Woodchuck vs jas61292!

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Flora

Yep, that tasted purple!
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Open Challenge!
2v2 Doubles Strongmons
2 Day DQ
2 Recovers, 5 Chills
Arena: Unown Soup

Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

I've yet to try out the soup. Lets do it

Switch = who cares
Items = no
Abilities = all

Woodchuck:
448.png

Lucario (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 12)
Type:
Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified(DW): Innate. This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)

EC: 6/6
MC: 13
DC: 5/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Crunch (*)
Hi Jump Kick (*)
Detect (*)

Swords Dance (*)
Substitute (*)
Rock Slide (*)

Blaze Kick
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Ice Punch
Extremespeed
Aura Sphere
Nasty Plot
Vacuum Wave

248.png

Tyranitar (*) [Dos Quatro Cinco] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: Innate. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): Innate, Locked. The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 4
DC: 3/5

Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)

Curse (*)
Pursuit (*)
Stealth Rock (*)

Dig (*)
Stone Edge (*)
Earthquake (*)

Smack Down

121.png

Starmie [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +21 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 3/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift

Hydro Pump
Minimize
Cosmic Power

Blizzard
Thunder
Confuse Ray

Substitute
Psychic
jas61292:
TomoM.png

Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks (25 Moves):

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Hurricane

Roost
Nature Power
Haze
Yawn
Confuse Ray

Taunt
Toxic
Protect
Double Team

430.png

Honchkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (19 Moves):

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch

Roost
Psycho Shift
Confuse Ray
Sky Attack

Calm Mind
Thunder Wave
Snarl

Heat Wave
Icy Wind

-This pokemon was caught in a Heal Ball during the Fog of War-

521.png

Unfezant (Bird) (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 93
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 3/5

Attacks (20 Moves):
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash
Razor Wind
Sky Attack

Hypnosis
Steel Wing
Uproar

Hidden Power Ground (7)
Hyper Beam
Double Team
U-Turn
Substitute
Fly

Woodchuck's two Pokemon of choice
jas61292's two Pokemon of choice and actions
Woodchuck's actions

Good luck and have fun!
 
As I expected. Tomohawk, Honchkrow, lets go.

Just attack all out. We can be creative some other time.

Tomohawk: Aura Sphere x3 (Tyranitar)
Honchkrow: Snarl x3 (Starmie)

 
Tyranitar:
Unown C: Conversion 2 ~ Stone Edge Honchkrow ~ Rock Slide

Starmie:
15 HP Substitute ~ Blizzard ~ Blizzard
 
248.png
121.png

Dos Quatro Cinco (M) | Starmory
HP: 110 | 90
EN: 100 | 100
SPE: 53 | 133
NATR: Brave | Timid
ABIL1: Sand Stream | Illuminate
ABIL2: N/A | Natural Cure
STAT: -10% Eva | +21% Acc
OTHR: N/A | N/A
TomoM.png
430.png

Hatchet (M) | Lafayette (M)
HP: 110 | 110
EN: 100 | 100
SPE: 85 | 71
NATR: Bold | Rash
ABIL1: Intimidate | Insomnia
ABIL2: Prankster | Super Luck
ABIL3: N/A | Moxie
STAT: N/A | N/A
OTHR: N/A | N/A

Arena: N/A

Round 1: once upon a time

a fight happened.

Action 1:

Pre-action:
Dos Quatro Cinco's Sand Stream activated!
-10 energy
Starmory's Illuminate activated!
-1 Acc (Hatchet)
-1 Acc (Lafayette)
Hatchet's Intimidate activated!
-1 Atk (Dos Quatro Cinco)
-1 Atk (Starmory)

Starmory (Substitute): -15 HP [12 EN]
Hatchet (Aura Sphere Dos Quatro Cinco):
RNG Roll (<=63: To-Crit): 973/1000 = no crit
(9-2+3+0) x 2.25 = 22.5 ~ [23 DMG/6 EN]
Lafayette (Snarl): [4 EN]
Vs Dos Quatro Cinco:
RNG Roll (<=750: To-Hit): 66/1000 = hit
RNG Roll (<=125: To-Crit): 749/1000 = no crit
(4-2+3+1.5) x .67 = [4 DMG]
-1 Acc (DQC)
Vs Starmory:
RNG Roll (<=750: To-Hit): 809/1000 = miss
Dos Quatro Cinco (Conversion 2): [5 EN]
Types resistant to Fighting: Bug, Flying, Psychic. (Ghost is immune to so I'm not listing it.) <=250: Fighting | <=500: Bug | <=750: Flying | <=1000: Psychic
RNG Roll: 588/1000 (Flying)

-2 HP (Dos Quatro Cinco, Starmory, Hatchet, Lafeyette)

Action 2:

Starmory (Blizzard): [8 EN]
Vs Hatchet:
RNG Roll (<=910: To-Hit): 223/1000 = hit
RNG Roll (<=63: To-Crit): 476/1000 = no crit
RNG Roll (<=100: To-Freeze): 925/1000 = no freeze
(9+1.5) x 1.5 = 15.75 ~ [16 DMG]
Vs Lafayette:
RNG Roll (<=910: To-Hit): 296/1000 = hit
RNG Roll (<=63: To-Crit): 91/1000 = no crit
RNG Roll (<=100: To-Freeze): 3/1000 = freeze
RNG Roll (Freeze Length): <=500: 1 elsewhere is 2. 838/1000: 2 action freeze
(9+4.5) x 1.5 = 20.25 ~ [20 DMG]
Hatchet (Aura Sphere Dos Quatro Cinco):
RNG Roll (<=63: To-Crit): 383/1000 = no crit
(9+3+0) x .67 = [8 DMG/10 EN]
Lafayette (Frozen Solid)
Dos Quatro Cinco (Stone Edge Lafayette): (10+5.5) x 1.5 - 1.75 = 21.5 ~ [22 DMG/6 EN]

-2 HP (Dos Quatro Cinco, Starmory, Hatchet, Lafeyette)

Action 3:

Starmory (Blizzard): [12 EN]
Vs Hatchet:
RNG Roll (<=910: To-Hit): 915/1000 = miss
Vs Lafayette:
RNG Roll (<=910: To-Hit): 622/1000 = hit
RNG Roll (<=63: To-Crit): 909/1000 = no crit
(9+4.5) x 1.5 = 20.25 ~ [20 DMG]
Hatchet (Aura Sphere Dos Quatro Cinco):
RNG Roll (<=63: To-Crit): 461/1000 = no crit
(9+3+0) x .67 = [8 DMG/14 EN]
Lafayette (Frozen Solid)
Dos Quatro Cinco (Rock Slide): [5 EN]
Vs Hatchet:
RNG Roll (<=900: To-Hit): 952/1000 = miss
Vs Lafayette:
RNG Roll (<=900: To-Hit): 148/1000 = hit
RNG Roll (<=63: To-Crit): 67/1000 = no crit
(6+5.5) x 1.5 - 1.75 = 15.5 ~ [16 DMG]

-2 HP (Dos Quatro Cinco, Starmory, Hatchet, Lafeyette)

Lafayette (Snarl)
Vs Dos Quatro Cinco:
(4+3+3) x 1.5 = [15 DMG]
502.png
631.png

248.png
121.png

Dos Quatro Cinco (M) | Starmory
HP: 61 | 69
EN: 74 | 68
SPE: 53 | 133
NATR: Brave | Timid
ABIL1: Sand Stream | Illuminate
ABIL2: N/A | Natural Cure
STAT: -10% Eva, -1 SpA (2a), -1 Atk (Locked) | +21% Acc, -1 Atk (Locked)
OTHR: Conversion 2 (Flying, 1r) | Substitute (15)
TomoM.png
430.png

Hatchet (M) | Lafayette (M)
HP: 88 | 26
EN: 70 | 96
SPE: 85 | 71
NATR: Bold | Rash
ABIL1: Intimidate | Insomnia
ABIL2: Prankster | Super Luck
ABIL3: N/A | Moxie
STAT: -1 Acc (Locked) | -1 Acc (Locked)
OTHR: N/A | Frozen (thaws out before next action)

Arena: Sandstorm

Turn Order:

Woodchuck issues actions.
jas61292 issues actions.
REFEREE

i totally don't want to type "flavor" for all of that lol my arms hurting already from all of that
 
That worked out well.
Tyranitar:
Rock Slide ~ Stone Edge + Stone Edge Combo ~ Cooldown

Starmie:
Thunder Lafayette ~ Blizzard ~ Thunder Scratchet
 
Didn't realize Snarl hit both. Cool

Time to use the arena. And Prankster.
While I like the Atk Drops, it is not woth our Acc ones, so lets eliminate them all.
Then blast through the Substitute and then hope our moves hit.

Tomohawk: Haze - Unown D: Dark Void - Double Team (4 Clones)
If Starmie's Substitute is not broken by Action 2, change actions 2 and 3 to Whirlwind (Starmie) - Unown D: Dark Void
Honchkrow: Sucker Punch (Starmie) - Roost - Snarl
 
248.png
121.png

Dos Quatro Cinco (M) | Starmory
HP: 61 | 69
EN: 74 | 68
SPE: 53 | 133
NATR: Brave | Timid
ABIL1: Sand Stream | Illuminate
ABIL2: N/A | Natural Cure
STAT: -10% Eva, -1 SpA (2a), -1 Atk (Locked) | +21% Acc, -1 Atk (Locked)
OTHR: Conversion 2 (Flying, 1r) | Substitute (15)
TomoM.png
430.png

Hatchet (M) | Lafayette (M)
HP: 88 | 26
EN: 70 | 96
SPE: 85 | 71
NATR: Bold | Rash
ABIL1: Intimidate | Insomnia
ABIL2: Prankster | Super Luck
ABIL3: N/A | Moxie
STAT: -1 Acc (Locked) | -1 Acc (Locked)
OTHR: N/A | Frozen (thaws out before next action)

Arena: Sandstorm

Round 2: meh

.

Action 1:

Hatchet (Haze): [6 EN]
All stats resetted
Lafayette (Sucker Punch Starmory): [5 EN]
RNG Roll (<=125: To-Crit): 459/1000 = no crit
(8+3+3) x 1.5 = [21 DMG]
Substitute: 0
The Substitute faded!
Starmory (Thunder Lafayette): [8 EN]
RNG Roll (<=910: To-Hit): 252/1000 = hit
RNG Roll (<=63: To-Crit): 996/1000 = no crit
RNG Roll (<=100: To-Paralyze): 674/1000 = no paralyze
(12+4.5) x 1.5 = 24.75 ~ [25 DMG]
Dos Quatro Cinco (Rock Slide): [9 EN]
Vs Hatchet:
RNG Roll (<=900: To-Hit): 735/1000 = hit
RNG Roll (<=63: To-Crit): 257/1000 = no crit
(6+2.5) = 8.5 ~ [9 DMG]
Vs Lafayette:
RNG Roll (<=900: To-Hit): 547/1000 = hit
RNG Roll (<=63: To-Crit): 121/1000 = no crit
(6+5.5) x 1.5 - 1.75 = 15.5 ~ [16 DMG]

-2 HP (Dos Quatro Cinco, Starmory, Hatchet, Lafeyette)
Lafayette fainted!

Action 2:

Hatchet (Dark Void): [10 EN]
Vs Dos Quarto Cinco:
RNG Roll (<=900: To-Hit): 863/1000 = hit
RNG Roll (Sleep Length: <=333: 1 | <=666: 1 | <=1000: 2): 599/1000 = 1
Vs Starmory:
RNG Roll (<=800: To-Hit): 949/1000 = miss
Starmory (Blizzard): [8 EN]
RNG Roll (<=910: To-Hit): 756/1000 = hit
RNG Roll (<=63: To-Crit): 378/1000 = no crit
RNG Roll (<=100: To-Freeze): 565/1000 = no freeze
(12+1.5) x 1.5 = 20.25 ~ [20 DMG]
Dos Quatro Cinco (Sleep)

[32 EN]
RNG Roll (<=800: To-Hit): 52/1000 = hit
RNG Roll (<=125: To-Crit): 943/1000 = no crit
(22.5+2.5) = [25 DMG]

-2 HP (Dos Quatro Cinco, Starmory, Hatchet)

Action 3:

Hatchet (Double Team): [16 EN]
Double Team: 4
Starmory (Thunder Hatchet): [8 EN]
RNG Roll (<=910: To-Hit): 732/1000 = hit
RNG Roll (<=200: To-Hit (Double Team)): 756/1000 = miss
The attack hit a clone!
Double Team: 3
Dos Quatro Cinco woke up and idled!

-2 HP (Dos Quatro Cinco, Starmory, Hatchet)
Conversion 2 fades (Dos Quatro Cinco).
502.png
631.png

248.png
121.png

Dos Quatro Cinco (M) | Starmory
HP: 55 | 63
EN: 65 | 44
SPE: 53 | 133
NATR: Brave | Timid
ABIL1: Sand Stream | Illuminate
ABIL2: N/A | Natural Cure
STAT: -10% Eva | +21% Acc
OTHR: N/A | N/A
TomoM.png
430.png

Hatchet (M) | Lafayette (M)
HP: 53 | KOed
EN: 38 | KOed
SPE: 85 | 71
NATR: Bold | Rash
ABIL1: Intimidate | Insomnia
ABIL2: Prankster | Super Luck
ABIL3: N/A | Moxie
STAT: N/A | N/A
OTHR: Double Team (3) | N/A

Arena: Sandstorm

Turn Order:

jas61292 issues actions.
Woodchuck issues actions.
REFEREE

Used Unowns: C | D
 
Well this is not going well. But no matter. We can still do this. Tyranitar's SpD is kinda high in a Sandstorm, but changing the weather would be a waste of energy. Besides, I have always wanted to try this:

Confuse Ray (Starmie) - Unown S: Secret Sword (Tyranitar) - Aura Sphere (Tyranitar)

If Unown S is used by action 2, Chill instead
 
(i remember having a discussion about the "special attacks that attack defense" - they're still affected by special defense stuff for some odd reason. in-game research was done to back this up. so yeah sandstorm aiding rock-types, light screen, charge, etc still affect the special attack.)
248.png
121.png

Dos Quatro Cinco (M) | Starmory
HP: 55 | 63
EN: 65 | 44
SPE: 53 | 133
NATR: Brave | Timid
ABIL1: Sand Stream | Illuminate
ABIL2: N/A | Natural Cure
STAT: -10% Eva | +21% Acc
OTHR: N/A | N/A
TomoM.png
430.png

Hatchet (M) | Lafayette (M)
HP: 53 | KOed
EN: 38 | KOed
SPE: 85 | 71
NATR: Bold | Rash
ABIL1: Intimidate | Insomnia
ABIL2: Prankster | Super Luck
ABIL3: N/A | Moxie
STAT: N/A | N/A
OTHR: Double Team (3) | N/A

Arena: Sandstorm

Round 3: eh

canada

Action 1:

Dos Quatro Cinco (Fake Out): [4 EN]
(4+2.5) = 6.5 ~ [6 DMG]
Hatchet (Flinched)
Starmory (Thunder Hatchet): [12 EN]
RNG Roll (<=910: To-Hit): 237/1000 = hit
RNG Roll (<=250: To-Hit (Double Team)): 613/1000 = miss
The attack hit a clone!
Double Team: 2

-2 HP (Starmory, Hatchet)

Action 2:

Starmory (Blizzard): [8 EN]
RNG Roll (<=910: To-Hit): 305/1000 = hit
RNG Roll (<=63: To-Crit): 179/1000 = no crit
RNG Roll (<=100: To-Freeze): 906/1000 = no freeze
(12+1.5) x 1.5 = 20.25 ~ [20 DMG]
affects the entire field so it hits all the clones + hatchet
Double Team: 0
Hatchet (Secret Sword Dos Quatro Cinco): [5 EN]
RNG Roll (<=63: To-Crit): 491/1000 = no crit
(9-2+3+0) x 2.25 = 22.5 ~ [23 DMG]
Dos Quatro Cinco (Scary Face): [6 EN]
RNG Roll (<=900: To-Hit): 53/1000 = hit
-2 Spe (Hatchet)

-2 HP (Starmory, Hatchet)

Action 3:

Starmory (Substitute): -15 HP [12 EN]
Substitute: 15
Dos Quatro Cinco (Scary Face): [10 EN]
RNG Roll (<=900: To-Hit): 53/1000 = hit
-2 Spe (Hatchet)
Hatchet (Aura Sphere Dos Quatro Cinco):
RNG Roll (<=63: To-Crit): 257/1000 = no crit
(9-2+3+0) x 2.25 = 22.5 ~ [23 DMG/6 EN]

-2 HP (Starmory, Hatchet)
502.png
631.png

248.png
121.png

Dos Quatro Cinco (M) | Starmory
HP: 9 | 42
EN: 45 | 12
SPE: 53 | 133
NATR: Brave | Timid
ABIL1: Sand Stream | Illuminate
ABIL2: N/A | Natural Cure
STAT: -10% Eva | +21% Acc
OTHR: N/A | Substitute (15)
TomoM.png
430.png

Hatchet (M) | Lafayette (M)
HP: 21 | KOed
EN: 27 | KOed
SPE: 85 | 71
NATR: Bold | Rash
ABIL1: Intimidate | Insomnia
ABIL2: Prankster | Super Luck
ABIL3: N/A | Moxie
STAT: -4 Spe | N/A
OTHR: N/A | N/A

Arena: Sandstorm

Turn Order:

Woodchuck issues actions.
jas61292 issues actions.
REFEREE

Used Unowns: C | D | S | F
 
Tyranitar: Unown E: Explosion ~ Stone Edge ~ Stone Edge

Substitution: If Hatchet uses Protect, use Curse and shift all other actions back, but only once.

Starmie: Blizzard ~ Thunder ~ Blizzard
 
I think we got this. Protect the first turn to force the curse and block the Blizzard. Then, after starmie energy KOs itself attacking you (I believe leaving you with 1 HP), use an unown to Bounce, avoid the Explosion and win. Please no hax.

Protect - Unown B: Bounce (Starmie) - Chill
 
248.png
121.png

Dos Quatro Cinco (M) | Starmory
HP: 9 | 42
EN: 45 | 12
SPE: 53 | 133
NATR: Brave | Timid
ABIL1: Sand Stream | Illuminate
ABIL2: N/A | Natural Cure
STAT: -10% Eva | +21% Acc
OTHR: N/A | Substitute (15)
TomoM.png
430.png

Hatchet (M) | Lafayette (M)
HP: 21 | KOed
EN: 27 | KOed
SPE: 85 | 71
NATR: Bold | Rash
ABIL1: Intimidate | Insomnia
ABIL2: Prankster | Super Luck
ABIL3: N/A | Moxie
STAT: -4 Spe | N/A
OTHR: N/A | N/A

Arena: Sandstorm

Round 4: gg

gg

Action 1:

Hatchet (Protect)
Starmory (Blizzard): [8 EN]
RNG Roll (<=910: To-Hit): 682/1000 = hit
RNG Roll (<=63: To-Crit): 656/1000 = no crit
(12+1.5) x 1.5 = 20.25 ~ [20 DMG]
Dos Quatro Cinco (Explosion): [20 EN]
RNG Roll (<=63: To-Crit): 814/1000 = no crit
(25+2.5) = 27.5 ~ [28 DMG]
Dos Quatro Cinco fainted!
Hatchet (Protect): [22 EN]

-2 HP (Starmory, Hatchet)

Action 2:

Starmory (Thunder): [8 EN]
RNG Roll (<=910: To-Hit): 873/1000 = hit
RNG Roll (<=63: To-Crit): 351/1000 = no crit
RNG Roll (<=63: To-Paralyze): 159/1000 = paralyze
(12+1.5) x 1.5 = 20.25 ~ [20 DMG]
Hatchet fainted!
Starmory fainted due to energy exhaustion!
248.png
121.png

Dos Quatro Cinco (M) | Starmory
HP: KOed | KOed
EN: KOed | KOed
SPE: 53 | 133
NATR: Brave | Timid
ABIL1: Sand Stream | Illuminate
ABIL2: N/A | Natural Cure
STAT: -10% Eva | +21% Acc
OTHR: N/A | N/A
TomoM.png
430.png

Hatchet (M) | Lafayette (M)
HP: KOed | KOed
EN: KOed | KOed
SPE: 85 | 71
NATR: Bold | Rash
ABIL1: Intimidate | Insomnia
ABIL2: Prankster | Super Luck
ABIL3: N/A | Moxie
STAT: N/A | N/A
OTHR: N/A | N/A

Rewards
Woodchuck: 2 TCs
- Dos Quatro Cinco: 2 MCs | 1 DC | 1 KOC
- Starmory: 2 MCs | 1 DC | 1 KOC
jas61292: 2 TCs
- Hatchet: 2 MCs | 1 DC | 2 KOCs
- Lafayette: 3 MCs

Flora: 8 RTs
Result: Tie


nice, full-house rewards. :)
 
haha, I thought I had everything planned out, but forgot about sandstorm.

Good game Woodchuck.

And thanks for reffing Flora.
 
Um.
I had a substitution for Protect.
what is going on here?

I mean, it doesn't really affect my counters, but I'm just wondering if I missed something :X

also thanks for reffing flora!
 
One thing, bold your actions AND SUBSTITUTIONS. I WILL NOT SEE THEM IF THEY'RE NOT BOLDED.

Won't fix it. A tie is good though.
 
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