Hi. I'm Towelie. A couple weeks ago I wanted to make a new team, which abused triple fire. The goal was to take out milotic with arcanine, then rampage the other team with moltres and houndoom. It was doing fine but after some suggestions i made some replacements. This team has gone through so many changes, and this is what i've come up with, but i've been in a slump lately and i don't really know where to go with the team, so I present you my team.
EAT,SLEEP,BLINK.
-------------------------------------------------------------------------
-------------------------------------------------------------------------
Mutt (Rhyperior) (M) @ Leftovers
Ability: Lightningrod
EVs: 136 HP/244 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Earthquake
- Stealth Rock
- Stone Edge
Ok so I picked Rhyperior because it truly is a solid lead. It walls so many common leads, like Uxie, Ambipom, and Surfless Cloyster. But to be honest, it hasn't been doing so well because of all the water type spikers + LO Moltres leads. Im thinking of throwing on a Passho/Rhindo Berry or taking him out all together. Anyways, the main reason of rhyperior was to draw out water type moves to give Toxicroak a free switch-in, but toxicroak is no longer on this team so he's kinda unnecessary. I was thinking of switching to a Mesperit lead but im not exactly sure. Anyways, Megahorn is to hit Mesprit/Claydol/Slowbro switchins hard. Earthquake and Stone Edge are for obvious stabs and hit like a fucking trick. Ambipoms low kick averages like, 50ish % and EQ usually ko's it. Stealth rocks are nice to keep moltres at bay, as well as arcanine, swellow, scyther, and the other fire types that run rampant in UU. Anyways, rhyperior is DEFINITELY my most replaceable member, so I'm looking for suggestions for it.
I Miss You (Venusaur) (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Power Whip
- Return
- Sleep Powder
Venusaur. These days, a grass type (venusaur or sceptile usually) is almost always necessary on any team. It provides great resistances including fighting, water, grass, and electric as well as soaking up toxic spikes which fucks over Houndoom. Now Venusaur provides a quick sleep which is good for any team, as well as weakening the other team with its boosted Power Whips. I usually sleep something, then Return to scout because they usually switch in their Scyther/Moltres thinking i run earthquake. I run return because of the better neutrality, better base power, and beating scyther who can potentially be a bitch to this team. I like jolly so i can outspeed modest moltres and hit it with a boosted return. Venusaur is not replaceable, but im thinking about switching this to the mixed LO set because i rarely find time to get a Swords dance in. Anyways, this gives me a free switch-in to Milotic who is the biggest bitch in the world to this team, as well as switching in to feraligatr, azumarill, blastoise, donphan, clefable, hitmontop, hariyama, hitmonlee, leafeon, sceptile, and etc.
Stay Together (Milotic) (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/200 Def/56 SDef
Calm nature (+SDef, -Atk)
- Ice Beam / Hidden Power [Grass]
- Rest
- Sleep Talk
- Surf
I love rest-talk milotic. It counters LO moltres easily as long as im over 70% health. I needed a status absorber, a bulky water, as well as a fire type check all in one so I knew that Milotic fit the bill. Unfortunately, it's set up fodder for SubPunch Azu as well as DD Feraligatr which can devastate my team if played correctly, so I'm thinking of using Hp Grass > Ice beam. Unfortunately, this leaves me weaker to Venusaur, so I'm kind of torn on the decision. Milotic basically gives me a free switch-in to half of the tier because of its amazing bulk and typing. It works as the "glue" of my team and keeps me from falling apart against certain threats. I may switch this to a blastoise because i have two fire types on my team. Blastoise will give me the same resistances, but he can spin. Unfortunately, blastoise doesn't have reliable recovery which blows so I'm not exactly sure what to do.
Violence (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Hidden Power [Ice]
- Thunderbolt
- Shadow Ball
After seeing how weak my team was to Azumarill, Feraligatr, RP Torterra, and etc, scarf Rotom seemed perfect. It has three wonderful immunities which allow it to come in to the match unscathed. I run max/max so i can speed tie with other scarf rotoms. Trick is to catch clefable or chansey on the switch who absolutely hate being tricked a choice item. Hidden Power Ice helps me revenge Sceptile, Torterra, and SD Venusaur. Thunderbolt and shadow ball are the two primary stabs and they hit pretty hard coming off of rotoms decent special attack. Rotom also acts as my spin blocker to further help keep fire and flying types at bay. Rotom has been working out very well for me, but im still weak to azumarill who rapes my team. The main things i dislike about Rotom is its shitty bulk, and getting locked into stab moves. Thunderbolt lets venusaur come in get a free move, while shadow ball lets houndoom and absol set up all over me. Other than that, rotom is doing quite well.
Reckless Abandon (Moltres) @ Life Orb
Ability: Pressure
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Air Slash
- Roost
- Hidden Power [Grass]
Moltres is so fucking broken in this tier, it's ridiculous. With its excellent bulk and typing, it can come in on Venusaur and proceed to wreak havoc with its ridiculously powerful Fire Blasts. I FUCKING HATE MILOTIC so I usually HP Grass first to catch it on the switch. The main reason i run Modest is this: If i hit Milotic as hard as i can with modest, then Houndoom has a much easier time sweeping because it can take out a weakened milotic with under 65 % health usually. Fire Blast is for ripping major holes into the other team, while Air slash is a secondary stab with much better accuracy than Fire Blast. Roost keeps me healthy from Stealth Rock and LO recoil, while HP Grass nails Rock and Water type switchins. I'm thinking of running Timid to outspeed most other Moltres, but im not so sure. Another thing is that i need to put a rapid spinner in somewhere becuase sr really hampers her and doesn't allow her to kick ass as much as i would like.
Apple Shampoo (Houndoom) (M) @ Life Orb
Ability: Flash Fire
EVs: 96 Atk/224 Spd/188 SAtk
Naive nature (+Spd, -SDef)
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch / Beat Up
Houndoom is the main sweeper of this team. With its two immunities and its high base speed, it rarely has trouble finding time to boost up and sweep the opposing team. I jacked the EV spread from LR's team and it works alright. Nasty Plot is for boosting up and kicking ass, while Dark Pulse hits shit that resists Fire Blast. Fire Blast is my primary stab and hits like a fucking truck after a boost. Sucker punch may seem odd, but it helps me beat dugtrio, and fast shit at low health. (To be honest, a Dugtrio has never switched in on this) I've used Beat Up when i've gone up against stall teams on the ladder to help take out chansey. Hp Grass may work too to hit water types harder, but dark pulse works just fine. Houndoom usually finds set up opportunities against grass types which it scares out. I usually go to Milotic when they bring in their fire type, then double switch to Houndoom and NP as the grass type gets scared away. Overall, I fucking love this thing; I just need to decide on a moveset.
Well folks, there ya have it. My team :D
Rate,Hate,Steal etc. idgaf.
EAT,SLEEP,BLINK.
-------------------------------------------------------------------------






-------------------------------------------------------------------------



Mutt (Rhyperior) (M) @ Leftovers
Ability: Lightningrod
EVs: 136 HP/244 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Earthquake
- Stealth Rock
- Stone Edge
Ok so I picked Rhyperior because it truly is a solid lead. It walls so many common leads, like Uxie, Ambipom, and Surfless Cloyster. But to be honest, it hasn't been doing so well because of all the water type spikers + LO Moltres leads. Im thinking of throwing on a Passho/Rhindo Berry or taking him out all together. Anyways, the main reason of rhyperior was to draw out water type moves to give Toxicroak a free switch-in, but toxicroak is no longer on this team so he's kinda unnecessary. I was thinking of switching to a Mesperit lead but im not exactly sure. Anyways, Megahorn is to hit Mesprit/Claydol/Slowbro switchins hard. Earthquake and Stone Edge are for obvious stabs and hit like a fucking trick. Ambipoms low kick averages like, 50ish % and EQ usually ko's it. Stealth rocks are nice to keep moltres at bay, as well as arcanine, swellow, scyther, and the other fire types that run rampant in UU. Anyways, rhyperior is DEFINITELY my most replaceable member, so I'm looking for suggestions for it.



I Miss You (Venusaur) (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Power Whip
- Return
- Sleep Powder
Venusaur. These days, a grass type (venusaur or sceptile usually) is almost always necessary on any team. It provides great resistances including fighting, water, grass, and electric as well as soaking up toxic spikes which fucks over Houndoom. Now Venusaur provides a quick sleep which is good for any team, as well as weakening the other team with its boosted Power Whips. I usually sleep something, then Return to scout because they usually switch in their Scyther/Moltres thinking i run earthquake. I run return because of the better neutrality, better base power, and beating scyther who can potentially be a bitch to this team. I like jolly so i can outspeed modest moltres and hit it with a boosted return. Venusaur is not replaceable, but im thinking about switching this to the mixed LO set because i rarely find time to get a Swords dance in. Anyways, this gives me a free switch-in to Milotic who is the biggest bitch in the world to this team, as well as switching in to feraligatr, azumarill, blastoise, donphan, clefable, hitmontop, hariyama, hitmonlee, leafeon, sceptile, and etc.



Stay Together (Milotic) (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/200 Def/56 SDef
Calm nature (+SDef, -Atk)
- Ice Beam / Hidden Power [Grass]
- Rest
- Sleep Talk
- Surf
I love rest-talk milotic. It counters LO moltres easily as long as im over 70% health. I needed a status absorber, a bulky water, as well as a fire type check all in one so I knew that Milotic fit the bill. Unfortunately, it's set up fodder for SubPunch Azu as well as DD Feraligatr which can devastate my team if played correctly, so I'm thinking of using Hp Grass > Ice beam. Unfortunately, this leaves me weaker to Venusaur, so I'm kind of torn on the decision. Milotic basically gives me a free switch-in to half of the tier because of its amazing bulk and typing. It works as the "glue" of my team and keeps me from falling apart against certain threats. I may switch this to a blastoise because i have two fire types on my team. Blastoise will give me the same resistances, but he can spin. Unfortunately, blastoise doesn't have reliable recovery which blows so I'm not exactly sure what to do.



Violence (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Hidden Power [Ice]
- Thunderbolt
- Shadow Ball
After seeing how weak my team was to Azumarill, Feraligatr, RP Torterra, and etc, scarf Rotom seemed perfect. It has three wonderful immunities which allow it to come in to the match unscathed. I run max/max so i can speed tie with other scarf rotoms. Trick is to catch clefable or chansey on the switch who absolutely hate being tricked a choice item. Hidden Power Ice helps me revenge Sceptile, Torterra, and SD Venusaur. Thunderbolt and shadow ball are the two primary stabs and they hit pretty hard coming off of rotoms decent special attack. Rotom also acts as my spin blocker to further help keep fire and flying types at bay. Rotom has been working out very well for me, but im still weak to azumarill who rapes my team. The main things i dislike about Rotom is its shitty bulk, and getting locked into stab moves. Thunderbolt lets venusaur come in get a free move, while shadow ball lets houndoom and absol set up all over me. Other than that, rotom is doing quite well.



Reckless Abandon (Moltres) @ Life Orb
Ability: Pressure
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Air Slash
- Roost
- Hidden Power [Grass]
Moltres is so fucking broken in this tier, it's ridiculous. With its excellent bulk and typing, it can come in on Venusaur and proceed to wreak havoc with its ridiculously powerful Fire Blasts. I FUCKING HATE MILOTIC so I usually HP Grass first to catch it on the switch. The main reason i run Modest is this: If i hit Milotic as hard as i can with modest, then Houndoom has a much easier time sweeping because it can take out a weakened milotic with under 65 % health usually. Fire Blast is for ripping major holes into the other team, while Air slash is a secondary stab with much better accuracy than Fire Blast. Roost keeps me healthy from Stealth Rock and LO recoil, while HP Grass nails Rock and Water type switchins. I'm thinking of running Timid to outspeed most other Moltres, but im not so sure. Another thing is that i need to put a rapid spinner in somewhere becuase sr really hampers her and doesn't allow her to kick ass as much as i would like.



Apple Shampoo (Houndoom) (M) @ Life Orb
Ability: Flash Fire
EVs: 96 Atk/224 Spd/188 SAtk
Naive nature (+Spd, -SDef)
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch / Beat Up
Houndoom is the main sweeper of this team. With its two immunities and its high base speed, it rarely has trouble finding time to boost up and sweep the opposing team. I jacked the EV spread from LR's team and it works alright. Nasty Plot is for boosting up and kicking ass, while Dark Pulse hits shit that resists Fire Blast. Fire Blast is my primary stab and hits like a fucking truck after a boost. Sucker punch may seem odd, but it helps me beat dugtrio, and fast shit at low health. (To be honest, a Dugtrio has never switched in on this) I've used Beat Up when i've gone up against stall teams on the ladder to help take out chansey. Hp Grass may work too to hit water types harder, but dark pulse works just fine. Houndoom usually finds set up opportunities against grass types which it scares out. I usually go to Milotic when they bring in their fire type, then double switch to Houndoom and NP as the grass type gets scared away. Overall, I fucking love this thing; I just need to decide on a moveset.
Well folks, there ya have it. My team :D
Rate,Hate,Steal etc. idgaf.
