6v6 Doubles at a Jello Pool! Dummy007 vs GoldenKnight!

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Flora

Yep, that tasted purple!
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dummy007 said:
Open Challenge

6 vs 6 Doubles
2 Day DQ (Battlers) / 4 Day DQ (Ref)
2 Recovers / 5 Chills

Arena: Swimming Pool Full of Jell-O (yes, this is a Homestar Runner reference)
Your average pool deck, with a twist: the pool is full of Jell-O instead of water! All Pokemon start on the pool deck, but they may use an action to jump in the pool or even eat some Jell-O. Eating the Jell-O gives a Pokemon a +1 boost in all stats until the end of the round and +5 HP, but it costs 20 Energy.

EDIT: Oh, and first-stage evolvable Pokemon only (Scyther, Mudkip, Tynamo, etc.; NOT Monferno or Stantler, etc.).

GK said:
switch=ko
no items
all abilities

447.png

Riolu [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 60

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Copycat
Nasty Plot

Blaze Kick(*)
Circle Throw(*)
Vacuum Wave(*)

Attract(*)
Focus Blast(*)
Swords Dance(*)

plicowattsprite.png

Plicowatt [Dobby] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 2
Def: Rank 0(-)
SpA: Rank 3(+)
SpD: Rank 1
Spe: 95

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)

Counter(*)
Me First(*)
Signal Beam(*)

Ice Beam(*)
Thunderbolt(*)
Scald(*)
Toxic

92.png

Gastly [Severus] (M)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (ACC Boost = (80^2)/350 = 18.29; rounds up to 19) This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80*1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Hypnosis(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)

Clear Smog(*)
Disable(*)
Perish Song(*)

Thunderbolt(*)
Psychic(*)
Shadow Ball(*)

577.png

Solosis [Ginny] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20 / 1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Psywave(*)
Reflect(*)
Rollout(*)
Snatch(*)
Hidden Power [Ice 7](*)
Light Screen(*)
Charm(*)
Recover(*)
Psyshock(*)

Acid Armor(*)
Confuse Ray(*)
Imprison(*)

Calm Mind(*)
Thunder(*)
Shadow Ball(*)

524.png

Roggenrola [Goyle] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Spe: 13 (15/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Harden(*)
Sand-Attack(*)
Headbutt(*)
Rock Blast(*)
Mud-Slap(*)
Iron Defense(*)
Smack Down(*)

Curse(*)
Gravity(*)
Lock-On(*)

Earthquake(*)
Explosion(*)
Stone Edge(*)

582.png

Vanillite [Albus] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 44

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)

Autotomize(*)
Iron Defense(*)
Water Pulse(*)

Hail(*)
Blizzard(*)
Flash Cannon(*)

298.png

Azurill [Roy Boehm] (Male) navy seals
Nature: Adamant

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 20

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Thick Fate: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Sap Sipper (DW): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks:
Splash
Charm
Tail Whip
Bubble
Slam
Water Gun
Encore
Refresh
Body Slam
Waterfall
Return
Toxic

355.png

Duskull [ionno yet] (Male)
Nature: Quiet

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 22 (25 x 0.85)

Counters:
EC: 1/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Ominous Wind
Pain Split
Skill Swap
Toxic
Psychic
Trick Room
Shadow Ball

246.png

Larvitar- ionno yet (M)

Nature: Hardy/Neutral
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
AncientPower
Stealth Rock
Iron Defense
Dig
Toxic
Protect

19.png

Rattata [ionno yet] (M)
Nature: Jolly

Type: Normal
Normal: STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 83 (+)

Counters:
EC: 2/6
MC: 2
DC: 1/5

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Counter
Super Fang
Revenge
Facade
Substitute
Return

285.png

Shroomish [Guthrum] (M) viking who kicked england's ass
Nature: Careful

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35

Counters:
EC:4/6
MC:
DC:2/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Bullet Seed
Drain Punch
Seed Bomb
Toxic
Facade
Swords Dance
Spore
Worry Seed

633.png

Deino [Richthofen] (M) red baron's last name
Nature: Rash

Type: Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 38

Counters:
EC: 0/9
MC: 0
DC: 0/5

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Earth Power
Thunder Fang
Thunder Wave
Toxic
Taunt

633.png

Deino [Endsieg] (M) Endsieg means final victory to anyone who cares
Nature: Quiet

Type: Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 32(-)

Counters:
EC: 1/9
MC: 0
DC: 1/5

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Earth Power
Thunder Fang
Thunder Wave
Toxic
Taunt
Dragon Pulse
Work Up

Mmk, Dummy sends out first 2 Pokemon, then GK does the same with actions. Afterward, Dummy's actions!
 
ok, we're gonna go with duskull and shroomish

Shroomish: Go ahead and start by using Spore on Vanillite and follow that up by using Toxic on yourself. We can follow that up with a Leech Seed on Riolu. If we get taunted, we can use some fighting-type attacks on Vanillite. Use Drain Punch on Vanillite to Bullet Seed on Riolu to Drain Punch on Vanillite if this happens

Duskull: We can start this out by using Trick Room since we have the slowest two Pokemon. After that we might as well use Psychic twice on Riolu. If we get Taunted, use Shadow Ball on Vanillite for the first action.
 
Hermione: Hmm, let's start with a Foresight on Duskull. Use Swords Dance to keep your attack up and close with a Circle Throw on Duskull to throw it into Shroomish.

Albus: Taunt Shroomish so that you don't get Spored. Next, use Hail to activate Ice Body and close with a Blizzard.

Hermione: Foresight Duskull -> Swords Dance -> Circle Throw Duskull into Shroomish
Albus: Taunt Shroomish -> Hail -> Blizzard
 
285.png
355.png

Guthrum (M) | Duskull (M)

HP: 90 | 80
Energy: 100 | 100
Boosts/Drops:
Others:
Poison Heal | Levitate
Effect Spore
582.png
447.png

Albus (M) | Hermione (F)
HP: 90 | 90
Energy: 100 | 100
Boosts/Drops:
Others:
Ice Body | Steadfast
Weak Armor | Inner Focus

Speed Order: Hermione (60) - Albus (44) - Guthrum (35) - Duskull (22)

Arena: Jello Pool > You can order your Pokemon to jump into the pool of Jello and eat a piece. This grants a +1 boost to all stats and also +5 HP for that round at the cost of 20 energy.

---------------------------------------------------------

ROUND 1: Hello Jello!

Who would ever have thought a pool of jello existed?

Hermione is the fast girl of the whole crew and begins by Foresighting Duskull and demystifying his ghostly presence. Yikes, looks like his Ghost-type is essentially a Nothing-type! Albus takes Guthrum and Taunts him about his life sucks to be a shroom and being a super-awesome ice cream is MUCH better! This angers Guthrum into unleashing a hidden arm underneath his "skirt" and slamming a Drain Punch to Albus's face, shattering some ice cream pieces. For Duskull, well, he's not going to be taking any punishments yet and creates a Trick Room to reverse the speeds!

Now able to move faster than everyone else, Duskull uses his Psychic powers to inflict massive pain on Hermione, who didn't have time to bring her wand today! Guthrum joins the beating against Hermione by firing off three sharp Bullet Seeds that pound her face with incredible force. Thinking his partner is able to take all this punishment plus what he's about to do, Albus calls a Hailstorm from the skies into the arena. Hard pellets begin to appear and pound Duskull, Guthrum, and Hermione like no tomorrow! Hermione finally makes her move... with a Swords Dance! She dances beautifully with artificially-made swords and make sure her physical force is to be reckoned with!

Again, Duskull creates a Psychic burst within Hermione's mind, dealing some extraordinary damage. Guthrum revisits Albus's company and socks him with a Drain Punch! This does Albus in - he's angry! He backs up and calls in a Blizzard to storm through, causing both Guthrum and Duskull to receive a frost blast! Hermione takes a sneaky path around the somewhat frosted Duskull, grabs him, and throws him in a circle toward Guthrum! The two make contact and collapse onto each other for additional damage!

---------------------------------------------------------

285.png
355.png

Guthrum (M) | Duskull (M)

HP: 66 | 49
Energy: 71 | 72
Boosts/Drops:
Others: Taunt (Guthrum, 3 more actions), Foresight (Duskull, apparently forever)
Poison Heal | Levitate
Effect Spore
582.png
447.png

Albus (M) | Hermione (F)
HP: 70 | 38
Energy: 74 | 83
Boosts/Drops: +2 Atk (Hermione)
Others:
Ice Body | Steadfast
Weak Armor | Inner Focus

Guthrum
A1: Drain Punch (Albus) > 8 + (0) x 1.5 = [12 Damage/6 Heal/12 Energy]
A2: Bullet Seed (Hermione) > 3 (3) + 3 + (0) = [12 Damage/5 Energy]
A3: Drain Punch (Albus) > 8 + (0) x 1.5 = [12 Damage/6 Heal/12 Energy]
Took 2 additional damage from Circle Throw

Duskull
A1: Trick Room > [10 Energy]
A2: Psychic (Hermione) > 9 + (3) x 1.5 = [18 Damage/7 Energy]
A3: Psychic (Hermione) > 9 + (3) x 1.5 = [18 Damage/11 Energy]
Took 1 additional damage from Circle Throw

Albus
A1: Taunt (Guthrum) > [10 Energy]
A2: Hail > [9 Energy]
A3: Blizzard > [7 Energy]
Against Guthrum: 9 + 3 + (1.5) x 1.5 = 20.25 ~ [20 Damage]
Against Duskull: 9 + 3 + (1.5) = 13.5 ~ [14 Damage]

Hermione
A1: Foresight (Duskull) > [6 Energy]
A2: Swords Dance > [7 Energy]
A3: Circle Throw (Duskull) > 6 + 3 + (0) + (3) = [12 Damage/4 Energy]

All Pokemon not called Albus took 4 hail damage! Albus heals 4 HP!

Hail continues to fall for 4 rounds! Trick Room lasts for 4 more rounds!

Dummy007's actions!
 
Hermione: Crud. They apparently enjoy messing with you. Well, let's see how much Guthrum enjoys a Blaze Kick to the face! Next, nail Duskull with a Reversal of death. If you're still alive somehow, use a Circle Throw on whichever one of them has more HP left.

Albus: Nuke 'em with Blizzard! Flash Cannon Duskull next, and then finish with a second Blizzard!

Summary:
Hermione: Blaze Kick Guthrum -> Reversal Duskull -> Circle Throw the one with lower health
Albus: Blizzard -> Flash Cannon Duskull -> Blizzard
 
hmmmm

Duskull: Well, we might as well Disable Vanillite's Blizzard, since it's doing a number on us. We can follow that with a Psychic on Riolu until it faints. If it's gone by the third action, go ahead and use Skill Swap on Vanillite to heal from hail for a bit.

Shroomish: Let's start things out with a Seed Bomb on Riolu and follow that up with a Bullet Seed on it which should score the ko and get you to a Breloom after this battle. We should be able to finish up the round with a Drain Punch on Vanillite
 
285.png
355.png

Guthrum (M) | Duskull (M)

HP: 66 | 49
Energy: 71 | 72
Boosts/Drops:
Others: Taunt (Guthrum, 3 more actions), Foresight (Duskull, apparently forever)
Poison Heal | Levitate
Effect Spore
582.png
447.png

Albus (M) | Hermione (F)
HP: 70 | 38
Energy: 74 | 83
Boosts/Drops: +2 Atk (Hermione)
Others:
Ice Body | Steadfast
Weak Armor | Inner Focus

Speed Order: Duskull (22) - Guthrum (35) - Albus (44) - Hermione (60)

Arena: Jello Pool > You can order your Pokemon to jump into the pool of Jello and eat a piece. This grants a +1 boost to all stats and also +5 HP for that round at the cost of 20 energy.

---------------------------------------------------------

ROUND 2: Jello Mello

This round starts with Duskull snapping Albus's Blizzard out of the window with a Disable. Uh-oh, that's not good! Guthrum forms the offensive side of GoldenKnight's and fires a Seed Bomb at Hermione. It explodes and she's deeply injured! As Albus attempts to Blizzard, he realizes that he forgotten how to use it! Good thing Hermione still knows how to attack - she goes in for a Blaze Kick onto Guthrum! The kick incinerates parts of Guthrum's body, but he's still going strong!

Hermione: 25 HP | Guthrom: 46 HP

Duskull then starts stalking Hermione and uses Psychic to inflict mental damage in her already-screwed mind. This leaves Hermione ripe and ready for picking from Guthrum's Bullet Seed! Again, three of them plop out and hit Hermione on the head, thus causing a serious brain cancer! This brain cancer causes Hermione to touch her head with her hands and... ultimately fall down and faint. Angry at his companion's fall, Albus charges up some metallic energy and fires a Flash Cannon right at Duskull! Eehhh, it may be an attack, but it was kinda weak!

It looks like it's ice cream time! Duskull sneaks around Albus and trades abilities with him via Skill Swap. Hmm, HP recovery in exchange for Ground immunity. Interesting. Guthrum hops away from Hermione's corpse and slams a Drain Punch onto Albus's face, breaking parts of his ice cream! He can only whimper in pain as he cannot summon his dreaded Blizzard!

At the end, it seems like Guthrum no longer fears Albus's Taunt. He's right. There's nothing to be afraid of now!

---------------------------------------------------------

285.png
355.png

Guthrum (M) | Duskull (M)

HP: 48 | 37
Energy: 50 | 52
Boosts/Drops:
Others: Foresight (Duskull, forever), Skill Swap (Duskull, Albus's Ice Body, forever)
Poison Heal | Levitate
Effect Spore
582.png
447.png

Albus (M) | Hermione (F)
HP: 62 | owie
Energy: 70 | 0
Boosts/Drops:
Others: Skill Swap (Albus, Duskull's Levitate, forever), Disable (Albus's Blizzard, 3 more actions)
Ice Body | Steadfast
Weak Armor | Inner Focus

Guthrum
A1: Seed Bomb (Herione) > 8 + 3 + (0) = [11 Damage/4 Energy]
A2: Bullet Seed (Hermione) > 3 (3) + 3 + (0) = [12 Damage/5 Energy]
A3: Drain Punch (Albus) > 8 + (0) x 1.5 = [12 Damage/6 Heal/12 Energy]

Duskull
A1: Disable > [6 Energy]
A2: Psychic (Hermione) > 9 + (3) x 1.5 = [18 Damage/7 Energy]
A3: Skill Swap (Albus) > [7 Energy]

Albus
A1: can't
A2: Flash Cannon (Duskull) > 8 + (1.5) = [10 Damage/4 Energy]
A3: do anything

Hermione
A1: Blaze Kick (Guthrum) > 9 + (0) + (3) x 1.5 = [18 Damage/7 Energy]
A2: ded
A3: gsdagsgagds

Hmm... okay, Guthrum took 6 hail damage, Duskull took 4 hail damage and healed 2 HP, Albus healed 4 HP and that's it, and Hermione took the first wave of hail (2).

Hail continues to fall for 3 rounds! Trick Room lasts for 3 more rounds!

Dummy007 sends in a new Pokemon but no actions. GoldenKnight's actions afterward, then Dummy007's actions!
 
Shroomish: Let's go ahead and start out by using Spore on Vanillite, we'll probably be taunted, but whatever. We'll follow that up with a poison powder on ourselves and Drain Punch Vanillite. If we get taunted, we'll just have to Drain Punch Vanillite on the first action and follow that up with a Bullet Seed on Vanillite

Duskull: First things first, if Gastly uses Shadow Ball, Disable it and scale the other attacks. We'll start out with a Pain Split on Gastly and follow it up with a Shadow Ball on it. We can finish up with an Ominous Wind on Gastly. If we're taunted, Shadow Sneak Gastly
 
Albus: Unfortunately, you can't Taunt fast enough to stop Spore, so just try and dodge it. Next, use Iron Defense and finish up with Icy Wind.

Severus: This is going to be good. Use Confuse Ray on Guthrum so it will have a harder time attacking. Next, use Disable on Duskull to disable Shadow Ball. Close with (ironically) Shadow Ball on the same target.

Summary:
Albus: Dodge Spore -> Iron Defense -> Icy Wind
Severus: Confuse Ray Guthrum -> Disable Duskull -> Shadow Ball Duskull
 
285.png
355.png

Guthrum (M) | Duskull (M)

HP: 48 | 37
Energy: 50 | 52
Boosts/Drops:
Others: Foresight (Duskull, forever), Skill Swap (Duskull, Albus's Ice Body, forever)
Poison Heal | Levitate
Effect Spore
582.png
92.png

Albus (M) | Severus (M)
HP: 62 | 90
Energy: 70 | 100
Boosts/Drops:
Others: Skill Swap (Albus, Duskull's Levitate, forever), Disable (Albus's Blizzard, 3 more actions)
Ice Body | Levitate
Weak Armor

Speed Order: Duskull (22) - Guthrum (35) - Albus (44) - Severus (92)

Arena: Jello Pool > You can order your Pokemon to jump into the pool of Jello and eat a piece. This grants a +1 boost to all stats and also +5 HP for that round at the cost of 20 energy.

---------------------------------------------------------

ROUND 3: Do the Jello!

As Dummy casually returns Hermione to his PokeBall, he ponders his next choice. His voice echos the skies: "GO SEVERUS!" and the battle continues!

Duskull meets Severus ghost-to-ghost and takes a liking in his yummy HP! He creeps near the sucker and Pain Splits his life! Jeeeez, that must've sucked for Severus, but gladly, Duskull's energy took a drain down the toilet. Across the jello pool, Guthrum lowers his head and fires off some Spores above Albus that are surely going to hit! Can the Dodge command successfully work? (44 - 35) / 5 grants... an awesome 1.8 evasion chance! You know it. Spore's 98.2% chance to hit is going to MISS! Ehhhh, when I roll a 416/1000, I take a drink out of the fridge and call it a "hit". And three at that. Three. Severus looks severely pissed at Albus's sleep (and for getting raped by Pain Split) so he gives Guthrum a spiraling Confuse Ray that will last for 3 actions! Hey, three again!

After taking the point, Duskull gets on the offensive and forms some shadowy substances in front of his face. He calls it a Shadow Ball and flings it right onto Severus for a poofy hit! Guthrum slugs behind and, despite the confusion, sets himself up by sporing himself with some poisonous powders. What does that mean? Poison Heal activated! While Albus snoozes, Severus curses in his breath from all the terrible things happening and Disables Duskull's Shadow Ball in a snap. Ooooh, but good thing Duskull's not a spammer! His next move is a haunting Ominous Wind that blows within the ghostly realms of the world and silently splashes onto Severus. With Albus still sleeping, Guthrum jumps on the ice cream's head and attempts to socks him with a mean Drain Punch, but he hits the deck of the jello pool instead in confusion! Severus ends this terrible round by gasping in some ghostly air, forming a ball, and spitting it as a Shadow Ball at Duskull for quite some damage!

No one wants a piece of jello? I might eat it all!

Oh, I heard in Albus's sleep. He remembered the Blizzard! Uh-oh?

---------------------------------------------------------

285.png
355.png

Guthrum (M) | Duskull (M)

HP: 42 | 51
Energy: 33 | 19
Boosts/Drops:
Others: Foresight (Duskull, forever), Skill Swap (Duskull, Albus's Ice Body, forever), Confused (Guthrum, 1 more action), Poison (Guthrum, 2 HPA)
Poison Heal | Levitate
Effect Spore
582.png
92.png

Albus (M) | Severus (M)
HP: 62 | 23
Energy: 70 | 85
Boosts/Drops:
Others: Skill Swap (Albus, Duskull's Levitate, forever), Sleep (Albus, wakes up before next round (I have no idea if I call the Dodge action an action that happened before Spore somehow but I guess so)?)
Ice Body | Levitate
Weak Armor

Guthrum
A1: Spore > [7 Energy]
A2: PoisonPowder > [7 Energy]
A3: Hit Self > 4 + (0) = [4 Damage/3 Energy]

Duskull
A1: Pain Split (Severus) > [24 Energy]
90+37 / 2 = 64 HP both
A2: Shadow Ball (Severus) > 8 + 3 + (1.5) x 1.5 = [19 Damage/5 Energy]
A3: Ominous Wind (Severus) > 6 + 3 + (1.5) x 1.5 = [16 Damage/4 Energy]

Albus
A1: oh
A2: why
A3: me

Severus
A1: Confuse Ray > [4 Energy]
A2: Disable > [6 Energy]
A3: Shadow Ball (Duskull) > 8 + 3 + (1.5) x 1.5 = [19 Damage/5 Energy]

Guthrum/Severus took 6 hail damage, Duskull healed 6 HP, Albus nothing. Guthrum healed 4 HP

Hail continues to fall for 2 rounds! Trick Room lasts for 2 more rounds!

Dummy007's actions!
 
Albus: This is not going well. Thankfully, they're both beginning to run low on health. Use Taunt on Guthrum, followed by a Blizzard of death. Wrap things up with an Icy Wind.

Severus: You got mauled last round. Such is life, I guess. Anyway, start with a Clear Smog on Guthrum, followed by a Shadow Ball on Duskull. If you still happen to be alive at the end of Action 2, hit Duskull with a Night Shade.

Summary:
Albus: Taunt Guthrum -> Blizzard -> Icy Wind
Severus: Clear Smog Guthrum -> Shadow Ball Duskull -> Night Shade Duskull
 
Shroomish: Eh, we didn't get that third action, but shit happens i guess. Let's just use Drain Punch to Bullet Seed to Drain Punch all on Vanillite

Duskull: Let's see if we can finish Gastly here. Start out with a Psychic to avoid the consecutive energy penalty on ominous wind which we'll use on the second action. Both attacks will target Gastly. We'll finish up with a chill
 
285.png
355.png

Guthrum (M) | Duskull (M)

HP: 42 | 51
Energy: 33 | 19
Boosts/Drops:
Others: Foresight (Duskull, forever), Skill Swap (Duskull, Albus's Ice Body, forever), Confused (Guthrum, 1 more action), Poison (Guthrum, 2 HPA)
Poison Heal | Levitate
Effect Spore
582.png
92.png

Albus (M) | Severus (M)
HP: 62 | 23
Energy: 70 | 85
Boosts/Drops:
Others: Skill Swap (Albus, Duskull's Levitate, forever)
Ice Body | Levitate
Weak Armor

Speed Order: Duskull (22) - Guthrum (35) - Albus (44) - Severus (92)

Arena: Jello Pool > You can order your Pokemon to jump into the pool of Jello and eat a piece. This grants a +1 boost to all stats and also +5 HP for that round at the cost of 20 energy.

---------------------------------------------------------

ROUND 4: Cold Jello

Seeking to remove Severus as quick as possible, Duskull readies his Psychic abilities and emits psychological pain into Severus's mind, making him crazy! Guthrum, still confused for this last action, attempts to smack Albus with his almighty Drain Punch. As he does, however, he trips on some misplaced jello and slams his head on the floor in confusion! Albus, lucky to be alive, Taunts at Guthrum to ensure that no nasty tricks are made! Not caring about Duskull, Severus goes over to Guthrum and clears the smog over at his area. Guthrum snorts in the smog and is immediately sickened from the attack!

Duskull continues his tantrum against Severus by calling down an Ominous Wind to blow him away! This hits successfully and causes Severus to lose his mind! He's so crazy he just flies like a crashing plane and faints on the jello pool. Finally over his confusion, Guthrum gets revenge on Albus for taunting him and fires off consecutive Bullet Seeds at his face. Three shots were fired, sir! Albus took the hits with ease though and summons a chaotic Blizzard from the northern winds to do the dirty business for him. The winds blast through both Duskull and Guthrum, but sadly it failed to do anything but damage.

Tired of battling, Duskull just rests on some nice jello for a chill. Guthrum's not, however, as he's really freaking pissed off from constantly hitting himself in confusion. He goes over to Albus and smacks him with a regenerative Drain Punch. I have no idea if draining ice cream into your system is healthy though. Albus backs away from the mushroom freak and calls in an Icy Wind to breeze through Guthrum and Duskull. It hits both mons with perfection, but I'm not sure if lowering their Speed was a good idea for next round! Still, it seems to be having an interesting effect on Guthrum. Look - he's just standing still, bloodless... as if he has fainted!

---------------------------------------------------------

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Guthrum (M) | Duskull (M)

HP: 0 | 33
Energy: 0 | 20
Boosts/Drops: -1 Spe (both)
Others: Foresight (Duskull, forever), Skill Swap (Duskull, Albus's Ice Body, forever)
Poison Heal | Levitate
Effect Spore
582.png
92.png

Albus (M) | Severus (M)
HP: 38 | 0
Energy: 49 | 0
Boosts/Drops:
Others: Skill Swap (Albus, Duskull's Levitate, forever)
Ice Body | Levitate
Weak Armor

Guthrum
A1: Hit Self > 4 + (0) = [4 Damage/3 Energy]
+2 HP
-2 HP
A2: Bullet Seed (Albus) > 3 (3) + 3 + (0) = [12 Damage/5 Energy]
+2 HP
-2 HP
A3: Drain Punch (Albus) > 8 + (0) x 1.5 = [12 Damage/6 Heal/12 Energy]
+2 HP
-2 HP

Duskull
A1: Psychic (Severus) > 9 + (1.5) x 1.5 = [16 Damage/7 Energy]
+2 HP
A2: Ominous Wind (Severus) > 6 + 3 + (1.5) x 1.5 = [16 Damage/4 Energy]
+2 HP
A3: Chill > +12% Energy
+2 HP

Albus
A1: Taunt (Guthrum) > [10 Energy]
A2: Blizzard > [7 Energy]
Vs Guth: 9 + 3 + (1.5) x 1.5 = [20 Damage]
Vs Dusk: 9 + 3 + (1.5) = [14 Damage]
A3: Icy Wind > [4 Energy]
Vs Guth: 5 + 3 + (1.5) x 1.5 = [14 Damage]
Vs Dusk: 5 + 3 + (1.5) = [10 Damage]

Severus
A1: Clear Smog (Guthrum) > 5 + 3 + (1.5) x 1.5 = [14 Damage/3 Energy]
-2 HP
A2: ded

Hail continues to fall for 1 round! Trick Room lasts for 1 more round!

Dummy007 sends in a new Pokemon but no actions. GoldenKnight sends in a new Pokemon and orders Pokemon. After that, Dummy007's actions!
 
we'll go with rattata

Rattata: Let's start out with a Super Fang on Plicowatt. We can follow that up with a Hyper Fang on Albus and one more Super Fang on Plicowatt

Duskull: Go ahead and start out with a Shadow Ball against Albus. We'll then use Ominous Wind against the same target and finish with a chill
 
Albus: You rock, Ice Cream Man. Start off with your famous Blizzard, followed up with an Iron Defense to cause some damage to Rattata. Wrap things up with a second Blizzard.

Dobby: Shrimp and ice cream; what an effective combo. Open up with a Charge, followed by a Thunderbolt on Duskull. End with a Detect.

Summary:
Albus: Blizzard -> Iron Defense -> Blizzard
Dobby: Charge -> Thunderbolt Duskull -> Detect
 
19.png
355.png

Rattata (M) | Duskull (M)

HP: 90 | 33
Energy: 100 | 20
Boosts/Drops: -1 Spe (Duskull)
Others: Foresight (Duskull, forever), Skill Swap (Duskull, Albus's Ice Body, forever)
Run Away | Levitate
Guts
582.png
plicowattsprite.png

Albus (M) | Dobby (M)
HP: 38 | 80
Energy: 49 | 100
Boosts/Drops:
Others: Skill Swap (Albus, Duskull's Levitate, forever)
Ice Body | Trace
Weak Armor | Magic Guard

Speed Order: Duskull (22) - Albus (44) - Rattata (83) - Dobby (95)

Arena: Jello Pool > You can order your Pokemon to jump into the pool of Jello and eat a piece. This grants a +1 boost to all stats and also +5 HP for that round at the cost of 20 energy.

---------------------------------------------------------

ROUND 5: Expired Jello

Both trainers return their fainted Pokemon and release a brand new Pokemon. GoldenKnight has an incredibly dangerous Rattata on board while Dummy seems to have gone with some electrical fish shrimp thing who needs a better sprite. Oh, but their partners look like they're ready to drop!

Full of hate and disgust of ice cream, Duskull creates a shadow and throws it as a ball onto Albus, which despite only being neutral, gives him a world of hurt! This only angers Albus and causes him to bring a shuffling Blizzard to the arena. This smashes onto both Duskull and Rattata with intense force. Rattata seems to have been a victim of frostbite! Frostbite? I meant a critical hit! Shaking the ice scattered across his body, Rattata leaps into action and gnaws onto Dobby's face with a Super Fang! It seems like the move is taking a big toll on Dobby's HP - he's just crying in pain! This could only make him try to man up and Charge himself for a better future. Rattata backs off from the surprise light and stares at Dobby with curiosity. Maybe he's not the target he should be after...

Duskull just loves beating stuff up! He creates an Ominous Wind and makes it sweep into Albus's face for some lousy damage. Tired of getting thrashed about by winds and whatnot, Albus coats his ice cream skin with an Iron Defense. Well, I'm pretty sure people will buy ice cream fortified with iron any day! Even Rattata! Look at him rushing across the deck and jumping onto Albus for a delicious Hyper Fang bite! He just MUST have the ice cream! As Rattata gnaws and chews, maybe it's not really what he expected. It HURT! On the other side, Dobby locks on with Duskull and fires a crackling Thunderbolt that electrifies his ghostly hide. Looks like the earlier Charge made it even stronger than ever!

With the electricity surrounding him, Duskull seems to think it's time to chill out, and so he does. As he takes a break, he notices that Albus is up to something bad. Ice Cream man is making another Blizzard! It swarms in and crashes onto both Duskull and Rattata with the power of an avalanche. This seems like the end for poor ol' Duskull as he swirls around in confusion and crashes down onto the ground in a deep faint! Gladly, Rattata knows how to endure such harsh weather conditions. He jumps out and attempts to gnaw Dobby with his special Super Fang, but he's evaded by a quick Detect!

At the end, it seems like the weather has changed back to normal and the Trick Room has returned back to its regular dimensions. All is normal... except these Pokemon!

---------------------------------------------------------

19.png
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Rattata (M) | Duskull (M)

HP: 49 | 0
Energy: 75 | 0
Boosts/Drops:
Others:
Run Away | Levitate
Guts
582.png
plicowattsprite.png

Albus (M) | Dobby (M)
HP: 6 | 64
Energy: 28 | 76
Boosts/Drops: +2 Def (Albus), +1 SpD (Dobby)
Others: Skill Swap (Albus, Duskull's Levitate, forever), Charge (Dobby, +3 to electrical BAP)
Ice Body | Trace
Weak Armor | Magic Guard

Rattata
A1: Super Fang (Dobby) > [16 Damage/10 Energy]
-2 HP
A2: Hyper Fang (Albus) > 8 + 3 + (0) - (3) = [8 Damage/5 Energy]
Received 2 Damage from biting on Iron Defense foe
-2 HP
A3: Super Fang (Dobby) > [13 Damage/10 Energy]
-2 HP

Duskull
A1: Shadow Ball (Albus) > 8 + 3 + (1.5) = [13 Damage/5 Energy]
+2 HP
A2: Ominous Wind (Albus) > 6 + 3 + (1.5) = [11 Damage/4 Energy]
+2 HP
A3: Chill > +12 Energy
+2 HP

Albus
A1: Blizzard > [7 Energy]
Vs Rattata: 9 + 3 + 3 (CRIT) + (3) = [18 Damage]
Vs Dusk: 9 + 3 + (1.5) = [14 Damage]
A2: Iron Defense > [7 Energy]
A3: Blizzard > [7 Energy]
Vs Rattata: 9 + 3 + (3) = [15 Damage]
Vs Dusk: 9 + 3 + (1.5) = [14 Damage]

Dobby
A1: Charge > [7 Energy]
A2: Tbolt (Duskull) > 10 + 3 + 3 + (0) = [16 Damage/6 Energy]
A3: Detect > [11 Energy]

Hail and Trick Room are GONE!

GoldenKnight's new Pokemon but no actions. Then Dummy007's actions! Afterward, GoldenKnight's counteractions!
 
Albus: I'm getting a sinking feeling you're about to faint, so just alternate Blizzard and Icy Wind until you do.

Dobby: First, nuke that annoying little Rattata (who is still at full energy, for some reason) with a Charge-boosted Thunderbolt. Then poison Endsieg with Toxic and finish with an Ice Beam, also on Endsieg. If Endsieg attempts to use a Dragon-typed attacking move, change your action to Me First (maximum one time) and don't move anything else.

Summary:
Albus: Blizzard -> Icy Wind -> Blizzard
Dobby: Thunderbolt Rattata -> Toxic Endsieg -> Ice Beam Endsieg (change 1 action to Me First if Endsieg uses a Dragon-typed attacking move)
 
rattata: Let's go ahead and use Hyper Fang however many times, it should be one i guess, on Albus to finish it off. We'll then use facade to avoid the energy penalty thing. I guess we can finish with a Hyper Fang

deino: Let's start out with an Earth Power on Dobby and follow that up with a Dragon Pulse to bait the follow me. I guess we can finish with an Earth Power
 
sorry about that
19.png
633.png

Rattata (M) | Endsieg (M)

HP: 49 | 90
Energy: 75 | 100
Boosts/Drops:
Others:
Run Away | Hustle
Guts
582.png
plicowattsprite.png

Albus (M) | Dobby (M)
HP: 6 | 64
Energy: 28 | 76
Boosts/Drops: +2 Def (Albus), +1 SpD (Dobby)
Others: Skill Swap (Albus, Duskull's Levitate, forever), Charge (Dobby, +3 to electrical BAP)
Ice Body | Trace
Weak Armor | Magic Guard

Speed Order: Dobby (95) - Rattata (83) - Albus (44) - Endsieg (32)

Arena: Jello Pool > You can order your Pokemon to jump into the pool of Jello and eat a piece. This grants a +1 boost to all stats and also +5 HP for that round at the cost of 20 energy.

---------------------------------------------------------

ROUND 6: ICE CREAM JELLO

GK's Duskull got owned so he's switching Endsieg in to maybe wrap things up.

Dobby is a speed bastard though and fires a Thunderbolt right onto Rattata, electrifying his rodent body and rabies. Rattata just shrugs off the hit and rams into Albus's weakened body and, with hyperness, bites down with his fangs. This does Dobby in as he immediately melts into a little pool of dead ice cream, in which Rattata is happily licking. Endsieg eyes Dobby with hatred and pumps a Earth Power out of the ground to do his bidding. The force of the earth causes so much havoc onto Dobby's body that it lowered his Special Defense!

Even with his ally down, Dobby doesn't give up the fight and gives Endsieg a Toxic to think about. The gas immediately sinks within Endsieg and causes him to barf out his earlier ice cream lunch. Not happy to not obtaining the Toxic, Rattata goes bashing Dobby with his Facade attack while the now poisoned Endsieg roars with a howling Dragon Pulse onto Dobby.

Dobby knows he's screwed, though he just realized he has Ice Beam in his movepool and fires it at Endsieg for some delicious damage. Rattata just runs behind and uses his Hyper Fang to gnaw onto Dobby's body. He then backs off and lets Endsieg do the artillery work with a spout of Earth Power from the ground. There goes Dobby flying straight into the sky and falling straight down into a THWOMP! It looks like... Dobby just got toasted!

---------------------------------------------------------

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633.png

Rattata (M) | Endsieg (M)

HP: 31 | 71
Energy: 58 | 80
Boosts/Drops:
Others: Toxic (Endsieg, 1 DPA)
Run Away | Hustle
Guts
582.png
plicowattsprite.png

Albus (M) | Dobby (M)
HP: melted | blasted
Energy: 0 | 0
Boosts/Drops: +2 Def (Albus), +1 SpD (Dobby)
Others: Skill Swap (Albus, Duskull's Levitate, forever), Charge (Dobby, +3 to electrical BAP)
Ice Body | Trace
Weak Armor | Magic Guard

Rattata
A1: Hyper Fang (Albus) > 8 + 3 + (0) - (3) = [8 Damage/5 Energy]
A2: Facade (Dobby) > 7 + 3 + (3) = [13 Damage/7 Energy]
A3: Hyper Fang (Dobby) > 8 + 3 + (3) = [14 Damage/5 Energy]

Endsieg
A1: Earth Power (Dobby) > 9 + (3) x 1.5 - 1.5 = [17 Damage/7 Energy]
A2: Dragon Pulse (Dobby) > 9 + 3 + (3) = [15 Damage/6 Energy]
1 psn dmg
A3: Earth Power (Dobby) > 9 + (3) x 1.5 = [18 Damage/7 Energy]
1 psn dmg

Albus
A1: just died

Dobby
A1: Tbolt (Rattata) > 10 + 3 + 3 + (1.5) = [18 Damage/6 Energy]
A2: Toxic (Endsieg) > [7 Energy]
A3: IBeam (Endsieg) > 10 + (1.5) x 1.5 = [17 Damage/7 Energy]

K, I see 2 more. GO GINNY AND GOYLE!
577.png
524.png


--------------------------------

GoldenKnight's actions!
 
Rattata: Let's start out with a Super Fang on Solis followed up with a Crunch. We'll finish up with a Hyper Fang on the same target

Deino: We'll go ahead and use Crunch on Solosis to start things off and follow up with an Earth Power on Gyole. I guess we can use Dark Pulse on Solosis to finish up
 
Ginny: Ouch, I guess GoldenKnight really wants you gone. Start off with a Recover to regain your lost health. Then just spam stat boosters, Acid Armor and Calm Mind.

Goyle: This is your first battle, but at least you're not getting attacked that much. Stone Edge Endsieg for teh lulz, then Rock Blast Rattata. Finish up with a second Stone Edge, this time on Rattata.

Summary:
Ginny: Recover -> Acid Armor -> Calm Mind
Goyle: Stone Edge Endsieg -> Rock Blast Rattata -> Stone Edge Rattata
 
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