Author's Note: Credit goes to Arkeis for the sprites. Notes in Red are from the first revision, Blue for the second revision
Introduction
Okay, so to begin with I figured I would need two things, the first being Arena Traps. In trying to decide who to start with I consulted many of my old favorite Taunt/SR leads, like Aerodactyl and Azelf. I realized that I wanted more bang for my buck, but I also liked the extra potency of Spikes as well. In order to do that, my Taunt/SR lead needed to do one more thing: set up Dual Screens. There was only one choice:Introduction
Here is one of my first attempts at putting together a solid OU Dream World Team. I just started using this lineup with mixed but inconclusive results (I'm still working out a bunch of kinks.). I always love thinking up cool team names for my pokemon, and this time I realized that I could easily make a play on the Six Paths of Pain from the anime Naruto. I think set about trying to think of a team that could support that idea. I play on the PO servers under the name Pain Rikudō.
At A Glance
Team Building Process
Team Building Process
Deoxys-S, having been wrecking my day and making me rage all over PO since it was allowed back into OU, is one heck of a Pokemon. He's faster than every other lead on the planet, nobody out-speeds him on Turn 1. With his current set-up, this guy is armed to take down several threats in the OU, such as Tyranitar and Heatran (among others). Magic Coat guarantees I one-up any opposing lead trying to hax me.Now for the support Trapster:
Who doesn't like Ferrothorn? He was number 1 in OU for many reasons. His excellent defense coupled with his blessed typing gives me a pokemon that can switch in and deal a return for major damage with the Rocky Helmet + Iron Barbs combo. With my Physical Tank established, I need some a pokemon to compliment the weaknesses of Ferrothorn and Dragonite. This pokemon was none other than...:
Unsurprisingly, I chose Jellicent to cover for Ferrothorn's gaps in defense against Fire and Fighting. I like to this of this combo as Jellothorn, the 5th Gen's answer to Skarmbliss (Blissey has since retaliated by divorcing Skarmory and creating Blissbro). Specially Defensive and with a whopping 404 HP after max EV's, this puppy can take it and use Recover to bring itself back. Now that I have my set-up and Ferrothorn coverage I need my Shuffler:
The Parashuffle Dragonite has skyrocketed in use recently, and with good reason. The thing is a monster, using Dragon Tail to shuffle the team into hazards and Paralyze them as the go. Multiscale in tandem with Sub/Roost also gives her the ability to be insanely long-lived and keep activating Multiscale. After that I figured I needed a couple solid sweepers, one physical and one special. After much thought the results were:
The first big bad boy I decided to pick up was the new-and-terrifying Sheer Force Nidoking. I will rant again about how amazing the type coverage and damage is, but let me say it up front: this thing absolutely destroys stuff not ready for it. To compliment Nidoking's weakness to many Special Attacks I decided to roll with CB-Snorlax, as his natural bulk and buffed up SpD make for another awesome tank in the party. Not only that, but he covers Jellicent's weakness to Ghost-type. These two are devastatingly powerful and have insane type coverage. Details in the breakdown below.
Strategy Guide
Deoxys-S (Preta Realm) @ Light Clay
Ability: Pressure
Nature: Timid
EVs: 252 HP/4 Def/252 Spe
- Magic Coat
- Spikes
- Superpower
- Stealth Rock
Breakdown: In the anime, Preta Realm can absorb chakra-based attacks and punish his enemies, just like Deoxys-S does with his arena traps and Superpower. This guy is a great Gen IV-Style lead. He'll Magic Coat any trap-setting leads because he's faster than them, thus screwing over pokemon like Azelf, Ferrothorn, Smeargle, and others. Spikes in addition to SR eases Ferrothorn's burden later on if you can get it off. Superpower allows you to OHKO opposing TTar leads. He's really fragile, but can be used more than once if you retreat smartly. Also, no matter what, set up those Rocks. They're pivotal for allowing Dragonite to do her job.
Ferrothorn (Hell Realm) @ Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP/48 Def/208 SpD
- Leech Seed
- Substitute
- Spikes
- Gyro Ball
Breakdown: Like in the anime, this pokemon has the ability to keep itself alive in the toughest situations. This bad boy is the number 1 overall used pokemon in OU. Its defenses are freaking unbelievable. It can sit behind dual screens and laugh its way to the bank as it sets up three spikes. You can SubSeed for a while if you want, taking advantage of stupid switches and using Gyro Ball from behind the safety of Substitute. Switched over to the Rocky Helmet because I'm anal and don't like the idea of having three pokes with Leftovers, since having two is already frustrating enough for my OCD (and was the original reason I tapped Tentacruel over Jellicent). Not only that, but it is handy for dealing extra damage in tandem with Iron Barbs against physical attackers.
Jellicent (Animal Realm) @ Leftovers
Ability: Water Absorb
Nature: Calm
EVs: 252 HP/4 SAt/252SpD
- Toxic
- Scald
- Taunt
- Recover
Breakdown: The pokemon doesn't really fit with Animal Realm, who just summoned beasts into battle, but she is an animal-type pokemon. Jellicent is there to cover for Ferrothorn. They're the 5th Gen's version of Skarmbliss. Not only that, but he serves as a highly effective Spin-Blocker, which was something that my old pokemon, Tentacruel, couldn't do (Tentacruel did make a nice Spinner, but I needed someone to block). Not only that, but with access to Recover he can outlast Tentacruel in situations where the poor cephalopod just couldn't match up and scraps the Psychic weakness. Toxic over Will-o-Wisp to ward off other Bulky Waters, but am considering a shift to WoW in case I run into a lot of Physical Sweepers. Changed from Shadow Ball to Taunt in order to completely negate the reason for Forretress to exist on anyone's team.
Dragonite (Deva Realm) @ Leftovers
Ability: Multiscale
Nature: Careful
EVs: 252 HP/192 Def/64 SpD
- Dragon Tail
- Thunder Wave
- Roost
- Substitute
Breakdown: In the anime Deva Pain possesses control over gravity and with the technique Shinra Tensei can repel his enemies with ease, and so it is when Dragonite suffles with Dragon Tail. Because Dragon Tail automatically goes second, Multiscale is really useful on safe switches. At 100% HP this thing can tank anything, especially behind the safety of the screens. Use T.Wave so you can get off Roosts and Subs with ease, plus getting back to full HP for Multiscale protection. Dragon Tail will shuffle through your opponents team, and usually scores a big success the first time you use it if people don't expect it. I have to say removing Tentacruel was a good call, not being able to use T.Wave because of Toxic Spikes was sometimes annoying. There are a lot of Steel-types and Pokemon immune to Toxic Spikes out there, which is why it is like the icing-on-the-cake Arena Trap that you don't need but really enjoy. Jellicent can use Toxic anyway, and usually only for Bulky-Waters.
Nidoking (Asura Realm) @ Life Orb
Ability: Sheer Force
Nature: Timid
EVs: 4 HP/252 SAt/ 252 Spe
- Earth Power
- Flamethrower
- Thunderbolt
- Ice Beam
Description: In the anime, Asura Realm is the high-powered artillery of the Six Paths just like this absolutely unholy monstrosity that is Sheer Force Nidoking. I've always had a soft spot for Nidoking. In Gen IV UU it was an amazing Taunt/SR Lead with Earth Power and Ice Beam for freaking terrific coverage. In 5th Gen, however, Nintendo decided to remind people why this pokemon is a King. Sheer Force boosts all four of his moves by 30% and add on the insane Life Orb boost to make this thing nearly unstoppable. I kinda wish I had some kind of +2 Spe to pass onto him, but I'm okay with what I've got. He can bust any Physical Wall without batting an eyelash.
Snorlax (Human Realm) @ Choice Band
Ability: Thick Fat
Nature: Adamant
EVs: 4 HP/252 Att/252 SpD/
- Body Slam
- Earthquake
- Seed Bomb
- Pursuit
Breakdown: In the anime, Human Realm is a powerful melee fighter in the Six Paths, dealing out powerful attacks just like CB-Snorlax. I have switched over the CB-Snorlax because CB-Scizor had really bad synergy with Nidoking, not having the SpD to tank moves like Psychic or Scald that keep getting thrown at Nidoking. Body Slam for STAB and, maybe, Parahax (if Dragonite hasn't already T.Waved them). As an added bonus, being immune to Ghost-type gives new synergy with Jellicent while retaining Scizor's use as an anti-Ghost with Pursuit (he also takes a chunk out of Psychic-type walls such as Slowbro). Not only that, but this guy is packing Seed Bomb over Crunch in case I run into a Water/Ground (haven't seen many in play, but lots of RMT's with Unaware Quagsire). I didn't want to leave that whole gaping since Ferrothorn is running Gyro Ball because he's a low-speed set.
Ability: Pressure
Nature: Timid
EVs: 252 HP/4 Def/252 Spe
- Magic Coat
- Spikes
- Superpower
- Stealth Rock
Breakdown: In the anime, Preta Realm can absorb chakra-based attacks and punish his enemies, just like Deoxys-S does with his arena traps and Superpower. This guy is a great Gen IV-Style lead. He'll Magic Coat any trap-setting leads because he's faster than them, thus screwing over pokemon like Azelf, Ferrothorn, Smeargle, and others. Spikes in addition to SR eases Ferrothorn's burden later on if you can get it off. Superpower allows you to OHKO opposing TTar leads. He's really fragile, but can be used more than once if you retreat smartly. Also, no matter what, set up those Rocks. They're pivotal for allowing Dragonite to do her job.
Ferrothorn (Hell Realm) @ Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP/48 Def/208 SpD
- Leech Seed
- Substitute
- Spikes
- Gyro Ball
Breakdown: Like in the anime, this pokemon has the ability to keep itself alive in the toughest situations. This bad boy is the number 1 overall used pokemon in OU. Its defenses are freaking unbelievable. It can sit behind dual screens and laugh its way to the bank as it sets up three spikes. You can SubSeed for a while if you want, taking advantage of stupid switches and using Gyro Ball from behind the safety of Substitute. Switched over to the Rocky Helmet because I'm anal and don't like the idea of having three pokes with Leftovers, since having two is already frustrating enough for my OCD (and was the original reason I tapped Tentacruel over Jellicent). Not only that, but it is handy for dealing extra damage in tandem with Iron Barbs against physical attackers.
Jellicent (Animal Realm) @ Leftovers
Ability: Water Absorb
Nature: Calm
EVs: 252 HP/4 SAt/252SpD
- Toxic
- Scald
- Taunt
- Recover
Breakdown: The pokemon doesn't really fit with Animal Realm, who just summoned beasts into battle, but she is an animal-type pokemon. Jellicent is there to cover for Ferrothorn. They're the 5th Gen's version of Skarmbliss. Not only that, but he serves as a highly effective Spin-Blocker, which was something that my old pokemon, Tentacruel, couldn't do (Tentacruel did make a nice Spinner, but I needed someone to block). Not only that, but with access to Recover he can outlast Tentacruel in situations where the poor cephalopod just couldn't match up and scraps the Psychic weakness. Toxic over Will-o-Wisp to ward off other Bulky Waters, but am considering a shift to WoW in case I run into a lot of Physical Sweepers. Changed from Shadow Ball to Taunt in order to completely negate the reason for Forretress to exist on anyone's team.
Dragonite (Deva Realm) @ Leftovers
Ability: Multiscale
Nature: Careful
EVs: 252 HP/192 Def/64 SpD
- Dragon Tail
- Thunder Wave
- Roost
- Substitute
Breakdown: In the anime Deva Pain possesses control over gravity and with the technique Shinra Tensei can repel his enemies with ease, and so it is when Dragonite suffles with Dragon Tail. Because Dragon Tail automatically goes second, Multiscale is really useful on safe switches. At 100% HP this thing can tank anything, especially behind the safety of the screens. Use T.Wave so you can get off Roosts and Subs with ease, plus getting back to full HP for Multiscale protection. Dragon Tail will shuffle through your opponents team, and usually scores a big success the first time you use it if people don't expect it. I have to say removing Tentacruel was a good call, not being able to use T.Wave because of Toxic Spikes was sometimes annoying. There are a lot of Steel-types and Pokemon immune to Toxic Spikes out there, which is why it is like the icing-on-the-cake Arena Trap that you don't need but really enjoy. Jellicent can use Toxic anyway, and usually only for Bulky-Waters.
Nidoking (Asura Realm) @ Life Orb
Ability: Sheer Force
Nature: Timid
EVs: 4 HP/252 SAt/ 252 Spe
- Earth Power
- Flamethrower
- Thunderbolt
- Ice Beam
Description: In the anime, Asura Realm is the high-powered artillery of the Six Paths just like this absolutely unholy monstrosity that is Sheer Force Nidoking. I've always had a soft spot for Nidoking. In Gen IV UU it was an amazing Taunt/SR Lead with Earth Power and Ice Beam for freaking terrific coverage. In 5th Gen, however, Nintendo decided to remind people why this pokemon is a King. Sheer Force boosts all four of his moves by 30% and add on the insane Life Orb boost to make this thing nearly unstoppable. I kinda wish I had some kind of +2 Spe to pass onto him, but I'm okay with what I've got. He can bust any Physical Wall without batting an eyelash.
Snorlax (Human Realm) @ Choice Band
Ability: Thick Fat
Nature: Adamant
EVs: 4 HP/252 Att/252 SpD/
- Body Slam
- Earthquake
- Seed Bomb
- Pursuit
Breakdown: In the anime, Human Realm is a powerful melee fighter in the Six Paths, dealing out powerful attacks just like CB-Snorlax. I have switched over the CB-Snorlax because CB-Scizor had really bad synergy with Nidoking, not having the SpD to tank moves like Psychic or Scald that keep getting thrown at Nidoking. Body Slam for STAB and, maybe, Parahax (if Dragonite hasn't already T.Waved them). As an added bonus, being immune to Ghost-type gives new synergy with Jellicent while retaining Scizor's use as an anti-Ghost with Pursuit (he also takes a chunk out of Psychic-type walls such as Slowbro). Not only that, but this guy is packing Seed Bomb over Crunch in case I run into a Water/Ground (haven't seen many in play, but lots of RMT's with Unaware Quagsire). I didn't want to leave that whole gaping since Ferrothorn is running Gyro Ball because he's a low-speed set.