Flora
Yep, that tasted purple!
I challenge the glorious HD [once he finishes a battle, which is apparently soon]!
2v2 Singles
3 Day DQ
2 Recovery / 5 Chills
Arena: Droplet Pond
Above a quaint little village is a hill, and on top of that hill lies Droplet Pond. Formed by decades of rain pounding against it, the completely flat stone surface has eroded quite significantly in the middle to create a pond in which water-type Pokémon can swim easily - it probably isn't enough for a strong Surf though. The stone is impossible to dig through, and grass licks the edges of the arena.
all abilities
switch=ko
no items
the glorious HD accepts
Alch sends out mon
HD sends out mon and orders
Alch orders
Flora
Alch
HD
Flora
HD
Alch
Flora
Alch
k
HD sends out mon and orders
Alch orders
Flora
Alch
HD
Flora
HD
Alch
Flora
Alch
k
Ninetales [Diana] (F)
Nature: Timid [A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.]
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ** (-)
Def: ***
SpA: ***
SpD: ****
Spe: 115 (100*1.15^)
EC: 6/6
MC: 1
DC: 1/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.
Attacks:
Ember (*)
Tail Whip (*)
Roar (*)
Quick Attack (*)
Fire Spin (*)
Will-o-Wisp (*)
Confuse Ray (*)
Imprison (*)
Flame Burst (*)
Flamethrower (*)
Safeguard (*)
Disable (*)
Extrasensory (*)
Hypnosis (*)
Energy Ball (*)
Dig (*)
Dark Pulse (*)
Nasty Plot
Zorua [Roger] (M)
Nature: Modest (Adds * to Special Attack, subtracts * from Attack)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 65
EC: 0/6
MC: 0
DC: N/A
Ability
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Counter
Dark Pulse
Detect
Double Team
Dig
Grass Knot
Staryu [Steve] (N/A)
Nature: Modest [Adds * to Special Attack, subtracts * from Attack]
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85
EC: 4/6
MC: 1
DC: 1/5
Abilities:
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Beartic [Yeti] (Male)*
Nature: Adamant (Special Attack reduced by *; Attack increased by *.)
Type: Ice
Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, Furijio, Glaceon and Cubchoo line ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Stats:
HP: 100
Atk: *****(+)
Def: ***
SpA: **(-)
SpD: ***
Spe: 50
EC: 6/6
MC: 1
DC: 4/5
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
Swift Swim (DW - Not Activated): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks:
Powder Snow*
Growl*
Bide*
Icy Wind*
Fury Swipes*
Brine*
Endure*
Icicle Crash
Avalanche*
Ice Punch*
Night Slash*
Hone Claws*
Blizzard*
Dig*
Swords Dance
Joltik [Black Widow] (Female)*
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)
Type: Bug/Electric
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***
SpD: **
Spe: 75(65*1.15^)
EC: 3/6
MC: 1
DC: 2/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW - Not Activated): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Attacks:
String Shot*
Leech Life*
Spider Web*
Thunder Wave*
Screech*
Fury Cutter*
Electric Net*
Bug Bite*
Gastro Acid*
Bug Buzz
Poison Sting*
Disable*
Cross Poison*
Thunderbolt*
Bug Repellent*
Rain Dance*
Colosshale [Card Shark] (Male)*
Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)
Type:
Dark/Water:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***(+)
Def: **
SpA: ***
SpD: **(-)
Spe: 85
EC: 2/6
MC: 1
DC: 2/5
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Heat Rampage (DW - Not Activated): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Attacks:
Leer*
Tackle*
Mud Shot*
Bubblebeam*
Rapid Spin*
Mud Bomb*
Pursuit*
Muddy Water
Earth Power*
Water Spout*
Dive*
Taunt*
Double Team*
Rain Dance*
k, good luck and have fun!