Lyris1035 vs. Master Bane: Master Bane Wins!

Status
Not open for further replies.

Athenodoros

Official Smogon Know-It-All
Match stuff said:
3v3 Doubles
DQ: 2 Days
Arena: ASB arena at dawn, with a slight (5 or so percent) advantage towards Lyris
Switch: KO
Items: None
Abilities: All
Alright, so we've finally arrived for a small doubles match between Lyris and Master Bane. We're in the standard CAPASB stadium, and we look set for a great battle. So, without further ado, let's begin this battle: it looks set to be a good one!

Teams:

Lyris1035's team

Oshawott (*) Oshawatt (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Lonely
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45

EC: 1/9
MC: 0
DC: 2/5

Attacks:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)


Riolu(*) Arualia (F)

Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60 * 1.15 = 69.) (+)

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract


Snivy (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
Nature: Hasty
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (63 * 1.15 = 72.45, which rounds up to 73.)(+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Mirror Coat
Captivate
Sweet Scent

Attract
Protect
Aerial Ace


Master Bane's Team
Pokemon Team:


Golbat(*) Zippy; inducer of seizures (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 * 1.15=103.5, rounded up)

EC: 6/9
MC: 6
DC: 3/5

Attacks:
Leech Life(*)
Supersonic(*)
Astonish(*)
Bite(*)
Wing Attack(*)
Confuse Ray(*)
Air Cutter(*)
Screech

Brave Bird(*)
Hypnosis(*)
Quick Attack(*)

Toxic(*)
Sludge Bomb(*)
Acrobatics(*)


Machop(*) Machop (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 3/9
MC: 1
DC: 2/5

Attacks:
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Foresight(*)
Low Sweep(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)

Bullet Punch(*)
Close Combat(*)
Rock Slide(*)
Counter

Earthquake(*)
Bulk Up(*)
Payback(*)


Houndour(*) Hell Hound (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Dark/Fire
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (65*1.15)

EC: 2/6
MC: 2
DC: 1/5

Attacks:
Leer(*)
Ember(*)
Howl(*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)

Fire Spin(*)
Nasty Plot(*)
Sucker Punch(*)

Fire Blast(*)
Solarbeam(*)
Sunny Day(*)


Larvitar [Mount Doom] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Rock/Ground
Rock: Summary: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Viel (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41 / 1.15=35.65..., rounded down)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Curse
Outrage
Iron Head

Earthquake
Stone Edge
Taunt


Also, Golbat can't be used, according to Lyris, but you have enough Pokemon anyway. It is still Lyris to release first.

Also, just to be sure, can I confirm the RNG is supposed to be biased towards Lyris by 5%? Because that's a lot.
 
Sorry, did know you still wanted beginner battle. For the RNG adjustment, I think something like if Lyris uses a 90% Acc move it becomes 95%, 95 becomes 100, ect. Same with Dodge command and a 5% (not flat) increase to her crit rates.

Lyris, this is supposed to be doubles, so you need 2 pokemon.
 
All right, let's go Machop and Hell Hound!

Hell Hound, start off with Sunny Day, then follow up with a Solarbeam on Oshawatt, and finish with a Fire Blast on Arualia.

Machop, use Revenge, Close Combat, Revenge all on Oshawatt!
 
Oshawatt, time to "Weather Fight"! ;)
Rain Dance ~ Revenge Houndour@ ~ Air Slash @Machop
Auralia, show some offense!
Swords Dance ~ Screech (If it doesn't affect both pokemon, @Machop) ~ Force Palm @Houndour
 

Athenodoros

Official Smogon Know-It-All
Lyris1035's Oshawott, Oshawatt

HP: 90
Energy: 100%
Ability: Torrent
Atk: ***
Def: **
SpA: ***
SpD: *
Spe: 45

Lyris1035's Riolu, Arualia

HP: 90
Energy: 100%
Ability: Steadfast
Ability: Inner Focus
Nature: + Spe
Atk: ***
Def: **
SpA: **
SpD: *
Spe: 69

Vs.
Master Bane's Machop

HP: 100
Energy: 100%
Ability: Guts
Ability: No Guard
Atk: ****
Def: **
SpA: *
SpD: **
Spe: 35​

Master Bane's Houndour, Hell Hound

HP: 90
Energy: 100%
Ability: Early Bird
Ability: Flash Fire
Nature: + Spe
Atk: **
Def: *
SpA: ***
SpD: **
Spe: 75​
---------------------
---------------------------
--------​
We have all gathered here today to witness a great doubles match between Lyris1035 and Master Bane. They each have one sub after their first casualty, but the match will probably be decided here and now with this matchup, so let's get things rolling! Hell Hound the Houndour begins the match off strongly, using his inner fire to start up a Sunny Day for some time, which looks like it is going to get his team off to a great start (9 Energy). However, Oshawatt uses Rain Dance soon afterwards, which causes the skies to cloud over and water bagins to fall, leaving the air drenched and Master Bane's team with a bit of a disadvantage for some time (9 Energy). Arualia also sets up for later rounds by beginning a frantic Swords Dance, which sharpens his pointy things on the back of his hands and leaves him more deadly than ever (7 Energy). Finally, Machop begins his match by exacting reasonably just Revenge on Oshawatt for looking at it weirdly, doing not a great deal, but it was a nice thought (7 Energy, 12 Damage).​

Then, Arualia manages to get the jump on Hell Hound, because Hell Hound seems to be struggling to let off his next attack, and lets off a terrible Screech at Machop, which desturbs him so much that he can't keep his defences up (6 Energy). Then, Machop jumps up and then enters in to Close Combat with Oshawatt once again, and it pummels Oshawatt from up close, but unfortunately it further drops its defences as it does so (7 Energy, 18 Damage). Then, Hell Hound joins in again with his partner, and finally lets off the Solarbeam he has been charging the whole round. However, the rain means that it isn't very powerful, even if it hits Oshawatt super effectively (8 Energy, 14 Damage). Finally, Oshawatt hits Hell Hound super effectively for Revenge, which does a lot of damage, although Oshwatt is beginning now to show signs of tiredness (8 Energy, 23 Damage).​

Then, Hell Hound finishes his round up by letting off a powerful Fire Blast at Arualia, which is severely dampened by the rain, but nonetheless hits quite hard (7 Energy, 15 Damage). Afterwards, Arualia hits Hell Hound with a powerful Force Palm, slamming it with the butt of his palm and leaving Hell Hound in just the same bad shape as Oshawatt (4 Energy, 21 Damage). Also, Oshawatt slashes a fist through the air, and the pulse hurls towards Machop. The Air Slash hits Machop's reduced defences, and hurts Machop for the first time (6 Energy, 16 Damage). Finally, Machop hits Oshawatt once again for Revenge, using the anger of being hit for the first time to fuel a very heavy hit, leaving Oshawatt in a dire position after only the first round (7 Energy, 18 Damage). This leaves the round over, and with Oshawatt in a dire position and Hell Hound looking beaten up as well, we'll move to the second without any further ado. Off you go!​
--------
---------------------------
---------------------
It is raining, and will remain so for another four rounds.

Lyris1035's Oshawott, Oshawatt

HP: 28
Energy: 77%


Lyris1035's Riolu, Arualia

HP: 75
Energy: 83%
+1 Attack


Vs.

Master Bane's Machop

HP: 84
Energy: 79%
-3 Defence
-1 Special Defence


Master Bane's Houndour, Hell Hound

HP: 46
Energy: 76%
 
So far so good, Let's think through this...
Oshawatt: Water Sport ~ Air Slash @Machop ~ Water Pulse @Houndour
If Houndour uses Sunny Day, use Rain Dance.
Auralia: Swords Dance ~ Attract @Houndour ~ Brick Break @Machop
If Houndour uses Fire Blast on you again, use an Evasive Agility.
 
Hell Hound, start off with a Sunny Day to prevent Water Sport, attract shouldn't affect you so use Nasty Plot! Finish with another Sunny Day.

Machop use Vital Throw and then Revenge, both on Oshawatt! Finish with a Counter!

If Oshawatt isn't KOed by Vital Throw+Revenge (which it absolutely should be if I'm correct) Hell Hound replaces last move with Sucker Punch.
 
*facepalm* Please... -.- My original signature said something like:
Please go a bit easier on me than how others do...
so please be a bit easier on me, Bane (you only may read this important text)., so I don't break a promise and edit my actions again (sorry if I do, it's a mystery why and how)! -_- If you didn't hear me if I do edit my actions, I'll say this one more time, It's my only hope...!
 
Come on Lyris, I'm using Houdour (who's weak to both of your pokemon), didn't teach Machop DynamicPunch and my last pokemon is weak to everything on your team. I'm barely surviving this battle :)
 

Athenodoros

Official Smogon Know-It-All
Lyris1035's Oshawott, Oshawatt

HP: 28
Energy: 77%
Ability: Torrent
Atk: ***
Def: **
SpA: ***
SpD: *
Spe: 45

Lyris1035's Riolu, Arualia

HP: 75
Energy: 83%
+1 Attack
Ability: Steadfast
Ability: Inner Focus
Nature: + Spe
Atk: ***
Def: **
SpA: **
SpD: *
Spe: 69

Vs.
Master Bane's Machop
HP: 84
Energy: 79%
-3 Defence
-1 Special Defence
Ability: Guts
Ability: No Guard
Atk: ****
Def: **
SpA: *
SpD: **
Spe: 35

Master Bane's Houndour, Hell Hound
HP: 46

Energy: 76%
Ability: Early Bird
Ability: Flash Fire
Nature: + Spe
Atk: **
Def: *
SpA: ***
SpD: **
Spe: 75​
---------------------
---------------------------
--------​
It is the second round, and it looks like already interesting things are happening. Oshawatt looks like she is already in big trouble, and Master Bane's team looks like it is out for her blood. To that effect, Hell Hound starts off the round neutralising Oshawatt's STAB for a while, starting up an incredibly Sunny Day (9 Energy). Then, Arualia starts up another great Swords Dance in order to further boost her attacking skills, leaving her even more deadly than ever (7 Energy). Next, Oshawatt sprays water everywhere, playing around in a Rain Dance, leaving the arena drenched and reducing the effectiveness of fire-type attacks for some time (9 Energy). Then, Machop finally gets around to attacking, and hits Oshawatt with a Vital Throw, throwing it hard across the arena to bring it down to within range of a knockout blow (4 Energy, 13 Damage).

Next, Hell Hound changes tack and begins to hatch a Nasty Plot, and the dark thoughts it thinks while at it somehow boost its attacking prowess, leaving it more powerful than before (6 Energy). Then, Lyris' team act together between their opponents, with Arualia working to Attract Hell Hound with her cute charm, and leaving him troubled by his love for Arualia for the rest of the round (6 Energy). At the same time, Oshawatt also sends another Air Slash out at Machop, hitting his still weakened defences for super effective damage (6 Energy, 16 Damage). Then, finally, Machop moves up to Oshawatt to deliver a final blow, and by hitting her incredibly hard for Revenge for her attack, knocking her out completely (7 Energy, 18 Damage). This means that we have our first casualty, and that Arualia is now on the receiving end of a 2v1 for one action.

In that one action, Hell Hound begins the assault, overcoming his attraction to Arualia to start up yet another Sunny Day to cement the weather in his favour now that Oshawatt is gone (9 Energy). Then, Arualia hits down hard with a Brick Break on Machop, doing a lot because of her hightened offenses and Machop's ruined defences (5 Energy, 22 Damage). Then, finally, the round ends with Machop again, who Counters the blow from Arualia to great effect, doing a huge amount of damage and leaving her in a bad way (17 Energy, 33 Damage). This leaves the round over, and it is now up to Master Bane to issue instructions, because I can release Lyris' next Pokemon for him now: Snivy the inventively nicknamed Snivy. Good luck to both going in to the next round!​
--------
---------------------------
---------------------
It is sunny, and will remain so for another four rounds.
Lyris1035's Oshawott, Oshawatt

HP: KO
Energy: KO


Lyris1035's Riolu, Arualia

HP: 42
Energy: 65%
+2 Attack

Lyris1035's Snivy

HP: 90
Energy: 100%
Ability: Overgrow
Nature: + Speed
Atk: **
Def: *
SpA: **
SpD: **
Spe: 73


Vs.

Master Bane's Machop

HP: 46
Energy: 58%
-2 Defence


Master Bane's Houndour, Hell Hound

HP: 46

Energy: 67%
Also Lyris, exactly how is the nickname of your Riolu spelt? Because I think there may be a typo in your registration post.
 
Two questions:

First, since Auralia isn't in the same egg group as Hell Hound, shouldn't attract have done nothing? It makes literally no difference, but that's what the Data Audit Thread says.

Second, shouldn't Hell Hound be at +2?

Anyway, Machop, start off with a Low Sweep at Auralia, then hit Auralia with two Close Combats. If Auralia uses a physical attack on you, use counter.

Hell Hound, let's keep it simple: Fire Blast three times at Snivy!
 
Move category substitutions aren't allowed, like the one you just mentioned:
Master Bane said:
If Auralia uses a physical attack on you, use counter
only one specific move substitutions are. Too late to edit now, sorry.
Both of you, time to counter-attack, pay them back!
Snivy: Protect ~ Mirror Coat ~ Aerial Ace @Machop
Auralia: Evasive Agility ~ Counter ~ Brick Break @Houndour
Examples of "illegal" move substitutions:
"If <Pokemon> uses a(n) <type> move, use <Move>."
"If <Pokemon> uses a Physical/Special attack, use <Move>"
Please read the referee training grounds, OK?
 

Athenodoros

Official Smogon Know-It-All
Question time:
Master Bane, the move description for Attract seems to have changed, which is why it worked last round.
Also, you are only allowed to substitute in for one attack per round, not for all physical attacks. This was mainly to stop Swampert being completely broken.
Finally, Lyris, there is a typo in your registration post. In the hide tags, Riolu's name is mispelt, which is where I got it from.

Now, on to the battle:

Lyris1035's Riolu, Auralia

HP: 42
Energy: 65%
+2 Attack
Ability: Steadfast
Ability: Inner Focus
Nature: + Spe
Atk: ***
Def: **
SpA: **
SpD: *
Spe: 69


HP: 90
Energy: 100%
Ability: Overgrow
Nature: + Speed
Atk: **
Def: *
SpA: **
SpD: **
Spe: 73

Vs.
Master Bane's Machop

HP: 46
Energy: 58%
-2 Defence
Ability: Guts
Ability: No Guard
Atk: ****
Def: **
SpA: *
SpD: **
Spe: 35​

Master Bane's Houndour, Hell Hound

HP: 46
Energy: 67%
+2 Special Attack
Ability: Early Bird
Ability: Flash Fire
Nature: + Spe
Atk: **
Def: *
SpA: ***
SpD: **
Spe: 75​
---------------------
---------------------------
--------​
So we are finally back for the third round, and it is begun by Lyris1035, who sends out Snivy the Snivy. However, Hell Hound still begins the round, and looses a collosal Fire Blast at Snivy, but at the last moment Snivy Protects herself from the blast, leaving herself unscathed (7 Energy) (18 Energy). In the meantime, Auralia starts speeding around the area at a blinding speed, so fast that it is almost impossible to follow (7 Energy). Nonetheless, Machop attempts to hit her with a Low Sweep, which unfortunately misses (3 Energy).​

Then, Hell Hound uses the bright sunlight to once again loose a huge Fire Blast at Snivy, and this time it hits with a resounding thud, doing an incredible amount of damage (11 Energy, 35 Damage). However, Snivy surrounds itself with a Mirror Coat at the last minute, and shortly after the attack hits, launches a ghostly, psychic version of the same attack back at Hell Hound even more strongly, but unfortunately it doesn't do anything because Hell Hound's Dark typing gives him immunity to all psychic attacks (24 Energy)! Then, a similar thing happens with the other two Pokemon on the field: Machop moves up to engage once more in Close Combat with Auralia, doing a huge amount of damage and bringing her ever lower on health (7 Energy, 18 Damage). However, at the last minute, Auralia also Counters the move, delivering an even more powerful blow back at Machop, and taking more than half of its remaining health away in one move (15 Energy, 27 Damage).​

Then, Auralia finally makes use of her boosted speed an strikes first, hitting down hard with a Brick Break on Hell Hound, hitting him super effectively (5 Energy, 24 Damage). Then, Hell Hound responds with another ferocious Fire Blast at Snivy, once again hitting hard enough to reduce Snivy to incredibly low health on its own (15 Energy, 35 Damage). Finally, Snivy hits Machop with an Aerial Ace from above, and, because of Machop's lowered defences after the close combat and a lucky critical hit, hits just hard enough to ensure the knockout, leaving Machop out cold on the side of the battle (4 Energy, 23 Damage). This leaves the round over, and to save time I will release Master Bane's last Pokemon once again. We are now just looking at a fight to the finish. Good Luck!​
--------
---------------------------
---------------------
It is sunny, and will remain so for another three rounds.


Lyris1035's Riolu, Auralia

HP: 24
Energy: 38%
+1 Attack
+1 Speed

Lyris1035's Snivy

HP: 20
Energy: 54%

Vs.

Master Bane's Machop

HP: KO
Energy: KO

Master Bane's Houndour, Hell Hound

HP: 22
Energy: 34%
+1 Special Attack

Master Bane's Larvitar, Mount Doom

HP: 90
Energy: 100%
Ability: Guts
Nature: - Spe
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 35​
 
Auralia, Keep your boosts going!
Agility ~ Swords Dance ~ Reversal @Houndour
Ref, is it OK to use Moves that are prizes? What I mean, Snivy is trying to use:
Growth ~ Giga Drain @Larvitar (Prize) ~ Leaf Blade @Houndour (Prize)
If this isn't possible, meaning I have to wait until the end of the battle:
Sweet Scent ~ Leech Seed @Larvitar ~ Leaf Tornado @Houndour
 
Hell Hound, use Fire Blast on Snivy, then Fire Spin on Auralia and then Fire Blast Auralia.
If Fire Blast misses Snivy, use it again until it hits, then proceed normally.

Mount Doom, use Taunt on Auralia then use Outrage and continue Outrage on the third action.
 

Athenodoros

Official Smogon Know-It-All
Lyris1035's Riolu, Auralia

HP: 24
Energy: 38%
+1 Attack
+1 Speed
Ability: Steadfast
Ability: Inner Focus
Nature: + Spe
Atk: ***
Def: **
SpA: **
SpD: *
Spe: 69


HP: 20
Energy: 54%
Ability: Overgrow
Nature: + Speed
Atk: **
Def: *
SpA: **
SpD: **
Spe: 73

Vs.

Master Bane's Larvitar, Mount Doom

HP: 90
Energy: 100%
Ability: Guts
Nature: - Spe
Atk: ****
Def: **
SpA: **
SpD: **

Spe: 35

Master Bane's Houndour, Hell Hound

HP: 22
Energy: 34%
+1 Special Attack
Ability: Early Bird
Ability: Flash Fire
Nature: + Spe
Atk: **
Def: *
SpA: ***
SpD: **
Spe: 75​
---------------------
---------------------------
--------​
We're back, and it looks like all of the action from the last few rounds is coming to a head! Three of the four Pokemon on the field look like they are struggling a great deal, and I''m sure that we will have knockouts a plenty this round. At any rate, first off the mark once again is the fabulous Hell Hound, who begins the round with great aplomb by letting off one more huge Fire Blast at Snivy, which its dead center, and by a huge coincidence Snivy becomes just as dead as a result of the blow, which is way more than she can handle (19 Energy, 33 Damage). Next up, with Snivy out of the running, is Auralia, who once again begins the round by boosting her speed and Agility, leaving her outstripping everyone by a country mile (7 Energy). Then, finally, the newcomer Larvitar, Mount Doom, lets off his first attack, Taunting and yelling at Auralia so that she can no longer do anything but attack (10 Energy).

Next, Auralia begins the new round, and tries to start up yet another Swords Dance, but as she begins she finds that she can't quite manage to concentrate enough because of the taunting by Mount Doom, so she can't boost her attack and instead just Struggles around near Hell Hound, doing some damage to both of them (5 Energy, 10 Damage, 4 Recoil). However, this leaves her open to Hell Hound, who step up to deliver a final blow against Auralia as she struggles. He lets off yet another Fire Blast, but thanks to the slight bias of the hax gods to Lyris for this game, it just misses Auralia, toasting a large patch of ground on the other side. However, this proves to be more than Hell Hound can handle, and he collapses after the continued exertion required to let off these Fire Blasts again and again (23 Energy). This leaves only Mount Doom and Auralia left, and Mount Doom looks like he is ready for blood. He lets off all of his Outrage at the loss of his partner in a huge blow to Auralia, who looks like she is almost completely out of it, leaving her on the edge of consciousness (8 Energy, 15 Damage).

Then, for her final attack, Auralia looses a huge Reversal attack at Mount Doom, redirected now that Hell Hound is out of the way. It is hugely powerful, but isn't quite enough to finish the powerful Mount Doom, who once again just bears down on her, preparing for a final attack (9 Energy, 31 Damage). He delivers one more Outrage, and this proves to be more than Auralia can bear, and she collapses under the force of the huge attack (8 Energy, 15 Damage). This leaves only Mount Doom stil standing, so Master Bane is the Winner! gg and wp to all, and I hope you had fun. You each get 3 TC, all Pokemon get 1 EC, 2 MC and 1 DC, and 1 KO Counter each to Machop, Snivy, Hell Hound and Mount Doom. Good work everyone!​
--------
---------------------------
---------------------​

Lyris1035's Riolu, Auralia

HP: KO
Energy: KO

Lyris1035's Snivy

HP: KO
Energy: KO

Vs.

Master Bane's Houndour, Hell Hound

HP: KO
Energy: KO

Master Bane's Larvitar, Mount Doom

HP: 59
Energy: 74%
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top