smashlloyd20 + DarkSlay vs. Cartoons! + Midou (BATTLE OVER)

Status
Not open for further replies.

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Battle in progress.

THERE HAVE BEEN SOME EDITS AND CLARIFICATIONS SO YOU BETTER READ THIS STUFF.

Rules:

Tag-Team Singles Battle (2 + 2 v 2 + 2)
DQ: 3 Days
2 Uses of Recovery Moves / 5 Chills
Switch=KO
No items
One ability

Arena: Virtual Reality Room

This state-of-the-art Pokemon battling arena is located within a futuristic dome. The dome is actually a high-tech virtual reality device, capable of creating realistic scenery to depict real-life areas. There are currently four programmed areas of battle: a crisp, breezy meadow, a swimming hole, a sandy beach, and one last unknown vision that will be up to the referee. This last vision, however, has little impact in terms of benefiting or hampering battling Pokemon - this is meant to be a calm atmosphere. The scenery changes every two rounds to a random scenery. Every scenery must be visited at least once before the machine cycles again. There is a constant water source flowing for weaker Water attacks. While the grass may seem real, the floor is actually made of solid steel. There is no digging or seismic activity as a result.

Summary of Effects: Cycle between Meadow, Swimming Hole, Beach, and Unknown Scenery. Constant weak water source. No Dig / EQ / EP / Magnitude / Fissure.

A clarification on the arena:
[7:56pm] DarkSlay: It's a very large dome that has the capabilites to produce virtual reality objects and scenery. The scenery doesn't really matter much, since it's pretty much visual imaging.
[7:56pm] DarkSlay: However.
[7:57pm] DarkSlay: Wait.
[7:57pm] DarkSlay: Scratch that thought, yes, it's purely visual.
[7:57pm] Engineer: so you can run through a fake tree
[7:57pm] DarkSlay: Yes.
[7:57pm] DarkSlay: There is essentially no cover.
[7:57pm] Engineer: do the Pokemon realize that the tree is fake?
[7:58pm] DarkSlay: I suppose the better question is if the trainer realizes that it's fake. I suppose it depends on the action to see whether they realize it or not.
[7:58pm] DarkSlay: I did make it clear that it's a virtual reality room.
[7:58pm] Engineer: I suppose.
[7:59pm] DarkSlay: If you would like to issue a warning about it, I wouldn't mind.
[7:59pm] DarkSlay: This really was just a test to see how creative I could make an arena. It's a pretty simple layout, just has a lot of asthetic value.


Combatants (forget what I said before. Choose your ability when you send out your Pokemon):
smashlloyd20:

Aggron [Hardhead] (Male)
Nature: Brave (+1 * Attack, -15% Speed and flat -5% accuracy)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: *****(+)
Def: ***** (+1)
SpA: ***
SpD: ***
Spe: 43(-)

EC: 9/9
MC: 1
DC: 3/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Double-Edge
Dig (*)
Rock Tomb (*)
Rock Polish (*)
Head Smash (*)
Superpower (*)
Iron Head (*)


Flarelm [Grass Skirt] (Male)
Nature: Modest (+1 * Special Attack, -1 * Attack)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: *(-)
Def: ***
SpA: ****(+)
SpD: ***
Spe: 55

EC: 4/9
MC: 4
DC: 3/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day


Machoke [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ****
Def: ***
SpA: ***(+)
SpD: ***
Spe: (-)

EC: 8/9
MC: 3
DC: 3/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Seismic Toss (*)
Revenge (*)
Dynamicpunch
Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Ice Punch (*)
Thunderpunch (*)

DarkSlay:

Slowpoke [Salmon] (F)
Nature: Bold (Adds * to Defense. Subtracts * from Attack.)

Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: **(-)
Def: **** (+)
SpA: **
SpD: **
Spe: 15

EC: 2 / 6
MC: 0
DC: 2 / 5

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off

Future Sight (*)
Block (*)
Mud Sport (*)

Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave


Gurdurr [Lumber] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 40

EC: 4 / 9
MC: 1
DC: 1 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)

Drain Punch (*)
Mach Punch (*)
Detect (*)

Bulk Up (*)
Rock Slide (*)
Payback (*)


Scyther [Jacksaw] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Bug / Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 105

EC: 0 / 6
MC: 0
DC: 0 / 5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:
Vacuum Wave (*)
Quick Attack (*)
Leer (*)
Focus Energy (*)
Double Team (*)
Pursuit (*)
False Swipe (*)
Agility (*)
Wing Attack (*)
Fury Cutter (*)

Baton Pass (*)
Reversal (*)
Night Slash(*)

Acrobatics (*)
X-Scissor (*)
Brick Break (*)

Cartoons!:

Breezi [Handsome] Male *
Nature: Serious

Type: Poison/Flying

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: ***
SpD: **
Spe: 85

EC: 5/6
MC: 3
DC: 5/5

Abilities:

Persistent (Innate):
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit (Innate):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW) (Innate):
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks:

Gust *
Sand Attack *
Tailwind *
Encore *
Knock Off *
Copycat *
Healing Beam *
Whirlwind *
Razor Wind *
Make Friends *
Me First
Air Slash
Toxic Spikes

Disable *
Me First *
Metronome *
Reflect

Attract *
Shadowball *
Light Screen *


Pinsir [Pinster] Male
Nature: Adamant

Type: Bug

Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).


Stats:

HP: 100
Atk: ***** (+1)
Def: ****
SpA: * (-1)
SpD: ***
Spe: 85

EC: -
MC: 1
DC: 1/5

Abilities:

Hyper Cutter (Innate):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW) (Innate):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Attacks:
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
X-Scissor
Swords Dance

Knock Down
Earthquake
Bulk Up

Me First
Faint Attack
Bug Bite


Wingull [Lunchbox] Female
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)

Type: Water/Flying


Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: **
SpD: *** (+)
Spe: 85


EC: 1/6
MC: 0
DC: 1/5

Abilities:

Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Rain Dish (DW) (Innate):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.



Attacks:

Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack
Air Slash
Roost

Ice Beam
Rain Dance
Scald

Twister
Brine
Aqua Ring

Midou:

Poliwag(*) Apollo (M)
Nature: Hardy (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: ***
SpD: **
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW) (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Water Sport (*)
Bubble (*)
Hypnosis (*)
Water Gun (*)
Doubleslap (*)
Rain Dance (*)
Body Slam (*)
Bubblebeam (*)

Encore (*)
Ice Ball (*)
Haze (*)

Psychic (*)
Dig (*)
Scald (*)


Eevee(*) Teresa (F)
Nature: Adamant (Raises Atk by *, Lowers SpAtk by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: ***
Speed: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (innate): The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) (innate): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)

Wish (*)
Detect (*)
Yawn (*)

Return (*)
Dig (*)
Rest (*)


Growlithe (*) Red (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60 x 1.15^)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Intimidate (Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire (innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW) (innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)

Close Combat (*)
Flare Blitz (*)
Morning Sun (*)

Flamethrower (*)
Flame Charge (*)
Wild Charge (*)

Battle Flow: each person is represented by the first letter of their name.

Round 1:
Sending out Pokemon
---DCMS
Issuing actions
---CSDM

Rounds after that:
MSDC (Round 2)
SCMD (Round 3)
CDSM (Round 4)
DMCS (Round 5)
SMCD (Round 6)
MDSC (Round 7)

Start over from DCMS if there are more than seven rounds.

Let's go, DCMS!
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Let's get this show on the road! This arena is of my own design, so we should be at a pretty big advantage.

Go, Salmon the Slowpoke! Keep yourself at your Own Tempo!

 
Wait, so the water isn't real then??

Let's hit the pavement running, get 'em Pinster!

*clackclackclackdeathclackclack*

Hyper Cutter!
 
Start off by giving the Slowpoke a warning X-Scissor to lay off, then turn your attention to Flarelm.

If it hit you in the first round with any sort of attack, hit it back with Revenge. If it didn't Swords Dance.

Finish by giving it an X-Scissor too.
 
Sorry Darkslay, it's for the good of all of us.

Start off with Giga Drain on Apollo, then give Pinsir a good Fire Blast as he Swords Dances. Then hit Apollo with another Giga Drain.

Giga Drain~Fire Blast~Giga Drain
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
All right my excellent Salmon. You need to focus on team play here in this match, not sweeping. Therefore, this round, you will be a crippling force!

First off, I want you to use Thunder Wave on Apollo. It won't be able to dodge it, and the decrease in speed will come in handy soon. Then on the next turn, as Pinstir uses Swords Dance, use Yawn on his butt to decrease the time it has to attack later on. On the last turn, use Psychic on Pinstir to get some good damage in and throw him a good distance away from us, so that he'll have to take his time to get close to us if he wants to hit us.

If Poliwag uses Encore on Thunder Wave OR Yawn, simply just re-aim your attack at the other target for the following turn. You might be locked into one move, but you most certainly are not locked onto one target.

So:

Thunder Wave (Apollo) -> Yawn (Pinstir) -> Psychic (Pinster)
OR IF APOLLO USES ENCORE ON SALMON TRAPPING IT INTO TWAVE OR YAWN
Switch targets for the Encore'd move for the following turn
 
So DarkSlay thinks he can get away with using status against us with his pathetic speed? HA! Apollo let's be first to act and run straight for Salmon and use Hypnosis straight into his peerless eyes. You might feel the sting of the giga drain, but hold strong. Now let's get some revenge from that attack and hit Grass Skirt with Body Slam. Finish the round by using Hypnosis on Grass Skirt if he hasn't been paralyzed with Body Slam, otherwise use Scald on him.

Hypnosis (Salmon) -> Body Slam (Grass Skirt) -> Hypnosis (Grass Skirt) if he's not paralyzed, otherwise use Scald (Grass Skirt)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Start off by giving the Slowpoke a warning X-Scissor to lay off, then turn your attention to Flarelm.

If it hit you in the first round with any sort of attack, hit it back with Revenge. If it didn't Swords Dance.

Finish by giving it an X-Scissor too.
Giga Drain~Fire Blast~Giga Drain
Thunder Wave (Apollo) -> Yawn (Pinstir) -> Psychic (Pinster)
OR IF APOLLO USES ENCORE ON SALMON TRAPPING IT INTO TWAVE OR YAWN
Switch targets for the Encore'd move for the following turn
Hypnosis (Salmon) -> Body Slam (Grass Skirt) -> Hypnosis (Grass Skirt) if he's not paralyzed, otherwise use Scald (Grass Skirt)

Rules:

Tag-Team Singles Battle (2 + 2 v 2 + 2)
DQ: 3 Days
2 Uses of Recovery Moves / 5 Chills
Switch=KO
No items
One ability

Arena: Virtual Reality Room

This state-of-the-art Pokemon battling arena is located within a futuristic dome. The dome is actually a high-tech virtual reality device, capable of creating realistic scenery to depict real-life areas. There are currently four programmed areas of battle: a crisp, breezy meadow, a swimming hole, a sandy beach, and one last unknown vision that will be up to the referee. This last vision, however, has little impact in terms of benefiting or hampering battling Pokemon - this is meant to be a calm atmosphere. The scenery changes every two rounds to a random scenery. Every scenery must be visited at least once before the machine cycles again. There is a constant water source flowing for weaker Water attacks. While the grass may seem real, the floor is actually made of solid steel. There is no digging or seismic activity as a result.

Summary of Effects: Cycle between Meadow, Swimming Hole, Beach, and Unknown Scenery. Constant weak water source. No Dig / EQ / EP / Magnitude / Fissure.

------------------

Flarelm (Grass Skirt) (M) --- Slowpoke (Salmon) (F)
1 / 3 / 4 / 3 / 55 ------------ 2 / 4 / 2 / 2 / 15
HP: 100 ---------------------- HP: 100
Energy: 100 ----------------- Energy: 100
Leaf Guard ------------------ Own Tempo
------------

Pinsir (Pinster) (M) --- Poliwag (Apollo) (M)
5 / 4 / 1 / 3 / 85 ------ 2 / 2 / 3 / 2 / 90
HP: 100 --------------- HP: 90
Energy: 100 ---------- Energy: 100
Hyper Cutter --------- Water Absorb

Round One Start!

Welcome to the Virtual Reality Room, where you can make your own scenery come to life. Admittedly, you cannot climb into your own treehouse or splash your feet in the dense, wet sand, but you can enjoy the aesthetic views. Of course, the scenery changes once in a while to get some variety, so you best enjoy the views while you can; it's going to be a long while to cycle back!

Let's meet our contestants today. On the north side of the dome, the "undefeatable duo" of smashlloyd20 and DarkSlay stand on levitating risers, confidently issuing actions to their Pokemon, Grass Skirt the Flarelm and Salmon the Slowpoke, respectively. On the south side of the dome, the challengers, Cartoons! and Midou stand on wooden crates full of porcelain dolls, giving their actions to their Pokemon, Pinstir the Pinsir (clickclack) and Apollo the Poliwag. Though they don't quite show it, it's quite clear that they're pretty nervous about their battle. Let's get to it, shall we?

Apollo jumps into action, waddling his way over to his fellow Water-type, Salmon, with surprising speed and agility. Staring into his oblivious white eyes, Apollo releases hypnotizing energy, lulling the slow Slowpoke into an extremely deep sleep. Pinstir runs over to the sleeping Salmon through the grassy meadow, avoiding the solitary virtual oak tree in the center. Stopping by Salmon, Pinstir holds up his hands until they glow bright white, then slashes down at the Slowpoke, who takes significant damage. Salmon's only response is to flip over onto her back and snore loudly. Irritated at the uselessness of his partner, Grass Skirt fires a red beam at Apollo, who takes a large amount of damage. Grass Skirt absorbs some of the damage dealt, but it doesn't seem to have any effect.

Apollo, quite stung by the attack, whirls around and waddles towards Grass Skirt. When a couple feet away, he launches himself at the unsuspecting Flarelm and tackles him with a full-body tackle. It deals a small amount of damage, but Grass Skirt just shakes the hit off. While Apollo is distracting Grass Skirt, Pinstir takes the opportunity to perform a spinning dance, as graceful as a killer bug can possibly be. As Pinstir continues to dance, Grass Skirt sidesteps Apollo and shoots a scorching burst of flames at the Pinsir. The spinning of the dance dissipates some of the flames, but the majority of the attack hits Pinstir right on, dealing an extremely large chunk of damage. While this is all going on, Salmon gets up groggily, takes a few steps forward, and falls flat on her face, drooling and snoring. It seems that she's not quite ready to get up yet.

Annoyed at the fact that he's not being counted as a threat, Apollo rushes right in front of Grass Skirt. Turning around, he stares deep into the Flarelm's amber eyes. Finally making eye contact, the Poliwag releases another burst of mystical energy, lulling Grass Skirt into a deep sleep, just as deep as Salmon's. Exhilarated at his partner's success, Pinstir turns his attention back to the sleeping Slowpoke, slashing diagonally with his spiky hands, dealing a significant amount of damage. Neither of their opponent's seem to react, sleeping soundly as smashlloyd20 and DarkSlay plead for them to wake up, their confidence quickly evaporating like a canteen of water in the desert. Unfortunately for them, their pleading does nothing.

Moments later the "unstoppable duo" stop making noises, Salmon yawns loudly and rolls to her feet. She doesn't feel as well as she was when she fell asleep; perhaps some horrid opponent had attacked her?

Round One End.

------------------

Flarelm (Grass Skirt) (M) --- Slowpoke (Salmon) (F)
1 / 3 / 4 / 3 / 55 ------------ 2 / 4 / 2 / 2 / 15
HP: 76 ----------------------- HP: 81
Energy: 86 ------------------ Energy: 100
Leaf Guard ------------------ Own Tempo
Asleep (2)
------------

Pinsir (Pinster) (M) --- Poliwag (Apollo) (M)
5 / 4 / 1 / 3 / 85 ------ 2 / 2 / 3 / 2 / 90
HP: 80 ----------------- HP: 69
Energy: 83 ------------ Energy: 73
Hyper Cutter ---------- Water Absorb

+2 Atk

RNG got sleep-happy :p

MSDC.

e: I am an idiot. X-Scissor #2 is on Flarelm, not Slowpoke. It has been remedied, though the story will not be changed.
 
Heh, I always knew my pokemon to be lucky. Apollo you're quite the game-changer!

Battle plan for this round is to power up your water attacks and weaken Grass Skirts fire. If the Arena allows (big dome..), use Rain Dance. Follow up with Scald on Grass Skirt for both your 2nd and 3rd action. Be sure to always be between Salmon and Pinstir to absorb any water attacks! But just in case rain doesn't work, use Scald in 1st and 3rd actions and let's do a repeat performance for Salmon with Hypnosis in the 2nd.

Rain Dance -> Scald -> Scald (both Grass Skirt)

If rain impossible, use Scald (Grass Skirt) -> Hypnosis (Salmon) -> Scald (Grass Skirt)
 
Okay Grass Skirt, let's fight water with fire!

If you can, use Sunny Day after Apollo uses Rain Dance to make it sunny. Then hit Apollo with two Giga Drains. We need to get rid of that thing, now!

If weather fails, use Giga Drain first instead then hit Pinstir with a Fire Blast on your second action.

Sunny Day (After Apollo uses Rain Dance)~Giga Drain~Giga Drain

IF WEATHER FAILS

Giga Drain~Fire Blast~Giga Drain
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Need to hurry this up. I'm really short on time, sorry.

Yawn (Pinsir) -> Slack Off -> Thunder Wave (Poliwag)
 
First, run to Salmon and shut its mouth with Bind before it can Yawn.

Now X-Scissor Grass Skirt and juice your Revenge with the pain of the flames.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
If rain impossible, use Scald (Grass Skirt) -> Hypnosis (Salmon) -> Scald (Grass Skirt)
IF WEATHER FAILS

Giga Drain~Fire Blast~Giga Drain
Yawn (Pinsir) -> Slack Off -> Thunder Wave (Poliwag)
First, run to Salmon and shut its mouth with Bind before it can Yawn.

Now X-Scissor Grass Skirt and juice your Revenge with the pain of the flames.
I don't see how bright Sun could possibly affect the inside of the dome, and it's entirely implausible to have a Sun in the dome. No weather.

Rules:
Tag-Team Singles Battle (2 + 2 v 2 + 2)
DQ: 3 Days
2 Uses of Recovery Moves / 5 Chills
Switch=KO
No items
One ability

Arena: Virtual Reality Room

This state-of-the-art Pokemon battling arena is located within a futuristic dome. The dome is actually a high-tech virtual reality device, capable of creating realistic scenery to depict real-life areas. There are currently four programmed areas of battle: a crisp, breezy meadow, a swimming hole, a sandy beach, and one last unknown vision that will be up to the referee. This last vision, however, has little impact in terms of benefiting or hampering battling Pokemon - this is meant to be a calm atmosphere. The scenery changes every two rounds to a random scenery. Every scenery must be visited at least once before the machine cycles again. There is a constant water source flowing for weaker Water attacks. While the grass may seem real, the floor is actually made of solid steel. There is no digging or seismic activity as a result.

Summary of Effects: Cycle between Meadow, Swimming Hole, Beach, and Unknown Scenery. Constant weak water source. No Dig / EQ / EP / Magnitude / Fissure.

------------------

Flarelm (Grass Skirt) (M) --- Slowpoke (Salmon) (F)
1 / 3 / 4 / 3 / 55 ------------ 2 / 4 / 2 / 2 / 15
HP: 76 ----------------------- HP: 81
Energy: 86 ------------------ Energy: 100
Leaf Guard ------------------ Own Tempo
Asleep (2)
------------

Pinsir (Pinster) (M) --- Poliwag (Apollo) (M)
5 / 4 / 1 / 3 / 85 ------ 2 / 2 / 3 / 2 / 90
HP: 80 ----------------- HP: 69
Energy: 83 ------------ Energy: 73
Hyper Cutter ---------- Water Absorb

+2 Atk

Round Two Start!

The Virtual Reality Room is actually a misnomer; it's not a room, it's a dome. Stretching many, many yards from end to end, it is designed to appear like a perfect hemisphere. Even the surface area of the roof is equivalent to 2pi(r^2), quite an astonishing feat. The inside of the dome has acquired some wear and tear, especially over the last round. With beams of light and blasts of fire, it seems that the maintenance crew is going to be doing some overtime work in order to get this place ready for the next battle.

However, our combatants today are blissfully unaware of this. Apollo hops back a short distance, opening his mouth to squirt a jet of boiling hot water at Grass Skirt. Grass Skirt takes some damage from the attack but continues to slumber on, unaware of the hit. Meanwhile, Salmon the Slowpoke gets up from her deep sleep, crawling lazily towards Pinstir. Just before she opens her mouth, Pinstir jumps forwards and lands with a crashing sound, binding Salmon's mouth shut with his spiky horn things on the top of his head. Salmon struggles to break out of the grip, but she is too weak.

Next, Apollo scampers over to Salmon and stares deep into her eyes in an effort to spot her from struggling against the grip of Pinstir. However, because the Pinsir is continuously blocking Apollo's view, only one eye maintains eye contact, lulling Salmon into a light sleep. Pinstir lets go of the napping Slowpoke and heads over to Grass Skirt, who is also sleeping. Holding his hands up high, he slashes them down diagonally, dealing a significant amount of damage. Both Grass Skirt and Salmon sleep for a while longer, then slowly get up and face their opponents.

Apollo the Poliwag turns around yet again, spraying another stream of scalding water at Grass Skirt. Grass Skirt takes some more damage, and the heat of the water actually burns the Flarelm! Pinstir quickly moves towards Grass Skirt and attacks it with a counterattacking strike. There really isn't anything to counterattack, though, so the attack doesn't deal too much damage. Grass Skirt attempts to retaliate by firing a red beam at Poliwag, which envelops it and drains health back to the Flarelm, who appears significantly healthier. Salmon decides not to engage in any combat, instead opting to send a small spark of electricity down the spine of Apollo, which paralyzes the nerves, severely crippling him.

Round Two End.
------------------

Flarelm (Grass Skirt) (M) --- Slowpoke (Salmon) (F)
1 / 3 / 4 / 3 / 55 ------------ 2 / 4 / 2 / 2 / 15
HP: 42 ----------------------- HP: 73
Energy: 79 ------------------ Energy: 93
Leaf Guard ------------------ Own Tempo
BURNED.
------------

Pinsir (Pinster) (M) --- Poliwag (Apollo) (M)
5 / 4 / 1 / 3 / 85 ------ 2 / 2 / 3 / 2 / 90
HP: 80 ----------------- HP: 48
Energy: 67 ------------ Energy: 63
Hyper Cutter ---------- Water Absorb

+1 Atk ---------------- Paralyzed (25%)

SCMD.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
As soon as the Pokemon calm down, they quickly tense up again as the grass withers and the lone tree in the middle seems to melt to the ground. Moments later, sand is visible on the ground, beach umbrellas on folding chairs suddenly appear, and the sounds of ocean tides are loud. The arena has changed to "beach".

Also this is a BUMP so smashlloyd20 does not get DQ'ed.
 
We need to take out Pinstir, and FAST. Hit him with three Fire Blasts. If Apollo gets in the way, change your attack to Giga Drain on him.

Fire Blast~Fire Blast~Fire Blast
IF APOLLO TRIES TO GET IN THE WAY~Change action to Giga Drain
 
Well this is no good. Pinster, X-Scissor, Revenge and X-Scissor Grass Skirt, right back!

This'll hurt, but I know I can count on my partner for some assistance, yeah?
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Since Midou hasn't been on for an extremely long time...

The team of smashlloyd20 and DarkSlay win!

Cartoons!, you can count this as a draw, since you did nothing to deserve a loss.

Each player gets 2TC, and each Pokemon that participated (Flarelm, Slowpoke, Poliwag, and Pinsir) gets one of each type of Pokemon Counter.

I obtain 2 RC.

Thanks to the active people. Stuff another battle in your queue!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top