The Damned [OU RMT] Updated
Well this is my first RMT, and my first team which i have actually done good with.
This team also does not have any type weaknesses.
Swampert (F) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Spd
Relaxed nature (+Def, Spatk)
- Stealth Rock
- Ice Punch
- Earthquake
- Roar
---
Basic: After my Skarmory didn't do the job I wanted, I decided to turn to Swampert, and i made a good move. Its bulk is good enough to last for Stealth Rock and longer, and with it my team has no type weaknesses.
Moves: Stealth rock is obviously for the entry hazards, Ice Punch and Earthquake are to get rid of other pesky starters, and Roar is to stall and to stop ninjask from setting up.
Main Weaknesses: Grass Moves will stop my Swampert easily, and any Trickers can be annoying as hell.
Other Notes: I can take down my fair share of starters but I still am having trouble with Azelf.
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 124 HP/180 Spd/204 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Tri Attack
- Roost
- Aura Sphere
Basic: This is my main special sweeper, and can be a devil if used at the right time. Its a basic Flinch hax one except its based more on Tri attack sweeping.
Moves: Air cutter is for the Flinch hax, while Tri attack is used for the status nightmares plus strong STAB, Roost is used for the recovery while Water pulse helps me get a strong water move on my team.
Main Problems: Jolteon and Zapdos are a major problem, and Rock Types and Electric types are trouble.
Other Notes: Togekiss can usually only sweep effectively if i get stealth rocks up, and since I don't have spikes anymore, This is more effective late-game.
---
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- U-turn
- Stone Edge
Basic: I first put this on my team to cover my big electric weakness, and eventually it grew into a sort of physical sweeper/revenge killer. It has really good resistances and it functions as a big part of my team.
Moves: Not much to say here, all the moves are based to cover as many types as possible, with U-turn to scout if needed.
Main Problems: Weavile is really annoying, along with Salamence and Mamoswine.
Other notes: Lots of the time I can use Flygon as a scouting buddy with Infernape, as they more or less cover alot of eachovers weaknesses.
---
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Calm nature (+SDef, -Atk)
- Moonlight
- Ice Beam
- Psychic
- Toxic
Basic: I would like to call this a wall, but in reality, It is a really tough tank. It poisons a pokemon while wearing it down with Ice beam and Psychic, and if it gets weak it moonlights.
Moves: Moonlight is to heal Cresselia, nothing more, nothing less, Ice Beam and Psychic are two of Cresselias strongest moves so its used to wear the opponent down, and toxic chips in some extra damage and annoys the other team.
Main Problems: Almost any good OU wall can outlast Cresselia, with Blissey and Umbreon the worst. Tyranitar can be trouble as it has Dark type moves and sandstorm reduces Moonlights healing to 25%
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Fire]
Basic: My revenge killer, it easily does its job, and more. It can take down almost any pokemon slower that it with its wide selection of moves.
Moves: Shadow ball is for the STAB, Focus blast for the power (If it hits), and Thunderbolt and Hidden Power Fire help with type coverage.
Main Problems: Tyranitar and Umbreon are trouble makers, and Gengars frailness means if a pokemon attacks before it, it usually dies.
Other Notes: A neat thing about having a gengar is the fact that it can block rapid spins.
---
Infernape (M) @ Choice Band
Ability: Blaze
EVs: 252 Atk/252 Spd/4 SDef
Hasty nature (+Spd, -Def)
- Close Combat
- Flare Blitz
- Grass Knot
- U-turn
Basic: My wall breaker and sometimes scout, It's type coverage helps my team, but i believe that Lucario may be more useful.
Moves: Close Combat and Flare Blitz for STAB, with Grass Knot to take down those big tanks, and to get alot of pokemon that resist against my team, U-turn helps its scouting.
Main Problems, With the large amount of water pokemon around, Infernape has alot of problems, It also is really frail and can't take a hit.
---
Please Rate.
Well this is my first RMT, and my first team which i have actually done good with.
This team also does not have any type weaknesses.

Ability: Torrent
EVs: 252 HP/4 Atk/252 Spd
Relaxed nature (+Def, Spatk)
- Stealth Rock
- Ice Punch
- Earthquake
- Roar
---
Basic: After my Skarmory didn't do the job I wanted, I decided to turn to Swampert, and i made a good move. Its bulk is good enough to last for Stealth Rock and longer, and with it my team has no type weaknesses.
Moves: Stealth rock is obviously for the entry hazards, Ice Punch and Earthquake are to get rid of other pesky starters, and Roar is to stall and to stop ninjask from setting up.
Main Weaknesses: Grass Moves will stop my Swampert easily, and any Trickers can be annoying as hell.
Other Notes: I can take down my fair share of starters but I still am having trouble with Azelf.

Ability: Serene Grace
EVs: 124 HP/180 Spd/204 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Tri Attack
- Roost
- Aura Sphere
Basic: This is my main special sweeper, and can be a devil if used at the right time. Its a basic Flinch hax one except its based more on Tri attack sweeping.
Moves: Air cutter is for the Flinch hax, while Tri attack is used for the status nightmares plus strong STAB, Roost is used for the recovery while Water pulse helps me get a strong water move on my team.
Main Problems: Jolteon and Zapdos are a major problem, and Rock Types and Electric types are trouble.
Other Notes: Togekiss can usually only sweep effectively if i get stealth rocks up, and since I don't have spikes anymore, This is more effective late-game.
---

Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- U-turn
- Stone Edge
Basic: I first put this on my team to cover my big electric weakness, and eventually it grew into a sort of physical sweeper/revenge killer. It has really good resistances and it functions as a big part of my team.
Moves: Not much to say here, all the moves are based to cover as many types as possible, with U-turn to scout if needed.
Main Problems: Weavile is really annoying, along with Salamence and Mamoswine.
Other notes: Lots of the time I can use Flygon as a scouting buddy with Infernape, as they more or less cover alot of eachovers weaknesses.
---

Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Calm nature (+SDef, -Atk)
- Moonlight
- Ice Beam
- Psychic
- Toxic
Basic: I would like to call this a wall, but in reality, It is a really tough tank. It poisons a pokemon while wearing it down with Ice beam and Psychic, and if it gets weak it moonlights.
Moves: Moonlight is to heal Cresselia, nothing more, nothing less, Ice Beam and Psychic are two of Cresselias strongest moves so its used to wear the opponent down, and toxic chips in some extra damage and annoys the other team.
Main Problems: Almost any good OU wall can outlast Cresselia, with Blissey and Umbreon the worst. Tyranitar can be trouble as it has Dark type moves and sandstorm reduces Moonlights healing to 25%
---

Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Fire]
Basic: My revenge killer, it easily does its job, and more. It can take down almost any pokemon slower that it with its wide selection of moves.
Moves: Shadow ball is for the STAB, Focus blast for the power (If it hits), and Thunderbolt and Hidden Power Fire help with type coverage.
Main Problems: Tyranitar and Umbreon are trouble makers, and Gengars frailness means if a pokemon attacks before it, it usually dies.
Other Notes: A neat thing about having a gengar is the fact that it can block rapid spins.
---

Ability: Blaze
EVs: 252 Atk/252 Spd/4 SDef
Hasty nature (+Spd, -Def)
- Close Combat
- Flare Blitz
- Grass Knot
- U-turn
Basic: My wall breaker and sometimes scout, It's type coverage helps my team, but i believe that Lucario may be more useful.
Moves: Close Combat and Flare Blitz for STAB, with Grass Knot to take down those big tanks, and to get alot of pokemon that resist against my team, U-turn helps its scouting.
Main Problems, With the large amount of water pokemon around, Infernape has alot of problems, It also is really frail and can't take a hit.
---
Please Rate.