap Cannon and Blizzard, but Zap Cannon has missed a bit too much for my taste. I'm considering Thunder instead of Zap Cannon because the prior is almost as powerfull, more accurate, and less likely to block Toxistall, though I have somethimes found the paralysis useful. Recover is for durability, always useful for stalling.
Skarmory @ Shed Shell
Impish, Keen Eye
252 HP, 72 Defence, 184 Speed EDIT: 252 HP, 48 Attack, 188 Defense, 20 Speed
EDIT AGAIN: 252 HP, 224 Defense, 32 Speed
Roost
Taunt
Toxic EDIT: Brave Bird
Spikes EDIT: Stealth Rock EDIT: Spikes again
I chose Skarmory for Taunt to shut down stat uppers, Toxic and Roost to stall my opponents out, and Spikes for entry hazards. Lately, Spikes have been less than useful, same as Taunt. I'm considering a Bronzong here for walling, or just a different moveset (one that can attack to finish off the enemy, or perhaps a whirlwinder, or both). Untill then, Skarmory is useful, but not useful enough.
EDIT: I run the new set to be able to damage opponents (Brave Bird), and Stealth rock because it is way more useful. The previous one was working not too well.
EDIT: I now run Spikes because I will soon be updating with a Swampert lead (using Stealth Rock). Spikes are to wear down the non-flyers.
Blissey @ Leftovers
Calm, Natural Cure
252 Defense, 80 Spc. Attack, 176 Spc. Defense
Toxic
Wish
Softboiled
Flamethrower
Ah, the infamous SkarmBliss. What stall team is complete without Blissey? Blissey's Wish and Softboiled seem redundant and have been less thatn usefull together. Protect should replace one, but I'm not sure which (likely Softboiled). However, I'm also considering Ice Beam or Thunderbolt instead of one of the recovery moves or instead of Flamethrower, or both. I need advice on this one.