2v2 Doubles at the Cricket Ground! TEA_DEMON vs dragonboy52!

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Flora

Yep, that tasted purple!
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beginner battle please!

2v2 doubles
dq: 3 days
2 recovers / 5 chills
arena: the melbourne cricket ground.



basically a grass oval with a strip of harder grass in the middle. if you use dig or earthquake the curator will get very mad and since he's a conkeldurr that will either close combat or stone edge on a pokemon that uses earthquake/dig (only uses stone edge if immune) off his mighty ****** attack stat it's not wise to mess with him.
I'll battle,
All abilities
No items

Porygon(*) Floyd
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 100
Atk: **
Def: ***
SpA: **** (+)
SpD: ***
Spe: 34 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Conversion 2(*)
Tackle(*)
Conversion(*)
Sharpen(*)
Psybeam(*)
Agility(*)
Recover(*)
Magnet Rise(*)

Ice Beam(*)
Thunderbolt(*)
Trick Room(*)


Exeggcute(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: **
Def: ***
SpA: *** (+)
SpD: * (-)
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)

Synthesis(*)
Leaf Storm(*)
Giga Drain(*)

Trick Room(*)
Psychic(*)
Dream Eater(*)



Azurill (*) (Male)

Nature: Quiet (+Special Attack, -Speed)

Type: Normal

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
Stats:

HP: 90
Atk: *
Def: **
SpA: *(+)
SpD: **
Spe: 17(-)

Moves:

Splash(*)
Charm(*)
Tail Whip(*)
Bubble(*)
Slam(*)
Water Gun(*)
Body Slam(*)
Encore(*)
Refresh(*)
Ice Beam(*)
Surf(*)
Return

EC:0/9
MC: 0
DC:0/5



Bronzor(*)
Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Steel/Psychic

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:Evades Ground moves.
Heatproof:Halves damage from Fire moves and burns.

Stats:

HP: 100
Atk: *(+)
Def: ***
SpA: *
SpD: ***
Spe: 19(-)

Moves:

Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Iron Defense(*)
Safeguard(*)
Gyro Ball(*)
Trick Room(*)
Substitute(*)
Protect(*)

EC:0/6
MC: 0
DC:0/5






Gible(*) (Male)

Nature: Adamant

Type:

Dragon/Ground

Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Abilities:

Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)


Stats:

Gible
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 42



Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)


k, we know what TEA_DEMON is using, so dragonboy, post which 2 mons you're using and their orders! After that, TEA_DEMON orders!
 
Go Azurill and Gible!
Azuril use an icebeam on Eggecute. Then hit Porygon with a body slam. Finish it off with an icebeam on eggecute. During any of the turns if Porygon uses Icebeam on Gible I want you to help out Gible by taking it. It won't hurt you too badly.

Gible start off with a Sand Tomb on Porygon. Then hit him with an Iron head(Let's hope Rough Skin helps us). Finish it off with a Double Team (2 Clones)
 
hm interesting.

floyd, hopefully you get a boost to your spa from download. now, i want you to use trick room. then thunderbolt azurill, and ice beam gible after that.

jethro, i want you to use sleep powder on azurill so it can't get in the way of my ice beams. keep going until you hit, if necessary. if you have two actions left when it hits, use dream eater on azurill, then psychic on gible. if you only have one action left, forgo the psychic and just dream eater azurill.
 

Flora

Yep, that tasted purple!
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Oops, I forgot to ref this too. Anyway, Gible has 90 HP now, so no more 100. Also, it's Rank 2 SpD, not Rank 1 for Gible.
EDIT: Mistakened Sand Tomb for a special move. It's physical and has been change as such.

Floyd | Jethro (M)
HP: 100 | 90
Energy: 100 | 100
Boosts/Drops:
Others:

Actions: TR - Tbolt (Azurill) - IB (Gible)| Sleep (Azurill) - Dream Eater (Azurill) - Psychic (Gible)

Azurill (M) | Gible (M)
HP: 90 | 90
Energy: 100 | 100
Boosts/Drops:
Others:

Actions: IB (Eggs) - Body Slam (Pory) - IB (Eggs), Sub run into Ice Beam if Ice Beaming Floyd | Sand Tomb (Porygon) - Iron Head (Porygon) - Double Team (2 clones)

---------------------------------------------------------

Round 1: Let's Play!

Before the match starts, Jethro randomly takes a sample of one of its victims. For this matter, it's... Azurill! Jethro's anger is heightened as a result of downloading! That doesn't seem useful though...

Action 1

Gible: Gible begins the game by kicking up a rough Sand Tomb from the dusty cricket ground, effectively trapping Floyd with dust and sand!
Jethro: In order to halt the enemy's plans, Jethro scatters a Sleep Powder onto Azurill, which hits with success! The amount of powders inhale says that Azurill shall sleep for 2 actions! How deep was that?
Floyd: With psychic powers, Floyd warps in a Trick Room that contains the four Pokemon in a single, blocky box! Speeds are now reverse!
Azurill: zzzz! can't... fire... ice... beam... =(

Action 2

Azurill: still... sleeping... please... dont... kill... me... =(
Floyd: With its plans succeeding, Floyd puts out some electrical particles from its insides and attempts to zap Azurill with a single Thunderbolt! The Sand Tomb surrounding the virtual duck manages to block some of the damage, but nonetheless Azurill was shocked!
Jethro: Ain't he looking creepy! Jethro is engaging in a Dream Eater technique! Ahhh, the dreams of Azurill's... how delicious they are. Dreams about winning? KICK THAT OUT THE DOOR!
Gible: Soslow. But he's ready to hit something! He charges throughout the arena and goes through the Sand Tomb to smash Floyd with an Iron Head! This does... okay damage I guess. Floyd doesn't really seem to care.

Action 3

Azurill: Hey Azurill woke up! And look at him, being the hero and all! He charges right in front of Gible in a protective matter. However, Azurill had to go through the Sand Tomb in order to do this. What's this, it's not like Gible's going to die or something man!
Floyd: Floyd's mouth... is sucking in icy particles from the air! Looks like it just fired a Ice Beam through the Sand Tomb! Although it was aimed at Gible, it hit Azurill instead! What a good guard!
Jethro: I know what Jethro wants. He wants to keep that Gible's butt! With Psychic powers, he lifts the little dragon effortlessly and slams him down onto the ground! Head Smash!
Gible: Recovering from the hax attack (while still being in the Sand Tomb though unhurt), Gible moves around and around and creates a Double Team of two clones while dazzling the stuck Floyd! 3v1 certainly seems like a good advantage.

---------------------------------------------------------

Calculations

Gible
A1: Sand Tomb (Porygon) > 4 + 3 + (4-3 x 1.5) = [9 Damage/3 Energy]
A2: Iron Head (Porygon) > 8 + (4-3 x 1.5) = [10 Damage/5 Energy]
A3: Double Team (2 clones) > [8 Energy]

Jethro
A1: Sleep Powder (Azurill) > [6 Energy]
A2: Dream Eater (Azurill) > 10 + 3 + (3-2 x 1.5) = [15 Damage/8 HP Recovered/6 Energy]
A3: Psychic (Gible) > 9 + 3 + (3-2 x 1.5) = [14 Damage/6 Energy]

Floyd
A1: Trick Room > [10 Energy]
2 damage (sand tomb)
A2: Thunderbolt (Azurill) > 5 (sand tomb absorbed) + (4-2 x 1.5) = [8 Damage/7 Energy]
2 damage (sand tomb)
A3: Ice Beam (Azurill) > 5 (thick fat) + (4-2 x 1.5) = [8 Damage/7 Energy]
2 damage (sand tomb)

Azurill
A1: screwed
A2: still screwed
A3: Body block > [3 Energy]
2 damage (sand tomb)

Floyd | Jethro (M)
HP: 75 | 90
Energy: 76 | 82
Boosts/Drops: +1 Atk (Floyd, perm)
Others:
Sand Tomb (Floyd)

Azurill (M) | Gible (M)
HP: 57 | 76
Energy: 97 | 84
Boosts/Drops:
Others:
Double Team (Gible, 2 clones), Sand Tomb (Azurill)

Trick Room remains for 4 more rounds!

TEA_DEMON's actions!
 
damn it that sleep wasn't long enough. D:

floyd, u mad too? good. ice beam gible, thunderbolt azurill, and ice beam gible again. if azurill looks like it wants to get in the way of any ice beams, just thunderbolt it instead.

jethro, sadly that didn't quite work out, but never fear! i want you to leech seed gible until you hit. if you have two actions left, then psychic gible and leech seed azurill. if you only have one, just psychic gible.
 
Azuril use Icebeam on exeggcute, followed with a Body Slam on Porygon!
Finish it off with an Ice beam on exeggcute. Block all Icebams directed at Gible.
Gible use Dragonrage on Porygon, the hit him with two Iron heads.
Block the T-bolt directed at Gible!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
forgot another thing; sand tomb's small absorption of the thunderbolt went and halved its base power so that's added in.

also, my story wasn't adding up well last round. azurill had to jump into the sand tomb if he wanted to bodyblock that ice beam, so that's added in.

and i forgot about thick fat... ugh

Floyd | Jethro (M)
HP: 75 | 90
Energy: 76 | 82
Boosts/Drops: +1 Atk (Floyd, perm)
Others:
Sand Tomb (Floyd)
Actions: IB (Gible) - Tbolt (Azurill) - IB (Gible) | Leech Seed (Gible) - Psychic (Gible) - Leech Seed (Azurill)

Azurill (M) | Gible (M)
HP: 57 | 76
Energy: 97 | 84
Boosts/Drops:
Others:
Double Team (Gible, 2 clones), Sand Tomb (Azurill)
Actions: IB (eggs) - BS (floyd) - IB (eggs) | DR (floyd) - Iron Head x2 (floyd)

---------------------------------------------------------

Round 2: Play! Play!

Action 1

Azurill: While still being in front of Floyd's face, Azurill looks outside the Sand Tomb and aims a kinda blurred out Ice Beam to what appears to be Jethro! Luckily, this got to be a direct hit!
Floyd: Floyd seems up for another Ice Beam round! This time, it aims more carefully in attempts to get Gible hurt. It aims the beam in a way that shoots through parts of Azurill's left side while hitting a little part of Gible's left arm! Wait, which Gible's right arm? It was a clone and it POOFS!
Jethro: Jethro hops near the Sand Tomb where ALL FIVE (+ Gible clones) are hanging out and plops a Leech Seed through onto some blue object. I think that was Gible! Or wait, that was a Gible CLONE! POOF!
Gible: With his two clones, Gible creates some draconish energy in his mouth and fires a Dragon Rage onto Floyd for a consistent 10 damage! Boy, that didn't seem all too terrifying!

AFTER ACTION
-2 hp for both Azurill and Floyd


Action 2

Azurill: In an attempt to get even more into its face, Azurill goes Body Slamming onto Floyd! This does pretty decent damage while ultimately paralyzing (20%) the little virtual duck!
Floyd: Now even "faster", Floyd gives the little foo - Azurill - in front of its face a nice, toasty Thunderbolt! No Sand Tomb got in the way!
Jethro: Jethro's such a neaty. He avoids contact with the Sand Tomb and uses another Leech Seed onto Gible! THIS HITS THE REAL BLUE ONE! SAP SAP SAP!
Gible: Gible just charges right at Floyd for another ramming Iron Head!

AFTER ACTION
-2 hp for both Azurill and Floyd
-3 hp for Gible | +3 hp for Jethro

Action 3

Floyd: SO FAST! BUT SO FULLY PARALYZED!
Azurill: Azurill goes ahead and absorbs some fresh icy particles in the air and fires a Ice Beam straight at Jethro! It did some solid, frosty damage!
Jethro: Tired of the Sand Tomb running, Jethro focuses all his power to Psychic Gible up! The mental damage it's causing makes Gible lose concentration of the Sand Tomb and ultimately shut it away!
Gible: Being boring, Gible uses another Iron Head on Floyd! BUMP! At least he gave me time to complete the update!

AFTER ACTION
-3 hp for Gible | +3 hp for Jethro

---------------------------------------------------------

Calculations

Gible
A1: Dragon Rage (Porygon) > [10 Damage/6 Energy]
A2: Iron Head (Porygon) > 8 + (4-3 x 1.5) = [10 Damage/5 Energy]
-3 leech
A3: Iron Head (Porygon) > 8 + (4-3 x 1.5) = [10 Damage/9 Energy]
-3 leech

Jethro
A1: LS (Gib) > [9 Energy]
A2: LS (Gib) > [13 Energy]
+3 leech
A3: Psychic (Gible) > 9 + 3 + (3-2 x 1.5) = [14 Damage/6 Energy]
+3 leech

Floyd
A1: Ice Beam (Azu) > 5 (pretty chipped) + (4-2 x 1.5) = [8 Damage/7 Energy]
2 damage (sand tomb)
A2: Thunderbolt (Azurill) > 10 + (4-2 x 1.5) = [13 Damage/7 Energy]
2 damage (sand tomb)
A3: this would've been a nice ice beam

Azurill
A1: Ice Beam (jeth) > 10 + (1-1 x 1.5) x 1.5 = [15 Damage/7 Energy]
2 damage (sand tomb)
A2: Body Slam (floyd) > 9 + 3 + (2 /w huge power - 3 x 1.5) = [11 Damage/6 Energy]
2 damage (sand tomb)
A3: Ice Beam (jeth) > 10 + (1-1 x 1.5) x 1.5 = [15 Damage/7 Energy]


Floyd | Jethro (M)
HP: 30 | 66
Energy: 62 | 54
Boosts/Drops: +1 Atk (Floyd, perm)
Others:
Paralysis (Floyd, 20%, 15% next round)

Azurill (M) | Gible (M)
HP: 32 | 56
Energy: 77 | 64
Boosts/Drops:
Others:
Leech Seed (Gible, 4 more actions)

Trick Room remains for 3 more rounds!

dragonboy52's actions!
 
BodySlam Porygon twice then hit Exeggcute with an Ice beam.
Block all Icebams directed at Gible!

Gible Use dragonrage on porygon then hit Exeggute with two Iron Heads!
Block the T-bolt directed at Azurill!
 
floyd so fast. which is useful, because i want you to recover until you succeed. if you have two actions left, ice beam gible and thunderbolt azurill.

jethro, i want you to sleep powder azurill and gible (in that order), then finish off with a dream eater on azurill. if you miss any of the sleep powders, just trying again.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Floyd | Jethro (M)
HP: 30 | 66
Energy: 62 | 54
Boosts/Drops: +1 Atk (Floyd, perm)
Others:
Paralysis (Floyd, 15%)
Actions: Recover - Ice Beam - Thunderbolt (Azurill) | Sleep Powder (Azurill) - Sleep Powder (Gible) - Dream Eater (Azurill)

Azurill (M) | Gible (M)
HP: 32 | 56
Energy: 77 | 64
Boosts/Drops:
Others:
Leech Seed (Gible, 4 more actions)
Actions: Body Slam x2 (Porygon) - Ice Beam (Exeggcute) / Block Ice Beam | Dragon Rage (Porygon) - Iron Head x2 (Exeggcute)

---------------------------------------------------------

Round 3: WHO'S WINNING???!?!?!?

Action 1

Floyd: Seeing how fast its health is depleting, Floyd checks its storage supplies and finds a nice, healthy Recovery pill, which it takes in and replenishes a nice doze of health! Not even the paralysis could've stopped that!
Azurill: Upset that Floyd is TOO FAST for him, Azurill goes off to Body Slam the jerk once more! He crushes the little toy with his "weight", but that by no means was a crit! It wasn't.
Jethro: With a mind set to support, Jethro sprays some sleeping powders into the air that seem to be quite alluring. Where were they headed though? It kinda... went off track! Get some glasses kiddo!
Gible: Gible creates some draconish energy in his mouth and fires a Dragon Rage onto Floyd for a consistent 10 damage! Boy, that didn't seem all too terrifying! Oh wait, wasn't that the line from last round? GIBLE DO MORE DAMAGE NEXT TIME! Let the spirit of the dragons overwhelm you with creativity!

AFTER ACTION
-3 hp for Gible | +3 hp for Jethro

Action 2

Floyd: Now pretty content with its health, Floyd goes ahead and locks on to... Azurill! Swoosh! An Ice Beam is shot! Wasn't he supposed to be tanking that hit anyway? It doesn't matter, he just got SHOT!
Azurill: It's not enough! Azurill's determined to slam Floyd with his body once more. And he does, with spongy delight!
Jethro: Trying not to be upset from the miss, Jethro carefully watches his aim this time and tosses a Sleep Powder into the air above Azurill! This hits directly and lures the little green mouse into a light sleep (1 action)! Now how useful was that?
Gible: Gible seems to be ignoring my comments about him. By the looks of it, he's rather angry about something! He just goes to Exeggcute and rams him with a Iron Head! Exeggcute didn't mind it too much though.

AFTER ACTION
-3 hp for Gible | +3 hp for Jethro

Action 3

Floyd: Floyd's sick. As in, AWESOME! It manages to avoid parahax for the three actions and fire off a Thunderbolt straight at the sleeping mouse! Looks like... he just got ZAPPED! Gible's a bit too busy with the farther away Exeggcute to attempt any electrical blocking.
Azurill: lalaland. He's so cute when sleeping though!
Jethro: Azurill... slept. Gible... MUST SLEEP TOO! Jethro's mind thought is just like a robot! Another Sleep Powder is raised into the air and inflicts Gible with... a light sleep (1 action)! Troll or what?
Gible: dreamland. Not so cute. =(

AFTER ACTION
-3 hp for Gible | +3 hp for Jethro

---------------------------------------------------------

Calculations

Gible
A1: Dragon Rage (Porygon) > [10 Damage/6 Energy]
-3 leech
A2: Iron Head (Exeggcute) > 8 + (1.5) = [10 Damage/5 Energy]
-3 leech
A3: sosleepy what is this
-3 leech

Jethro
A1: Sleep Powder (Azurill) > [6 Energy] (miss)
+3 leech
A2: Sleep Powder (Azurill) > [10 Energy] (hit)
+3 leech
A3: Sleep Powder (Gible) > [14 Energy] (hit)
+3 leech

Floyd
A1: Recover > +20 HP [12 Energy]
A2: Ice Beam (Azu) > 5 (aka thick fat) + (3) = [8 Damage/7 Energy]
A3: Thunderbolt (Azu) > 10 + (3) = [13 Damage/7 Energy]

Azurill
A1: Body Slam (floyd) > 9 + 3 - (1.5) = [11 Damage/6 Energy]
A2: Body Slam (floyd) > 9 + 3 - (1.5) = [11 Damage/10 Energy]
A3: yawn


Floyd | Jethro (M)
HP: 18 | 65
Energy: 36 | 24
Boosts:
Others: Paralysis (Floyd, 15%, 10% next round)

Azurill (M) | Gible (M)
HP: 11 | 47
Energy: 61 | 53
Boosts/Drops:
Others:
Leech Seed (Gible, 1 more action), Sleep (both, will wake up before Action 1 next round)

Trick Room remains for 2 more rounds!

TEA_DEMON's actions!
 
ok floyd you can do this. thunderbolt azurill to finish it off, but if you're parahax'd keep going until you hit. use ice beam on gible instead if gible looks like it wants to intercept any tbolts and / or you have some spare actions left.

jethbro, you so healthy. psychic gible, then use reflect, and psychic gible again.
 
Damn it,
Azuril use Bodyslam on Porygon, then use Icebeams on exeggute.
Gible hit Porygon with DragonRage twice then use Ironhead on Exegggute.
 

Flora

Yep, that tasted purple!
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Floyd | Jethro (M)
HP: 18 | 65
Energy: 36 | 24
Boosts:
Others: Paralysis (Floyd, 15%, 10% next round)
Actions: Tbolt (Azurill) - Ice Beam (Gible) | Psychic (Gible) - Reflect - Psychic (Gible)

Azurill (M) | Gible (M)
HP: 11 | 47
Energy: 61 | 53
Boosts/Drops:
Others:
Leech Seed (Gible, 1 more action), Sleep (both, will wake up before Action 1 next round)
Actions: Body Slam (Porygon) - Ice Beam (Exeggcute) | Drage x2 (Porygon) - Iron Head (Exeggcute)

---------------------------------------------------------

Round 4: ACTION!

Action 1

Floyd: Seeing how weak Azurill has become, Floyd fires off the all-holy Thunderbolt at the little creature. This strikes Azurill with vengeful hate! After the shocking subsides, it is clear that Azurill is out of the game!
Azurill: darn
Jethro: Jethro sees. The match is coming to a close and he's a ingredient to that future event! He uses his Psychic powers to smack Gible's mind a bit... but it's not enough!
Gible: Angry that he's being picked on AND that Azurill left him alone, Gible becomes enraged with dragon fevor and fires a shot of Dragon Rage at Porygon, who just needs one more hit! Ooooh boy, can he make it?

AFTER ACTION
-3 hp for Gible | +3 hp for Jethro

Action 2

Floyd: Wanting to get this match over with, Floyd gives Gible the death sentence with a single shot of Ice Beam. It pierces right through his big ugly face, but he's still barely breathing from the assault!
Jethro: Instead of kicking Gible's ass, Jethro goes ahead and sets up a screen of Reflect. How helpful will this be?
Gible: Aha! Gible's really lucky to be alive here! He opens up his mouth for another Dragon Rage! The blue flames overwhelm Floyd and burn it into raging crisp! It can't take it anymore! Looks like... Floyd's burnt out!!

Action 3

Jethro: Jethro just doesn't really mind Floyd's departure - it was all PLANNED! To finish up, Jethro uses his Psychic powers once again to pierce through Gible's mind and screw with his mind. The mental headaches erupting in Gible are spreading around so much that he faints!

And there we have it folks! The winner of the Cricket Grounds! It would be a Home Team's victory here! Better luck next time challengers!

---------------------------------------------------------

Calculations

Gible
A1: Dragon Rage (Porygon) > [10 Damage/6 Energy]
-3 leech
A2: Dragon Rage (Porygon) > [10 Damage/6 Energy]
A3: aaaaaa

Jethro
A1: Psychic (Gible) > 9 + 3 + (1.5) = [14 Damage/6 Energy]
+3 leech
A2: Reflect > [6 Energy]
A3: Psychic (Gible) > 9 + 3 + (1.5) = [14 Damage/6 Energy]

Floyd
A1: Thunderbolt (Azu) > 10 + (3) = [13 Damage/7 Energy]
A2: Ice Beam (Azu) > 10 + (3) x 2.25 = [29 Damage/7 Energy]


Floyd | Jethro (M)
HP: X_X| 68
Energy: 0 | 6
Boosts:
Others:

Azurill (M) | Gible (M)
HP: O_o | o_O
Energy: O | O
Boosts/Drops:
Others:


ouch, that porygon was too much a toughie!

Rewards!
KO Counters: Floyd (1) and Jethro (1) | Gible (1)
1 EC and DC: Floyd and Jethro | Azurill and Gible
2 MCs: Floyd and Jethro | Azurill and Gible
2 Trainer Counters: TEA_DEMON and dragonboy52
4 Ref Tokens: Flora
Winner: TEA_DEMON

Thanks for playing!
 
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