Hey folks, long time no see! I'm slowly getting back into the competitive scene and I've got something neat to show you: A team!
At A Glance
This is a Trick Room team I've been playing with for a while to moderate success. In optimal situations, it's designed to hit hard in the early game and clean up whatever's left. Otherwise, it's a beefy team that takes hits easily while putting out good damage. While playing it, I've had quite a bit of trouble with bulky waters and Scizor... which is certainly a problem. Other than that, I've had quite a bit of fun with this team.
In Depth
(Bronzong) @ Lum Berry
Ability: Levitate
IVs: 0 Spd
EVs: 220 HP/36 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Explosion
- Hypnosis
Bonzong has been leading magic so far. EV spread keeps him bulked up for physical hits with whatever's left put into attack. Hypnosis turns off pokemon that start setting up, Gyro Ball yells at possible taunters, and Trick Room/Hypnosis for switches. If Hypnosis goes off, follow up with Trick Room. At this point, an appropriate sweeper can come in and hurt things, leaving Bronzong to come in later to reup TR or explode in a pinch.
Zong is incredibly meaty and flat out says no to EQ. He can appear quite frequently.
---
(Machamp) @ Leftovers
Ability: No Guard
IVs: 0 Spd
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Substitute
- Payback
- Stone Edge
MACHAMP USED TEDDY BEAR!
MACHAMP IS SLIGHTLY COMFORTED!
It's definitely been a while since I've played competitively, but it's so strange to see a bunch of people using this guy. He was one of my first choices for this team simply because of the havok a fast Dynamicpunch could (and has!) cause(d). Both of my TR sweepers chase after flying types with Stone Edge, usually getting the KO or near KO.
If TR isn't up, he can still hurt folks pretty badly. Getting a sub in while going second can lead to some very satisfying hits.
---
(Dusknoir) @ Leftovers
Ability: Pressure
IVs: 0 Spd
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Will-o-wisp
- Pain Split
- Ice Punch
My second Trick Roomer is also very tanky and just keeps chugging along with pain split. WoW yells at other physical sweepers, especially if TR is already going. Ice Punch checks for dragons and keeps birds away in general. Noir is pretty standard, yes, but it's a solid choice in this team and has no problem taking the field if the other walls or Trick Roomers are worried.
---
(Rhyperior) @ Life Orb
Ability: Solid Rock
IVs: 0 Spd
EVs: 248 HP/252 Atk/8 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Megahorn
- Aqua Tail
Rhyperior either enters the field after a Trick Room, or if electric/fire starts showing up. In either situation, he wants to hit something really hard. He's got some decent attack coverage, but he usually doesn't stay out too long before the opponent goes to take advantage of his special defenses and typing. By that point, Rhyperior is more of a lure for bringing out someone better suited for the situation.
---
(Exeggutor) @ Life Orb
Ability: Chlorophyll
IVs: 0 Spd
EVs: 252 Atk/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Sleep Powder
- Trick Room
- Explosion
- Leaf Storm
My last Trick Roomer and watercheck. Exeggutor isn't used as much for Trick Room as it is for that Life Orbed explosion. Anything that appears to look like a serious threat incurs his divine wind. Other than that, quick Leaf Storm is very, very nice under Life Orb and Sleep Powder is good when Bronzong isn't around. Exeggutor's turned around a few matches for me in the past.
---
(Milotic) @ Leftovers
Ability: Marvel Scale
IVs: 0 Spd
EVs: 252 HP/200 Def/56 SDef
Brave nature (+Atk, -Spd)
- Rest
- Sleep Talk
- Surf
- Ice Beam
Milotic comes out when Trick Room isn't quite working out in a match. Its purpose is more water resistance and being generally unpleasant to fight against. Marvel Scale is rather nice while resttalking and is certainly in line with team's desire to live for quite a while.
Milotic is Rhyperior's best friend. Exeggutor watches over them both whenever it isn't off killing itself.
---
Team Building (thought) Process
It started off with the plan of utilizing a super fast DYNAMICPUNCH, so Machamp was thrown in even before dering my Trick Roomers.
With my power picked out, it was time to look at the Trick Room options. I wanted to make sure these guys were beefy and not afraid to use the teamsake move. Dusknoir and Bronzong were chosen around the same time and work rather well with each other.
With those two in place, I wanted another heavy hitter with some more attack coverage. Aggron was a pretty choice, but I went with Rhyperior already having a steel on the team. Bronzong was decided to be a lead at this point to fairly safely open up and get the team going.
So now I had to focus on the lack of anything really special. I also wanted one more Trick Roomer and some sort of failsafe if TR wasn't working too hot. The latter arrived by a friend's suggestion: Milotic. A beefy water type that says "No." until a Trick Roomer can come out. In retrospect, it was a mighty fine choice.
I was still left with little to use against opposing bulky waters, didn't have that much in terms of special firepower, and still wanted a third Trick Roomer. I finally took on Exeggutor. With a life orb, he can hit hard with Leaf Storm (compensation for the lack of grass moves on the team), use Trick Room when almost always given the opportunity... or explode when things look nasty.
So whatcha think?
At A Glance






This is a Trick Room team I've been playing with for a while to moderate success. In optimal situations, it's designed to hit hard in the early game and clean up whatever's left. Otherwise, it's a beefy team that takes hits easily while putting out good damage. While playing it, I've had quite a bit of trouble with bulky waters and Scizor... which is certainly a problem. Other than that, I've had quite a bit of fun with this team.
In Depth

(Bronzong) @ Lum Berry
Ability: Levitate
IVs: 0 Spd
EVs: 220 HP/36 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Explosion
- Hypnosis
Bonzong has been leading magic so far. EV spread keeps him bulked up for physical hits with whatever's left put into attack. Hypnosis turns off pokemon that start setting up, Gyro Ball yells at possible taunters, and Trick Room/Hypnosis for switches. If Hypnosis goes off, follow up with Trick Room. At this point, an appropriate sweeper can come in and hurt things, leaving Bronzong to come in later to reup TR or explode in a pinch.
Zong is incredibly meaty and flat out says no to EQ. He can appear quite frequently.
---

(Machamp) @ Leftovers
Ability: No Guard
IVs: 0 Spd
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Substitute
- Payback
- Stone Edge
MACHAMP USED TEDDY BEAR!
MACHAMP IS SLIGHTLY COMFORTED!
It's definitely been a while since I've played competitively, but it's so strange to see a bunch of people using this guy. He was one of my first choices for this team simply because of the havok a fast Dynamicpunch could (and has!) cause(d). Both of my TR sweepers chase after flying types with Stone Edge, usually getting the KO or near KO.
If TR isn't up, he can still hurt folks pretty badly. Getting a sub in while going second can lead to some very satisfying hits.
---

(Dusknoir) @ Leftovers
Ability: Pressure
IVs: 0 Spd
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Will-o-wisp
- Pain Split
- Ice Punch
My second Trick Roomer is also very tanky and just keeps chugging along with pain split. WoW yells at other physical sweepers, especially if TR is already going. Ice Punch checks for dragons and keeps birds away in general. Noir is pretty standard, yes, but it's a solid choice in this team and has no problem taking the field if the other walls or Trick Roomers are worried.
---

(Rhyperior) @ Life Orb
Ability: Solid Rock
IVs: 0 Spd
EVs: 248 HP/252 Atk/8 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Megahorn
- Aqua Tail
Rhyperior either enters the field after a Trick Room, or if electric/fire starts showing up. In either situation, he wants to hit something really hard. He's got some decent attack coverage, but he usually doesn't stay out too long before the opponent goes to take advantage of his special defenses and typing. By that point, Rhyperior is more of a lure for bringing out someone better suited for the situation.
---

(Exeggutor) @ Life Orb
Ability: Chlorophyll
IVs: 0 Spd
EVs: 252 Atk/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Sleep Powder
- Trick Room
- Explosion
- Leaf Storm
My last Trick Roomer and watercheck. Exeggutor isn't used as much for Trick Room as it is for that Life Orbed explosion. Anything that appears to look like a serious threat incurs his divine wind. Other than that, quick Leaf Storm is very, very nice under Life Orb and Sleep Powder is good when Bronzong isn't around. Exeggutor's turned around a few matches for me in the past.
---

(Milotic) @ Leftovers
Ability: Marvel Scale
IVs: 0 Spd
EVs: 252 HP/200 Def/56 SDef
Brave nature (+Atk, -Spd)
- Rest
- Sleep Talk
- Surf
- Ice Beam
Milotic comes out when Trick Room isn't quite working out in a match. Its purpose is more water resistance and being generally unpleasant to fight against. Marvel Scale is rather nice while resttalking and is certainly in line with team's desire to live for quite a while.
Milotic is Rhyperior's best friend. Exeggutor watches over them both whenever it isn't off killing itself.
---
Team Building (thought) Process
It started off with the plan of utilizing a super fast DYNAMICPUNCH, so Machamp was thrown in even before dering my Trick Roomers.

With my power picked out, it was time to look at the Trick Room options. I wanted to make sure these guys were beefy and not afraid to use the teamsake move. Dusknoir and Bronzong were chosen around the same time and work rather well with each other.



With those two in place, I wanted another heavy hitter with some more attack coverage. Aggron was a pretty choice, but I went with Rhyperior already having a steel on the team. Bronzong was decided to be a lead at this point to fairly safely open up and get the team going.




So now I had to focus on the lack of anything really special. I also wanted one more Trick Roomer and some sort of failsafe if TR wasn't working too hot. The latter arrived by a friend's suggestion: Milotic. A beefy water type that says "No." until a Trick Roomer can come out. In retrospect, it was a mighty fine choice.





I was still left with little to use against opposing bulky waters, didn't have that much in terms of special firepower, and still wanted a third Trick Roomer. I finally took on Exeggutor. With a life orb, he can hit hard with Leaf Storm (compensation for the lack of grass moves on the team), use Trick Room when almost always given the opportunity... or explode when things look nasty.






So whatcha think?