|
|||||||
|
|
Thread Tools |
|
|
#1 |
|
Join Date: Mar 2010
Posts: 50
Pennsylvania
|
TEAM ANCIENT GREECE Well, I've made plenty of RMTs. All of those teams became unsuccessful due to the fact that I realized those teams sucked and would've kept changing over and over again. But, after extensive testing on a brand new team, I have made a team I figured you guys on these forums can't completely shred to pieces and make me feel like an idiot. So here is how I started making this team... ----------------------------------------------------------------------- ![]() TEAM BUILDING PROCESS
...
----------------------------------------------------------------------- AT A GLANCE ----------------------------------------------------------------------- WEAKNESS/RESISTANCE CHART ![]() ----------------------------------------------------------------------- IN DEPTH: Aristomache (Machamp) (M) @ Lum Berry Ability: No Guard EVs: 236 HP/248 Atk/8 Spd/16 SDef Adamant nature (+Atk, -SAtk) Dynamicpunch Bullet Punch Payback Ice Punch Aristomache means "Best at Battle" which could not be truer for Machamp. His massive attack and invested bulk make Machamp a great lead. Adamant because he's slow and always will be. Lum Berry to avoid status, such as sleep from Roserade and Smeargle or burn from a Rotom-A switch-in. The EVs provide extra bulk and excellent damage, I took 4 HP EVs and put them in Speed, just to fight other Machamp. No Guard is godly. Dynamicpunch for STAB and 100% confusion, so if a Gyarados tries to switch in on me, he'll take damage from the hit and be confused, allowing me to switch to Zapdos while it slaps himself in the face with his tail. Bullet Punch to finish off Focus Sashed Pokemon that survived a OHKO. Payback for ghosts, and due to Machamp being so slow, it pretty much always has 100 Base Power. Ice Punch for Grass, Ground, and Flying type leads, such as Roserade, Hippopowdon, or Aerodactyl. He stacks up against the the most common leads easily.... (taken from http://www.smogon.com/smog/ou_metagame_analysis ) Metagross and Azelf - Dynamicpunch as they SR and switch to Gengar as it explodes. Infernape - Dynamicpunch it to death. Jirachi - Dynamicpunch to confuse and then send out Gengar to find out if its scarfed, and then kill with HP Fire. Aerodactyl - Ice Punch as it sets up rocks, then Bullet Punch for the kill. Swampert - Dynamicpunch to confuse it, then send in Zapdos to HP Grass, and if it roars just attack with whoever comes out until he dies. Bronzong - Dynamicpunch for confusion, switch to Gengar as it tries to explode or to HP Fire. Tyranitar - They always switch, so I use payback to kill their spinblocker. Heatran - Dynamicpunch. Gengar - Payback. ----------------------------------------------------------------------- Overall, Machamp will always do an insanely large amount of damage to any team, prepared for him or not. This makes him an incredibly effective lead, and one hell of a guy. His name suits him very well. He's the best. Ability: Pressure EVs: 4 Def/252 Spd/252 SAtk Timid nature (+Spd, -Atk) Thunderbolt Heat Wave Hidden Power [Ice] Roost Charon means "Fierce Brighness" and that's all Zapdos is. Zapdos is normally seen as physically or specially defensive, due to its great typing. Then I noticed Zapdos' special attack was 125, so I figured I'd use the great defensive typing and abuse it as a special attacker. I went with a Timid Nature to tie with positive natured base 100, and due to the fact Zapdos does a good amount of damage without a positive nature. Life Orb is to increase damage, because Zapdos has no boosting moves on this set, so the extra Umph is greatly appreciated. The EVs are for maximum Special Attack and Speed, along with 1 more hit point for leftovers. Thunderbolt for STAB, which is more reliable and has more PP than Thunder. Heat Wave for steel, bug, grass, and ice types that try to come in on Zapdos and hurt me. HP Ice is for Dragon, Ground, and Flying types. Roost is to increase my stamina and allows me to PP stall certain opponents when neccessary by using Pressure. Zapdos normally is brought out early to counter anothers counter, but late game Zapdos can easily clean up after everyone with its speed and power, finishing off the opponenet with a storm of pain. Overall, Offensive Zapdos' Fierce Brightness is electricity and flame striking down my opponents one by one from the sky, which is very unexpected from the standard Defensive Zapdos. Cleisthenes (Infernape) (M) @ Life Orb Ability: Blaze EVs: 252 Atk/56 Def/200 Spd Jolly nature (+Spd, -SAtk) Swords Dance Close Combat Fire Punch Stone Edge Cleisthenes means "Glorious Strength" which is exactly what Infernape has. He is the suprise on the team due to the fact that his is most often seen as a lead, mixed sweeper, wallbreaker, or special sweeper. I chose "none of the above" and made him a physical sweeper. Jolly is to make him faster, due to 108 base speed being only slightly above average. Expert Belt to increase damage but without Life Orb residual damage. The EVs provide damage and speed, which is just what a sweeper needs. I went with Swords Dance to increase Infernape's damage immensely. 104 base is normally not sweeper material, so it definately needed a boost, even if it means that Infernape is given away when it uses Swords Dance, it is extremely neccessary. Close Combat is a massive STAB that will take a huge chunk out of everyone who doesn't resist it, before a Swords Dance and even more afterwards. Fire Punch is for STAB as well, providing coverage. It is used over Flare Blitz because after a Swords Dance, it nets the same OHKOs and doesn't add recoil. Stone Edge is for flying types, such as Gyrados, Dragonite, Zapdos, etc. that come in on Infernape and try to net an easy kill. I save Infernape until late game to suprise the opponent and perform the same job Zapdos was, but on a physically based side. It works well with Gengar and Zapdos, who can come in on Ground attacks, Suicune who can come in on water attacks, and Tyranitar, who can come in on Psychic attacks. Overall, Infernape's least used set is definately effective, underrated, and will suprise any opponent because no one is prepared for it due to its lack of usage. Ability: Levitate EVs: 4 Def/252 Spd/252 SAtk Naive nature (+Spd, -Atk) Explosion Shadow Ball Focus Blast Hidden Power [Fire] Orpheus means "The Darkness of Night", which definately suits Gengar. I went with Timid to increase Gengar's speed, because, like Zapdos, it does a massive amount of damage without a boosting nature. Levitate allows me to switch into Ground type attacks hurled at Infernape, and ghost typing lets me absorb Explosions aimed at Machamp. The EVs provide speed and power, which Gengar already has. Explosion is to deal with pokemon that have gotten a few boosts, or Blissey that wants to mess with me. Shadow Ball is for STAB, and as a bonus it occasionally drops Special Defence. Focus Blast provides neutral type coverage with Shadow Ball, and allows me to finish off weakened Blissey, along with take out the likes of Tyranitar. HP Fire lets me kill Scizor, Metagross, and Forretress, mainly Scizor because it can Pursuit, while Metagross can Zen Headbutt. This set has been much more successful than the Substitute Special set, due to Protect and a Life Orb being more effective than Substitute and Leftovers, providing more damage yet the same effect; along with being less expected due to its lower use. Gengar has excellent synergy with all the Physical pokemon, Machamp can take out Blissey and Snorlax, while Gengar can take explosions. Infernape can switch out to Gengar, preventing a ground-type attack. Yet, all 3 of those pokemon are weak to psychic attacks, but Tyranitar is immune to psychic, thus the 4 work together harmoniously. Zapdos can do the same thing Gengar does for Infernape, while Suicune can take psychics easily if Tyranitar is down, due to its natural bulk. Overall, Gengar is great and takes out a large number of the metagame, along with synergizing with the rest of the team. Thus, Gengar is a beast, and she is a valuable member of the team. Ability: Sand Stream EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) Dragon Dance Stone Edge Crunch Fire Punch Deimos is "Terror", the perfect name for Tyranitar. Jolly to outpace Azelf and Starmie after a DD, and Babiri Berry to prevent me from being easily revenge killed. The EVs provide power and speed, further making Dragon Dance useful. This is the standard Dragon Dance set, which is incredibly uncommon compared to to popular ScarfTar and BandTar, which makes this unexpected. The strategy is I easily come in on a pokemon ScarfTar would handle (except with Pursuit) and Dragon Dance. From there I outpace Starmie and slower, as long as it isn't scarfed. Dragon Dance perfects a Tyranitar, increasing its massive attack, and making up for its lackluster speed. Stone Edge and Crunch provide powerful STABs, before and after I can get a Dragon Dance. Fire Punch allows me to take out Scizors and other steel types, with a super effective attack, which comes after my Babiri Berry saves my ass. TTar can take all the Psychic attacks thrown at Machamp, Infernape, and Gengar. It can also take Rock attacks hurled at Zapdos. Gengar can come in on Fighting attacks, Zapdos can take fighting and grass attacks, Infernape can take grass attacks, and Suicune can take water attacks hurled at Tyranitar. Overall, he's not the tyrant pokemon for nothing, and he fits excellent with this team, making him perfect, even though sand storm hurts everyone on my team. (Sand Stream let me down for the first time on a team...) Zale (Suicune) @ Leftovers Ability: Pressure EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) Calm Mind Surf Ice Beam Hidden Power [Electric] Zale is "Of the Sea" in Greek, I couldn't find a name for rain, but (loophole) rainstorms are often formed over the sea, due to evaporation filling the clouds with water and thus creating storms (6th grade science wasn't useless! Yay pokemon!). Suicune isn't often seen, but when it is, almost none of them are offensive (less than 10%). Whether itd be a tank, a shuffler, or restalking version of either of those, thus, mine will be completely unexpected. Timid increase Speed, because Calm Mind increases my Special Attack. Leftovers increases Suicune's natural bulk. Calm Mind is neccessary on all Suicune sets, to either increase his bulk or power, its commonly for bulk, so the power boost reliance will not be nearly as expected. Since all Suicune's are almost always defensive and start with Calm Mind, most pokemon will be caught off guard when I hit back so hard. Surf is for STAB, and is only resisted by Water, Dragon, and Grass. Ice Beam hits Grass types and Dragons for super effective damage, while HP Electric hits Water types that try to resist Surf, thus the moveset provides neutral type coverage on all types. Synergetic, Suicune can switch out to Gengar, Zapdos, or Infernape for grass attacks, but will require to try and Calm Mind up the defence for electric attacks, which works quite well if I can get 2 or more up. --- Thank you for Reading! Xx Threat list located below xX
Last edited by kingken77; Jul 21st, 2010 at 8:39:39 PM. |
|
|
|
|
#2 |
|
Join Date: Mar 2010
Posts: 50
Pennsylvania
|
Threat List
RED = Dangerous Orange = Potentially Dangerous Rotom-A: Infernape to absorb the WoW, Suicune handle this better because it can get Calm minds up to not take much from a Tbolt or Discharge, and a burn is the least harmful status to Suicune. Most come in on Machamp, and it can payback, and Gengar can Shadow Ball. TTar can Crunch if necessary, but risks a burn.(Threat list will be changed later according to changes, but I got shit to do so i'll bbl and do that) Last edited by kingken77; Jul 20th, 2010 at 12:03:21 PM. |
|
|
|
|
#3 |
|
Not so little anymore
Join Date: Jun 2009
Posts: 937
Wick City
|
First off I think you should give Infernape the life orb over black belt. This way all his attacks will get a boost rather then just close combat. I do see a HUGE starmie problem, It could easily sweep you. Changing your ttar set to the scarf set would fix this. I also think you should use hidden power electric over grass because without it Gyrados can also sweep you after DD
Tyranitar @ Choice Scarf Jolly 252 spe, 252 atk, 4 hp -Pursuit -Crunch -Stone Edge -Earthquake You can lure it out with Suicune and have tar take the tbolt then trap him with pursuit for the KO
__________________
<Huntofthelion> in da hood <Huntofthelion> you rap or die <Huntofthelion> I DIDNT DIE Last edited by BIG loven; Jul 17th, 2010 at 10:51:38 PM. |
|
|
|
|
#4 |
|
Join Date: Mar 2010
Posts: 50
Pennsylvania
|
TTar outspeeds after 1 DD, so no scarf set, which also screws my whole strategy and synergy with the rest of the team. After a Dragon Dance, it is like combining a Band and a Scarf, but without being locked into one move. The EXPERT Belt (black was a typo) is not being replaced with a Life Orb due to the fact that Infernape is frail enough as it is, and it will die from passive damage (LO Recoil, SS, maybe a toxic here and there) and damage from switching in on a move, before it can even be useful. Starmie can get raped by a +1 TTar. I need HP Grass on Suicune because otherwise, Swampert will wreck my team, and Suicune can use Ice Beam on Gyarados for good nuetral damage, while not leaving me exposed. Zapdos has TBolt and TTar and Infernape has Stone Edge to deal with Gyarados, who normally comes in on Physical sweepers by trying to force a switch with Intimidate.
Last edited by kingken77; Jul 18th, 2010 at 12:30:06 PM. |
|
|
|
|
#5 |
|
Join Date: May 2010
Posts: 15
|
On a team full of sweepers, you'd think you'd need some stealth rock support, no? I guess you could try to replace Machamp for another lead that sets up rocks, except Machamp is pretty badass so I'm not sure. It just seems like stealth rock would be necessary to wear down lots of things and grab certain KOs.
|
|
|
|
|
#6 |
|
b202 wifi vgc
![]() Join Date: Mar 2010
Posts: 933
wow, fantastic baby
|
hi kingken, im just going to say it right now: there are a lot of things wrong with this team. first off, half of your team is special and half is physical, so a well played combo of SkarmBliss runs all over this whole team.
lets start with items: expert belt only increases super effective moves, and only by 20%. LIFE ORB increases all moves that you use by 30%, at the cost of only 10% life. this being said, i strongly recommend you change your infernape to Infernape @ Life orb, Naive 252 spec atk/ 252 speed/ 6 atk Nasty Plot | Fire Blast | Grass Knot | Close Combat This set is still not as common as you might think, but much more effective on this team and can handle SkarmBliss/Stall much easier. GK can help you win against Swampert, which brings me to my next point. YOU NEED LIFE ORB AND HP GRASS ON ZAPDOS. It is a necessity. The only match-up you will lose is to flygon. You still guarantee the 2HKO on dragonite with Thunderbolt. Swampert can wreak havoc on your team too, so HP grass is absolutely necessary. Your Gengar's set seems a little out of place, MYSTICgar is only useful when paired with magnezone (otherwise Bullet Punch will beat you). Therefore, since you like the LO set a lot, i recommend Gengar @ Life Orb, Naive Shadow Ball | Focus Blast | Hidden Power [fire] | Explosion This set can also defeat non-scarf Tyranitars and Scizors that try and Pursuit you. Again, Blissey could come in and threaten you, and Bulkier Gyarados can cause problems. That is why i would use Explosion, clearing the way for an easy revenge kill on those two pokemon. My main problem with this team is every single pokemon seems to be pulling off a sweep single-handedly. this does not work. that is why i STRONGLY recommend changing/ getting rid of Tyranitar. Starmie is ridiculously threatening to your team. Ttar only outspeeds if 1) it has at least one Dragon Dance AND 2)Starmie is not scarfed. For example: Starmie (NonChoice Attacker) versus Ice beam v. Zapdos: 76.6% - 90.3% (guaranteed OHKO with SR) Hydro Pump v. Infernape: 191.1% - 225.9% Hydro Pump v. Gengar: 103.8% - 122.2% Hydro Pump v. Tyranitar: 123.4% - 146.2% Thunderbolt v. Suicune: 58.5% - 69% (guaranteed 2HKO) This is why Scarfed Tyranitar is extremely important to your team. Little Loven had a great set, please test it out. Next up, Suicune. Again i am worried that you have no Stealth Rock/ supporting pokemon, but if you really want offensive then you MUST HAVE HP [ELECTRIC]. Choice band Gyarados mows down your entire team, and water + electric + ice type moves are only resisted by Shedinja and Lanturn. I think this team need Stealth Rock much more than an Anti-lead pokemon, but today everyone and their brother has Azelf/ Aerodactyl/ Swampert blah blah blah. do what you want, other than that this team has a lot of potential. gl hf :D |
|
|
|
|
#7 |
|
Join Date: Mar 2010
Posts: 50
Pennsylvania
|
Sourmilk: Machamp does much more than SR does because it can take out their lead, then come back in and force switches with confusion, and they get switched into other powerful attacks. I normally take out a pokemon or 2 (I got 5 one time XD) with Machamp, which puts me at a huge advantage because 6>5 and 6>4, which I find more useful than just doing a slight amount of damage to every pokemon, and a lot of teams have a spinner, so I waste a whole slot for their team, while taking out their lead. Machamp as an anti lead is more more effective then some pointed stones that float around.
Muffinhead: I told you yesterday I'd be testing LO on Infernape, lol. Zapdos has Leftovers to fake a defensive set, and then hit back much harder than a defensive varient would. It does plenty of damage without a life orb. HP Ice on Zapdos is how I deal with Gliscor switch-ins (which are frequent, and then they BP a rock polish or a swords dance and I'm screwed) and Flygons, along with Dnites, and all those other pokemon. ^ Read that. ^ TTar outspeeds after 1 DD, so no scarf set, which also screws my whole strategy and synergy with the rest of the team. After a Dragon Dance, it is like combining a Band and a Scarf, but without being locked into one move. HP Grass is my only Pert counter, who would otherwise be a huge threat to this team. Read the thing above I said aboutt machamp > SR. I've repeated myself now, so just read my other reply. |
|
|
|
|
#8 |
|
Join Date: Jun 2009
Posts: 50
|
If you don't change Infernape to the mixed set, I suggest for the physical set to take out some Speed EVs for Defense or HP. The reason being, that no other Pokemon has base 108 Speed, and most other Infernape run only 192 Speed. So I suggest either going 200 Speed and 56 HP/Def or dropping down to an amount of Speed that outspeeds +nature 100 speeds. This way you'll have more durability vs. Scizor's Bullet Punch, which WILL try to revenge you more often than not if your Infernape gets sweeping.
Also, scrap the Expert Belt. Think of this: Most things that take super effective from Fire or Fighting won't stay in, right? And if the opponent is forced to have them out, the attack will usually KO regardless. So I would use a Black Belt to further Close Combat's power, since it's your main attack. After a Swords Dance the rest of your attacks will kill what they need to, and without a Swords Dance the only attack that might not kill things w/o an Expert Belt, mainly Gyarados, you don't want to stay in on anyways. On Suicune, I support HP Elec over HP Grass. Swampert will be pounded hard enough by a +1 Surf, a surprise HP Elec isn't worth it. Gyarados is a larger threat than Swmapert, and the neutral coverage, as said is more worth it. In turn, if you do this, put HP Grass on Zapdos so he can take Swampert for you. Also, Idk about others, but when I see a Zapdos, I never debate in my mind if its defensive or offensive..I see it as threatening either way and think I have to kill that thing..so using a more offensive oriented item would be better, imo. On a Zapdos anyways. Also Choice sets do have an advantage over setup sets..on setup, sure you're not locked, but you just used a turn, which is a wasted turn if they have a threatening counter. With a choiced set you pound them on their way in, THEN you can run away. Otherwise their counter comes away damage free (ESPECIALLY on this team w/o SR) and can continue to threaten as much as it wants. Just some foods for thought. |
|
|
|
|
#9 |
|
Join Date: Mar 2010
Posts: 50
Pennsylvania
|
Well thank you for the speed information, I knew it was a unique speed stat but I didn't know what to change it to. I am still testing LO over Expert Belt, as I mentioned in every response. The problem is, people who aren't retarded know that Suicune usually tries to set up on its first turn, so Swampert will Roar before I get to +1, thus wasting a turn. I used to have HP Grass on Zapdos and HP Electric on Suicune, but the HPs I have on them now are much more effective, even though everyone is repeating their drawbacks.
On the DD vs. Choice TTar, DD TTar will not be switching out for a counter, which most are Steels and I have a Babiri Berry and Fire Punch, which means I wont lose a turn, while if it was Choiced, I would lose a turn switching, and they know I'd have to switch so they could easily predict a counter and take out on of my pokemon. |
|
|
|
|
#10 |
|
b202 wifi vgc
![]() Join Date: Mar 2010
Posts: 933
wow, fantastic baby
|
Hey this is from my itouch so idk how long I can stand to type.
Do not try to fake defensive zapdos, because swamperts still come in on you. Hp grass gives outstanding coverage, and you DONT want to switch in zapdos (minus 25%), they send in swampert on any attack, then you switch to suicune( then your zapdos will only have 50% health left). Hp electric on cune gives that good old BoltBeam combo ( again, better coverage). And also starmie does run through your team. Your opponent will probably be able to counter a +1 tyranitar. So if they bring out starmie before your Ttar, it's game..... Neither gengar nor zapdos outspeeds starmie. Choice scarf ttar is worth testing for something that goes through 5/6 of your team (if machamp is already fainted/weakened.) starmie has risen to the 8th most used pokemon, so no updating your team for that could pretty much end any chance of winning consistently. Saying that a threat gets raped by a pokemon that needs set-up to rape is not rape. You need a starmie counter, and scafttar helps out and fits on your team. Also I reeeeeally recommend the gengar set I posted, mysticgar will not help you unless you have magnezone and you don't. |
|
|
|
|
#11 |
|
Join Date: Oct 2009
Posts: 15
|
>
^ Read that. ^ TTar outspeeds after 1 DD, so no scarf set, which also screws my whole strategy and synergy with the rest of the team. After a Dragon Dance, it is like combining a Band and a Scarf, but without being locked into one move. Any veteran player will not keep a lead starmie on your machamp. If it comes in latter, Gengar is your best bet, and pathetically, its outsped and killed. Meaning that even your best bet is pretty pathetic. Zapdos is outsped and Ohko'd. While Suicune's hp grass will not OHKO the starmie, Starmie will outspeed and 2HKO you first. Ttar outspeeding starmie after a dd only makes sure it can't revenge you, and can NOT be counted as a way to deal with starmie. Therefore, to better counter starmie Scarftar is much better. Also, if a gyarados gets up a dd, your team is not going to have fun. Your best bet is Suicune, who can't do much due to the lack of hp electric. IMO, listen to the other peoples' advice and change hp ice on zapdos to grass to deal with swampert better, as it can't do much to suicune either with or without hp grass. And with hp grass, it still has great coverage and thunderbolt does alot of damage to dnite anyways. |
|
|
|
|
#12 |
|
Join Date: Apr 2010
Posts: 62
|
Well let me start off by saying I love the theme, as you can tell my name is from Greek (Well Roman, but only cuz of the cooler name) Mythology and other mythology, but I'm going to focus on the rate.
1. Starmie, like already said before, kills your whole team. I hate DDTar already so I'm already going to disapprove of it, but since you already have a set up pokemon (Infernape), I can't say that Scarfing it will ruin sweeping abilities, seeing as you have no wall (I guess suicune?) and all pokemon are offensive. ScarfTar works well and while DD is like a Band and Scarf in one, a Scarf is a turn where you can predict a counter to TTar and use a damaging move to actually do something on the switch. 2. Get a Spinner please. Infernape AND Zapdos take 25% on the switch, that means everytime they are Checked/Counter'd they've just lost 25% on their health, combine that with a Non Defensive Zapdos and a frail Infernape and you get 2 pokemon that die fast. On top of that Gengar is frail as well and HP is somewhat important to him considering he dies to quite some things. I would suggest replacing Suicune with Tentacruel or Starmie. Tentacruel can use T Spikes for extra status, since you have no status moves at all, and the added damage can act as semi SR to help with OHKO's. However this does leave you vulnerable to ground on 3 pokemon, but an obvious ground move can be a free switch in on Gengar or Zapdos, so it's not necessarily a bad thing. But this is your choice as it's your team, but having an SR weak team while running TTar which has perma SS can wear down your entire team fast, and since you should be running LO on Infernape and Zapdos it just hurts even more. 3. I see nothing that Machamp provides for you. You have now killed the enemy lead, congrats, but they got SR up with hurts your team a lot because of the HUGE amount of residual damage you inflict upon yourself. You can always run a taunt lead, or my personal favorite Screen Uxie. Screens allow for easy set ups and protect from quite a few things, such as stopping regular OHKOs. But either way, you need a lead with Taunt and if possible SR, although I'm not going to suggest Aero just because I hate it. But seriously you need it, like I said before this team has tons of residual damage and is SR weak/frail. 4. I really see nothing that Tyranitar does for this team. It provides no useful resistances and doesn't help much of the already frail team to switch in (Zapdos is semi bulky, but since it's weak to SR and has SS going it's already at 69% when you switch in). I know that he is a good sweeper, because I've used him before, but in this situation he really does nothing. I would recommend switching him for Agility Metagross/Agility Lucario/Swords Dance Lucario, although Metagross is my favorite and it's not as frail. Metagross comes with only 2 weakness' which is resisted by 2 and immune by 2. It hits hard and due to it's high speed it easily outspeeds all but Choice Scarf Starmie who only hits Meta for 54.1% - 64.1% (Imagine if that's behind a screen), while Gross hits back for 105% - 124.1% with Thunderpunch, a guaranteed OHKO on a pretty big problem on your team, and this can kill it even without the Agility so it can be considered a check/counter. 5. Lastly, I just want to say that while I am saying to replace 3 members, I'm really only supporting 2. You NEED a new lead, without a doubt someone that can taunt, as your team is incredibly weak to SR and Frail. The other is Metagross, SS wears down your team way too much for you to get a boost from it and doesn't do much for the team, as the extra damage usually translate to Leftovers negation and leaves your team taking the damage. Tentacruel is only a suggestion for the SR weakness because it could leave you not replacing your lead, and protect your other members while setting up Entries of your own. It also can counter SubSeed variations to a point which can be decently helpful. I like your team but I seriously think that it needs some cleaning up before it can perform to it's maximum potential. |
|
|
|
|
#13 | |
|
Join Date: Feb 2010
Posts: 16
|
Quote:
Anyways, Zam just needs more love EDIT: Calcs Zam Psychic on Suicune:50.9% - 59.9% 2HKO after rocks and Lefties Zam Focus Blast on Tar 138% - 162.6%, and +1 DD tar is slower than timid Zam |
|
|
|
|
|
#14 |
|
Join Date: Mar 2009
Posts: 782
"zach-" on irc
|
Use Hidden Power Electric on Suicune. Swampert is hit hard enough by STAB Surf and hitting Gyarados is more important.
__________________
slowbros before ho-ohs |
|
|
|
|
#15 |
|
Join Date: Mar 2010
Posts: 50
Pennsylvania
|
Alright, I'll replace Tyranitar with something to counter Gyarados and Starmie, but the only thing that comes to mind is Jolteon, but I already have Zapdos, so I'll need help on that. (I'm trying to avoid Choice users.)
Ill switch the HPs on Zapdos and Suicune. Ill use the set Explosive set for Gengar, cause Protect hasnt done shit since my CRE went up. (I still dont get why Protect needs to be paired with Magnezone though.) Zapdos is the only pokemon weak to SR, Infernape has fighting too, so it takes nuetral damage. Machamp has been useful, but its the same thing as Gengar, it's not doing as well as my CRE goes up. Life Orb is going on Zapdos
__________________
Ancient Greeks: (OU RMT) http://www.smogon.com/forums/showthr...13#post2829413 (Currently trying to make an OU Stall team, could use some help!) |
|
|
|
|
#16 | |
|
Join Date: Apr 2010
Posts: 62
|
Quote:
Defensive Celebi works on any Gyarados not carrying Bounce but gets 2HKO'd by Starmie (LO) Ice Beam. Ultimately I don't know if there is a counter for both Gyarados and Starmie without the pokemon being scarfed, but a Scarf'd Porygon-Z could work. I know it's BL but it outspeds Gyarados after Dragon Dance, and outspeeds Starmie, but will probably die on the switch to Hydro Pump from Starmie. Other then that you could run Jolteon but you already said something about him and Zapdos, however his only weakness is Ground and 2 pokemon are immune to that. It doesn't have the same weaknesses as Zapdos, but they are both using SpA STAB Thunderbolts so I could see the problem there and Jolteon would need to be scarf'd so he can switch in to Hydro Pump from ScarfMie and be able to OHKO it, although he also has a chance to be killed if SR is up on the switch. All in all the Gyarados and Starmie problem seem like something that needs more then one poke to counter but from what I can tell Jolteon is your best bet. |
|
|
|
|
|
#17 |
|
Join Date: Mar 2010
Posts: 50
Pennsylvania
|
Well, I usually try to keep 3 physical and 3 special pokemon on each team, so I could use Jolteon to replace Zapdos and then get a physical pokemon that could use good coverage and typing like Zapdos had. I still need lead suggestions though, but I'll try running Jolteon over Zapdos and see where that leads me, but I need a TTar replacement, right now I'm thinking either Metagross, Mamoswine, Weavile, or Scizor.
Suggestions for TTar replacement? Rotom-a over Gengar and Zapdos/Jolteon? Jolteon over Zapdos? Any arguments for either would be great!
__________________
Ancient Greeks: (OU RMT) http://www.smogon.com/forums/showthr...13#post2829413 (Currently trying to make an OU Stall team, could use some help!) Last edited by kingken77; Jul 21st, 2010 at 8:38:10 PM. |
|
|
|
|
#18 |
|
Join Date: Mar 2010
Posts: 50
Pennsylvania
|
Any suggestions would be greatly appreciated, or a new idea would be cool too if it still retains synergy and doesnt add a major weakness to the team, the problem is that more thaan 1 pokemon is being replaced, so reply with suggestions like this
Tyranitar Replacement: [Set] Pokemon; explanation why. Starmie Counter: [Set] Pokemon; explanation why. Who is being replaced and why? DD Gyarados Counter : [Seet] Pokemon; explanation why. Who is being replaced and why? I know this seems like I'm rebuilding this whole team, but if it improves it, I guess its worth looking up new names :P.
__________________
Ancient Greeks: (OU RMT) http://www.smogon.com/forums/showthr...13#post2829413 (Currently trying to make an OU Stall team, could use some help!) Last edited by kingken77; Jul 25th, 2010 at 11:27:28 PM. |
|
|
| Thread Tools | |
|
|