On a poorly lit backstreet in the armpit of some dodgy city suburb. Cars fill the parking spaces, and their owners sit around nearby - a haphazard colelction of misfits, all manner of gangsters and thugs.
From both ends of the street, two new cars drive in - taxis in fact. The taxis meet in the middle, and their passengers get out. Eye contact between the two newcomers is almost immediate, and the shifty crowd gathers around in anticipation - it's time for a pokemon battle!
Flora sends out the first Pokemon - Tearra the Drilbur!
Drilbur (Tearra) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Drilbur
HP: 100
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 68
EC: 5/6
MC: 0
DC: 0/5
Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Climb
Skull Bash
Iron Defense
Rock Slide
X-Scissor
Sandstorm
Tearra sifts her hands in order to reflect the light from the streetlamps off her shiny metallic claws and into interesting patterns - a show off really.
And the crowd goes beserk! Incidentally, so does flora's challenger. Beserker Lord then sends out his Pokemon, a Nohface named Eyes.
Nohface*(Eyes)(M)
Nature: Adamant: (Adds * to Attack; Subtracts * From Special Attack)
Type:Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
HP: 100
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch*
Tackle*
Iron Defence*
Lick*
Leer*
Odor Sleuth*
Faint Attack*
Shadow Sneak*
Curse*
Meteor Mash*
Psycho Shift*
Yawn*
Rock Slide*
Dig*
Thief*
This shifty looking ghost type seems eerily at home on this dark street. In fact, some of the gangsters appear to know him somehow...
Two gangsters then beat up the cab drivers and hijack the taxis, leaving the field clear and ready for the battle to come.
1v1
Singles
4 Day DQ
1 recovery move, 3 chills
No Item
One ability
Beserker Lord issues commands, then Flora.
From both ends of the street, two new cars drive in - taxis in fact. The taxis meet in the middle, and their passengers get out. Eye contact between the two newcomers is almost immediate, and the shifty crowd gathers around in anticipation - it's time for a pokemon battle!
Flora sends out the first Pokemon - Tearra the Drilbur!
Drilbur (Tearra) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Drilbur
HP: 100
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 68
EC: 5/6
MC: 0
DC: 0/5
Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Climb
Skull Bash
Iron Defense
Rock Slide
X-Scissor
Sandstorm
Tearra sifts her hands in order to reflect the light from the streetlamps off her shiny metallic claws and into interesting patterns - a show off really.
And the crowd goes beserk! Incidentally, so does flora's challenger. Beserker Lord then sends out his Pokemon, a Nohface named Eyes.
Nohface*(Eyes)(M)
Nature: Adamant: (Adds * to Attack; Subtracts * From Special Attack)
Type:Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
HP: 100
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch*
Tackle*
Iron Defence*
Lick*
Leer*
Odor Sleuth*
Faint Attack*
Shadow Sneak*
Curse*
Meteor Mash*
Psycho Shift*
Yawn*
Rock Slide*
Dig*
Thief*
This shifty looking ghost type seems eerily at home on this dark street. In fact, some of the gangsters appear to know him somehow...
Two gangsters then beat up the cab drivers and hijack the taxis, leaving the field clear and ready for the battle to come.
1v1
Singles
4 Day DQ
1 recovery move, 3 chills
No Item
One ability
Arena: At the late-night street
It's pretty scary. Dark, chilly, and just scary. At least there are a few lamp posts lit! There's a 50% chance that your Pokemon will be jumped by a gangster, dealing 3 damage (pure, no ups or downs). There's a 25% chance that your Pokemon will get shot by a gangster, dealing 4 pure damage (though I have no idea how your Pokemon lives the attack). And lastly, there's a 10% chance that your Pokemon (actually, both Pokemon for that matter, unless they're at the sidewalk) will get hit by a drunk driver, dealing 5 pure damage. All of the events are independent of each other; they can all happen at the same time. These events will happen at the end of each round. The first two events will have the RNG check for both Pokemon individually, while the third event will have the RNG only check for once (since it's one single car going through the road).
Your Pokemon will initially be on the street for the battle. There are cars filled up near both sidewalks, but if you can remove them (or one) (cars have 15 HP each, no defense or anything of that matter), you can put your Pokemon upon the side walk with an action (takes 1 action - Move to Sidewalk). Cars explode upon impact, dealing 5 damage to Pokemon near it. On the sidewalk, your Pokemon will take reduced damage (so instead of taking full on 100%, your Pokemon will take 80% damage). Additionally, if several cars are still in the way, your Pokemon can be behind the car to block ranged attacks while on the sidewalk. Of course, your enemy can do this too. And of course, your Pokemon can get knocked out of the sidewalk. Your Pokemon cannot dig upon the sidewalk as it's really hard concrete! Let's say you can't have your Pokemon be flying upon the sidewalk as well, as there's some parts of nearby buildings sticking out at the area preventing that from happening.
It's pretty scary. Dark, chilly, and just scary. At least there are a few lamp posts lit! There's a 50% chance that your Pokemon will be jumped by a gangster, dealing 3 damage (pure, no ups or downs). There's a 25% chance that your Pokemon will get shot by a gangster, dealing 4 pure damage (though I have no idea how your Pokemon lives the attack). And lastly, there's a 10% chance that your Pokemon (actually, both Pokemon for that matter, unless they're at the sidewalk) will get hit by a drunk driver, dealing 5 pure damage. All of the events are independent of each other; they can all happen at the same time. These events will happen at the end of each round. The first two events will have the RNG check for both Pokemon individually, while the third event will have the RNG only check for once (since it's one single car going through the road).
Your Pokemon will initially be on the street for the battle. There are cars filled up near both sidewalks, but if you can remove them (or one) (cars have 15 HP each, no defense or anything of that matter), you can put your Pokemon upon the side walk with an action (takes 1 action - Move to Sidewalk). Cars explode upon impact, dealing 5 damage to Pokemon near it. On the sidewalk, your Pokemon will take reduced damage (so instead of taking full on 100%, your Pokemon will take 80% damage). Additionally, if several cars are still in the way, your Pokemon can be behind the car to block ranged attacks while on the sidewalk. Of course, your enemy can do this too. And of course, your Pokemon can get knocked out of the sidewalk. Your Pokemon cannot dig upon the sidewalk as it's really hard concrete! Let's say you can't have your Pokemon be flying upon the sidewalk as well, as there's some parts of nearby buildings sticking out at the area preventing that from happening.
Beserker Lord issues commands, then Flora.