[MATCH OVER] 4v4 Doubles at N's Castle! zarator vs DA!

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Flora

Yep, that tasted purple!
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zarator said:
I'M BACK [TO KILL]!

4v4 Doubles
DQ Time: 2 days
Restricted moves: No uses of Recover/Rest/Moonlight and their clones, no chills

Arena: N's Castle - Throne Room



The clash between the dragons have devastated the zone, vaporizing all the surrounding water. There are several columns around, but the ceiling has collapsed for the most part, making you able to see the sky above. Will you be able to prevail without the might of the legendary dragons?
Darkamber8828 said:
Accepting zarator, switch=ko, all abilities, no items

Doubles is nearly the same as triples.
YEAH THIS ARENA AGAIN!

Gengar* (Cyric) (M)
Nature: Modest (Attack reduced by *; Special Attack raised by *).

Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
Gengar
HP: 90
Atk: ** (-)
Def: **
SpA: ***** (+1)
SpD: ***
Spe: 110

EC: N/A
MC: 1
DC: N/A

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Confuse Ray(*)
Curse(*)
Destiny Bond
Energy Ball(*)
Haze(*)
Hypnosis(*)
Lick(*)
Mean Look(*)
Night Shade(*)
Perish Song(*)
Psychic
Scary Face(*)
Shadow Ball(*)
Spite(*)
Substitute
Sucker Punch(*)
Thunderbolt(*)
Will-o-wisp


Kitsunoh* (Mask) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 110

EC: N/A
MC: 0
DC: 4/5

Abilities:
Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:

Curse(*)
Dig(*)
Double Team
Earthquake
Faint Attack(*)
Featherdance(*)
Ice Fang
Iron Defense(*)
Leer(*)
Lick(*)
Meteor Mash(*)
Odor Sleuth(*)
Psycho Shift(*)
Rock Slide(*)
Scratch(*)
Shadow Sneak(*)
Shadowstrike
Substitute
Will-O-Wisp(*)


Lampent (Shar) (F)
Nature: Modest (Attack reduced by *; Special Attack raised by *).

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP 90
Atk * (-)
Def **
SpA **** (+)
SpD **
Spe 55

EC: 6/9
MC: 0
DC: 1/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks

Acid Armor
Astonish
Clear Smog
Confuse Ray
Ember
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Imprison
Minimize
Night Shade
Protect
Shadow Ball
Smog
Solarbeam
Sunny Day
Will-o-wisp


Revenankh (Myrkul) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *).

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).


Stats:
HP 100
Atk ***** (+)
Def ***
SpA ** (-)
SpD ***
Spe 65

EC: N/A
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (Dream World): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Attacks

Arm Thrust
Bide
Destiny Bond
Drain Punch
Earthquake
Glare
Mach Punch
Mean Look
Protect
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Wrap
Wring Out



Politoed [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ** (-)
Def: ***
SpA: **** (+)
SpD: ****
Spe: 70

(+1 to Special Attack, -1 to Attack)

EC: 9/9
MC: 0
DC: 5/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Drizzle: (DW, Activated) (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump

Refresh
Encore
Mud Shot

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
Toxic


Mantyke (*) Squishy (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water/Flying

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Water Veil: (DW, not activated) (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 90
Atk: * (-1) (-)
Def: **
SpA: *** (+)
SpD: ****
Spe: 50


EC: 4/6
MC: 0
DC: 2/5

Attacks:
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack

Hydro Pump
Haze
Splash

Ice Beam
Surf
Rain Dance
Hidden Power Grass (7 BP 5 Energy)


Palpitoad (*) Squashy (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb: (DW, not activated) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: ***
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 69

EC: 5/9
MC: 0
DC: 0/5

Attacks:
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Mud Bomb
Earth Power
Refresh

Toxic
Surf
Sludge Wave


Poliwhirl [Buff] (Male)

Nature: Adamant (+1 to Attack, -1 Special Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 90

(+1 to Attack, -1 to Special Attack)

EC: 4/9
MC: 0
DC: 2/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Belly Drum

Refresh
Encore
Mud Shot

Waterfall
Return
Toxic
Brick Break


Okay, zarator sends out first two mons, then DA sends out first two mons and orders, and after that, zarator orders!

GOOD LUCK!!!
 
Ruckingfain the Politoed! Squishy the Mantyke! Slay 'em!

Politoed: Hydro Pump (Kit) ~ Mud Shot (Kit) ~ Hydro Pump (Kit)

Mantyke: Hydro Pump (Kit) ~ Hydro Pump (Kit) ~ Hydro Pump (Kit)

EDIT: blegh, creativity sucks and so does air lock
 
Fool! This drizzle has no effect on my Pokémon as long as Myrkul rules the battlefield!

Mask, dive into the shadows and strike that toad, then come out and use some shadowy substance to create illusions of yourself! Then, attack again with all the power you can muster! Myrkul, gaze over that Politoed, and make him shake in fear of your dark might! Then mash into the ground and cause rocks to fall on the two fools, and finish it paralyzing Mantyke too!

Myrkul
Glare (Politoed) - Rock Slide (both opponents) - Glare (Mantyke)

Mask
Shadowstrike (Politoed) - Double Team - Shadowstrike (Politoed)

EMBRACE THE DARKNESS... DARKNESS ETERNAL!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
|

Mask
(M) | Myrkul (M)
HP: 100 | 100
Energy: 100 | 100
Boosts/Drops:
Others:
Actions: ShadowStrike (RF) - Double Team (4 clones?) - ShadowStrike (RF) | Glare (RF) - Rock Slide - Glare (RF)

|

Ruckingfain (F) | Squishy (F)
HP: 100 | 90
Energy:
100 | 100
Boosts/Drops:
Others:

Actions: Hydro Pump (Kit) ~ Mud Shot (Kit) ~ Hydro Pump (Kit) | Hydro Pump (Kit) ~ Hydro Pump (Kit) ~ Hydro Pump (Kit)

Speed Order: Mask - Ruckingfain - Myrkul - Squishy

Note: I'm using 4 Double Team clones.

---------------------------------------------------------

Round 1: The Ghosts of Water

zarator vs DA, in one of the most dreadful places in the world. Except, I think one of them is actually comfortable here! You can even hear his crackling laugh cover the entire arena! Beware, DA, BEWARE!

On one side of the arena comes a quick fox of ghostly energy - Mask - who darts right onto Ruckingfain for a sharp claw of ShadowStrike! Ruckingfain lowers a bit in pain, but she's able to retaliate with a high-pressured Hydro Pump that pushes Mask right where he came from, except he's very wet now! Ruckingfain seems pretty alert all of a sudden after the attack, so alert that she notices Myrkul staring at her with a shady... glare. Uh-oh, this definitely put Ruckingfain back on her spot with paralysis! Squishy floats a bit throughout the eye, locks eye-contact with the awaiting Mask, and shoots a jet of Hydro Pump his way! Ahh, Mask's blasted even further in the arena, this time onto the ground where the pillars are! Gladly, he managed to not get pounded on one!

On the exterior of the arena, Mask uses the Double Team technique to create four clones! Well, with two targets desperately trying to kill him, I think I would've done that too! This definitely put big girl Ruckingfain and glider thing Squishy into total confusion, but they're not entirely lost yet! Myrkul laughs in delight at how much of a failure both mons are (and how he's outspeeding both now!) and smashes the ground with his hands to summon a Rock Slide from the broken ruins surrounding the area! The slide was large enough to consume both Ruckingfain and Squishy! Ruckingfain coughs up from the assault and it seems she's still doing well! With a guess, she shoots one of the three Masks at the bottom area with a Mud Shot... but it was only a clone! For Squishy, it seems like her wings aren't clipped yet! She manages to squeeze out of the rocks and cough up another Hydro Pump at a Mask... clone. Oh bummer!

With the movements of a dancer, Mask and his two other clones leap back into the fray and deliver a triple ShadowStrike from their claws that rip Ruckingfain into scars! Bloody, deep, scars! Ruckingfain's a big fully evolved lady, though, and she doesn't back off an inch! On another part of the arena is a shady Myrkul wandering about. He locks onto a floating Squishy and Glares at her eyes, paralyzing her into fear! Moving the camera back once again, Ruckingfain, with her knowledge, seems to have figured out the exact timing of her attacker and which Mask it was... THAT ONE! Out comes a massive Hydro Pump that sprays one little Mask. Upon being hit, it seems like the other two clones vanished and a Mask is finally alone, pounded onto the ground. Now it looks like it's Squishy's turn! Squishy may be scared, but she doesn't give up her duty of Hydro Pumping! Another blast is launched with the pressure of the deep seas and this one smacks the grounded Mask with enough strength to break off his side masks! Now that's one thing he'll never recover from!

---------------------------------------------------------


|

Mask
(M) | Myrkul (M)
HP: 33 | 100
Energy: 74 | 82
Boosts/Drops:
Others:
|

Ruckingfain (F) | Squishy (F)
HP: 63 | 74
Energy:
82 | 67
Boosts/Drops: -1 Def (Ruckingfain)
Others:
Paralysis (25%, 20% next round both)

Mask
A1: ShadowStrike (Ruckingfain) > 8 + 3 + (5-3 x 1.5) = [14 Damage] [5 Energy]
A2: Double Team (4) > [16 Energy]
A3: ShadowStrike (Ruckingfain) > 8 + 3 + (5-3 x 1.5) = [14 Damage] [5 Energy]
-1 Def for Ruckingfain

Myrkul
A1: Glare (Ruckingfain) > [6 Energy]
A2: Rock Slide > [6 Energy]
Doubles = 75% power.
Ruckingfain: 6 + (5-3 x 1.5) = [9 Damage]
Squishy: 6 + (5-2 x 1.5) x 1.5 = [16 Damage]
A3: Glare (Squishy) > [6 Energy]

Ruckingfain
A1: Hydro Pump > 12 + 3 + (4-3 x 1.5) = [17 Damage] [7 Energy]
A2: Mud Shot > 6 + (4-3 x 1.5) x 1.5 = [11 Damage] [4 Energy]
A3: Hydro Pump > 12 + 3 + (4-3 x 1.5) = [17 Damage] [7 Energy]

Squishy
A1: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy]
A2: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [11 Energy]
A3: Hydro Pump > 12 + 3 + 3 (that crit) + (3-3 x 1.5) = [18 Damage] [15 Energy]


looks like both waters had some target practice before going to the arena! oh and some temporary paralysis repels it seems!

zarator's actions!
 
@Flora: Yes I meant to create 4 clones, I wasn't concerned about energy anyway!


Ah, insignificant gnats.

Mask, take some life energy from your body and conjure a simulacrum of yourself... I don't care you're already injured! You will do as I command, I am in control here! Then, strike at that toad with your shadowy power as much as you can!

Myrkul, I want you to mash the ground, again and again! Let this entire place slide, if necessary! Bury those two lesser beings into their graves!

Mask
Substitute (21 HP) - Shadowstrike (Politoed) - Shadowstrike (Politoed)

Myrkul
Rock Slide (both opponents) - Rock Slide (both opponents) - Rock Slide (both opponents)

YOU WILL NOT THWART MY RIGHTFUL AMBITION!
 
bleh

How many Hydro Pumps does it take to fire off some Surfs from scratch? Deck Knight seemed to imply one was enough...

K guys, if you CAN surf, Surf ~ Hydro Pump (Kitsunoh/Rev if it's dead ~ Surf

If not, Hydro Pump (Kit/Rev) ~ Bubblebeam (Kit/Rev) ~ Hydro Pump (Kit/Rev)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I think more Hydro Pumps would be necessary!
|

Mask
(M) | Myrkul (M)
HP: 33 | 100
Energy: 74 | 82
Boosts/Drops:
Others:
Actions: Substitute (21%) - ShadowStrike (RF) - ShadowStrike (RF) | Rock Slide x3
|

Ruckingfain (F) | Squishy (F)
HP: 63 | 74
Energy:
82 | 67
Boosts/Drops: -1 Def (Ruckingfain)
Others:
Paralysis (20%)
Actions: Hydro Pump (Kit/Rev) ~ Bubblebeam (Kit/Rev) ~ Hydro Pump (Kit/Rev)

Speed Order: Mask - Myrkul - Ruckingfain - Squishy

Note: I put orders as they appear. If paralysis/flinch occurs, the attack is just moved back once. I've seen people complain about having their first orders ignored... but it seems like this thing should've been ignored this round!

---------------------------------------------------------

Round 2: SPLASH

Let's continue. In a desperate attempt to save his own ghostly hide, Mask sets up a nice 21% Substitute. Then from the shadows comes Myrkul, who conjures a lethal Rock Slide from the ruins and buries both Ruckingfain and Squishy into dust! From the attack, it looks like Ruckingfain flinched from the disaster! Gladly, however, Squishy has not as she flies out of the rocks and squirts a little Hydro Pump at Mask's way, which hits with perfection! It was only the Substitute that was damaged though.

From behind, Mask appears and strikes from the shadows upon Ruckingfain, raking her more and more. Myrkul continues his Rock Slide assault, and as the rocks tumble down, what we got is... damage! No flinch or crit! Ruckingfain's lucky enough to hop out of the rocks and aim a nice, watery Hydro Pump straight at Mask! This one breaks his substitute in half! Why isn't Squishy doing anything, though? I think she froze in paralysis!

Mask keeps up his tantrum of ShadowStrikes against Ruckingfain with severe violence and hatred. This one manages to scrap hard enough to cause some internal bleeding! Afterward, Myrkul appears with more rocks in hand for a lovely slide down the road of hate. The rocks successfully slide down, and what appears as a consequence is a fainted Ruckingfain! Oh noooo! At least Squishy's able to jump out of the rocks with eyes of freedom. Squishy goes for revenge against Mask and spits out a barrage of Bubblebeams that plop plop PLOP as they connect onto him! It deals pretty decent damage, but it wasn't enough to stop him!

---------------------------------------------------------


|

Mask
(M) | Myrkul (M)
HP: 2 | 100
Energy: 42 | 52
Boosts/Drops:
Others:
|

Ruckingfain (F) | Squishy (F)
HP: buried under rocks | 26
Energy:
0 | 56
Boosts/Drops:
Others:
Paralysis (20%, 15% next around, Squishy)

Mask
A1: Substitute (21%) > [18 Energy]
A2: ShadowStrike (Ruckingfain) > 8 + 3 + (5-3 x 1.5) + (1-0 x 1.5) = [16 Damage] [5 Energy]
A3: ShadowStrike (Ruckingfain) > 8 + 3 + (5-3 x 1.5) + (1-0 x 1.5) = [16 Damage] [9 Energy]
-1 Def for Ruckingfain

Myrkul
A1: Rock Slide > [6 Energy]
Ruckingfain: 6 + (5-3 x 1.5) + (1-0 x 1.5) = [11 Damage]
Squishy: 6 + (5-2 x 1.5) x 1.5 = [16 Damage]
A2: Rock Slide > [10 Energy]
Ruckingfain: 6 + (5-3 x 1.5) + (1-0 x 1.5) = [11 Damage]
Squishy: 6 + (5-2 x 1.5) x 1.5 = [16 Damage]
A3: Rock Slide > [14 Energy]
Ruckingfain: 6 + (5-3 x 1.5) + (2-0 x 1.5) = [12 Damage]
Squishy: 6 + (5-2 x 1.5) x 1.5 = [16 Damage]

Ruckingfain
A1: Hydro Pump (Mask) > 12 + 3 + (4-3 x 1.5) = [17 Damage] [7 Energy]
A2: Bubblebeam (Mask) > 7 + 3 + (4-3 x 1.5) = [12 Damage] [4 Energy]
A3: Hydro Pump > 12 + 3 + (4-3 x 1.5) = [17 Damage] [7 Energy]

Squishy
A1: Hydro Pump (Mask) > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy]
A2: Bubblebeam (Mask) > 7 + 3 + (3-3 x 1.5) = [10 Damage] [4 Energy]
A3: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy]


DA's turn to send in a new mon and actions! After that, zarator prepares his doomsday!
 
bleh

Squashy the Palpitoad, go


K guys, if you CAN surf, Squishy use Surf ~ Hydro Pump (Kitsunoh/Rev if it's dead ~ Surf, Squashy use Surf ~ Bubblebeam (Kitsunoh/Rev if it's dead ~ Surf


If not, Squashy Earth Power (Kit) ~ Bubblebeam (Kit/Rev if it's dead) ~ Earth Power (Kit/Rev), Squishy Hydro Pump (Kit/Rev if it's dead) ~ Bubblebeam (Kit/Rev if it's dead) ~ Hydro Pump (Kit/Rev if it's dead)
 
Ah, fool, you don't know what it's going to happen!

Mask, strike Squishy as hard as you can and then get the hell out of here. You're of no other use to me.

Myrkul, absorb all the attacks which are coming to you and retaliate onto that Palpitoad. Annihilate him!

Mask
Shadowstrike (Mantyke)

Myrkul
Bide (absorb) - Bide (absorb) - Bide (Palpitoad)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
|

Mask
(M) | Myrkul (M)
HP: 2 | 100
Energy: 42 | 52
Boosts/Drops:
Others:
Actions: ShadowStrike x3 (Squishy) | Bide
|

Squashy (F) | Squishy (F)
HP: 100 | 26
Energy:
100 | 56
Boosts/Drops:
Others:
Paralysis (15%, Squishy)
Actions: Surf ~ Bubblebeam (Kitsunoh/Rev if it's dead) ~ Surf | Surf ~ Hydro Pump (Kitsunoh/Rev if it's dead ~ Surf

Speed Order: Mask - Squashy - Myrkul - Squishy

---------------------------------------------------------

Round 3: DEATH

Before anything happens, Myrkul begins to Bide, not caring about how Mask is about to die. Knowing that death is coming soon, Mask swiftly leaps toward the direction of Squishy and desperately ShadowStrikes her body with evil intentions. That made Squashy really mad though! The pain of others is really hard to see! She steps up for her and, using the many puddles formed from the earlier Hydro Pumps, conjures a Surf that consumes the entire arena, leaving the water spread out but still plentiful. Mask took a direct hit from the attack and faints like a shot fox in the woods, tumbling over on his side. Squishy enjoyed the Surf, though, as her Water Absorb ability took in some of the water to restore her life! This makes Squishy want to conjure a Surf of her own! It rises and it falls, marking not only Myrkul and Squashy as a victim! Too bad she doesn't have Storm Drain or Water Absorb, huh.

With Myrkul Biding, we shouldn't expect anything interesting to happen on his side yet. Squashy and Squishy team up against the evil monster by blasting him away with a formidable combination of Bubblebeam and Hydro Pump! POW POW! And Myrkul's taking some serious damage! But he's not going down anytime yet!

And then, it is unleashed. Myrkul unleashes his terrible Bide attack straight onto Squashy! The tremor erupts from the move and breaks all the columns in the area. After the blast, it seems something interesting happened. Squashy has been completely incinerated by the Bide, but it also seems Myrkul has drained his entire energy bar while he was at it! Unbelievable! Looks like Squishy doesn't have to do anything here! She did watch a Pokemon die at full HP though...

---------------------------------------------------------


|

Mask
(M) | Myrkul (M)
HP: blobber | complete suicide
Energy: 000 | 0000000
Boosts/Drops:
Others:
|

Squashy (F) | Squishy (F)
HP: DEATH | 14
Energy:
0 | 43
Boosts/Drops:
Others:
Paralysis (15%, 10% next round, Squishy)

Mask
A1: ShadowStrike (Squishy) > 8 + 3 + (5-2 x 1.5) = [16 Damage] [5 Energy]

Myrkul
A1: Bide
A2: lalala
A3: UNLEASH THE STRENGTH (Squashy) > 13 + 13 + 12 + 15 = 53 x 2 = [106 Damage] [59 Energy]

Squashy
A1: Surf > [6 Energy]
Mask: 8 + 3 + (4-3 x 1.5) = [13 Damage]
Myrkul: 8 + 3 + (4-3 x 1.5) = [13 Damage]
Squishy: 8 + 3 + (4-4 x 1.5) x .67 = [7 Damage, nullified and healed as 4 HP]
A2: Bubblebeam (Myrkul) > 7 + 3 + (4-3 x 1.5) = [12 Damage] [4 Energy]
A3: Surf > [6 Energy]
Myrkul: 8 + 3 + (4-3 x 1.5) = [13 Damage]
Squishy: 8 + 3 + (4-4 x 1.5) = [11 Damage, nullified and healed as 6 HP]

Squishy
A1: Surf > [6 Energy]
Mask: 8 + 3 + (3-3 x 1.5) = [13 Damage]
Myrkul: 8 + 3 + (4-3 x 1.5) = [13 Damage]
Squashy: 8 + 3 + (3-1 x 1.5) = [14 Damage]
A2: Hydro Pump (Myrkul) > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy]
A3: Surf > [6 Energy]
Myrkul: 8 + 3 + (4-3 x 1.5) = [13 Damage]
Squashy: 8 + 3 + (3-1 x 1.5) = [14 Damage]


hahahahahahahahahaha

zarator sends in two new mons and their actions! Then DA sends in a new mon and its actions!
 
ASHES TO ASHES!


Cyric! Shar! You're next!



Shar! Clear the skies with Sunny Day! Then blast that Poliwhirl with your Solarbeam and finish it with a Shadow Ball! Cyric, finish that Mantyke with your Thunderbolt, then start zapping that toad into its watery grave!

Cyric
Thunderbolt (Mantyke) - Thunderbolt (Poliwhirl) - Thunderbolt (Poliwhirl)

Shar
Sunny Day - Solarbeam (Poliwhirl) - Shadow Ball (Poliwhirl)

I WON'T ALLOW ANYONE TO STOP ME! NO MATTER WHO DOES WHAT!
 
Squishy, let's test out this shiny new dodging move...

AVEC BUFF

I really hope it's drizzling right now (that's what it does in game)

Squishy just spam Surf if you aren't dead

Buff Waterfall ~ Rain Dance ~ Waterfall

bleh looks like we lost, but ko me want.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Hmm, Air Lock doesn't say anything about permanently erasing weather. However, when Politoed came in, it was supposed to automatically make it rain, but it couldn't. As such, it kept the 10% energy it was suppose to use. And even after both Rev and Toed are gone, that 10% energy wasn't spent, so it's not raining. Sorry!
|

Cyric
(M) | Shar (F)
HP: 90 | 90
Energy: 100 | 100
Boosts/Drops:
Others:
Actions: Thunderbolt (Squishy = dead) - Thunderbolt x2 (Buff) | Sunny Day - SolarBeam - Shadow Ball (Buff)
|

Buff (M) | Squishy (F)
HP: 100 | 14
Energy:
100 | 43
Boosts/Drops:
Others:
Paralysis (10%, Squishy)
Actions: Waterfall - Rain Dance - Waterfall (I'm aiming them at Shar) | Spam Surf

Speed Order: Cyric - Buff - Shar - Squishy

---------------------------------------------------------

Round 4: A tormented Buff

After the complete disaster that was last round, we have three brand new fighters in the scene! Welcome to Cyric, Shar, and Buff to the land of Death. Or N's castle I guess.

Cyric shows no mercy to his foes. He lights up in the room and Thunderbolts Squishy for a painful death. Upon the shocking, Squishy droops downward onto the arena's ground like a poached bird. Buff wants none of that! He fears no death! And with that in his mind, he charges at Shar for a Waterfall attack! Shar blobbles in disgusting Buff waters... and it seems she was so distracted and irritated from the attack that she flinched! Just her luck.

But Cyric's luck is much greater than any of the Pokemon here! He cannot be flinched! He cannot be defeated! And he cannot be unable to defeat his foes! Cyric levitates toward Buff a bit to find a weak spot and Thunderbolts right onto his entire body! Bzzzzzzzz! This deeply leaves Buff in crippling pain, though he's not paralyzed from the attack! With this free time, Buff dances and calls upon the rain gods to glorify the arena in wetness. It's raining! It's pouring! But Shar will have NONE OF THAT and calls it a Sunny Day in the arena to eliminate the cursed rain and bring the sunlight to everyone's day! Oh crap for Buff.

Cyric laughs at how hard Buff is trying to win and strikes him down with another Thunderbolt! BZBbZBZBBZbBZbzbzBBzz!! Buff is just not liking the situation at all! He goes for a Waterfall, though, onto Shar. It crashes down and consumes a good portion of her body, but the sun absorbs some of the water and weakens the impact greatly. Shar backs away and lets the remaining waters dry out in the sun before letting our a screaming SolarBeam that goes right through Buff! Still, he's alive, though I fear not for long.

---------------------------------------------------------


|

Cyric
(M) | Shar (F)
HP: 90 | 55
Energy: 67 | 84
Boosts/Drops:
Others:
|

Buff (M) | Squishy (F)
HP: 29 | squished
Energy:
81 | 0
Boosts/Drops:
Others:


Cyric
A1: Thunderbolt (Squishy) > [dealt death] [7 Energy]
A2: Thunderbolt (Buff) > 10 + (5-2 x 1.5) + (1-0 x 1.5) x 1.5 = [24 Damage] [11 Energy]
A3: Thunderbolt (Buff) > 10 + (5-2 x 1.5) + (1-0 x 1.5) x 1.5 = [24 Damage] [15 Energy]

Shar
A1: flubber blob
A2: Sunny Day > [9 Energy]
A3: Solarbeam (Buff) > 12 + (4-2 x 1.5) x 1.5 = [23 Damage] [7 Energy]

did it just in case, Shadow Ball (Buff) > 8 + 3 + (4-2 x 1.5) = [14 Damage] [5 Energy]

Buff
A1: Waterfall (Shar) > 8 + 3 + (4-2 x 1.5) x 1.5 = [21 Damage] [5 Energy]
A2: Rain Dance > [9 Energy]
A3: Waterfall (Shar) > 8 + 3 + (4-2 x 1.5) x 1.5 x .67 = [14 Damage] [5 Energy]

Squishy
A1: electrocuted


that flinch did a lot to ruin buff (oddly enough)

oh yeah it's sunny for 4 more rounds

DA's actions!
 
THIS IS THE END!

Cyric, blast that toad with your thunderbolts, and Shar, destroy it with your might Solarbeams.

Cyric
Thunderbolt - Thunderbolt - Thunderbolt

Shar
Solarbeam - Solarbeam - Solarbeam
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
|

Cyric
(M) | Shar (F)
HP: 90 | 55
Energy: 67 | 84
Boosts/Drops:
Others:
Actions: Bring DEATH to BUFF

Buff (M)
HP: 29
Energy:
81
Boosts/Drops:
Others:

Actions: cry

Speed Order: Cyric - Buff - Shar

---------------------------------------------------------

Round 4: DA's END

With many evil intentions, Cyric slips through the shadows and goes behind the slower Buff. He laughs out loud right then, and when Buff slowly turns his body around, it was too late. A shocking Thunderbolt arrives and eliminates almost all means of victory from poor Buff. 5 HP left, and Buff still wants to go for it with his left remaining grasp of victory! He goes for a Waterfall against the lamp thing err Shar and it crashes down heavily with might and strength! It wasn't enough, though, as Shar just wobbled like the lamp she is. She then launches the finale SolarBeam from the sunlight that turns the entire stadium white with fear and excitement...

---------------------------------------------------------


|

Cyric
(M) | Shar (F)
HP: 90 | 41
Energy: 60 | 77
Boosts/Drops:
Others:

Buff (M)
HP: pew pewed
Energy:
0
Boosts/Drops:
Others:


Cyric
A1: Thunderbolt (Buff) > 10 + (5-2 x 1.5) + (1-0 x 1.5) x 1.5 = [24 Damage] [7 Energy]

Shar
A1: Solarbeam (Buff) > 12 + (4-2 x 1.5) x 1.5 = [23 Damage] [7 Energy]

Buff
A1: Waterfall (Shar) > 8 + 3 + (4-2 x 1.5) x 1.5 x .67 = [14 Damage] [5 Energy]

don't you just LOVE these endings???

Prizes!
KO Counter: Myrkul (2), Squashy (2, 1 is from Myrkul's suicide), Squishy (1, this one's from Myrkul's suicide), Cyric (1), and Shar (1)
(RD's idea for a KO counter for suicido mon's enemies and I think I love it.)
1 EC, MC, and DC: Cyric, Mask, Shar, Myrkul, Ruckingfain, Squishy, Squashy, and Buff
3 Trainer Counters: zarator and Darkamber8828
7 Ref Tokens: Flora
Winner: zarator

HAHHAHAHAHHAHAHAHAHAAAAAAAAAAA
 
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