Info. Beforehand
Tier:Ubers
CRE on TeamUber Server: Peaked 1684 (#2)
CRE on Smogon: 1521
Reasoning behind showcasing RMT: Advent of Pokemon BW
...I'm just going to skip all the small talk and get right down to the real business why you guys are here.
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At A Glance...
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Darkrai @ Choice Scarf
Ability: Bad Dreams
Nature: Timid
EVs: 252SpA. 252Spe. 4HP
Moveset:
1. Trick
2. Dark Pulse
3. Dark Void
4. Focus Blast
Well, this is pretty much the standard Darkrai lead and I find it works quite well. This set easily defeats the standard Deoxys variant leads and works reasonably well against Kyogre, Groudon and Dialga leads without Lum Berry. For me, starting off the match on 5:6 is oddly satisfying and keeps the momentum on my side.
Moveset
Trick: I find that I hardly ever use Trick as the Scarf is usually necessary to act as a back-up revenge killer. It does however, with a little prediction remove CM Kyogre and Bulk Up Dialga.
Dark Pulse: For 2HKOing threats such as Giratina, Lugia and Latios after SR damage.
Dark Void: Self-Explanatory.
Focus Blast: Focus Blast destroys the Steel types lurking around, along with opposing Darkrai's. 70 accuracy is a bit annoying though.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EVS: 252HP. 56Atk. 200SpD
Moveset:
1. U-Turn
2. Bullet Punch
3. Superpower
4. Pursuit
With all those Dragon types rampaging around, Scizor provide the crucial Dragon resist for my team. Its steel typing also lets it check Latios and Mewtwo quite effectively. The EVs are for extra special defense as the majority of Ubers all hit from the specially offensive spectrum. Scizor's scouting capabilities are unparalled and I find the free switch-ins very relieving for the rest of my team.
Moveset
U- Turn- For scouting the opponents team, usually my main move against choiced attackers that I know will switch. It can even do ~30% to the standard support Groudon.
Bullet Punch- Technician Bullet punch is for revenge killing powerful threats such as Latios and Darkrai after they have been sufficiently weakened.
Superpower- This is just to hit hard against opposing Scizors, as well as destroying Blissey along the way.
Pursuit- I find this move to be a bit redundant as if the opponents going to switch, I'll usually just U-turn.
Groudon @ Leftovers
Ability: Drought
Nature: Adamant
EVs: 252HP. 128Atk. 32Def. 60SpD. 36Spe
Moveset:
1. Stealth Rock
2. Roar
3. Stone Edge
4. Earthquake
Well, I needed a pokemon to set up SR and after reading one of Train Man's warstories, I decided on this Bulky Behemoth. The weather poses no advantage to me whatsover, aside from the x1.5 boost in Fire blast for Dialga and Palkia. Groudon's offensive power is fantastic, and I can often OHKO the standard Ubers Blissey with an Earthquake. Its sturdy defenses allows me to switch it into Garchomps and other threats and EQ them for a 2HKO. The given EVs allow Groudon to outrun the standard Ho-oh and OHKO it with Stone edge before it can Sacred fire.
Moveset
Stealth Rock- SR is a necessity for offense oriented teams as it turns most 2HKOs into OHKOs after a couple of switches.
Roar- Roar acts to phase certain threats like SD garchomp, as well as screwing up baton-passers like Ninjask.
Stone Edge- Stone Edge replaces the previous Thunder-wave, so that Groudon can check Ho-Oh and SD Rayquaza much more effectively.
Earthquake- Earthquake for dealing massive damage wherever you go, it can even OHKO non-bulky Dialga variants after a bit of residue damage.
Shaymin-S @ Choice Scarf
Ability: Serene Grace
Nature: Modest
EVs: 252SpA. 252Spe. 4HP
Moveset:
1. Seed Flare
2. Air Slash
3. Earth Power
4. Hidden Power {Ice}
Perhaps the haxiest and coolest Pokemon (IMO) in existence. Shaymin-S acts as the revenge killer for an assortment of threats, ranging from opposing Scarfers such as Garchomp and Kyogre, as well as +2 Speed Groudon. Modest was chosen over Timid as it guaranteed the OHKO on 4HP/0SpD Kyogre which Timid did not. Its main selling point, serene grace has changed the verdict of countless games to my favour and is certainly not to be underestimated.
Moveset
Seed Flare: With the 80% chance of lowering SpD 2 stages, Seed flare gives Shaymin-s the opportunity to blast through special walls, after a drop. I remember a near fatal situation involving a Bulk up Dialga which had amassed 3-4 boosts (Groudon having been incapacitated), I managed to hit it with 2 Seed Flares, lowering its SpD 4 stages before biting the dust, allowing Palkia to revenge kill with Spacial Rend.
Air Slash: Shaymin-S's other STAB move and just as haxy as Seed flare, the 60% Flinch usually gives me the opportunity to KO threats who can survive a seed flare.
Earth Power: Simply for taking down Dialga after it has reached 50% as well as destroying Lucario and Infernape who might show up in Ubers time to time.
Hidden Power Ice: This is solely for taking down Garchomp, Salamence and Rayquaza (Shaymin-S usually survives a +2 Extremespeed).
Dialga @ Expert Belt
Ability: Pressure
Nature: Quiet
EVs: 120HP. 136Atk. 252SpA
Moveset:
1. Draco Meteor
2. Thunder
3. Fire Blast
4. Brick Break
Dialga acts as my teams Stall breaker and can usually switch in on walls such as Forretress and Blissey. Usually, the opponents seeing no LO and leftovers recovery suspect a scarf/specs variant and the surprise with expert belt usually allows me to take down an unsuspecting Blissey with Brick break or a Giratina with a Draco Meteor. Dialga's Draco Meteor always dishes out massive damage even when resisted.
Moveset
Draco Meteor: Draco Meteor is for solid damage on a majority of Ubers threats. I can often afford to fire this off haphazardly as the damage will dent even those that resist it.
Thunder: Thunder is to abuse the weather if Kyogre switches in and the paralysis rate comes in quite handy at times.
Fire Blast: Fire Blast is for roasting the likes of Scizor, Forretress and Metagross if they have the guts to switch into Draco Meteor. Works very well in the sun.
Brick Break: Mainly for hitting Blisseys for the 2HKO after it has switched into Draco Meteor, as well as hitting Darkrai's for SE damage although it is also, only a 2HKO. Messes a bit with Wobbuffet, unless they try encore.
Palkia @ Choice Scarf
Ability: Pressure
Nature: Timid
EVs: 252SpA. 252Spe. 4HP
Moveset:
1. Spacial Rend
2. Surf
3. Fire Blast
4. Thunder
Well, this is my third scarf user and mainly for finishing off an assortment of threats such as DD/SD Rayquaza and Latios/Latias after they have been sufficiently weakened (usually by a Bullet punch from Scizor). It's other role is as a lategame sweeper after all the opposing pokemon have been weakened to spacial rend KO range. One of the things I learned from playing Ubers, is that it is a very, very speed reliant metagame, 3 scarf abusers are absolutely necessary and at certain times, It's not even enough. Palkia's typing also allows it to act as a great check to the omnipresent SpecsOgre, although Max HP water spout does 40%.
Moveset
Spacial Rend: This is for destroying the dragons who thrive in the Ubers metagame. Spacial rend usually acts as a reliable STAB, OHKOing powerful threats such as Rayquaza and opposing Palkias.
Surf: I find Surf not being used very often and it is usually eschewed for Spacial rend, since I have sun up most of the time.
Fire Blast: Fire Blast allows for an easy KO on opposing fire weak threats and has the highest damage output in the sun (180BP).
Thunder: Thunder is for killing Kyogre as none of my other pokes can take its surfs/water spouts in the rain.
_____________________________________________________________
Okay, so there it is, my first and favourite Ubers team (Comments appreciated)!
RHS - Rate, Hate, Steal...
Tier:Ubers
CRE on TeamUber Server: Peaked 1684 (#2)
CRE on Smogon: 1521
Reasoning behind showcasing RMT: Advent of Pokemon BW
...I'm just going to skip all the small talk and get right down to the real business why you guys are here.
___________________________________________________________
At A Glance...
___________________________________________________________
Darkrai @ Choice Scarf
Ability: Bad Dreams
Nature: Timid
EVs: 252SpA. 252Spe. 4HP
Moveset:
1. Trick
2. Dark Pulse
3. Dark Void
4. Focus Blast
Well, this is pretty much the standard Darkrai lead and I find it works quite well. This set easily defeats the standard Deoxys variant leads and works reasonably well against Kyogre, Groudon and Dialga leads without Lum Berry. For me, starting off the match on 5:6 is oddly satisfying and keeps the momentum on my side.
Moveset
Trick: I find that I hardly ever use Trick as the Scarf is usually necessary to act as a back-up revenge killer. It does however, with a little prediction remove CM Kyogre and Bulk Up Dialga.
Dark Pulse: For 2HKOing threats such as Giratina, Lugia and Latios after SR damage.
Dark Void: Self-Explanatory.
Focus Blast: Focus Blast destroys the Steel types lurking around, along with opposing Darkrai's. 70 accuracy is a bit annoying though.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EVS: 252HP. 56Atk. 200SpD
Moveset:
1. U-Turn
2. Bullet Punch
3. Superpower
4. Pursuit
With all those Dragon types rampaging around, Scizor provide the crucial Dragon resist for my team. Its steel typing also lets it check Latios and Mewtwo quite effectively. The EVs are for extra special defense as the majority of Ubers all hit from the specially offensive spectrum. Scizor's scouting capabilities are unparalled and I find the free switch-ins very relieving for the rest of my team.
Moveset
U- Turn- For scouting the opponents team, usually my main move against choiced attackers that I know will switch. It can even do ~30% to the standard support Groudon.
Bullet Punch- Technician Bullet punch is for revenge killing powerful threats such as Latios and Darkrai after they have been sufficiently weakened.
Superpower- This is just to hit hard against opposing Scizors, as well as destroying Blissey along the way.
Pursuit- I find this move to be a bit redundant as if the opponents going to switch, I'll usually just U-turn.
Groudon @ Leftovers
Ability: Drought
Nature: Adamant
EVs: 252HP. 128Atk. 32Def. 60SpD. 36Spe
Moveset:
1. Stealth Rock
2. Roar
3. Stone Edge
4. Earthquake
Well, I needed a pokemon to set up SR and after reading one of Train Man's warstories, I decided on this Bulky Behemoth. The weather poses no advantage to me whatsover, aside from the x1.5 boost in Fire blast for Dialga and Palkia. Groudon's offensive power is fantastic, and I can often OHKO the standard Ubers Blissey with an Earthquake. Its sturdy defenses allows me to switch it into Garchomps and other threats and EQ them for a 2HKO. The given EVs allow Groudon to outrun the standard Ho-oh and OHKO it with Stone edge before it can Sacred fire.
Moveset
Stealth Rock- SR is a necessity for offense oriented teams as it turns most 2HKOs into OHKOs after a couple of switches.
Roar- Roar acts to phase certain threats like SD garchomp, as well as screwing up baton-passers like Ninjask.
Stone Edge- Stone Edge replaces the previous Thunder-wave, so that Groudon can check Ho-Oh and SD Rayquaza much more effectively.
Earthquake- Earthquake for dealing massive damage wherever you go, it can even OHKO non-bulky Dialga variants after a bit of residue damage.
Shaymin-S @ Choice Scarf
Ability: Serene Grace
Nature: Modest
EVs: 252SpA. 252Spe. 4HP
Moveset:
1. Seed Flare
2. Air Slash
3. Earth Power
4. Hidden Power {Ice}
Perhaps the haxiest and coolest Pokemon (IMO) in existence. Shaymin-S acts as the revenge killer for an assortment of threats, ranging from opposing Scarfers such as Garchomp and Kyogre, as well as +2 Speed Groudon. Modest was chosen over Timid as it guaranteed the OHKO on 4HP/0SpD Kyogre which Timid did not. Its main selling point, serene grace has changed the verdict of countless games to my favour and is certainly not to be underestimated.
Moveset
Seed Flare: With the 80% chance of lowering SpD 2 stages, Seed flare gives Shaymin-s the opportunity to blast through special walls, after a drop. I remember a near fatal situation involving a Bulk up Dialga which had amassed 3-4 boosts (Groudon having been incapacitated), I managed to hit it with 2 Seed Flares, lowering its SpD 4 stages before biting the dust, allowing Palkia to revenge kill with Spacial Rend.
Air Slash: Shaymin-S's other STAB move and just as haxy as Seed flare, the 60% Flinch usually gives me the opportunity to KO threats who can survive a seed flare.
Earth Power: Simply for taking down Dialga after it has reached 50% as well as destroying Lucario and Infernape who might show up in Ubers time to time.
Hidden Power Ice: This is solely for taking down Garchomp, Salamence and Rayquaza (Shaymin-S usually survives a +2 Extremespeed).
Dialga @ Expert Belt
Ability: Pressure
Nature: Quiet
EVs: 120HP. 136Atk. 252SpA
Moveset:
1. Draco Meteor
2. Thunder
3. Fire Blast
4. Brick Break
Dialga acts as my teams Stall breaker and can usually switch in on walls such as Forretress and Blissey. Usually, the opponents seeing no LO and leftovers recovery suspect a scarf/specs variant and the surprise with expert belt usually allows me to take down an unsuspecting Blissey with Brick break or a Giratina with a Draco Meteor. Dialga's Draco Meteor always dishes out massive damage even when resisted.
Moveset
Draco Meteor: Draco Meteor is for solid damage on a majority of Ubers threats. I can often afford to fire this off haphazardly as the damage will dent even those that resist it.
Thunder: Thunder is to abuse the weather if Kyogre switches in and the paralysis rate comes in quite handy at times.
Fire Blast: Fire Blast is for roasting the likes of Scizor, Forretress and Metagross if they have the guts to switch into Draco Meteor. Works very well in the sun.
Brick Break: Mainly for hitting Blisseys for the 2HKO after it has switched into Draco Meteor, as well as hitting Darkrai's for SE damage although it is also, only a 2HKO. Messes a bit with Wobbuffet, unless they try encore.
Palkia @ Choice Scarf
Ability: Pressure
Nature: Timid
EVs: 252SpA. 252Spe. 4HP
Moveset:
1. Spacial Rend
2. Surf
3. Fire Blast
4. Thunder
Well, this is my third scarf user and mainly for finishing off an assortment of threats such as DD/SD Rayquaza and Latios/Latias after they have been sufficiently weakened (usually by a Bullet punch from Scizor). It's other role is as a lategame sweeper after all the opposing pokemon have been weakened to spacial rend KO range. One of the things I learned from playing Ubers, is that it is a very, very speed reliant metagame, 3 scarf abusers are absolutely necessary and at certain times, It's not even enough. Palkia's typing also allows it to act as a great check to the omnipresent SpecsOgre, although Max HP water spout does 40%.
Moveset
Spacial Rend: This is for destroying the dragons who thrive in the Ubers metagame. Spacial rend usually acts as a reliable STAB, OHKOing powerful threats such as Rayquaza and opposing Palkias.
Surf: I find Surf not being used very often and it is usually eschewed for Spacial rend, since I have sun up most of the time.
Fire Blast: Fire Blast allows for an easy KO on opposing fire weak threats and has the highest damage output in the sun (180BP).
Thunder: Thunder is for killing Kyogre as none of my other pokes can take its surfs/water spouts in the rain.
_____________________________________________________________
Okay, so there it is, my first and favourite Ubers team (Comments appreciated)!
RHS - Rate, Hate, Steal...